Harmony: Virtual Booster

Harmony: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel Nightmare
Flying
Whenever Rage Entity deals combat damage, each player sacrifices that many artifacts, enchantments or lands and gains that much life.
4/4
 U 
Creature – Faerie Shaman
Double strike
Whenever Careless Dancer becomes blocked by a nonred creature, that creature gains blessing 2 until end of turn. (If a source would deal only 2 or less damage to that creature, prevent it.)
2/2
 U 
Instant
Return target creature to its owner’s hand. If that creature is red or green, its controller discards a card.
“May the minds of those who chose the irrational and illogical way never bother the good world again.”
 U 
Sorcery
Return target creature card from your graveyard to the battlefield and put an unblockable 1/1 blue Illusion creature token onto the battlefield. If one of them would leave the battlefield, instead exile both.
 C 
Creature – Zombie
Carrion Feeder can’t block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
While King Paolo has a strong affection for the Umbras, the rest of the army is seen as disposable.
1/1
 C 
Sorcery
Destroy target creature with flying, artifact or enchantment with converted mana cost X.
“Mertinia helps us because it knows us. It’s when a stranger appears that it becomes enraged and defensive.”
—Matteo the Pastor
 C 
Creature – Merfolk Cleric
{t}: Put a quest counter on target permanent.
Remove a quest counter from Mermaid Ladyhealer: Prevent the next 1 damage that would be dealt to you this turn.
A women works to help her companions. A mermaid dedicates her life to it.
1/2
 C 
Creature – Siren Scout
Flying
{r}: Hunting Siren gets +1/+0 until end of turn.
{g}: Hunting Siren loses flying until end of turn and target creature blocks it this turn if able.
4/3
 C 
Artifact – Equipment
Whenever a creature with converted mana cost 1 or less enters the battlefield under your control, you may attach Orphan’s Dagger to that creature.
Equipped creature gets +2/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Human Soldier
Vigilance
Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.)
The struggles in Heavenlake created violent people. The harmony now there is in Forteplaza creates only peace.
2/3
 C 
Creature – Dwarf Mercenary Warrior
Dwarf Mercenary blocks and must be blocked by a white creature if able.
With so many treasures in Liberia, many dwarves have become bounty hunters. No shame for any job, they only seek the right reward.
4/1
 C 
Creature – Faerie Wizard
Careful Moonborn has flying as long as you control a Swamp.
The faeries used to embrace both lunar and solar magic. With the Soleils out of the way now, the newly born children can learn from more powerful parents.
2/1
 C 
Sorcery
Each opponent discards a card.
Draw a card.
Adapt—If you have two or more cards in hand than an opponent, you may pay {1}{u}{b} rather than pay Proof of Superiority’s mana cost.
An Umbra is as smart as the night is dark.
 C 
Creature – Human Soldier
With King Paolo and the rebels gone, Cecilia’s country can shine again. Its soldiers may be growing older, but they now battle with a vigor they had never felt before.
2/1
Island
 
 B 
Basic Land – Island
 T 
Creature – Human
1/1

Rage Entity (rare)
Careless Dancer (uncommon)
Mermaid's Revenge (uncommon)
Zombie Mannequin (uncommon)
Carrion Feeder (common)
Jumping Mold (common)
Mermaid Ladyhealer (common)
Hunting Siren (common)
Orphan's Dagger (common)
Heaventouched Soldier (common)
Dwarf Mercenary (common)
Careful Moonborn (common)
Proof of Superiority (common)
Elite Vanguard (common)
Island (basic)
Human (token)