Harmony: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
All creatures have “ : Regenerate this creature.”Murdered in the conflict between faeries, Marcya, in her last moments, swore to protect not only her people, but anyone who would need a hand.
2/1
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Target opponent discards two cards. You draw a card for each green or white card discarded this way.
“He remembers nothing of his past, of his old friends. This way, he doesn’t need to worry about mercy either.”
—King Paolo |
Target creature gets +2/+0 and gains double strike until end of turn.
Adapt—If Crush with Might targets a creature with power 4 or more, you may pay ![]() ![]() rather than pay its mana cost. |
Flying
Sacrifice Carrier of Dust: Destroy target nonbasic land. Draw a card. Activate this ability only anytime you could cast a sorcery. “It is not my fire what will burn your impurity. It will be the sadness inside your own heart.”
3/2
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Each opponent discards a card.
Draw a card. Adapt—If you have two or more cards in hand than an opponent, you may pay ![]() ![]() rather than pay Proof of Superiority’s mana cost.An Umbra is as smart as the night is dark.
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Dwarf Mercenary blocks and must be blocked by a white creature if able.
With so many treasures in Liberia, many dwarves have become bounty hunters. No shame for any job, they only seek the right reward.
4/1
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Target creature gets +4/+4 and blue creatures lose flying until end of turn.
“After leaving Moongrove, we found a new place, and new beings. They called themselves sirens. We didn’t know them, but we felt in our hearts that we could trust them.”
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When Fragile Bones becomes blocked by a nongreen creature, sacrifice it.
Weak and useless as they are, they are trained to serve, and so Queen Icya gave them that chance.
3/1
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Enchant creature
Enchanted creature has lifelink. : Enchanted creature gets +1/-1 or -1/+1 until end of turn. |
Careful Moonborn has flying as long as you control a Swamp.
The faeries used to embrace both lunar and solar magic. With the Soleils out of the way now, the newly born children can learn from more powerful parents.
2/1
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Enchant creature
Healer’s Blessing enters the battlefield with X healing counters on it. Enchanted creature has blessing X, where X is the number of healing counters on Healer’s Blessing. (If a source would deal only X or less damage to that creature, prevent that damage.) |
Flying
: Hunting Siren gets +1/+0 until end of turn.
: Hunting Siren loses flying until end of turn and target creature blocks it this turn if able.4/3
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Destroy target land. You may dig 5 for a basic land. (Look at the top five cards of your library. You may reveal a basic land card from among them and put it into your hand. Put the rest on the bottom in any order.)
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Vigilance
: Creatures you control with converted mana cost 1 or less get +1/+1 until end of turn.Though giants of Mertinia have always had love to share, until now, they didn’t have any people who needed it.
3/3
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This creature is unblockable.
1/1
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Marcya, Sleeping Soul
(rare)
Zombie's Revenge
(uncommon)
Crush with Might
(uncommon)
Carrier of Dust
(uncommon)
Proof of Superiority
(common)
Dwarf Mercenary
(common)
Forest's Hand
(common)
Fragile Bones
(common)
Radiant Aura
(common)
Careful Moonborn
(common)
Healer's Blessing
(common)
Hunting Siren
(common)
Rise from the Ashes
(common)
Guardian Giant
(common)
Plains
(basic)
Illusion
(token)

: Regenerate this creature.”







: Creatures you control with converted mana cost 1 or less get +1/+1 until end of turn.