Harmony: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {1} to your mana pool.
{1}, {t}: Add {g}{w} to your mana pool. If this mana is spent on a creature spell, that creature enters the battlefield with a +1/+1 counter on it.
A land to become nature’s faithful ally.
 U 
Sorcery
Target creature gets +2/+0 and gains double strike until end of turn.
Adapt—If Crush with Might targets a creature with power 4 or more, you may pay {2}{r}{g} rather than pay its mana cost.
 U 
Creature – Giant Druid
Trample
Blessing 2 (If a source would deal only 2 or less damage to this creature, prevent it.)
If the top of the world hasn’t been reached, this jötun is very close.
4/4
 U 
Creature – Faerie Druid
Reach
If Landfeeling Soleil would be destroyed, you may have an opponent gain 3 life. If you do, regenerate Landfeeling Soleil.
“We’ve left our belief in the forest. We are confident we must only believe in ourselves.”
3/2
 C 
Creature – Human
Flying
“Forteplaza was a country without vision, and not because of our Queen. She made the smartest choice by bringing the merfolk. Now the lack of knowledge is a thing of the past.”
1/1
 C 
Sorcery
Dig 5 for up to three creatures, then discard three cards unless you discard a creature card. (To dig, look at the top five cards of your library. You may reveal up to three creature cards from among them and put them into your hand. Put the rest on the bottom in any order.)
 C 
Sorcery
Destroy target land. You may dig 5 for a basic land. (Look at the top five cards of your library. You may reveal a basic land card from among them and put it into your hand. Put the rest on the bottom in any order.)
 C 
Enchantment – Aura
Enchant creature you control
When enchanted creature is put into a graveyard, put X 1/1 green Insect creature tokens with flying onto the battlefield, where X is that creature’s converted mana cost.
Mertinians believe that, when one dies, the forest keeps his knowledge forever.
 C 
Creature – Siren Scout
Islandwalk
Sirens may have liked their new place with the faeries, but they have not forgotten their old home with the merfolk.
2/2
 C 
Sorcery
Each opponent discards a card.
Draw a card.
Adapt—If you have two or more cards in hand than an opponent, you may pay {1}{u}{b} rather than pay Proof of Superiority’s mana cost.
An Umbra is as smart as the night is dark.
{x}{u}
 
 C 
Instant
Return target nonland permanent with converted mana cost X to its owner’s hand.
Draw a card.
The merfolk’s magic tells the sea who to attack and who to protect.
 C 
Sorcery
Dwarf Avalanche deals damage to target creature or player equal to the number of creatures with converted mana cost 1 or less you control.
The weakest dwarves are not guided by skill, but by numbers.
 C 
Creature – Human Cleric
Protection from black
Queen Cecilia disliked her huband, but she never ignored him. By contrary, she was certain Forteplaza would grow by knowing its enemies.
1/1
 C 
Instant
Search your library for a basic land card and put it onto the battlefield with a seed counter on it. Then shuffle your library. As long as that land has a seed counter on it, it’s a 2/2 green Elemental creature that’s still a land. (It’s affected by summoning sickness)
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Human
1/1

Sunlight of Mertinia (rare)
Crush with Might (uncommon)
Snowpeak Jötun (uncommon)
Landfeeling Soleil (uncommon)
Flying Men (common)
Grab and Entomb (common)
Rise from the Ashes (common)
Legacy of Moths (common)
Lake Trespasser (common)
Proof of Superiority (common)
Repeal (common)
Dwarf Avalanche (common)
Death Speakers (common)
Terramancy (common)
Mountain (basic)
Human (token)