Harmony: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures you control are 7/7 white Angel creatures with flying.
At the beginning of your upkeep, put a white 1/1 Human creature token onto the battlefield. In a world ruled by power, the little ones are the most grateful to Mertinia’s wish for balance.
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Put a +1/+1 counter on target creature and two 1/1 green Insect creature tokens with flying onto the battlefield. Artistic Appeal deals 3 damage to each player and creature without flying. You gain 4 life.
The creativity the sirens brought has made Soleils druids as experienced as elegant.
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Dig 4 for up to two nonland cards. (Look at the top four cards of your library. You may reveal up to two nonland cards from among them and put them into your hand. Put the rest on the bottom in any order.)
Adapt—You may pay ![]() ![]() and 2 life rather than pay Umbra’s Gathering’s mana cost. |
Reach
If Landfeeling Soleil would be destroyed, you may have an opponent gain 3 life. If you do, regenerate Landfeeling Soleil. “We’ve left our belief in the forest. We are confident we must only believe in ourselves.”
3/2
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Dwarf Avalanche deals damage to target creature or player equal to the number of creatures with converted mana cost 1 or less you control.
The weakest dwarves are not guided by skill, but by numbers.
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Destroy target land. You may dig 5 for a basic land. (Look at the top five cards of your library. You may reveal a basic land card from among them and put it into your hand. Put the rest on the bottom in any order.)
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With King Paolo and the rebels gone, Cecilia’s country can shine again. Its soldiers may be growing older, but they now battle with a vigor they had never felt before.
2/1
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Destroy target creature with flying, artifact or enchantment with converted mana cost X.
“Mertinia helps us because it knows us. It’s when a stranger appears that it becomes enraged and defensive.”
—Matteo the Pastor |
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Intimidate
When Punisher Dwarf enters the battlefield, you may have target creature get -X/-X until end of turn, where X is its converted mana cost. Dwarves hate the biggest creatures for the same reason they hate their tiny bodies.
2/2
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Creatures you control get +2/+2 and gain lifelink until end of turn.
“If everything else fails, we still have each other. We call ourselves a country for a reason. No matter how we may be losing, we can recover together.” —Cecilia, Queen of Forteplaza
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Return target nonland permanent with converted mana cost X to its owner’s hand.
Draw a card. The merfolk’s magic tells the sea who to attack and who to protect.
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Islandwalk
Sirens may have liked their new place with the faeries, but they have not forgotten their old home with the merfolk.
2/2
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Enchant creature
Enchanted creature has lifelink. : Enchanted creature gets +1/-1 or -1/+1 until end of turn. |
Dig 7 for up to three basic lands. (Look at the top seven cards of your library. You may reveal up to three basic land cards from among them and put them into your hand. Put the rest on the bottom in any order.)
Adapt—If an opponent controls more lands than you, you may pay ![]() rather than pay Mertinia Farming’s mana cost. |
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Flying
1/1
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Divine Hearts
(mythic)
Artistic Appeal
(uncommon)
Umbra's Gathering
(uncommon)
Landfeeling Soleil
(uncommon)
Dwarf Avalanche
(common)
Rise from the Ashes
(common)
Elite Vanguard
(common)
Jumping Mold
(common)
Punisher Dwarf
(common)
Together in the Cold
(common)
Repeal
(common)
Lake Trespasser
(common)
Radiant Aura
(common)
Mertinia Farming
(common)
Island
(basic)
Insect
(token)







and 2 life rather than pay Umbra’s Gathering’s mana cost.