Harmony: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Pact of Blood deals X damage to target creature.
Adapt—If you control a Swamp and a Mountain, and Pact of Blood targets a white creature, you may pay X life rather than pay its mana cost.
 U 
Creature – Faerie Assassin
Flying
Whenever Umbra Shade deals combat damage to a player, put a quest counter on it.
Remove two quest counters from Umbra Shade: Umbra Shade gains blessing 4 until end of turn. (If a source would deal only 4 or less damage to this creature, prevent it.)
2/3
 U 
Instant
Counter target spell unless its controller pays U.
Draw a card.
Adapt—If an opponent controls an Island, you may pay {w}{u} rather than pay Word of Prohibition’s mana cost.
 U 
Creature – Snake
Flying
Whenever Ascending Snake becomes the target of a spell or ability, it gains blessing 3 until end of turn. (If a source would deal only 3 or less damage to this creature, prevent it.)
2/2
 C 
Sorcery
Spend only black and/or red mana on X.
Spirit Burn deals X damage to target creature or player. You gain life equal to the damage dealt this way.
Every night, screams can be heard all over Mertinia. It is only after that that the Skullriders finish their victims.
 C 
Instant
Target creature gets +4/+4 and blue creatures lose flying until end of turn.
“After leaving Moongrove, we found a new place, and new beings. They called themselves sirens. We didn’t know them, but we felt in our hearts that we could trust them.”
 C 
Creature – Human
Flying
“Forteplaza was a country without vision, and not because of our Queen. She made the smartest choice by bringing the merfolk. Now the lack of knowledge is a thing of the past.”
1/1
 C 
Creature – Merfolk Cleric
{t}: Put a quest counter on target permanent.
Remove a quest counter from Mermaid Ladyhealer: Prevent the next 1 damage that would be dealt to you this turn.
A women works to help her companions. A mermaid dedicates her life to it.
1/2
 C 
Instant
Untap target creature. It gets +3/+3 and gains vigilance until end of turn.
The druid stopped running. She felt something. Her enemies were getting close, but she didn’t move. She knew Mertinia had foreseen her victory.
 C 
Creature – Siren Scout
Flying
{r}: Hunting Siren gets +1/+0 until end of turn.
{g}: Hunting Siren loses flying until end of turn and target creature blocks it this turn if able.
4/3
 C 
Creature – Zombie
Carrion Feeder can’t block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
While King Paolo has a strong affection for the Umbras, the rest of the army is seen as disposable.
1/1
 C 
Creature – Human Soldier
Vigilance
Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.)
The struggles in Heavenlake created violent people. The harmony now there is in Forteplaza creates only peace.
2/3
 C 
Creature – Dwarf Berserker
When Jail Liberator enters the battlefield, other creatures you control with converted mana cost 1 or less get +1/+0 until end of turn.
Releasing dwarves is releasing chaos.
1/1
 C 
Sorcery
Exile target creature or enchantment. Its controller puts a 1/1 Human creature token onto the battlefield.
Mertinia, rid of the vitterfolk, has now become a land for friendly kithkin, loving jötuns, and free humans to enjoy together as a family.
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Insect
Flying
1/1

Pact of Blood (rare)
Umbra Shade (uncommon)
Word of Prohibition (uncommon)
Ascending Snake (uncommon)
Spirit Burn (common)
Forest's Hand (common)
Flying Men (common)
Mermaid Ladyhealer (common)
Sun's Energy (common)
Hunting Siren (common)
Carrion Feeder (common)
Heaventouched Soldier (common)
Jail Liberator (common)
Impede Dangers (common)
Swamp (basic)
Insect (token)