Harmony: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, haste
When Autumn Soleil enters the battlefield, discard a card at random. The beautiful grace of nature touched only with a drop of passion.
2/1
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When Auratouched Master enters the battlefield, if it’s still on the battlefield, you may search your library for a white or blue Aura card and put it onto the battlefield attached to Auratouched Master. If you do, shuffle your library.
2/3
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Protection from converted mana cost 1 or less.
At the beginning of each player’s upkeep, that player loses 1 life for each creature with converted mana cost 1 or less he or she controls. 3/1
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Flying
Sacrifice Carrier of Dust: Destroy target nonbasic land. Draw a card. Activate this ability only anytime you could cast a sorcery. “It is not my fire what will burn your impurity. It will be the sadness inside your own heart.”
3/2
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Intimidate
When Punisher Dwarf enters the battlefield, you may have target creature get -X/-X until end of turn, where X is its converted mana cost. Dwarves hate the biggest creatures for the same reason they hate their tiny bodies.
2/2
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Haste
At the beginning of the end step, return Rushed Dancer to its owner’s hand. Sirens and Soleils have each learned customs from each other, hoping to forge a new nation known for its friendly philosophy.
4/1
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If an opponent controls more lands than you, dig 5 for up to two Plains or Islands. (Look at the top five cards of your library. You may reveal up to two Plains or Island cards from among them and put them into your hand. Put the rest on the bottom in any order.)
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You gain 2 life for each green or white permanent on the battlefield.
When the vitterfolk lived, jötuns had never felt Mertinia so clean as it is now with kithkin and humans.
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Flying
Damage that would be dealt by Heavenlake Remains can’t be prevented. “I’m used to picking those unlucky vitterfolk, sometimes maybe an old soldier from Forteplaza, but this is a nice find.”
—King Paolo 3/1
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Untap target creature. It gets +3/+3 and gains vigilance until end of turn.
The druid stopped running. She felt something. Her enemies were getting close, but she didn’t move. She knew Mertinia had foreseen her victory.
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: Put a quest counter on target permanent.
Remove a quest counter from Mermaid Ladyhealer: Prevent the next 1 damage that would be dealt to you this turn. A women works to help her companions. A mermaid dedicates her life to it.
1/2
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Flying
When Umbra Farseer enters the battlefield, you may dig 6 for up to two instants. (Look at the top six cards of your library. You may reveal up to two instant cards from among them and put them into your hand. Put the rest on the bottom in any order.) 3/2
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Enchant creature
Healer’s Blessing enters the battlefield with X healing counters on it. Enchanted creature has blessing X, where X is the number of healing counters on Healer’s Blessing. (If a source would deal only X or less damage to that creature, prevent that damage.) |
Flying
“Forteplaza was a country without vision, and not because of our Queen. She made the smartest choice by bringing the merfolk. Now the lack of knowledge is a thing of the past.”
1/1
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This creature is unblockable.
1/1
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Autumn Soleil
(rare)
Auratouched Master
(uncommon)
Juniors' Cruncher
(uncommon)
Carrier of Dust
(uncommon)
Punisher Dwarf
(common)
Rushed Dancer
(common)
Forteplaza's Tradings
(common)
Breathe Nature
(common)
Heavenlake Remains
(common)
Sun's Energy
(common)
Mermaid Ladyhealer
(common)
Umbra Farseer
(common)
Healer's Blessing
(common)
Flying Men
(common)
Forest
(basic)
Illusion
(token)






: Put a quest counter on target permanent.

