Harmony: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gets +3/+1 and has haste and “At the beginning of the end step, sacrifice this creature.”
: Shakk becomes a 3/1 Spirit artifact creature with haste and “At the beginning of the end step, sacrifice this creature.” (Equipment that’s a creature can’t equip a creature.)
Equip ![]() |
Put a +1/+1 counter on target creature and two 1/1 green Insect creature tokens with flying onto the battlefield. Artistic Appeal deals 3 damage to each player and creature without flying. You gain 4 life.
The creativity the sirens brought has made Soleils druids as experienced as elegant.
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Return target creature card from your graveyard to the battlefield and put an unblockable 1/1 blue Illusion creature token onto the battlefield. If one of them would leave the battlefield, instead exile both.
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Sacrifice Carrier of Justice: Target blocking creature gets +4/+4 until end of turn. Draw a card.
“My actions shall not represent the desires of my heart, but those of my moral.”
2/2
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Skull Burn deals 1 damage to target creature.
Draw a card. Some say Skullriders try their victims to end up looking like their own masks.
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When Vitterfolk Slave becomes the target of a spell or ability, sacrifice it.
The few vitterfolk that King Paolo didn’t turn into undead ended up as slaves, their frozen hands representing the limits of their actions.
4/2
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Carrion Feeder can’t block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder. While King Paolo has a strong affection for the Umbras, the rest of the army is seen as disposable.
1/1
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Dig 7 for up to three basic lands. (Look at the top seven cards of your library. You may reveal up to three basic land cards from among them and put them into your hand. Put the rest on the bottom in any order.)
Adapt—If an opponent controls more lands than you, you may pay ![]() rather than pay Mertinia Farming’s mana cost. |
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Protection from black
Queen Cecilia disliked her huband, but she never ignored him. By contrary, she was certain Forteplaza would grow by knowing its enemies.
1/1
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When Jail Liberator enters the battlefield, other creatures you control with converted mana cost 1 or less get +1/+0 until end of turn.
Releasing dwarves is releasing chaos.
1/1
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Flying
, Exile a card from your graveyard: Umbra Necrofeeder gets +3/+0 until end of turn. Activate this ability only once each turn.Paolo’s arrival at Moongrove revealed not only the faeries’ potential but also their darker side.
0/1
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Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.)
What took years of research for King Paolo’s necromancers was perfected at once with the knowledge of the Umbras.
3/1
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Put an unblockable 1/1 blue Illusion creature token onto the battlefield. Return Carry All Memories to your hand.
The ocean is as infinite as one’s mind allows it to be.
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When Kithkin Druid enters the battlefield, you may dig 3 for a land. (Look at the top three cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom in any order.)
2/2
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1/1
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Shakk the Screaming Sword
(rare)
Artistic Appeal
(uncommon)
Zombie Mannequin
(uncommon)
Carrier of Justice
(uncommon)
Skull Burn
(common)
Vitterfolk Slave
(common)
Carrion Feeder
(common)
Mertinia Farming
(common)
Death Speakers
(common)
Jail Liberator
(common)
Umbra Necrofeeder
(common)
Moonguided Zombie
(common)
Ghost of the Deep
(common)
Kithkin Druid
(common)
Island
(basic)
Human
(token)





