Harmony: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Untap target creature. It gets +3/+3 and gains vigilance until end of turn.
The druid stopped running. She felt something. Her enemies were getting close, but she didn’t move. She knew Mertinia had foreseen her victory.
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Haste
Whenever Expert Thief deals damage to an opponent, that player puts the cards from his or her hand on top of his or her library. Search that player’s library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library. 3/4
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Creatures you control with converted mana cost 1 or less can’t be blocked by creatures with power 4 or greater.
“Many think our small size is a direct disadvantage. Those are prejudices I am bound to clear for my people.”
1/1
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Sacrifice Carrier of Justice: Target blocking creature gets +4/+4 until end of turn. Draw a card.
“My actions shall not represent the desires of my heart, but those of my moral.”
2/2
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Reach
If Landfeeling Soleil would be destroyed, you may have an opponent gain 3 life. If you do, regenerate Landfeeling Soleil. “We’ve left our belief in the forest. We are confident we must only believe in ourselves.”
3/2
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Return target nonland permanent with converted mana cost X to its owner’s hand.
Draw a card. The merfolk’s magic tells the sea who to attack and who to protect.
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When Soleil Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.
Having left Heavenlake and Moongrove, respectively, sirens and Soleils met. They’d be the founders of a what they would later call Flamegrove, their new home.
1/1
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Target creature gets +4/+0 until end of turn and must be blocked this turn if able.
“Fairness dictates I must fight you alone. But believe me! I’ve got the support of an entire nation.”
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Spend only black and/or red mana on X.
Spirit Burn deals X damage to target creature or player. You gain life equal to the damage dealt this way. Every night, screams can be heard all over Mertinia. It is only after that that the Skullriders finish their victims.
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When Vitterfolk Slave becomes the target of a spell or ability, sacrifice it.
The few vitterfolk that King Paolo didn’t turn into undead ended up as slaves, their frozen hands representing the limits of their actions.
4/2
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Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.)
What took years of research for King Paolo’s necromancers was perfected at once with the knowledge of the Umbras.
3/1
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With King Paolo and the rebels gone, Cecilia’s country can shine again. Its soldiers may be growing older, but they now battle with a vigor they had never felt before.
2/1
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Each opponent discards a card.
Draw a card. Adapt—If you have two or more cards in hand than an opponent, you may pay ![]() ![]() rather than pay Proof of Superiority’s mana cost.An Umbra is as smart as the night is dark.
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Target creature gets +4/+4 and blue creatures lose flying until end of turn.
“After leaving Moongrove, we found a new place, and new beings. They called themselves sirens. We didn’t know them, but we felt in our hearts that we could trust them.”
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Flying
1/1
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Sun's Energy
(common, foil)
Expert Thief
(rare)
Master Dodger
(uncommon)
Carrier of Justice
(uncommon)
Landfeeling Soleil
(uncommon)
Repeal
(common)
Soleil Pioneer
(common)
Lure the Prey
(common)
Spirit Burn
(common)
Vitterfolk Slave
(common)
Moonguided Zombie
(common)
Elite Vanguard
(common)
Proof of Superiority
(common)
Forest's Hand
(common)
Mountain
(basic)
Insect
(token)







