Harmony: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool.
, : Put a storage counter on Oceans of Forteplaza.
, : Add or to your mana pool for each storage counter on Oceans of Forteplaza.A land where moral and justice guide.
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Sacrifice Carrier of Expansion: You may play an additional land this turn. Draw a card.
“Conquering is not controlling the land, but making it accept you.”
1/1
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Creatures you control get +2/+0 until end of turn.
Adapt—If an opponent controls no creatures, you may pay ![]() rather than pay Raiding Together’s mana cost.Its easier to destroy an empty village, but, for Skullriders, it’s also less enjoying.
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Defender
Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.) A fraction of lost magic that refuses to leave the land.
0/2
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Target creature gets +1/+0 and gains flying, haste, intimidate and swampwalk until end of turn.
In an effort to forget their embarassing past, the analytical minds once known as Lunes became the now ambicious and selfish beings known as Umbras.
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Vigilance
Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.) The struggles in Heavenlake created violent people. The harmony now there is in Forteplaza creates only peace.
2/3
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Careful Moonborn has flying as long as you control a Swamp.
The faeries used to embrace both lunar and solar magic. With the Soleils out of the way now, the newly born children can learn from more powerful parents.
2/1
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Destroy target creature with flying, artifact or enchantment with converted mana cost X.
“Mertinia helps us because it knows us. It’s when a stranger appears that it becomes enraged and defensive.”
—Matteo the Pastor |
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Each opponent discards a card.
Draw a card. Adapt—If you have two or more cards in hand than an opponent, you may pay ![]() ![]() rather than pay Proof of Superiority’s mana cost.An Umbra is as smart as the night is dark.
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Whenever Caller of Strength attacks or blocks, target creature gets +3/+3 until end of turn.
“The jötuns have taught us about the strength of the body. The kithkin have taught us about the strength of the heart.”
2/2
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Flying
: Hunting Siren gets +1/+0 until end of turn.
: Hunting Siren loses flying until end of turn and target creature blocks it this turn if able.4/3
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When Jail Liberator enters the battlefield, other creatures you control with converted mana cost 1 or less get +1/+0 until end of turn.
Releasing dwarves is releasing chaos.
1/1
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If an opponent controls more lands than you, dig 5 for up to two Plains or Islands. (Look at the top five cards of your library. You may reveal up to two Plains or Island cards from among them and put them into your hand. Put the rest on the bottom in any order.)
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Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.)
What took years of research for King Paolo’s necromancers was perfected at once with the knowledge of the Umbras.
3/1
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This creature is unblockable.
1/1
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Oceans of Forteplaza
(rare)
Carrier of Expansion
(uncommon)
Raiding Together
(uncommon)
Glass of Souls
(uncommon)
Fae's Hunting
(common)
Heaventouched Soldier
(common)
Careful Moonborn
(common)
Jumping Mold
(common)
Proof of Superiority
(common)
Caller of Strength
(common)
Hunting Siren
(common)
Jail Liberator
(common)
Forteplaza's Tradings
(common)
Moonguided Zombie
(common)
Mountain
(basic)
Illusion
(token)
: Add
to your mana pool.
or
to your mana pool for each storage counter on Oceans of Forteplaza.



