Harmony: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Untap all basic lands you control.
Adapt—You may sacrifice a Mountain and a Forest rather than pay Landbound Passion’s mana cost.
“Nature doesn’t need to think. It acts as it sees fit, and we are nature.”
—Tamya, autumn Soleil
 U 
Enchantment
When Spiritual Affinity enters the battlefield, put two 1/1 white Human creature tokens onto the battlefield.
Creatures you control with converted mana cost 1 or less have protection from black.
Adapt—If you control a token, you may pay {g}{w} rather than pay Spiritual Affinity’s mana cost.
 U 
Sorcery
Target opponent discards two cards. You draw a card for each green or white card discarded this way.
“He remembers nothing of his past, of his old friends. This way, he doesn’t need to worry about mercy either.”
—King Paolo
 U 
Creature – Dwarf Knight
Haste
Skullrider Blademaster has first strike as long as an opponent controls a Plains.
When Skullrider Blademaster is put into a graveyard from the battlefield, put it into its owner’s library third from the top.
3/2
 C 
Sorcery
Target creature gets +1/+0 and gains flying, haste, intimidate and swampwalk until end of turn.
In an effort to forget their embarassing past, the analytical minds once known as Lunes became the now ambicious and selfish beings known as Umbras.
 C 
Creature – Human Soldier
With King Paolo and the rebels gone, Cecilia’s country can shine again. Its soldiers may be growing older, but they now battle with a vigor they had never felt before.
2/1
 C 
Enchantment – Aura
Enchant creature
Healer’s Blessing enters the battlefield with X healing counters on it.
Enchanted creature has blessing X, where X is the number of healing counters on Healer’s Blessing. (If a source would deal only X or less damage to that creature, prevent that damage.)
 C 
Sorcery
Dwarf Avalanche deals damage to target creature or player equal to the number of creatures with converted mana cost 1 or less you control.
The weakest dwarves are not guided by skill, but by numbers.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has lifelink.
{1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
 C 
Creature – Siren Scout
Flying
{r}: Hunting Siren gets +1/+0 until end of turn.
{g}: Hunting Siren loses flying until end of turn and target creature blocks it this turn if able.
4/3
 C 
Sorcery
Each opponent discards a card.
Draw a card.
Adapt—If you have two or more cards in hand than an opponent, you may pay {1}{u}{b} rather than pay Proof of Superiority’s mana cost.
An Umbra is as smart as the night is dark.
 C 
Creature – Human Shaman
Whenever Caller of Strength attacks or blocks, target creature gets +3/+3 until end of turn.
“The jötuns have taught us about the strength of the body. The kithkin have taught us about the strength of the heart.”
2/2
 C 
Creature – Wall
Waterfall of Peace can block an additional creature.
Adapt—If an opponent controls three or more creatures, you may pay {w}{u} rather than pay Waterfall of Peace’s mana cost.
Once violence sees itself not working, it simply disappears.
0/4
 C 
Sorcery
Skull Burn deals 1 damage to target creature.
Draw a card.
Some say Skullriders try their victims to end up looking like their own masks.
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Insect
Flying
1/1

Landbound Passion (rare)
Spiritual Affinity (uncommon)
Zombie's Revenge (uncommon)
Skullrider Blademaster (uncommon)
Fae's Hunting (common)
Elite Vanguard (common)
Healer's Blessing (common)
Dwarf Avalanche (common)
Radiant Aura (common)
Hunting Siren (common)
Proof of Superiority (common)
Caller of Strength (common)
Waterfall of Peace (common)
Skull Burn (common)
Mountain (basic)
Insect (token)