Harmony: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
You gain 2 life for each green or white permanent on the battlefield.
When the vitterfolk lived, jötuns had never felt Mertinia so clean as it is now with kithkin and humans.
 
 R 
Creature – Troll Zombie
Carrion Vitterfolk can’t block.
Whenever another creature is put into a graveyard from the battlefield, you may put a quest counter on Carrion Vitterfolk.
If Carrion Vitterfolk would be destroyed while it has four or more quest counters on it, regenerate it.
4/2
 U 
Creature – Merfolk Scout
Sacrifice Carrier of Justice: Target blocking creature gets +4/+4 until end of turn. Draw a card.
“My actions shall not represent the desires of my heart, but those of my moral.”
2/2
 U 
Creature – Faerie Druid
Reach
If Landfeeling Soleil would be destroyed, you may have an opponent gain 3 life. If you do, regenerate Landfeeling Soleil.
“We’ve left our belief in the forest. We are confident we must only believe in ourselves.”
3/2
 U 
Instant
Return target creature to its owner’s hand. If that creature is red or green, its controller discards a card.
“May the minds of those who chose the irrational and illogical way never bother the good world again.”
 C 
Sorcery
Target creature gets +1/+0 and gains flying, haste, intimidate and swampwalk until end of turn.
In an effort to forget their embarassing past, the analytical minds once known as Lunes became the now ambicious and selfish beings known as Umbras.
 C 
Sorcery
Destroy target creature with flying, artifact or enchantment with converted mana cost X.
“Mertinia helps us because it knows us. It’s when a stranger appears that it becomes enraged and defensive.”
—Matteo the Pastor
 C 
Instant
Exile target artifact or enchantment.
“The jötun’s previous world died because of these same weapons. Mertinia is just asking for calm and balance, and this is how I am responding.”
—Thadeo, Mertinian liberator
 C 
Sorcery
Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
Queen Cecilia got rid of her husband Paolo a long time ago, but every now and then a new body rises in Forteplaza, swearing loyalty to the king.
 C 
Creature – Merfolk Cleric
{t}: Put a quest counter on target permanent.
Remove a quest counter from Mermaid Ladyhealer: Prevent the next 1 damage that would be dealt to you this turn.
A women works to help her companions. A mermaid dedicates her life to it.
1/2
 C 
Creature – Wall
Waterfall of Peace can block an additional creature.
Adapt—If an opponent controls three or more creatures, you may pay {w}{u} rather than pay Waterfall of Peace’s mana cost.
Once violence sees itself not working, it simply disappears.
0/4
 C 
Creature – Siren Scout
Flying
{r}: Hunting Siren gets +1/+0 until end of turn.
{g}: Hunting Siren loses flying until end of turn and target creature blocks it this turn if able.
4/3
 C 
Creature – Faerie Druid
Haste
At the beginning of the end step, return Rushed Dancer to its owner’s hand.
Sirens and Soleils have each learned customs from each other, hoping to forge a new nation known for its friendly philosophy.
4/1
 C 
Sorcery
Dig 5 for any number of creatures with total power 3 or less. (Look at the top five cards of your library. You may reveal any number of creature cards from among them with total power 3 or less and put them into your hand. Put the rest on the bottom in any order.)
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Human
1/1

Breathe Nature (common, foil)
Carrion Vitterfolk (rare)
Carrier of Justice (uncommon)
Landfeeling Soleil (uncommon)
Mermaid's Revenge (uncommon)
Fae's Hunting (common)
Jumping Mold (common)
Purity's Touch (common)
Stir the Grave (common)
Mermaid Ladyhealer (common)
Waterfall of Peace (common)
Hunting Siren (common)
Rushed Dancer (common)
Mertinia's Children (common)
Mountain (basic)
Human (token)