Harmony: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Loyal Mertinian blocks a creature, destroy that creature and Loyal Mertinian.
Adapt—If you control a Forest and a Plains, and a creature with power 4 or greater is attacking, you may cast Loyal Mertinian without paying its mana cost and as though it had flash. 1/1
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Dwarf’s Revenge deals 4 damage to target creature. If that creature is white or blue, Dwarf’s Revenge also deals 4 damage to that creature’s controller.
Skullriders condemn the kithkin, the other race of old Irecliff, the one who followed the shameful path of love.
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Creatures you control gain intimidate until end of turn.
Adapt—If you control only black or red creatures, you may pay ![]() rather than pay Wave of Fear’s mana cost.With the kithkin gone, Irecliff can only be a land that feeds on the blood of the innocent.
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, T, Sacrifice Box of Silence: Exile target nonland permanent.Forteplaza used to execute their criminals. The merfolk suggested a less violent punishment, but with the same feeling of justice behind.
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Enchant creature you control
When enchanted creature is put into a graveyard, put X 1/1 green Insect creature tokens with flying onto the battlefield, where X is that creature’s converted mana cost. Mertinians believe that, when one dies, the forest keeps his knowledge forever.
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Dig 5 for up to three creatures, then discard three cards unless you discard a creature card. (To dig, look at the top five cards of your library. You may reveal up to three creature cards from among them and put them into your hand. Put the rest on the bottom in any order.)
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When Fragile Bones becomes blocked by a nongreen creature, sacrifice it.
Weak and useless as they are, they are trained to serve, and so Queen Icya gave them that chance.
3/1
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Flying
: Hunting Siren gets +1/+0 until end of turn.
: Hunting Siren loses flying until end of turn and target creature blocks it this turn if able.4/3
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Vigilance
Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.) The struggles in Heavenlake created violent people. The harmony now there is in Forteplaza creates only peace.
2/3
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When Kithkin Druid enters the battlefield, you may dig 3 for a land. (Look at the top three cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom in any order.)
2/2
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Return target nonland permanent with converted mana cost X to its owner’s hand.
Draw a card. The merfolk’s magic tells the sea who to attack and who to protect.
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Haste
At the beginning of the end step, return Rushed Dancer to its owner’s hand. Sirens and Soleils have each learned customs from each other, hoping to forge a new nation known for its friendly philosophy.
4/1
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With King Paolo and the rebels gone, Cecilia’s country can shine again. Its soldiers may be growing older, but they now battle with a vigor they had never felt before.
2/1
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Waterfall of Peace can block an additional creature.
Adapt—If an opponent controls three or more creatures, you may pay ![]() rather than pay Waterfall of Peace’s mana cost.Once violence sees itself not working, it simply disappears.
0/4
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Flying
1/1
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Loyal Mertinian
(rare)
Dwarf's Revenge
(uncommon)
Wave of Fear
(uncommon)
Box of Silence
(uncommon)
Legacy of Moths
(common)
Grab and Entomb
(common)
Fragile Bones
(common)
Hunting Siren
(common)
Heaventouched Soldier
(common)
Kithkin Druid
(common)
Repeal
(common)
Rushed Dancer
(common)
Elite Vanguard
(common)
Waterfall of Peace
(common)
Swamp
(basic)
Insect
(token)





