Harmony: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Dwarf Assassin
Creatures with power 2 or less get -2/-0.
Creatures with power 3 or greater get +2/+0.
Adapt—You may sacrifice a Swamp and three creatures with power 2 or less rather than pay Gnarlok the Slicer’s mana cost.
“Mediocre souls are only there to serve the strong, and I want them to know that.”
3/3
 U 
Enchantment
Creatures you control with converted mana cost 1 or less get +2/+2.
Adapt—If you control four or more creatures with converted mana cost 1 or less, you pay {g}{w} rather than pay Humble Hearts’s mana cost.
Under the tiniest bodies lie the purest souls.
 U 
Artifact
Vial of Creation enters the battlefield tapped.
{t}: You may put a creature card with converted mana cost 1 or less from your hand onto the battlefield.
 U 
Creature – Faerie Assassin
Flying
Whenever Umbra Shade deals combat damage to a player, put a quest counter on it.
Remove two quest counters from Umbra Shade: Umbra Shade gains blessing 4 until end of turn. (If a source would deal only 4 or less damage to this creature, prevent it.)
2/3
 C 
Sorcery
Destroy target creature with flying, artifact or enchantment with converted mana cost X.
“Mertinia helps us because it knows us. It’s when a stranger appears that it becomes enraged and defensive.”
—Matteo the Pastor
 C 
Sorcery
Spend only black and/or red mana on X.
Spirit Burn deals X damage to target creature or player. You gain life equal to the damage dealt this way.
Every night, screams can be heard all over Mertinia. It is only after that that the Skullriders finish their victims.
 C 
Artifact – Equipment
Whenever a creature with converted mana cost 1 or less enters the battlefield under your control, you may attach Orphan’s Dagger to that creature.
Equipped creature gets +2/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Siren Druid
Reach
{r}: Siren of Flamegrove gets +1/+0 until end of turn.
While sirens are capable of flying, some like so much the teachings of the Soleils that they decide to imitate even their limitations.
2/4
 C 
Creature – Merfolk Cleric
{t}: Put a quest counter on target permanent.
Remove a quest counter from Mermaid Ladyhealer: Prevent the next 1 damage that would be dealt to you this turn.
A women works to help her companions. A mermaid dedicates her life to it.
1/2
 C 
Sorcery
Exile target creature or enchantment. Its controller puts a 1/1 Human creature token onto the battlefield.
Mertinia, rid of the vitterfolk, has now become a land for friendly kithkin, loving jötuns, and free humans to enjoy together as a family.
 C 
Creature – Siren Warrior
Whenever Ground Hunter is dealt damage, it deals that much damage to you.
A siren receives the support from all her family. If hurt, the pain is also passed to all her family.
2/1
 C 
Creature – Human
Flying
“Forteplaza was a country without vision, and not because of our Queen. She made the smartest choice by bringing the merfolk. Now the lack of knowledge is a thing of the past.”
1/1
{x}{u}
 
 C 
Instant
Return target nonland permanent with converted mana cost X to its owner’s hand.
Draw a card.
The merfolk’s magic tells the sea who to attack and who to protect.
 C 
Creature – Siren Scout
Islandwalk
Sirens may have liked their new place with the faeries, but they have not forgotten their old home with the merfolk.
2/2
Forest
 
 B 
Basic Land – Forest
 T 
Creature – Insect
Flying
1/1

Gnarlok the Slicer (mythic)
Humble Hearts (uncommon)
Vial of Creation (uncommon)
Umbra Shade (uncommon)
Jumping Mold (common)
Spirit Burn (common)
Orphan's Dagger (common)
Siren of Flamegrove (common)
Mermaid Ladyhealer (common)
Impede Dangers (common)
Ground Hunter (common)
Flying Men (common)
Repeal (common)
Lake Trespasser (common)
Forest (basic)
Insect (token)