Harmony: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has lifelink.
{1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
 
 M 
Artifact
Whenever a creature is put into a graveyard from the battlefield, its controller may put a creature card from his or her hand onto the battlefield.
The Legend of the Entities knew a future few Liberians ever imagined.
 U 
Instant
Return target creature to its owner’s hand. If that creature is red or green, its controller discards a card.
“May the minds of those who chose the irrational and illogical way never bother the good world again.”
 U 
Creature – Faerie Druid
Reach
If Landfeeling Soleil would be destroyed, you may have an opponent gain 3 life. If you do, regenerate Landfeeling Soleil.
“We’ve left our belief in the forest. We are confident we must only believe in ourselves.”
3/2
 U 
Artifact
Vial of Creation enters the battlefield tapped.
{t}: You may put a creature card with converted mana cost 1 or less from your hand onto the battlefield.
 C 
Instant
Exile target artifact or enchantment.
“The jötun’s previous world died because of these same weapons. Mertinia is just asking for calm and balance, and this is how I am responding.”
—Thadeo, Mertinian liberator
 C 
Sorcery
Dig 5 for any number of creatures with total power 3 or less. (Look at the top five cards of your library. You may reveal any number of creature cards from among them with total power 3 or less and put them into your hand. Put the rest on the bottom in any order.)
 C 
Creature – Faerie Wizard
Flying
When Moongrove Stalker enters the battlefield, target opponent reveals his or her hand. You choose a card from it. That player discards that card.
“Won’t you tell this curious lady the deepest secrets of your mind?”
1/1
 C 
Creature – Human Knight
Seeker of Order has shroud as long an opponent controls a Mountain.
“If you fight for order, not even the most chaotic will be able to touch you.”
—Merfolk ladyhealer
3/4
 C 
Creature – Siren Scout
Islandwalk
Sirens may have liked their new place with the faeries, but they have not forgotten their old home with the merfolk.
2/2
 C 
Sorcery
Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
Queen Cecilia got rid of her husband Paolo a long time ago, but every now and then a new body rises in Forteplaza, swearing loyalty to the king.
 C 
Creature – Dwarf Berserker
When Jail Liberator enters the battlefield, other creatures you control with converted mana cost 1 or less get +1/+0 until end of turn.
Releasing dwarves is releasing chaos.
1/1
 C 
Creature – Siren Druid
Reach
{r}: Siren of Flamegrove gets +1/+0 until end of turn.
While sirens are capable of flying, some like so much the teachings of the Soleils that they decide to imitate even their limitations.
2/4
 C 
Instant
Creatures your opponents controls get -2/-0 until end of turn.
“Common beings can’t resist the darkness, but we, who have managed to embrace the night, don’t have a problem with it.”
—Icya, Queen of the Fae
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Insect
Flying
1/1

Radiant Aura (common, foil)
Portal of Tears (mythic)
Mermaid's Revenge (uncommon)
Landfeeling Soleil (uncommon)
Vial of Creation (uncommon)
Purity's Touch (common)
Mertinia's Children (common)
Moongrove Stalker (common)
Seeker of Order (common)
Lake Trespasser (common)
Stir the Grave (common)
Jail Liberator (common)
Siren of Flamegrove (common)
Blinding Night (common)
Plains (basic)
Insect (token)