Harmony: Virtual Booster

Harmony: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Merfolk Wizard
Whenever a creature attacks, if you’re the defending player, you may put a quest counter on Holder of the Just Light.
{t}: Exile target attacking creature. Activate this ability only if Holder of the Just Light has four or more quest counters on it.
As selfishness is blinded, justice is illuminated.
1/1
 U 
Creature – Siren Shaman
Flying
Sacrifice Carrier of Dust: Destroy target nonbasic land. Draw a card. Activate this ability only anytime you could cast a sorcery.
“It is not my fire what will burn your impurity. It will be the sadness inside your own heart.”
3/2
 U 
Creature – Kithkin Druid
Sacrifice Carrier of Expansion: You may play an additional land this turn. Draw a card.
“Conquering is not controlling the land, but making it accept you.”
1/1
 U 
Enchantment
When Spiritual Affinity enters the battlefield, put two 1/1 white Human creature tokens onto the battlefield.
Creatures you control with converted mana cost 1 or less have protection from black.
Adapt—If you control a token, you may pay {g}{w} rather than pay Spiritual Affinity’s mana cost.
 C 
Enchantment – Aura
Enchant creature
Healer’s Blessing enters the battlefield with X healing counters on it.
Enchanted creature has blessing X, where X is the number of healing counters on Healer’s Blessing. (If a source would deal only X or less damage to that creature, prevent that damage.)
 C 
Sorcery
Dig 5 for any number of creatures with total power 3 or less. (Look at the top five cards of your library. You may reveal any number of creature cards from among them with total power 3 or less and put them into your hand. Put the rest on the bottom in any order.)
{x}{u}
 
 C 
Instant
Return target nonland permanent with converted mana cost X to its owner’s hand.
Draw a card.
The merfolk’s magic tells the sea who to attack and who to protect.
 C 
Creature – Faerie Druid
Haste
At the beginning of the end step, return Rushed Dancer to its owner’s hand.
Sirens and Soleils have each learned customs from each other, hoping to forge a new nation known for its friendly philosophy.
4/1
 C 
Creature – Faerie Wizard
Flying
When Moongrove Stalker enters the battlefield, target opponent reveals his or her hand. You choose a card from it. That player discards that card.
“Won’t you tell this curious lady the deepest secrets of your mind?”
1/1
 C 
Sorcery
Put an unblockable 1/1 blue Illusion creature token onto the battlefield. Return Carry All Memories to your hand.
The ocean is as infinite as one’s mind allows it to be.
 C 
Instant
Target creature gets +4/+4 and blue creatures lose flying until end of turn.
“After leaving Moongrove, we found a new place, and new beings. They called themselves sirens. We didn’t know them, but we felt in our hearts that we could trust them.”
 C 
Sorcery
Each opponent discards a card.
Draw a card.
Adapt—If you have two or more cards in hand than an opponent, you may pay {1}{u}{b} rather than pay Proof of Superiority’s mana cost.
An Umbra is as smart as the night is dark.
 C 
Creature – Human Shaman
Whenever Caller of Strength attacks or blocks, target creature gets +3/+3 until end of turn.
“The jötuns have taught us about the strength of the body. The kithkin have taught us about the strength of the heart.”
2/2
 C 
Creature – Siren Scout
Islandwalk
Sirens may have liked their new place with the faeries, but they have not forgotten their old home with the merfolk.
2/2
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Insect
Flying
1/1

Holder of Just Light (rare)
Carrier of Dust (uncommon)
Carrier of Expansion (uncommon)
Spiritual Affinity (uncommon)
Healer's Blessing (common)
Mertinia's Children (common)
Repeal (common)
Rushed Dancer (common)
Moongrove Stalker (common)
Ghost of the Deep (common)
Forest's Hand (common)
Proof of Superiority (common)
Caller of Strength (common)
Lake Trespasser (common)
Mountain (basic)
Insect (token)