Harmony: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature is put into a graveyard from the battlefield, its controller may put a creature card from his or her hand onto the battlefield.
The Legend of the Entities knew a future few Liberians ever imagined.
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Target creature gets +2/+0 and gains double strike until end of turn.
Adapt—If Crush with Might targets a creature with power 4 or more, you may pay ![]() ![]() rather than pay its mana cost. |
Creatures you control gain intimidate until end of turn.
Adapt—If you control only black or red creatures, you may pay ![]() rather than pay Wave of Fear’s mana cost.With the kithkin gone, Irecliff can only be a land that feeds on the blood of the innocent.
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Flying
Whenever Umbra Shade deals combat damage to a player, put a quest counter on it. Remove two quest counters from Umbra Shade: Umbra Shade gains blessing 4 until end of turn. (If a source would deal only 4 or less damage to this creature, prevent it.) 2/3
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Skull Burn deals 1 damage to target creature.
Draw a card. Some say Skullriders try their victims to end up looking like their own masks.
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Haste
When Skullrider Fighter is put into a graveyard from the battlefield, put it into its owner’s library second from the top. Skullriders now laugh at how they used to call others for help.
2/1
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Flying
, Exile a card from your graveyard: Umbra Necrofeeder gets +3/+0 until end of turn. Activate this ability only once each turn.Paolo’s arrival at Moongrove revealed not only the faeries’ potential but also their darker side.
0/1
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Put an unblockable 1/1 blue Illusion creature token onto the battlefield. Return Carry All Memories to your hand.
The ocean is as infinite as one’s mind allows it to be.
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Attacking creatures you control get +1/+1.
Adapt—If a creature with converted mana cost 1 or less attacked this turn, you may pay ![]() rather than pay Promise to Flamegrove’s mana cost. |
Target creature gets +2/+2 and gains flying and shroud until end of turn.
“Forget Forteplaza or the Queen. I’m doing this in the name of justice!”
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Flying
When Umbra Farseer enters the battlefield, you may dig 6 for up to two instants. (Look at the top six cards of your library. You may reveal up to two instant cards from among them and put them into your hand. Put the rest on the bottom in any order.) 3/2
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Whenever a creature with converted mana cost 1 or less enters the battlefield under your control, you may attach Orphan’s Dagger to that creature.
Equipped creature gets +2/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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With King Paolo and the rebels gone, Cecilia’s country can shine again. Its soldiers may be growing older, but they now battle with a vigor they had never felt before.
2/1
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Seeker of Order has shroud as long an opponent controls a Mountain.
“If you fight for order, not even the most chaotic will be able to touch you.”
—Merfolk ladyhealer 3/4
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This creature is unblockable.
1/1
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Portal of Tears
(mythic)
Crush with Might
(uncommon)
Wave of Fear
(uncommon)
Umbra Shade
(uncommon)
Skull Burn
(common)
Skullrider Fighter
(common)
Umbra Necrofeeder
(common)
Ghost of the Deep
(common)
Promise to Flamegrove
(common)
Magical Flight
(common)
Umbra Farseer
(common)
Orphan's Dagger
(common)
Elite Vanguard
(common)
Seeker of Order
(common)
Forest
(basic)
Illusion
(token)



rather than pay its mana cost.



