Harmony: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Creatures your opponents controls get -2/-0 until end of turn.
“Common beings can’t resist the darkness, but we, who have managed to embrace the night, don’t have a problem with it.”
—Icya, Queen of the Fae
 
 R 
Sorcery
Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield with a +1/+1 counter on it.
“Wherever the soul of my brother is now, our Masked Guardian isn’t guarding him anymore. But I still am.” —Matteo the Pastor
 U 
Artifact
{2}, T, Sacrifice Box of Silence: Exile target nonland permanent.
Forteplaza used to execute their criminals. The merfolk suggested a less violent punishment, but with the same feeling of justice behind.
 U 
Creature – Merfolk Scout
Sacrifice Carrier of Justice: Target blocking creature gets +4/+4 until end of turn. Draw a card.
“My actions shall not represent the desires of my heart, but those of my moral.”
2/2
 U 
Creature – Giant Druid
Trample
Blessing 2 (If a source would deal only 2 or less damage to this creature, prevent it.)
If the top of the world hasn’t been reached, this jötun is very close.
4/4
 C 
Creature – Siren Druid
Reach
{r}: Siren of Flamegrove gets +1/+0 until end of turn.
While sirens are capable of flying, some like so much the teachings of the Soleils that they decide to imitate even their limitations.
2/4
 C 
Creature – Siren Scout
Flying
{r}: Hunting Siren gets +1/+0 until end of turn.
{g}: Hunting Siren loses flying until end of turn and target creature blocks it this turn if able.
4/3
{x}{u}
 
 C 
Instant
Return target nonland permanent with converted mana cost X to its owner’s hand.
Draw a card.
The merfolk’s magic tells the sea who to attack and who to protect.
 C 
Sorcery
Dwarf Avalanche deals damage to target creature or player equal to the number of creatures with converted mana cost 1 or less you control.
The weakest dwarves are not guided by skill, but by numbers.
 C 
Instant
Target creature gets +4/+4 and blue creatures lose flying until end of turn.
“After leaving Moongrove, we found a new place, and new beings. They called themselves sirens. We didn’t know them, but we felt in our hearts that we could trust them.”
 C 
Sorcery
Destroy target land. You may dig 5 for a basic land. (Look at the top five cards of your library. You may reveal a basic land card from among them and put it into your hand. Put the rest on the bottom in any order.)
 C 
Sorcery
If an opponent controls more lands than you, dig 5 for up to two Plains or Islands. (Look at the top five cards of your library. You may reveal up to two Plains or Island cards from among them and put them into your hand. Put the rest on the bottom in any order.)
 C 
Sorcery
Dig 5 for up to three creatures, then discard three cards unless you discard a creature card. (To dig, look at the top five cards of your library. You may reveal up to three creature cards from among them and put them into your hand. Put the rest on the bottom in any order.)
 C 
Sorcery
Each opponent discards a card.
Draw a card.
Adapt—If you have two or more cards in hand than an opponent, you may pay {1}{u}{b} rather than pay Proof of Superiority’s mana cost.
An Umbra is as smart as the night is dark.
Forest
 
 B 
Basic Land – Forest
 T 
Creature – Human
1/1

Blinding Night (common, foil)
Noble Resurrection (rare)
Box of Silence (uncommon)
Carrier of Justice (uncommon)
Snowpeak Jötun (uncommon)
Siren of Flamegrove (common)
Hunting Siren (common)
Repeal (common)
Dwarf Avalanche (common)
Forest's Hand (common)
Rise from the Ashes (common)
Forteplaza's Tradings (common)
Grab and Entomb (common)
Proof of Superiority (common)
Forest (basic)
Human (token)