Harmony: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {1} to your mana pool.
{t}, Exile a card from your hand: Add {u}{b} to your mana pool.
A land where intellect and guts are both tested in the cruelest ways.
 U 
Sorcery
Dig 4 for any number of cards. You lose that much life. (To dig, look at the top four cards of your library. You may reveal any number of cards from among them and put them into your hand. Put the rest on the bottom in any order.)
Adapt—If you have no cards in hand, you may pay {u}{b} rather than pay Umbra’s Vision’s mana cost.
 U 
Enchantment
Creatures you control with converted mana cost 1 or less get +2/+2.
Adapt—If you control four or more creatures with converted mana cost 1 or less, you pay {g}{w} rather than pay Humble Hearts’s mana cost.
Under the tiniest bodies lie the purest souls.
 U 
Creature – Wurm
Adapt—If an opponent controls a creature with converted mana cost 1 or less, you may pay {1}{r}{g} rather than pay Sirens’ Wurm’s mana cost.
Being the last animal still living in Liberia, Flamegrove adopted it as their sacred pet, their own weapon.
6/4
 C 
Instant
You gain 2 life for each green or white permanent on the battlefield.
When the vitterfolk lived, jötuns had never felt Mertinia so clean as it is now with kithkin and humans.
 C 
Sorcery
Destroy target artifact with converted mana cost X. It can’t be regenerated. Detonate deals X damage to that artifact’s controller.
Skullriders kill their victims in creative ways, for their own amusement. With artifacts, they have no fun, so they just blow them up.
 C 
Enchantment
Attacking creatures you control get +1/+1.
Adapt—If a creature with converted mana cost 1 or less attacked this turn, you may pay {r}{g} rather than pay Promise to Flamegrove’s mana cost.
 C 
Creature – Human Soldier
Vigilance
Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.)
The struggles in Heavenlake created violent people. The harmony now there is in Forteplaza creates only peace.
2/3
 C 
Creature – Faerie Wizard
Careful Moonborn has flying as long as you control a Swamp.
The faeries used to embrace both lunar and solar magic. With the Soleils out of the way now, the newly born children can learn from more powerful parents.
2/1
 C 
Creature – Siren Scout
Flying
{r}: Hunting Siren gets +1/+0 until end of turn.
{g}: Hunting Siren loses flying until end of turn and target creature blocks it this turn if able.
4/3
 C 
Instant
Exile target artifact or enchantment.
“The jötun’s previous world died because of these same weapons. Mertinia is just asking for calm and balance, and this is how I am responding.”
—Thadeo, Mertinian liberator
 C 
Creature – Human Knight
Seeker of Order has shroud as long an opponent controls a Mountain.
“If you fight for order, not even the most chaotic will be able to touch you.”
—Merfolk ladyhealer
3/4
 C 
Creature – Giant Soldier
Vigilance
{t}: Creatures you control with converted mana cost 1 or less get +1/+1 until end of turn.
Though giants of Mertinia have always had love to share, until now, they didn’t have any people who needed it.
3/3
 C 
Creature – Faerie Wizard
Flying
When Moongrove Stalker enters the battlefield, target opponent reveals his or her hand. You choose a card from it. That player discards that card.
“Won’t you tell this curious lady the deepest secrets of your mind?”
1/1
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Insect
Flying
1/1

Halls of the Umbras (rare)
Umbra's Vision (uncommon)
Humble Hearts (uncommon)
Sirens' Wurm (uncommon)
Breathe Nature (common)
Detonate (common)
Promise to Flamegrove (common)
Heaventouched Soldier (common)
Careful Moonborn (common)
Hunting Siren (common)
Purity's Touch (common)
Seeker of Order (common)
Guardian Giant (common)
Moongrove Stalker (common)
Plains (basic)
Insect (token)