Harmony: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Faerie Shapeshifter
You may have Umbra Grandfather enter the battlefield as a copy of any creature with converted mana cost 1 or less on the battlefield.
What an old man desires the most is to relive his youth.
1/1
 U 
Artifact Creature – Thopter
Flying
“There are some things we can’t explain, like the disappeareance of most animals, the wisdom of our forest, or the strange inventions that come from nowhere.”
—Matteo the Pastor
0/2
 U 
Creature – Wurm
Adapt—If an opponent controls a creature with converted mana cost 1 or less, you may pay {1}{r}{g} rather than pay Sirens’ Wurm’s mana cost.
Being the last animal still living in Liberia, Flamegrove adopted it as their sacred pet, their own weapon.
6/4
 U 
Instant
Counter target spell unless its controller pays U.
Draw a card.
Adapt—If an opponent controls an Island, you may pay {w}{u} rather than pay Word of Prohibition’s mana cost.
 C 
Creature – Faerie Druid
Haste
At the beginning of the end step, return Rushed Dancer to its owner’s hand.
Sirens and Soleils have each learned customs from each other, hoping to forge a new nation known for its friendly philosophy.
4/1
 C 
Creature – Human Cleric
Protection from black
Queen Cecilia disliked her huband, but she never ignored him. By contrary, she was certain Forteplaza would grow by knowing its enemies.
1/1
 C 
Creature – Faerie Wizard
Flying
{b}, Exile a card from your graveyard: Umbra Necrofeeder gets +3/+0 until end of turn. Activate this ability only once each turn.
Paolo’s arrival at Moongrove revealed not only the faeries’ potential but also their darker side.
0/1
 C 
Creature – Zombie Siren
Flying
Damage that would be dealt by Heavenlake Remains can’t be prevented.
“I’m used to picking those unlucky vitterfolk, sometimes maybe an old soldier from Forteplaza, but this is a nice find.”
—King Paolo
3/1
{x}{u}
 
 C 
Instant
Return target nonland permanent with converted mana cost X to its owner’s hand.
Draw a card.
The merfolk’s magic tells the sea who to attack and who to protect.
 C 
Creature – Kithkin Druid
When Kithkin Druid enters the battlefield, you may dig 3 for a land. (Look at the top three cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom in any order.)
2/2
 C 
Instant
Creatures your opponents controls get -2/-0 until end of turn.
“Common beings can’t resist the darkness, but we, who have managed to embrace the night, don’t have a problem with it.”
—Icya, Queen of the Fae
 C 
Creature – Human Soldier
Vigilance
Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.)
The struggles in Heavenlake created violent people. The harmony now there is in Forteplaza creates only peace.
2/3
 C 
Creature – Zombie
Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.)
What took years of research for King Paolo’s necromancers was perfected at once with the knowledge of the Umbras.
3/1
 C 
Enchantment – Aura
Enchant creature you control
When enchanted creature is put into a graveyard, put X 1/1 green Insect creature tokens with flying onto the battlefield, where X is that creature’s converted mana cost.
Mertinians believe that, when one dies, the forest keeps his knowledge forever.
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Human
1/1

Umbra Grandfather (rare)
Ornithopter (uncommon)
Sirens' Wurm (uncommon)
Word of Prohibition (uncommon)
Rushed Dancer (common)
Death Speakers (common)
Umbra Necrofeeder (common)
Heavenlake Remains (common)
Repeal (common)
Kithkin Druid (common)
Blinding Night (common)
Heaventouched Soldier (common)
Moonguided Zombie (common)
Legacy of Moths (common)
Swamp (basic)
Human (token)