Harmony: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Sorcery
Creatures you control gain intimidate until end of turn.
Adapt—If you control only black or red creatures, you may pay {b}{r} rather than pay Wave of Fear’s mana cost.
With the kithkin gone, Irecliff can only be a land that feeds on the blood of the innocent.
 
 M 
Creature – Faerie Shaman
When Caller of Leaves enters the battlefield, put a seed counter on each land. Each of those lands is a 2/2 green Elemental creature that’s still a land as long as it has a seed counter on it.
Lands that are also creatures have haste and attack each turn if able.
2/3
 U 
Creature – Dwarf Assassin
Sacrifice Carrier of Guilt: Destroy target green or white creature. It can’t be regenerated. Draw a card.
“The weakest beings are not those that can’t go on by themselves, but those that waste time helping others.”
2/2
 U 
Sorcery
Put a seed counter on each up to two target lands. Each of those lands is a 2/2 green Elemental creature that’s still a land as long as it has a seed counter on it. If an opponent controls a blue or black creature, put a +1/+1 counter on each of those lands.
 U 
Sorcery
Return target creature card from your graveyard to the battlefield and put an unblockable 1/1 blue Illusion creature token onto the battlefield. If one of them would leave the battlefield, instead exile both.
 C 
Creature – Siren Druid
Reach
{r}: Siren of Flamegrove gets +1/+0 until end of turn.
While sirens are capable of flying, some like so much the teachings of the Soleils that they decide to imitate even their limitations.
2/4
 C 
Creature – Merfolk Cleric
{t}: Put a quest counter on target permanent.
Remove a quest counter from Mermaid Ladyhealer: Prevent the next 1 damage that would be dealt to you this turn.
A women works to help her companions. A mermaid dedicates her life to it.
1/2
 C 
Creature – Zombie
Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.)
What took years of research for King Paolo’s necromancers was perfected at once with the knowledge of the Umbras.
3/1
 C 
Sorcery
Dwarf Avalanche deals damage to target creature or player equal to the number of creatures with converted mana cost 1 or less you control.
The weakest dwarves are not guided by skill, but by numbers.
 C 
Artifact – Equipment
Whenever a creature with converted mana cost 1 or less enters the battlefield under your control, you may attach Orphan’s Dagger to that creature.
Equipped creature gets +2/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Sorcery
Put an unblockable 1/1 blue Illusion creature token onto the battlefield. Return Carry All Memories to your hand.
The ocean is as infinite as one’s mind allows it to be.
 C 
Instant
Creatures you control get +2/+2 and gain lifelink until end of turn.
“If everything else fails, we still have each other. We call ourselves a country for a reason. No matter how we may be losing, we can recover together.” —Cecilia, Queen of Forteplaza
 C 
Sorcery
Each opponent discards a card.
Draw a card.
Adapt—If you have two or more cards in hand than an opponent, you may pay {1}{u}{b} rather than pay Proof of Superiority’s mana cost.
An Umbra is as smart as the night is dark.
 C 
Creature – Siren Warrior
Whenever Ground Hunter is dealt damage, it deals that much damage to you.
A siren receives the support from all her family. If hurt, the pain is also passed to all her family.
2/1
Forest
 
 B 
Basic Land – Forest
 T 
Creature – Human
1/1

Wave of Fear (uncommon, foil)
Caller of Leaves (mythic)
Carrier of Guilt (uncommon)
Soleil's Revenge (uncommon)
Zombie Mannequin (uncommon)
Siren of Flamegrove (common)
Mermaid Ladyhealer (common)
Moonguided Zombie (common)
Dwarf Avalanche (common)
Orphan's Dagger (common)
Ghost of the Deep (common)
Together in the Cold (common)
Proof of Superiority (common)
Ground Hunter (common)
Forest (basic)
Human (token)