Harmony: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Enchantment
Creatures you control are 7/7 white Angel creatures with flying.
At the beginning of your upkeep, put a white 1/1 Human creature token onto the battlefield.
In a world ruled by power, the little ones are the most grateful to Mertinia’s wish for balance.
 U 
Instant
Put a +1/+1 counter on target creature and two 1/1 green Insect creature tokens with flying onto the battlefield. Artistic Appeal deals 3 damage to each player and creature without flying. You gain 4 life.
The creativity the sirens brought has made Soleils druids as experienced as elegant.
 U 
Sorcery
Dig 4 for any number of cards. You lose that much life. (To dig, look at the top four cards of your library. You may reveal any number of cards from among them and put them into your hand. Put the rest on the bottom in any order.)
Adapt—If you have no cards in hand, you may pay {u}{b} rather than pay Umbra’s Vision’s mana cost.
 U 
Sorcery
Creatures you control gain intimidate until end of turn.
Adapt—If you control only black or red creatures, you may pay {b}{r} rather than pay Wave of Fear’s mana cost.
With the kithkin gone, Irecliff can only be a land that feeds on the blood of the innocent.
 C 
Instant
Creatures you control get +2/+2 and gain lifelink until end of turn.
“If everything else fails, we still have each other. We call ourselves a country for a reason. No matter how we may be losing, we can recover together.” —Cecilia, Queen of Forteplaza
 C 
Instant
Target creature gets +4/+4 and blue creatures lose flying until end of turn.
“After leaving Moongrove, we found a new place, and new beings. They called themselves sirens. We didn’t know them, but we felt in our hearts that we could trust them.”
 C 
Instant
Blood Tax deals 5 damage to target creature unless its controller has Blood Tax deal 5 damage to him or her.
“Get in a deal with a dwarf and you’re in trouble. Either you pay him back or he makes you pay him back.”
—Thadeo, Mertinian liberator
 C 
Creature – Faerie Druid
When Soleil Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.
Having left Heavenlake and Moongrove, respectively, sirens and Soleils met. They’d be the founders of a what they would later call Flamegrove, their new home.
1/1
 C 
Enchantment
Attacking creatures you control get +1/+1.
Adapt—If a creature with converted mana cost 1 or less attacked this turn, you may pay {r}{g} rather than pay Promise to Flamegrove’s mana cost.
 C 
Creature – Human Shaman
Whenever Caller of Strength attacks or blocks, target creature gets +3/+3 until end of turn.
“The jötuns have taught us about the strength of the body. The kithkin have taught us about the strength of the heart.”
2/2
 C 
Sorcery
Spend only black and/or red mana on X.
Spirit Burn deals X damage to target creature or player. You gain life equal to the damage dealt this way.
Every night, screams can be heard all over Mertinia. It is only after that that the Skullriders finish their victims.
 C 
Creature – Zombie
Carrion Feeder can’t block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
While King Paolo has a strong affection for the Umbras, the rest of the army is seen as disposable.
1/1
 C 
Sorcery
Dig 5 for up to three creatures, then discard three cards unless you discard a creature card. (To dig, look at the top five cards of your library. You may reveal up to three creature cards from among them and put them into your hand. Put the rest on the bottom in any order.)
 C 
Creature – Human Cleric
Protection from black
Queen Cecilia disliked her huband, but she never ignored him. By contrary, she was certain Forteplaza would grow by knowing its enemies.
1/1
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Illusion
This creature is unblockable.
1/1

Divine Hearts (mythic)
Artistic Appeal (uncommon)
Umbra's Vision (uncommon)
Wave of Fear (uncommon)
Together in the Cold (common)
Forest's Hand (common)
Blood Tax (common)
Soleil Pioneer (common)
Promise to Flamegrove (common)
Caller of Strength (common)
Spirit Burn (common)
Carrion Feeder (common)
Grab and Entomb (common)
Death Speakers (common)
Mountain (basic)
Illusion (token)