Harmony: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Whenever Reincarnation Entity deals combat damage, each player sacrifices that many non-Insect creatures. For each creature sacrificed this way, its controller puts two 1/1 green Insect creature tokens with flying onto the battlefield. 1/3
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Trample, haste
When Autumn’s Voice is put into a graveyard from the battlefield, draw a card. Flamegrove chose her as its voice. When she falls, she will be remembered in the hearts of all faeries and sirens.
3/1
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Destroy target creature with converted mana cost X and target land with the same controller.
Those who feel themselves connected to the land often end up being suffering the same death.
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Creatures can’t attack you unless their controller pays
for each creature that’s attacking you.
Adapt—If an opponent controls a Plains, you may pay ![]() rather than pay Shield of Purity’s mana cost. |
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Skull Burn deals 1 damage to target creature.
Draw a card. Some say Skullriders try their victims to end up looking like their own masks.
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Untap target creature. It gets +3/+3 and gains vigilance until end of turn.
The druid stopped running. She felt something. Her enemies were getting close, but she didn’t move. She knew Mertinia had foreseen her victory.
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Attacking creatures you control get +1/+1.
Adapt—If a creature with converted mana cost 1 or less attacked this turn, you may pay ![]() rather than pay Promise to Flamegrove’s mana cost. |
Careful Moonborn has flying as long as you control a Swamp.
The faeries used to embrace both lunar and solar magic. With the Soleils out of the way now, the newly born children can learn from more powerful parents.
2/1
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Exile target creature or enchantment. Its controller puts a 1/1 Human creature token onto the battlefield.
Mertinia, rid of the vitterfolk, has now become a land for friendly kithkin, loving jötuns, and free humans to enjoy together as a family.
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Flying
, Exile a card from your graveyard: Umbra Necrofeeder gets +3/+0 until end of turn. Activate this ability only once each turn.Paolo’s arrival at Moongrove revealed not only the faeries’ potential but also their darker side.
0/1
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Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.)
What took years of research for King Paolo’s necromancers was perfected at once with the knowledge of the Umbras.
3/1
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Flying
Damage that would be dealt by Heavenlake Remains can’t be prevented. “I’m used to picking those unlucky vitterfolk, sometimes maybe an old soldier from Forteplaza, but this is a nice find.”
—King Paolo 3/1
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Return target nonland permanent with converted mana cost X to its owner’s hand.
Draw a card. The merfolk’s magic tells the sea who to attack and who to protect.
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Search your library for a basic land card and put it onto the battlefield with a seed counter on it. Then shuffle your library. As long as that land has a seed counter on it, it’s a 2/2 green Elemental creature that’s still a land. (It’s affected by summoning sickness)
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This creature is unblockable.
1/1
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Reincarnation Entity
(rare)
Autumn's Voice
(uncommon)
Peel the Earth
(uncommon)
Shield of Purity
(uncommon)
Skull Burn
(common)
Sun's Energy
(common)
Promise to Flamegrove
(common)
Careful Moonborn
(common)
Impede Dangers
(common)
Umbra Necrofeeder
(common)
Moonguided Zombie
(common)
Heavenlake Remains
(common)
Repeal
(common)
Terramancy
(common)
Mountain
(basic)
Illusion
(token)






for each creature that’s attacking you.
rather than pay Shield of Purity’s mana cost.