Harmony: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only to cast creature spells.A land for the heart and emotion to become the purest part of every being.
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Target creature gets +2/+0 and gains double strike until end of turn.
Adapt—If Crush with Might targets a creature with power 4 or more, you may pay ![]() ![]() rather than pay its mana cost. |
Return target creature card from your graveyard to the battlefield and put an unblockable 1/1 blue Illusion creature token onto the battlefield. If one of them would leave the battlefield, instead exile both.
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Double strike
Whenever Careless Dancer becomes blocked by a nonred creature, that creature gains blessing 2 until end of turn. (If a source would deal only 2 or less damage to that creature, prevent it.) 2/2
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Target creature gets +2/+2 and gains flying and shroud until end of turn.
“Forget Forteplaza or the Queen. I’m doing this in the name of justice!”
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Spend only black and/or red mana on X.
Spirit Burn deals X damage to target creature or player. You gain life equal to the damage dealt this way. Every night, screams can be heard all over Mertinia. It is only after that that the Skullriders finish their victims.
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Enchant creature
Enchanted creature has lifelink. : Enchanted creature gets +1/-1 or -1/+1 until end of turn. |
Put an unblockable 1/1 blue Illusion creature token onto the battlefield. Return Carry All Memories to your hand.
The ocean is as infinite as one’s mind allows it to be.
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Counter target spell. Its controller puts the top X cards of his or her library into his or her graveyard, where X is the spell’s converted mana cost.
Adapt—If Mind Crime targets a spell with converted mana cost 1 or less, you may pay ![]() rather than pay its mana cost. |
Target creature gets +4/+4 and blue creatures lose flying until end of turn.
“After leaving Moongrove, we found a new place, and new beings. They called themselves sirens. We didn’t know them, but we felt in our hearts that we could trust them.”
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Flying
Damage that would be dealt by Heavenlake Remains can’t be prevented. “I’m used to picking those unlucky vitterfolk, sometimes maybe an old soldier from Forteplaza, but this is a nice find.”
—King Paolo 3/1
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When Jail Liberator enters the battlefield, other creatures you control with converted mana cost 1 or less get +1/+0 until end of turn.
Releasing dwarves is releasing chaos.
1/1
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If an opponent controls more lands than you, dig 5 for up to two Plains or Islands. (Look at the top five cards of your library. You may reveal up to two Plains or Island cards from among them and put them into your hand. Put the rest on the bottom in any order.)
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Target creature gets +4/+0 until end of turn and must be blocked this turn if able.
“Fairness dictates I must fight you alone. But believe me! I’ve got the support of an entire nation.”
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1/1
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Woods of Flamegrove
(rare)
Crush with Might
(uncommon)
Zombie Mannequin
(uncommon)
Careless Dancer
(uncommon)
Magical Flight
(common)
Spirit Burn
(common)
Radiant Aura
(common)
Ghost of the Deep
(common)
Mind Crime1
(common)
Forest's Hand
(common)
Heavenlake Remains
(common)
Jail Liberator
(common)
Forteplaza's Tradings
(common)
Lure the Prey
(common)
Plains
(basic)
Human
(token)
: Add
to your mana pool.
or
to your mana pool. Activate this ability only to cast creature spells.



