Harmony: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Shroud
Whenever Ambition Entity deals combat damage, each player returns that many permanents he or she controls to their owners’ hands and draws that many cards. 3/4
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Flash
Sacrifice Carrier of Wisdom: Counter target spell. Its controller may draw up to two cards. You draw a card. “I didn’t learn this magic because of my skill, but because of my sense of justice.”
1/1
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Sacrifice Carrier of Expansion: You may play an additional land this turn. Draw a card.
“Conquering is not controlling the land, but making it accept you.”
1/1
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Protection from converted mana cost 1 or less.
At the beginning of each player’s upkeep, that player loses 1 life for each creature with converted mana cost 1 or less he or she controls. 3/1
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Intimidate
When Punisher Dwarf enters the battlefield, you may have target creature get -X/-X until end of turn, where X is its converted mana cost. Dwarves hate the biggest creatures for the same reason they hate their tiny bodies.
2/2
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When Jail Liberator enters the battlefield, other creatures you control with converted mana cost 1 or less get +1/+0 until end of turn.
Releasing dwarves is releasing chaos.
1/1
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Haste
When Skullrider Fighter is put into a graveyard from the battlefield, put it into its owner’s library second from the top. Skullriders now laugh at how they used to call others for help.
2/1
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When Vitterfolk Slave becomes the target of a spell or ability, sacrifice it.
The few vitterfolk that King Paolo didn’t turn into undead ended up as slaves, their frozen hands representing the limits of their actions.
4/2
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Creatures you control get +2/+2 and gain lifelink until end of turn.
“If everything else fails, we still have each other. We call ourselves a country for a reason. No matter how we may be losing, we can recover together.” —Cecilia, Queen of Forteplaza
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Vigilance
Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.) The struggles in Heavenlake created violent people. The harmony now there is in Forteplaza creates only peace.
2/3
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Dig 5 for any number of creatures with total power 3 or less. (Look at the top five cards of your library. You may reveal any number of creature cards from among them with total power 3 or less and put them into your hand. Put the rest on the bottom in any order.)
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Seeker of Order has shroud as long an opponent controls a Mountain.
“If you fight for order, not even the most chaotic will be able to touch you.”
—Merfolk ladyhealer 3/4
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You gain 2 life for each green or white permanent on the battlefield.
When the vitterfolk lived, jötuns had never felt Mertinia so clean as it is now with kithkin and humans.
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Exile target artifact or enchantment.
“The jötun’s previous world died because of these same weapons. Mertinia is just asking for calm and balance, and this is how I am responding.”
—Thadeo, Mertinian liberator |
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1/1
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Ambition Entity
(rare)
Carrier of Wisdom
(uncommon)
Carrier of Expansion
(uncommon)
Juniors' Cruncher
(uncommon)
Punisher Dwarf
(common)
Jail Liberator
(common)
Skullrider Fighter
(common)
Vitterfolk Slave
(common)
Together in the Cold
(common)
Heaventouched Soldier
(common)
Mertinia's Children
(common)
Seeker of Order
(common)
Breathe Nature
(common)
Purity's Touch
(common)
Plains
(basic)
Human
(token)






