Harmony: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Shroud
Whenever Ambition Entity deals combat damage, each player returns that many permanents he or she controls to their owners’ hands and draws that many cards. 3/4
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, T, Sacrifice Box of Silence: Exile target nonland permanent.Forteplaza used to execute their criminals. The merfolk suggested a less violent punishment, but with the same feeling of justice behind.
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Return target creature card from your graveyard to the battlefield and put an unblockable 1/1 blue Illusion creature token onto the battlefield. If one of them would leave the battlefield, instead exile both.
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Destroy target creature with converted mana cost X and target land with the same controller.
Those who feel themselves connected to the land often end up being suffering the same death.
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Dwarf Mercenary blocks and must be blocked by a white creature if able.
With so many treasures in Liberia, many dwarves have become bounty hunters. No shame for any job, they only seek the right reward.
4/1
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Untap target creature. It gets +3/+3 and gains vigilance until end of turn.
The druid stopped running. She felt something. Her enemies were getting close, but she didn’t move. She knew Mertinia had foreseen her victory.
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Waterfall of Peace can block an additional creature.
Adapt—If an opponent controls three or more creatures, you may pay ![]() rather than pay Waterfall of Peace’s mana cost.Once violence sees itself not working, it simply disappears.
0/4
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Intimidate
When Punisher Dwarf enters the battlefield, you may have target creature get -X/-X until end of turn, where X is its converted mana cost. Dwarves hate the biggest creatures for the same reason they hate their tiny bodies.
2/2
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Vigilance
: Creatures you control with converted mana cost 1 or less get +1/+1 until end of turn.Though giants of Mertinia have always had love to share, until now, they didn’t have any people who needed it.
3/3
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Dig 5 for up to three creatures, then discard three cards unless you discard a creature card. (To dig, look at the top five cards of your library. You may reveal up to three creature cards from among them and put them into your hand. Put the rest on the bottom in any order.)
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Islandwalk
Sirens may have liked their new place with the faeries, but they have not forgotten their old home with the merfolk.
2/2
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Flying
When Umbra Farseer enters the battlefield, you may dig 6 for up to two instants. (Look at the top six cards of your library. You may reveal up to two instant cards from among them and put them into your hand. Put the rest on the bottom in any order.) 3/2
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You gain 2 life for each green or white permanent on the battlefield.
When the vitterfolk lived, jötuns had never felt Mertinia so clean as it is now with kithkin and humans.
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Search your library for a basic land card and put it onto the battlefield with a seed counter on it. Then shuffle your library. As long as that land has a seed counter on it, it’s a 2/2 green Elemental creature that’s still a land. (It’s affected by summoning sickness)
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Flying
1/1
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Ambition Entity
(rare)
Box of Silence
(uncommon)
Zombie Mannequin
(uncommon)
Peel the Earth
(uncommon)
Dwarf Mercenary
(common)
Sun's Energy
(common)
Waterfall of Peace
(common)
Punisher Dwarf
(common)
Guardian Giant
(common)
Grab and Entomb
(common)
Lake Trespasser
(common)
Umbra Farseer
(common)
Breathe Nature
(common)
Terramancy
(common)
Mountain
(basic)
Insect
(token)




: Creatures you control with converted mana cost 1 or less get +1/+1 until end of turn.
