Harmony: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
When Cauldron of Lost Dreams enters the battlefield, you may pay {x}{x}. If you do, it deals X damage to each creature and each player.
{7}, {t}, Sacrifice Cauldron of Lost Dreams: Destroy all creatures.
 U 
Creature – Kithkin Druid
Sacrifice Carrier of Expansion: You may play an additional land this turn. Draw a card.
“Conquering is not controlling the land, but making it accept you.”
1/1
 U 
Creature – Siren Shaman
Trample, haste
When Autumn’s Voice is put into a graveyard from the battlefield, draw a card.
Flamegrove chose her as its voice. When she falls, she will be remembered in the hearts of all faeries and sirens.
3/1
 U 
Sorcery
Creatures you control get +2/+0 until end of turn.
Adapt—If an opponent controls no creatures, you may pay {b}{r} rather than pay Raiding Together’s mana cost.
Its easier to destroy an empty village, but, for Skullriders, it’s also less enjoying.
 C 
Creature – Human Soldier
With King Paolo and the rebels gone, Cecilia’s country can shine again. Its soldiers may be growing older, but they now battle with a vigor they had never felt before.
2/1
 C 
Instant
Target creature gets +4/+0 until end of turn and must be blocked this turn if able.
“Fairness dictates I must fight you alone. But believe me! I’ve got the support of an entire nation.”
 C 
Sorcery
Dwarf Avalanche deals damage to target creature or player equal to the number of creatures with converted mana cost 1 or less you control.
The weakest dwarves are not guided by skill, but by numbers.
 C 
Sorcery
Spend only black and/or red mana on X.
Spirit Burn deals X damage to target creature or player. You gain life equal to the damage dealt this way.
Every night, screams can be heard all over Mertinia. It is only after that that the Skullriders finish their victims.
 C 
Creature – Faerie Wizard
Flying
When Moongrove Stalker enters the battlefield, target opponent reveals his or her hand. You choose a card from it. That player discards that card.
“Won’t you tell this curious lady the deepest secrets of your mind?”
1/1
 C 
Creature – Faerie Druid
When Soleil Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.
Having left Heavenlake and Moongrove, respectively, sirens and Soleils met. They’d be the founders of a what they would later call Flamegrove, their new home.
1/1
 C 
Creature – Human Knight
Seeker of Order has shroud as long an opponent controls a Mountain.
“If you fight for order, not even the most chaotic will be able to touch you.”
—Merfolk ladyhealer
3/4
 C 
Instant
Target creature gets +4/+4 and blue creatures lose flying until end of turn.
“After leaving Moongrove, we found a new place, and new beings. They called themselves sirens. We didn’t know them, but we felt in our hearts that we could trust them.”
 C 
Sorcery
Put an unblockable 1/1 blue Illusion creature token onto the battlefield. Return Carry All Memories to your hand.
The ocean is as infinite as one’s mind allows it to be.
 C 
Creature – Human Shaman
Whenever Caller of Strength attacks or blocks, target creature gets +3/+3 until end of turn.
“The jötuns have taught us about the strength of the body. The kithkin have taught us about the strength of the heart.”
2/2
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Illusion
This creature is unblockable.
1/1

Cauldron of Lost Dreams (rare)
Carrier of Expansion (uncommon)
Autumn's Voice (uncommon)
Raiding Together (uncommon)
Elite Vanguard (common)
Lure the Prey (common)
Dwarf Avalanche (common)
Spirit Burn (common)
Moongrove Stalker (common)
Soleil Pioneer (common)
Seeker of Order (common)
Forest's Hand (common)
Ghost of the Deep (common)
Caller of Strength (common)
Plains (basic)
Illusion (token)