Harmony: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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With King Paolo and the rebels gone, Cecilia’s country can shine again. Its soldiers may be growing older, but they now battle with a vigor they had never felt before.
2/1
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Whenever a creature attacks, if you’re the defending player, you may put a quest counter on Holder of the Just Light.
: Exile target attacking creature. Activate this ability only if Holder of the Just Light has four or more quest counters on it.As selfishness is blinded, justice is illuminated.
1/1
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Creatures can’t attack you unless their controller pays
for each creature that’s attacking you.
Adapt—If an opponent controls a Plains, you may pay ![]() rather than pay Shield of Purity’s mana cost. |
Haste
Skullrider Blademaster has first strike as long as an opponent controls a Plains. When Skullrider Blademaster is put into a graveyard from the battlefield, put it into its owner’s library third from the top. 3/2
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Sacrifice Carrier of Expansion: You may play an additional land this turn. Draw a card.
“Conquering is not controlling the land, but making it accept you.”
1/1
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Target creature gets +1/+0 and gains flying, haste, intimidate and swampwalk until end of turn.
In an effort to forget their embarassing past, the analytical minds once known as Lunes became the now ambicious and selfish beings known as Umbras.
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Waterfall of Peace can block an additional creature.
Adapt—If an opponent controls three or more creatures, you may pay ![]() rather than pay Waterfall of Peace’s mana cost.Once violence sees itself not working, it simply disappears.
0/4
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Vigilance
: Creatures you control with converted mana cost 1 or less get +1/+1 until end of turn.Though giants of Mertinia have always had love to share, until now, they didn’t have any people who needed it.
3/3
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You gain 2 life for each green or white permanent on the battlefield.
When the vitterfolk lived, jötuns had never felt Mertinia so clean as it is now with kithkin and humans.
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Flying
, Exile a card from your graveyard: Umbra Necrofeeder gets +3/+0 until end of turn. Activate this ability only once each turn.Paolo’s arrival at Moongrove revealed not only the faeries’ potential but also their darker side.
0/1
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Haste
When Skullrider Fighter is put into a graveyard from the battlefield, put it into its owner’s library second from the top. Skullriders now laugh at how they used to call others for help.
2/1
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Enchant creature you control
When enchanted creature is put into a graveyard, put X 1/1 green Insect creature tokens with flying onto the battlefield, where X is that creature’s converted mana cost. Mertinians believe that, when one dies, the forest keeps his knowledge forever.
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Target creature gets +2/+2 and gains flying and shroud until end of turn.
“Forget Forteplaza or the Queen. I’m doing this in the name of justice!”
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When Kithkin Druid enters the battlefield, you may dig 3 for a land. (Look at the top three cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom in any order.)
2/2
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This creature is unblockable.
1/1
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Elite Vanguard
(common, foil)
Holder of Just Light
(rare)
Shield of Purity
(uncommon)
Skullrider Blademaster
(uncommon)
Carrier of Expansion
(uncommon)
Fae's Hunting
(common)
Waterfall of Peace
(common)
Guardian Giant
(common)
Breathe Nature
(common)
Umbra Necrofeeder
(common)
Skullrider Fighter
(common)
Legacy of Moths
(common)
Magical Flight
(common)
Kithkin Druid
(common)
Plains
(basic)
Illusion
(token)
: Exile target attacking creature. Activate this ability only if Holder of the Just Light has four or more quest counters on it.
for each creature that’s attacking you.
rather than pay Shield of Purity’s mana cost.


