Harmony: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool.
, Exile a card from your hand: Add ![]() to your mana pool.A land where intellect and guts are both tested in the cruelest ways.
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No more than one creature can attack each combat.
“Let not Forteplaza catch you with its laws. What they are doing is an insult to the freedom we represent.”
—Tamya, autumn Soleil |
Defender
Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.) A fraction of lost magic that refuses to leave the land.
0/2
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Prevent all damage that a source of your choice would deal to you this turn. If damage from a black or red source is prevented this way, that source deals that much damage to its controller.
No dwarf ever saw the kithkin coming.
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Target player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
“The guys ahead of you have fallen. The group following you is dead. Now that you’re alone, what are you going to do, young boy?”
—Tarv, heartless Skullrider |
Flying
: Hunting Siren gets +1/+0 until end of turn.
: Hunting Siren loses flying until end of turn and target creature blocks it this turn if able.4/3
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Untap target creature. It gets +3/+3 and gains vigilance until end of turn.
The druid stopped running. She felt something. Her enemies were getting close, but she didn’t move. She knew Mertinia had foreseen her victory.
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Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
Queen Cecilia got rid of her husband Paolo a long time ago, but every now and then a new body rises in Forteplaza, swearing loyalty to the king.
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Vigilance
: Creatures you control with converted mana cost 1 or less get +1/+1 until end of turn.Though giants of Mertinia have always had love to share, until now, they didn’t have any people who needed it.
3/3
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Skull Burn deals 1 damage to target creature.
Draw a card. Some say Skullriders try their victims to end up looking like their own masks.
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Put an unblockable 1/1 blue Illusion creature token onto the battlefield. Return Carry All Memories to your hand.
The ocean is as infinite as one’s mind allows it to be.
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Dig 7 for up to three basic lands. (Look at the top seven cards of your library. You may reveal up to three basic land cards from among them and put them into your hand. Put the rest on the bottom in any order.)
Adapt—If an opponent controls more lands than you, you may pay ![]() rather than pay Mertinia Farming’s mana cost. |
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Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.)
What took years of research for King Paolo’s necromancers was perfected at once with the knowledge of the Umbras.
3/1
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Seeker of Order has shroud as long an opponent controls a Mountain.
“If you fight for order, not even the most chaotic will be able to touch you.”
—Merfolk ladyhealer 3/4
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1/1
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Halls of the Umbras
(rare, foil)
Misguiding Arena
(rare)
Glass of Souls
(uncommon)
Kithkin's Revenge
(uncommon)
Cursed Crusade
(uncommon)
Hunting Siren
(common)
Sun's Energy
(common)
Stir the Grave
(common)
Guardian Giant
(common)
Skull Burn
(common)
Ghost of the Deep
(common)
Mertinia Farming
(common)
Moonguided Zombie
(common)
Seeker of Order
(common)
Plains
(basic)
Human
(token)
: Add
to your mana pool.

to your mana pool.


