Harmony: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.)
Other green or white creatures you control have blessing 1. “As long as I live, never will my people be bothered again by those violent Skullriders.”
2/1
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Creatures can’t attack you unless their controller pays
for each creature that’s attacking you.
Adapt—If an opponent controls a Plains, you may pay ![]() rather than pay Shield of Purity’s mana cost. |
When Auratouched Master enters the battlefield, if it’s still on the battlefield, you may search your library for a white or blue Aura card and put it onto the battlefield attached to Auratouched Master. If you do, shuffle your library.
2/3
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Creatures you control gain intimidate until end of turn.
Adapt—If you control only black or red creatures, you may pay ![]() rather than pay Wave of Fear’s mana cost.With the kithkin gone, Irecliff can only be a land that feeds on the blood of the innocent.
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Flying
Damage that would be dealt by Heavenlake Remains can’t be prevented. “I’m used to picking those unlucky vitterfolk, sometimes maybe an old soldier from Forteplaza, but this is a nice find.”
—King Paolo 3/1
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Search your library for a basic land card and put it onto the battlefield with a seed counter on it. Then shuffle your library. As long as that land has a seed counter on it, it’s a 2/2 green Elemental creature that’s still a land. (It’s affected by summoning sickness)
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Dig 5 for any number of creatures with total power 3 or less. (Look at the top five cards of your library. You may reveal any number of creature cards from among them with total power 3 or less and put them into your hand. Put the rest on the bottom in any order.)
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Enchant creature you control
When enchanted creature is put into a graveyard, put X 1/1 green Insect creature tokens with flying onto the battlefield, where X is that creature’s converted mana cost. Mertinians believe that, when one dies, the forest keeps his knowledge forever.
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Creatures you control get +2/+2 and gain lifelink until end of turn.
“If everything else fails, we still have each other. We call ourselves a country for a reason. No matter how we may be losing, we can recover together.” —Cecilia, Queen of Forteplaza
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When Fragile Bones becomes blocked by a nongreen creature, sacrifice it.
Weak and useless as they are, they are trained to serve, and so Queen Icya gave them that chance.
3/1
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Target creature gets +2/+2 and gains flying and shroud until end of turn.
“Forget Forteplaza or the Queen. I’m doing this in the name of justice!”
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Whenever a creature with converted mana cost 1 or less enters the battlefield under your control, you may attach Orphan’s Dagger to that creature.
Equipped creature gets +2/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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Seeker of Order has shroud as long an opponent controls a Mountain.
“If you fight for order, not even the most chaotic will be able to touch you.”
—Merfolk ladyhealer 3/4
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Whenever Ground Hunter is dealt damage, it deals that much damage to you.
A siren receives the support from all her family. If hurt, the pain is also passed to all her family.
2/1
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1/1
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Thadeo, Mertinian Liberator
(rare)
Shield of Purity
(uncommon)
Auratouched Master
(uncommon)
Wave of Fear
(uncommon)
Heavenlake Remains
(common)
Terramancy
(common)
Mertinia's Children
(common)
Legacy of Moths
(common)
Together in the Cold
(common)
Fragile Bones
(common)
Magical Flight
(common)
Orphan's Dagger
(common)
Seeker of Order
(common)
Ground Hunter
(common)
Forest
(basic)
Human
(token)


for each creature that’s attacking you.
rather than pay Shield of Purity’s mana cost.
rather than pay Wave of Fear’s mana cost.
