Harmony: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Adapt—If an opponent controls a creature with converted mana cost 1 or less, you may pay
![]() ![]() rather than pay Sirens’ Wurm’s mana cost.Being the last animal still living in Liberia, Flamegrove adopted it as their sacred pet, their own weapon.
6/4
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Whenever a creature attacks, if you’re the defending player, you may put a quest counter on Holder of the Just Light.
: Exile target attacking creature. Activate this ability only if Holder of the Just Light has four or more quest counters on it.As selfishness is blinded, justice is illuminated.
1/1
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Creatures you control with converted mana cost 1 or less can’t be blocked by creatures with power 4 or greater.
“Many think our small size is a direct disadvantage. Those are prejudices I am bound to clear for my people.”
1/1
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When Spiritual Affinity enters the battlefield, put two 1/1 white Human creature tokens onto the battlefield.
Creatures you control with converted mana cost 1 or less have protection from black. Adapt—If you control a token, you may pay ![]() rather than pay Spiritual Affinity’s mana cost. |
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Sacrifice Carrier of Guilt: Destroy target green or white creature. It can’t be regenerated. Draw a card.
“The weakest beings are not those that can’t go on by themselves, but those that waste time helping others.”
2/2
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Destroy target creature with flying, artifact or enchantment with converted mana cost X.
“Mertinia helps us because it knows us. It’s when a stranger appears that it becomes enraged and defensive.”
—Matteo the Pastor |
Islandwalk
Sirens may have liked their new place with the faeries, but they have not forgotten their old home with the merfolk.
2/2
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Vigilance
Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.) The struggles in Heavenlake created violent people. The harmony now there is in Forteplaza creates only peace.
2/3
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Dig 5 for any number of creatures with total power 3 or less. (Look at the top five cards of your library. You may reveal any number of creature cards from among them with total power 3 or less and put them into your hand. Put the rest on the bottom in any order.)
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Intimidate
When Punisher Dwarf enters the battlefield, you may have target creature get -X/-X until end of turn, where X is its converted mana cost. Dwarves hate the biggest creatures for the same reason they hate their tiny bodies.
2/2
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Flying
, Exile a card from your graveyard: Umbra Necrofeeder gets +3/+0 until end of turn. Activate this ability only once each turn.Paolo’s arrival at Moongrove revealed not only the faeries’ potential but also their darker side.
0/1
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Whenever a creature with converted mana cost 1 or less enters the battlefield under your control, you may attach Orphan’s Dagger to that creature.
Equipped creature gets +2/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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Return target nonland permanent with converted mana cost X to its owner’s hand.
Draw a card. The merfolk’s magic tells the sea who to attack and who to protect.
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Skull Burn deals 1 damage to target creature.
Draw a card. Some say Skullriders try their victims to end up looking like their own masks.
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1/1
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Sirens' Wurm
(uncommon, foil)
Holder of Just Light
(rare)
Master Dodger
(uncommon)
Spiritual Affinity
(uncommon)
Carrier of Guilt
(uncommon)
Jumping Mold
(common)
Lake Trespasser
(common)
Heaventouched Soldier
(common)
Mertinia's Children
(common)
Punisher Dwarf
(common)
Umbra Necrofeeder
(common)
Orphan's Dagger
(common)
Repeal
(common)
Skull Burn
(common)
Island
(basic)
Human
(token)




: Exile target attacking creature. Activate this ability only if Holder of the Just Light has four or more quest counters on it.


