Harmony: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Lands you control have “
: Add one mana of any color to your mana pool. Spend this mana only to cast spells with converted mana cost 1 or less.”“Mertinia is not our tool, but our friend. We help it as much as it helps us.”
1/2
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Double strike
Whenever Careless Dancer becomes blocked by a nonred creature, that creature gains blessing 2 until end of turn. (If a source would deal only 2 or less damage to that creature, prevent it.) 2/2
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Sacrifice Carrier of Expansion: You may play an additional land this turn. Draw a card.
“Conquering is not controlling the land, but making it accept you.”
1/1
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Whenever you cast a white spell, you may put a quest counter on Seeker of the New Beginning.
Remove a quest counter from Seeker of the New Beginning: Until end of turn, target creature gets +1/+1 and gains your choice of flying, first strike, lifelink, or vigilance. 2/3
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Flying
: Hunting Siren gets +1/+0 until end of turn.
: Hunting Siren loses flying until end of turn and target creature blocks it this turn if able.4/3
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Target creature gets +1/+0 and gains flying, haste, intimidate and swampwalk until end of turn.
In an effort to forget their embarassing past, the analytical minds once known as Lunes became the now ambicious and selfish beings known as Umbras.
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Search your library for a basic land card and put it onto the battlefield with a seed counter on it. Then shuffle your library. As long as that land has a seed counter on it, it’s a 2/2 green Elemental creature that’s still a land. (It’s affected by summoning sickness)
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Target creature gets +2/+2 and gains flying and shroud until end of turn.
“Forget Forteplaza or the Queen. I’m doing this in the name of justice!”
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Attacking creatures you control get +1/+1.
Adapt—If a creature with converted mana cost 1 or less attacked this turn, you may pay ![]() rather than pay Promise to Flamegrove’s mana cost. |
When Kithkin Druid enters the battlefield, you may dig 3 for a land. (Look at the top three cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom in any order.)
2/2
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Exile target creature or enchantment. Its controller puts a 1/1 Human creature token onto the battlefield.
Mertinia, rid of the vitterfolk, has now become a land for friendly kithkin, loving jötuns, and free humans to enjoy together as a family.
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Flying
“Forteplaza was a country without vision, and not because of our Queen. She made the smartest choice by bringing the merfolk. Now the lack of knowledge is a thing of the past.”
1/1
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Each opponent discards a card.
Draw a card. Adapt—If you have two or more cards in hand than an opponent, you may pay ![]() ![]() rather than pay Proof of Superiority’s mana cost.An Umbra is as smart as the night is dark.
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Destroy target creature with flying, artifact or enchantment with converted mana cost X.
“Mertinia helps us because it knows us. It’s when a stranger appears that it becomes enraged and defensive.”
—Matteo the Pastor |
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1/1
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Forest's Interpreter
(rare)
Careless Dancer
(uncommon)
Carrier of Expansion
(uncommon)
Seeker of the New Beginning
(uncommon)
Hunting Siren
(common)
Fae's Hunting
(common)
Terramancy
(common)
Magical Flight
(common)
Promise to Flamegrove
(common)
Kithkin Druid
(common)
Impede Dangers
(common)
Flying Men
(common)
Proof of Superiority
(common)
Jumping Mold
(common)
Swamp
(basic)
Human
(token)
: Add one mana of any color to your mana pool. Spend this mana only to cast spells with converted mana cost 1 or less.”




