Harmony: Virtual Booster
| Harmony: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
When Adoptive Jötun enters the battlefield, put two 1/1 white Human creature token onto the battlefield.
: Regenerate each creature you control with converted mana cost 1 or less.The twins lost their father in Forteplaza’s rebellion, but they can see him reflected in the giant’s kindness.
3/4
|
Return target creature to its owner’s hand. If that creature is red or green, its controller discards a card.
“May the minds of those who chose the irrational and illogical way never bother the good world again.”
|
Counter target spell unless its controller pays U.
Draw a card. Adapt—If an opponent controls an Island, you may pay ![]() rather than pay Word of Prohibition’s mana cost. |
Flying
Whenever Umbra Shade deals combat damage to a player, put a quest counter on it. Remove two quest counters from Umbra Shade: Umbra Shade gains blessing 4 until end of turn. (If a source would deal only 4 or less damage to this creature, prevent it.) 2/3
|
|
When Kithkin Druid enters the battlefield, you may dig 3 for a land. (Look at the top three cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom in any order.)
2/2
|
Blood Tax deals 5 damage to target creature unless its controller has Blood Tax deal 5 damage to him or her.
“Get in a deal with a dwarf and you’re in trouble. Either you pay him back or he makes you pay him back.”
—Thadeo, Mertinian liberator |
Target creature gets +2/+2 and gains flying and shroud until end of turn.
“Forget Forteplaza or the Queen. I’m doing this in the name of justice!”
|
With King Paolo and the rebels gone, Cecilia’s country can shine again. Its soldiers may be growing older, but they now battle with a vigor they had never felt before.
2/1
|
|
Spend only black and/or red mana on X.
Spirit Burn deals X damage to target creature or player. You gain life equal to the damage dealt this way. Every night, screams can be heard all over Mertinia. It is only after that that the Skullriders finish their victims.
|
Target creature gets +4/+4 and blue creatures lose flying until end of turn.
“After leaving Moongrove, we found a new place, and new beings. They called themselves sirens. We didn’t know them, but we felt in our hearts that we could trust them.”
|
: Put a quest counter on target permanent.
Remove a quest counter from Mermaid Ladyhealer: Prevent the next 1 damage that would be dealt to you this turn. A women works to help her companions. A mermaid dedicates her life to it.
1/2
|
Creatures your opponents controls get -2/-0 until end of turn.
“Common beings can’t resist the darkness, but we, who have managed to embrace the night, don’t have a problem with it.”
—Icya, Queen of the Fae |
|
Counter target spell. Its controller puts the top X cards of his or her library into his or her graveyard, where X is the spell’s converted mana cost.
Adapt—If Mind Crime targets a spell with converted mana cost 1 or less, you may pay ![]() rather than pay its mana cost. |
When Jail Liberator enters the battlefield, other creatures you control with converted mana cost 1 or less get +1/+0 until end of turn.
Releasing dwarves is releasing chaos.
1/1
|
|
1/1
|
Adoptive Jötun
(rare)
Mermaid's Revenge
(uncommon)
Word of Prohibition
(uncommon)
Umbra Shade
(uncommon)
Kithkin Druid
(common)
Blood Tax
(common)
Magical Flight
(common)
Elite Vanguard
(common)
Spirit Burn
(common)
Forest's Hand
(common)
Mermaid Ladyhealer
(common)
Blinding Night
(common)
Mind Crime1
(common)
Jail Liberator
(common)
Forest
(basic)
Human
(token)


: Regenerate each creature you control with converted mana cost 1 or less.

