Harmony: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Rebel
Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.)
Other green or white creatures you control have blessing 1.
“As long as I live, never will my people be bothered again by those violent Skullriders.”
2/1
 U 
Enchantment
When Spiritual Affinity enters the battlefield, put two 1/1 white Human creature tokens onto the battlefield.
Creatures you control with converted mana cost 1 or less have protection from black.
Adapt—If you control a token, you may pay {g}{w} rather than pay Spiritual Affinity’s mana cost.
 U 
Instant
Dig 4 for up to two nonland cards. (Look at the top four cards of your library. You may reveal up to two nonland cards from among them and put them into your hand. Put the rest on the bottom in any order.)
Adapt—You may pay {1}{u}{b} and 2 life rather than pay Umbra’s Gathering’s mana cost.
 U 
Creature – Dwarf Knight
Haste
Skullrider Blademaster has first strike as long as an opponent controls a Plains.
When Skullrider Blademaster is put into a graveyard from the battlefield, put it into its owner’s library third from the top.
3/2
 C 
Creature – Siren Scout
Flying
{r}: Hunting Siren gets +1/+0 until end of turn.
{g}: Hunting Siren loses flying until end of turn and target creature blocks it this turn if able.
4/3
 C 
Creature – Dwarf Assassin
Intimidate
When Punisher Dwarf enters the battlefield, you may have target creature get -X/-X until end of turn, where X is its converted mana cost.
Dwarves hate the biggest creatures for the same reason they hate their tiny bodies.
2/2
 C 
Sorcery
Dig 7 for up to three basic lands. (Look at the top seven cards of your library. You may reveal up to three basic land cards from among them and put them into your hand. Put the rest on the bottom in any order.)
Adapt—If an opponent controls more lands than you, you may pay {g}{w} rather than pay Mertinia Farming’s mana cost.
 C 
Instant
Search your library for a basic land card and put it onto the battlefield with a seed counter on it. Then shuffle your library. As long as that land has a seed counter on it, it’s a 2/2 green Elemental creature that’s still a land. (It’s affected by summoning sickness)
 C 
Sorcery
Exile target creature or enchantment. Its controller puts a 1/1 Human creature token onto the battlefield.
Mertinia, rid of the vitterfolk, has now become a land for friendly kithkin, loving jötuns, and free humans to enjoy together as a family.
 C 
Creature – Faerie Wizard
Flying
When Moongrove Stalker enters the battlefield, target opponent reveals his or her hand. You choose a card from it. That player discards that card.
“Won’t you tell this curious lady the deepest secrets of your mind?”
1/1
 C 
Enchantment
Attacking creatures you control get +1/+1.
Adapt—If a creature with converted mana cost 1 or less attacked this turn, you may pay {r}{g} rather than pay Promise to Flamegrove’s mana cost.
{x}{u}
 
 C 
Instant
Return target nonland permanent with converted mana cost X to its owner’s hand.
Draw a card.
The merfolk’s magic tells the sea who to attack and who to protect.
 C 
Sorcery
Destroy target land. You may dig 5 for a basic land. (Look at the top five cards of your library. You may reveal a basic land card from among them and put it into your hand. Put the rest on the bottom in any order.)
 C 
Instant
Creatures your opponents controls get -2/-0 until end of turn.
“Common beings can’t resist the darkness, but we, who have managed to embrace the night, don’t have a problem with it.”
—Icya, Queen of the Fae
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Human
1/1

Thadeo, Mertinian Liberator (rare)
Spiritual Affinity (uncommon)
Umbra's Gathering (uncommon)
Skullrider Blademaster (uncommon)
Hunting Siren (common)
Punisher Dwarf (common)
Mertinia Farming (common)
Terramancy (common)
Impede Dangers (common)
Moongrove Stalker (common)
Promise to Flamegrove (common)
Repeal (common)
Rise from the Ashes (common)
Blinding Night (common)
Plains (basic)
Human (token)