Harmony: Virtual Booster
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Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
When Caller of Leaves enters the battlefield, put a seed counter on each land. Each of those lands is a 2/2 green Elemental creature that’s still a land as long as it has a seed counter on it.
Lands that are also creatures have haste and attack each turn if able. 2/3
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Flying
“There are some things we can’t explain, like the disappeareance of most animals, the wisdom of our forest, or the strange inventions that come from nowhere.”
—Matteo the Pastor 0/2
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Flying
Sacrifice Carrier of Dust: Destroy target nonbasic land. Draw a card. Activate this ability only anytime you could cast a sorcery. “It is not my fire what will burn your impurity. It will be the sadness inside your own heart.”
3/2
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Return target creature to its owner’s hand. If that creature is red or green, its controller discards a card.
“May the minds of those who chose the irrational and illogical way never bother the good world again.”
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Flying
When Umbra Farseer enters the battlefield, you may dig 6 for up to two instants. (Look at the top six cards of your library. You may reveal up to two instant cards from among them and put them into your hand. Put the rest on the bottom in any order.) 3/2
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Waterfall of Peace can block an additional creature.
Adapt—If an opponent controls three or more creatures, you may pay ![]() ![]() Once violence sees itself not working, it simply disappears.
0/4
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Untap target creature. It gets +3/+3 and gains vigilance until end of turn.
The druid stopped running. She felt something. Her enemies were getting close, but she didn’t move. She knew Mertinia had foreseen her victory.
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Vigilance
![]() Though giants of Mertinia have always had love to share, until now, they didn’t have any people who needed it.
3/3
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Flying
![]() Paolo’s arrival at Moongrove revealed not only the faeries’ potential but also their darker side.
0/1
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Dwarf Mercenary blocks and must be blocked by a white creature if able.
With so many treasures in Liberia, many dwarves have become bounty hunters. No shame for any job, they only seek the right reward.
4/1
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Dig 7 for up to three basic lands. (Look at the top seven cards of your library. You may reveal up to three basic land cards from among them and put them into your hand. Put the rest on the bottom in any order.)
Adapt—If an opponent controls more lands than you, you may pay ![]() ![]() |
Flying
When Moongrove Stalker enters the battlefield, target opponent reveals his or her hand. You choose a card from it. That player discards that card. “Won’t you tell this curious lady the deepest secrets of your mind?”
1/1
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Destroy target creature with flying, artifact or enchantment with converted mana cost X.
“Mertinia helps us because it knows us. It’s when a stranger appears that it becomes enraged and defensive.”
—Matteo the Pastor |
Haste
When Skullrider Fighter is put into a graveyard from the battlefield, put it into its owner’s library second from the top. Skullriders now laugh at how they used to call others for help.
2/1
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This creature is unblockable.
1/1
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Caller of Leaves
(mythic)
Ornithopter
(uncommon)
Carrier of Dust
(uncommon)
Mermaid's Revenge
(uncommon)
Umbra Farseer
(common)
Waterfall of Peace
(common)
Sun's Energy
(common)
Guardian Giant
(common)
Umbra Necrofeeder
(common)
Dwarf Mercenary
(common)
Mertinia Farming
(common)
Moongrove Stalker
(common)
Jumping Mold
(common)
Skullrider Fighter
(common)
Forest
(basic)
Illusion
(token)