Harmony: Virtual Booster
| Harmony: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Each creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, each player sacrifices all creatures he or she controls.
It only takes two angry dwarves to turn an innocent drink into chaos.
|
Flying
Whenever Ascending Snake becomes the target of a spell or ability, it gains blessing 3 until end of turn. (If a source would deal only 3 or less damage to this creature, prevent it.) 2/2
|
Haste
Skullrider Blademaster has first strike as long as an opponent controls a Plains. When Skullrider Blademaster is put into a graveyard from the battlefield, put it into its owner’s library third from the top. 3/2
|
Creatures you control with converted mana cost 1 or less get +2/+2.
Adapt—If you control four or more creatures with converted mana cost 1 or less, you pay ![]() rather than pay Humble Hearts’s mana cost.Under the tiniest bodies lie the purest souls.
|
|
Flying
When Umbra Farseer enters the battlefield, you may dig 6 for up to two instants. (Look at the top six cards of your library. You may reveal up to two instant cards from among them and put them into your hand. Put the rest on the bottom in any order.) 3/2
|
Flying
: Hunting Siren gets +1/+0 until end of turn.
: Hunting Siren loses flying until end of turn and target creature blocks it this turn if able.4/3
|
With King Paolo and the rebels gone, Cecilia’s country can shine again. Its soldiers may be growing older, but they now battle with a vigor they had never felt before.
2/1
|
Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.)
What took years of research for King Paolo’s necromancers was perfected at once with the knowledge of the Umbras.
3/1
|
|
When Fragile Bones becomes blocked by a nongreen creature, sacrifice it.
Weak and useless as they are, they are trained to serve, and so Queen Icya gave them that chance.
3/1
|
Untap target creature. It gets +3/+3 and gains vigilance until end of turn.
The druid stopped running. She felt something. Her enemies were getting close, but she didn’t move. She knew Mertinia had foreseen her victory.
|
When Jail Liberator enters the battlefield, other creatures you control with converted mana cost 1 or less get +1/+0 until end of turn.
Releasing dwarves is releasing chaos.
1/1
|
Waterfall of Peace can block an additional creature.
Adapt—If an opponent controls three or more creatures, you may pay ![]() rather than pay Waterfall of Peace’s mana cost.Once violence sees itself not working, it simply disappears.
0/4
|
|
You gain 2 life for each green or white permanent on the battlefield.
When the vitterfolk lived, jötuns had never felt Mertinia so clean as it is now with kithkin and humans.
|
Reach
: Siren of Flamegrove gets +1/+0 until end of turn.While sirens are capable of flying, some like so much the teachings of the Soleils that they decide to imitate even their limitations.
2/4
|
|
Flying
1/1
|
Frenzy Explosion
(mythic)
Ascending Snake
(uncommon)
Skullrider Blademaster
(uncommon)
Humble Hearts
(uncommon)
Umbra Farseer
(common)
Hunting Siren
(common)
Elite Vanguard
(common)
Moonguided Zombie
(common)
Fragile Bones
(common)
Sun's Energy
(common)
Jail Liberator
(common)
Waterfall of Peace
(common)
Breathe Nature
(common)
Siren of Flamegrove
(common)
Swamp
(basic)
Insect
(token)






