Harmony: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {1} to your mana pool.
{1}, {t}: Add {g}{w} to your mana pool. If this mana is spent on a creature spell, that creature enters the battlefield with a +1/+1 counter on it.
A land to become nature’s faithful ally.
 U 
Creature – Faerie Shaman
Double strike
Whenever Careless Dancer becomes blocked by a nonred creature, that creature gains blessing 2 until end of turn. (If a source would deal only 2 or less damage to that creature, prevent it.)
2/2
 U 
Artifact
{2}, T, Sacrifice Box of Silence: Exile target nonland permanent.
Forteplaza used to execute their criminals. The merfolk suggested a less violent punishment, but with the same feeling of justice behind.
 U 
Artifact Creature – Wall
Defender
Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.)
A fraction of lost magic that refuses to leave the land.
0/2
 C 
Creature – Siren Scout
Flying
{r}: Hunting Siren gets +1/+0 until end of turn.
{g}: Hunting Siren loses flying until end of turn and target creature blocks it this turn if able.
4/3
 C 
Instant
Target creature gets +2/+2 and gains flying and shroud until end of turn.
“Forget Forteplaza or the Queen. I’m doing this in the name of justice!”
 C 
Creature – Human Cleric
Protection from black
Queen Cecilia disliked her huband, but she never ignored him. By contrary, she was certain Forteplaza would grow by knowing its enemies.
1/1
 C 
Creature – Zombie
Carrion Feeder can’t block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
While King Paolo has a strong affection for the Umbras, the rest of the army is seen as disposable.
1/1
 C 
Instant
You gain 2 life for each green or white permanent on the battlefield.
When the vitterfolk lived, jötuns had never felt Mertinia so clean as it is now with kithkin and humans.
 C 
Sorcery
Put an unblockable 1/1 blue Illusion creature token onto the battlefield. Return Carry All Memories to your hand.
The ocean is as infinite as one’s mind allows it to be.
 C 
Sorcery
Dig 5 for up to three creatures, then discard three cards unless you discard a creature card. (To dig, look at the top five cards of your library. You may reveal up to three creature cards from among them and put them into your hand. Put the rest on the bottom in any order.)
 C 
Artifact – Equipment
Whenever a creature with converted mana cost 1 or less enters the battlefield under your control, you may attach Orphan’s Dagger to that creature.
Equipped creature gets +2/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Siren Warrior
Whenever Ground Hunter is dealt damage, it deals that much damage to you.
A siren receives the support from all her family. If hurt, the pain is also passed to all her family.
2/1
 C 
Creature – Dwarf Assassin
Intimidate
When Punisher Dwarf enters the battlefield, you may have target creature get -X/-X until end of turn, where X is its converted mana cost.
Dwarves hate the biggest creatures for the same reason they hate their tiny bodies.
2/2
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Human
1/1

Sunlight of Mertinia (rare)
Careless Dancer (uncommon)
Box of Silence (uncommon)
Glass of Souls (uncommon)
Hunting Siren (common)
Magical Flight (common)
Death Speakers (common)
Carrion Feeder (common)
Breathe Nature (common)
Ghost of the Deep (common)
Grab and Entomb (common)
Orphan's Dagger (common)
Ground Hunter (common)
Punisher Dwarf (common)
Plains (basic)
Human (token)