Harmony: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You have shroud and blessing 2. (You can’t be the target of spells or abilities. If a source would deal only 2 or less damage to you, prevent it.)
“Deep, wise ocean, endless sea,
would you lend your hand to me?” 2/3
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Creatures you control with converted mana cost 1 or less get +2/+2.
Adapt—If you control four or more creatures with converted mana cost 1 or less, you pay ![]() rather than pay Humble Hearts’s mana cost.Under the tiniest bodies lie the purest souls.
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Creatures you control with converted mana cost 1 or less can’t be blocked by creatures with power 4 or greater.
“Many think our small size is a direct disadvantage. Those are prejudices I am bound to clear for my people.”
1/1
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Flying
“There are some things we can’t explain, like the disappeareance of most animals, the wisdom of our forest, or the strange inventions that come from nowhere.”
—Matteo the Pastor 0/2
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: Put a quest counter on target permanent.
Remove a quest counter from Mermaid Ladyhealer: Prevent the next 1 damage that would be dealt to you this turn. A women works to help her companions. A mermaid dedicates her life to it.
1/2
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Return target nonland permanent with converted mana cost X to its owner’s hand.
Draw a card. The merfolk’s magic tells the sea who to attack and who to protect.
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Vigilance
Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.) The struggles in Heavenlake created violent people. The harmony now there is in Forteplaza creates only peace.
2/3
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Blood Tax deals 5 damage to target creature unless its controller has Blood Tax deal 5 damage to him or her.
“Get in a deal with a dwarf and you’re in trouble. Either you pay him back or he makes you pay him back.”
—Thadeo, Mertinian liberator |
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With King Paolo and the rebels gone, Cecilia’s country can shine again. Its soldiers may be growing older, but they now battle with a vigor they had never felt before.
2/1
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Intimidate
When Punisher Dwarf enters the battlefield, you may have target creature get -X/-X until end of turn, where X is its converted mana cost. Dwarves hate the biggest creatures for the same reason they hate their tiny bodies.
2/2
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Target creature gets +4/+4 and blue creatures lose flying until end of turn.
“After leaving Moongrove, we found a new place, and new beings. They called themselves sirens. We didn’t know them, but we felt in our hearts that we could trust them.”
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Creatures your opponents controls get -2/-0 until end of turn.
“Common beings can’t resist the darkness, but we, who have managed to embrace the night, don’t have a problem with it.”
—Icya, Queen of the Fae |
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Destroy target artifact with converted mana cost X. It can’t be regenerated. Detonate deals X damage to that artifact’s controller.
Skullriders kill their victims in creative ways, for their own amusement. With artifacts, they have no fun, so they just blow them up.
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Exile target artifact or enchantment.
“The jötun’s previous world died because of these same weapons. Mertinia is just asking for calm and balance, and this is how I am responding.”
—Thadeo, Mertinian liberator |
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Flying
1/1
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Master Ladyhealer
(mythic)
Humble Hearts
(uncommon)
Master Dodger
(uncommon)
Ornithopter
(uncommon)
Mermaid Ladyhealer
(common)
Repeal
(common)
Heaventouched Soldier
(common)
Blood Tax
(common)
Elite Vanguard
(common)
Punisher Dwarf
(common)
Forest's Hand
(common)
Blinding Night
(common)
Detonate
(common)
Purity's Touch
(common)
Mountain
(basic)
Insect
(token)



: Put a quest counter on target permanent.



