Harmony: Virtual Booster
| Harmony: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Target opponent discards two cards. You draw a card for each green or white card discarded this way.
“He remembers nothing of his past, of his old friends. This way, he doesn’t need to worry about mercy either.”
—King Paolo |
Flying
Whenever Rage Entity deals combat damage, each player sacrifices that many artifacts, enchantments or lands and gains that much life. 4/4
|
Creatures you control get +2/+0 until end of turn.
Adapt—If an opponent controls no creatures, you may pay ![]() rather than pay Raiding Together’s mana cost.Its easier to destroy an empty village, but, for Skullriders, it’s also less enjoying.
|
Trample
Blessing 2 (If a source would deal only 2 or less damage to this creature, prevent it.) If the top of the world hasn’t been reached, this jötun is very close.
4/4
|
|
Trample, haste
When Autumn’s Voice is put into a graveyard from the battlefield, draw a card. Flamegrove chose her as its voice. When she falls, she will be remembered in the hearts of all faeries and sirens.
3/1
|
Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
Queen Cecilia got rid of her husband Paolo a long time ago, but every now and then a new body rises in Forteplaza, swearing loyalty to the king.
|
Target creature gets +2/+2 and gains flying and shroud until end of turn.
“Forget Forteplaza or the Queen. I’m doing this in the name of justice!”
|
Whenever Caller of Strength attacks or blocks, target creature gets +3/+3 until end of turn.
“The jötuns have taught us about the strength of the body. The kithkin have taught us about the strength of the heart.”
2/2
|
|
Destroy target creature with flying, artifact or enchantment with converted mana cost X.
“Mertinia helps us because it knows us. It’s when a stranger appears that it becomes enraged and defensive.”
—Matteo the Pastor |
Haste
At the beginning of the end step, return Rushed Dancer to its owner’s hand. Sirens and Soleils have each learned customs from each other, hoping to forge a new nation known for its friendly philosophy.
4/1
|
Haste
When Skullrider Fighter is put into a graveyard from the battlefield, put it into its owner’s library second from the top. Skullriders now laugh at how they used to call others for help.
2/1
|
Vigilance
: Creatures you control with converted mana cost 1 or less get +1/+1 until end of turn.Though giants of Mertinia have always had love to share, until now, they didn’t have any people who needed it.
3/3
|
|
Return target nonland permanent with converted mana cost X to its owner’s hand.
Draw a card. The merfolk’s magic tells the sea who to attack and who to protect.
|
Flying
When Umbra Farseer enters the battlefield, you may dig 6 for up to two instants. (Look at the top six cards of your library. You may reveal up to two instant cards from among them and put them into your hand. Put the rest on the bottom in any order.) 3/2
|
|
This creature is unblockable.
1/1
|
Zombie's Revenge
(uncommon, foil)
Rage Entity
(rare)
Raiding Together
(uncommon)
Snowpeak Jötun
(uncommon)
Autumn's Voice
(uncommon)
Stir the Grave
(common)
Magical Flight
(common)
Caller of Strength
(common)
Jumping Mold
(common)
Rushed Dancer
(common)
Skullrider Fighter
(common)
Guardian Giant
(common)
Repeal
(common)
Umbra Farseer
(common)
Swamp
(basic)
Illusion
(token)








: Creatures you control with converted mana cost 1 or less get +1/+1 until end of turn.