Harmony: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
Whenever Amnesia Entity deals combat damage, each player puts that many cards from the top of his or her library into his or her graveyard, then each player may cast an instant or sorcery card from his or her graveyard without paying its mana cost. 4/1
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Double strike
Whenever Careless Dancer becomes blocked by a nonred creature, that creature gains blessing 2 until end of turn. (If a source would deal only 2 or less damage to that creature, prevent it.) 2/2
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Haste
Skullrider Blademaster has first strike as long as an opponent controls a Plains. When Skullrider Blademaster is put into a graveyard from the battlefield, put it into its owner’s library third from the top. 3/2
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Sacrifice Carrier of Justice: Target blocking creature gets +4/+4 until end of turn. Draw a card.
“My actions shall not represent the desires of my heart, but those of my moral.”
2/2
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Each opponent discards a card.
Draw a card. Adapt—If you have two or more cards in hand than an opponent, you may pay ![]() ![]() rather than pay Proof of Superiority’s mana cost.An Umbra is as smart as the night is dark.
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Protection from black
Queen Cecilia disliked her huband, but she never ignored him. By contrary, she was certain Forteplaza would grow by knowing its enemies.
1/1
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Enchant creature
Healer’s Blessing enters the battlefield with X healing counters on it. Enchanted creature has blessing X, where X is the number of healing counters on Healer’s Blessing. (If a source would deal only X or less damage to that creature, prevent that damage.) |
Destroy target land. You may dig 5 for a basic land. (Look at the top five cards of your library. You may reveal a basic land card from among them and put it into your hand. Put the rest on the bottom in any order.)
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Return target nonland permanent with converted mana cost X to its owner’s hand.
Draw a card. The merfolk’s magic tells the sea who to attack and who to protect.
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Haste
When Skullrider Fighter is put into a graveyard from the battlefield, put it into its owner’s library second from the top. Skullriders now laugh at how they used to call others for help.
2/1
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You gain 2 life for each green or white permanent on the battlefield.
When the vitterfolk lived, jötuns had never felt Mertinia so clean as it is now with kithkin and humans.
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Dwarf Avalanche deals damage to target creature or player equal to the number of creatures with converted mana cost 1 or less you control.
The weakest dwarves are not guided by skill, but by numbers.
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: Put a quest counter on target permanent.
Remove a quest counter from Mermaid Ladyhealer: Prevent the next 1 damage that would be dealt to you this turn. A women works to help her companions. A mermaid dedicates her life to it.
1/2
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Creatures you control get +2/+2 and gain lifelink until end of turn.
“If everything else fails, we still have each other. We call ourselves a country for a reason. No matter how we may be losing, we can recover together.” —Cecilia, Queen of Forteplaza
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This creature is unblockable.
1/1
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Amnesia Entity
(rare)
Careless Dancer
(uncommon)
Skullrider Blademaster
(uncommon)
Carrier of Justice
(uncommon)
Proof of Superiority
(common)
Death Speakers
(common)
Healer's Blessing
(common)
Rise from the Ashes
(common)
Repeal
(common)
Skullrider Fighter
(common)
Breathe Nature
(common)
Dwarf Avalanche
(common)
Mermaid Ladyhealer
(common)
Together in the Cold
(common)
Forest
(basic)
Illusion
(token)








: Put a quest counter on target permanent.
