Harmony: Virtual Booster
| Harmony: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
At the beginning of each player’s upkeep, that player taps a land he or she controls.
“Without the influence of Sunguided magic, won’t my new child grow as perfect as all Lunes were intended to?”
—Icya, Queen of the Fae 1/1
|
Sacrifice Carrier of Guilt: Destroy target green or white creature. It can’t be regenerated. Draw a card.
“The weakest beings are not those that can’t go on by themselves, but those that waste time helping others.”
2/2
|
Reach
If Landfeeling Soleil would be destroyed, you may have an opponent gain 3 life. If you do, regenerate Landfeeling Soleil. “We’ve left our belief in the forest. We are confident we must only believe in ourselves.”
3/2
|
Creatures you control with converted mana cost 1 or less can’t be blocked by creatures with power 4 or greater.
“Many think our small size is a direct disadvantage. Those are prejudices I am bound to clear for my people.”
1/1
|
|
Islandwalk
Sirens may have liked their new place with the faeries, but they have not forgotten their old home with the merfolk.
2/2
|
Careful Moonborn has flying as long as you control a Swamp.
The faeries used to embrace both lunar and solar magic. With the Soleils out of the way now, the newly born children can learn from more powerful parents.
2/1
|
Intimidate
When Punisher Dwarf enters the battlefield, you may have target creature get -X/-X until end of turn, where X is its converted mana cost. Dwarves hate the biggest creatures for the same reason they hate their tiny bodies.
2/2
|
Vigilance
Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.) The struggles in Heavenlake created violent people. The harmony now there is in Forteplaza creates only peace.
2/3
|
|
Protection from black
Queen Cecilia disliked her huband, but she never ignored him. By contrary, she was certain Forteplaza would grow by knowing its enemies.
1/1
|
Dwarf Avalanche deals damage to target creature or player equal to the number of creatures with converted mana cost 1 or less you control.
The weakest dwarves are not guided by skill, but by numbers.
|
Exile target artifact or enchantment.
“The jötun’s previous world died because of these same weapons. Mertinia is just asking for calm and balance, and this is how I am responding.”
—Thadeo, Mertinian liberator |
Enchant creature
Enchanted creature has lifelink. : Enchanted creature gets +1/-1 or -1/+1 until end of turn. |
|
Flying
When Umbra Farseer enters the battlefield, you may dig 6 for up to two instants. (Look at the top six cards of your library. You may reveal up to two instant cards from among them and put them into your hand. Put the rest on the bottom in any order.) 3/2
|
Skull Burn deals 1 damage to target creature.
Draw a card. Some say Skullriders try their victims to end up looking like their own masks.
|
|
This creature is unblockable.
1/1
|
Philya, Moonborn Faerie
(rare)
Carrier of Guilt
(uncommon)
Landfeeling Soleil
(uncommon)
Master Dodger
(uncommon)
Lake Trespasser
(common)
Careful Moonborn
(common)
Punisher Dwarf
(common)
Heaventouched Soldier
(common)
Death Speakers
(common)
Dwarf Avalanche
(common)
Purity's Touch
(common)
Radiant Aura
(common)
Umbra Farseer
(common)
Skull Burn
(common)
Forest
(basic)
Illusion
(token)






