Harmony: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Add {r}{r}{r}{r}{r} to your mana pool. At the beginning of the end step, discard your hand.
“Magic is not calculated or studied. It is felt in our heart. Thanks to the sirens, we now understand that.”
—Tamya, autumn Soleil
 U 
Creature – Merfolk Scout
Sacrifice Carrier of Justice: Target blocking creature gets +4/+4 until end of turn. Draw a card.
“My actions shall not represent the desires of my heart, but those of my moral.”
2/2
 U 
Sorcery
Destroy target creature with converted mana cost X and target land with the same controller.
Those who feel themselves connected to the land often end up being suffering the same death.
 U 
Sorcery
Return target creature card from your graveyard to the battlefield and put an unblockable 1/1 blue Illusion creature token onto the battlefield. If one of them would leave the battlefield, instead exile both.
 C 
Creature – Human Cleric
Protection from black
Queen Cecilia disliked her huband, but she never ignored him. By contrary, she was certain Forteplaza would grow by knowing its enemies.
1/1
 C 
Creature – Wall
Waterfall of Peace can block an additional creature.
Adapt—If an opponent controls three or more creatures, you may pay {w}{u} rather than pay Waterfall of Peace’s mana cost.
Once violence sees itself not working, it simply disappears.
0/4
 C 
Instant
Target creature gets +4/+0 until end of turn and must be blocked this turn if able.
“Fairness dictates I must fight you alone. But believe me! I’ve got the support of an entire nation.”
 C 
Sorcery
Skull Burn deals 1 damage to target creature.
Draw a card.
Some say Skullriders try their victims to end up looking like their own masks.
 C 
Creature – Dwarf Berserker
When Jail Liberator enters the battlefield, other creatures you control with converted mana cost 1 or less get +1/+0 until end of turn.
Releasing dwarves is releasing chaos.
1/1
 C 
Sorcery
Each opponent discards a card.
Draw a card.
Adapt—If you have two or more cards in hand than an opponent, you may pay {1}{u}{b} rather than pay Proof of Superiority’s mana cost.
An Umbra is as smart as the night is dark.
 C 
Sorcery
Target creature gets +1/+0 and gains flying, haste, intimidate and swampwalk until end of turn.
In an effort to forget their embarassing past, the analytical minds once known as Lunes became the now ambicious and selfish beings known as Umbras.
 C 
Creature – Faerie Wizard
Flying
When Moongrove Stalker enters the battlefield, target opponent reveals his or her hand. You choose a card from it. That player discards that card.
“Won’t you tell this curious lady the deepest secrets of your mind?”
1/1
 C 
Creature – Siren Druid
Reach
{r}: Siren of Flamegrove gets +1/+0 until end of turn.
While sirens are capable of flying, some like so much the teachings of the Soleils that they decide to imitate even their limitations.
2/4
 C 
Instant
Exile target artifact or enchantment.
“The jötun’s previous world died because of these same weapons. Mertinia is just asking for calm and balance, and this is how I am responding.”
—Thadeo, Mertinian liberator
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Human
1/1

Chaotic Ritual (rare)
Carrier of Justice (uncommon)
Peel the Earth (uncommon)
Zombie Mannequin (uncommon)
Death Speakers (common)
Waterfall of Peace (common)
Lure the Prey (common)
Skull Burn (common)
Jail Liberator (common)
Proof of Superiority (common)
Fae's Hunting (common)
Moongrove Stalker (common)
Siren of Flamegrove (common)
Purity's Touch (common)
Mountain (basic)
Human (token)