Harmony: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more than one creature can attack each combat.
“Let not Forteplaza catch you with its laws. What they are doing is an insult to the freedom we represent.”
—Tamya, autumn Soleil |
Creatures you control get +2/+0 until end of turn.
Adapt—If an opponent controls no creatures, you may pay ![]() rather than pay Raiding Together’s mana cost.Its easier to destroy an empty village, but, for Skullriders, it’s also less enjoying.
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Sacrifice Carrier of Guilt: Destroy target green or white creature. It can’t be regenerated. Draw a card.
“The weakest beings are not those that can’t go on by themselves, but those that waste time helping others.”
2/2
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Dig 4 for up to two nonland cards. (Look at the top four cards of your library. You may reveal up to two nonland cards from among them and put them into your hand. Put the rest on the bottom in any order.)
Adapt—You may pay ![]() ![]() and 2 life rather than pay Umbra’s Gathering’s mana cost. |
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Dig 7 for up to three basic lands. (Look at the top seven cards of your library. You may reveal up to three basic land cards from among them and put them into your hand. Put the rest on the bottom in any order.)
Adapt—If an opponent controls more lands than you, you may pay ![]() rather than pay Mertinia Farming’s mana cost. |
Flying
, Exile a card from your graveyard: Umbra Necrofeeder gets +3/+0 until end of turn. Activate this ability only once each turn.Paolo’s arrival at Moongrove revealed not only the faeries’ potential but also their darker side.
0/1
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Dwarf Mercenary blocks and must be blocked by a white creature if able.
With so many treasures in Liberia, many dwarves have become bounty hunters. No shame for any job, they only seek the right reward.
4/1
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Flying
Damage that would be dealt by Heavenlake Remains can’t be prevented. “I’m used to picking those unlucky vitterfolk, sometimes maybe an old soldier from Forteplaza, but this is a nice find.”
—King Paolo 3/1
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: Put a quest counter on target permanent.
Remove a quest counter from Mermaid Ladyhealer: Prevent the next 1 damage that would be dealt to you this turn. A women works to help her companions. A mermaid dedicates her life to it.
1/2
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Whenever a creature with converted mana cost 1 or less enters the battlefield under your control, you may attach Orphan’s Dagger to that creature.
Equipped creature gets +2/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Vigilance
: Creatures you control with converted mana cost 1 or less get +1/+1 until end of turn.Though giants of Mertinia have always had love to share, until now, they didn’t have any people who needed it.
3/3
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Target creature gets +2/+2 and gains flying and shroud until end of turn.
“Forget Forteplaza or the Queen. I’m doing this in the name of justice!”
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Creatures you control get +2/+2 and gain lifelink until end of turn.
“If everything else fails, we still have each other. We call ourselves a country for a reason. No matter how we may be losing, we can recover together.” —Cecilia, Queen of Forteplaza
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Flying
When Umbra Farseer enters the battlefield, you may dig 6 for up to two instants. (Look at the top six cards of your library. You may reveal up to two instant cards from among them and put them into your hand. Put the rest on the bottom in any order.) 3/2
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This creature is unblockable.
1/1
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Misguiding Arena
(rare)
Raiding Together
(uncommon)
Carrier of Guilt
(uncommon)
Umbra's Gathering
(uncommon)
Mertinia Farming
(common)
Umbra Necrofeeder
(common)
Dwarf Mercenary
(common)
Heavenlake Remains
(common)
Mermaid Ladyhealer
(common)
Orphan's Dagger
(common)
Guardian Giant
(common)
Magical Flight
(common)
Together in the Cold
(common)
Umbra Farseer
(common)
Forest
(basic)
Illusion
(token)






: Put a quest counter on target permanent.
