Harmony: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Pact of Blood deals X damage to target creature.
Adapt—If you control a Swamp and a Mountain, and Pact of Blood targets a white creature, you may pay X life rather than pay its mana cost.
 U 
Artifact Creature – Wall
Defender
Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.)
A fraction of lost magic that refuses to leave the land.
0/2
 U 
Creature – Siren Shaman
Flying
Sacrifice Carrier of Dust: Destroy target nonbasic land. Draw a card. Activate this ability only anytime you could cast a sorcery.
“It is not my fire what will burn your impurity. It will be the sadness inside your own heart.”
3/2
 U 
Sorcery
Return target creature card from your graveyard to the battlefield and put an unblockable 1/1 blue Illusion creature token onto the battlefield. If one of them would leave the battlefield, instead exile both.
 C 
Creature – Skeleton
When Fragile Bones becomes blocked by a nongreen creature, sacrifice it.
Weak and useless as they are, they are trained to serve, and so Queen Icya gave them that chance.
3/1
 C 
Creature – Troll Wizard
When Vitterfolk Slave becomes the target of a spell or ability, sacrifice it.
The few vitterfolk that King Paolo didn’t turn into undead ended up as slaves, their frozen hands representing the limits of their actions.
4/2
 C 
Instant
Target creature gets +2/+2 and gains flying and shroud until end of turn.
“Forget Forteplaza or the Queen. I’m doing this in the name of justice!”
 C 
Sorcery
Each opponent discards a card.
Draw a card.
Adapt—If you have two or more cards in hand than an opponent, you may pay {1}{u}{b} rather than pay Proof of Superiority’s mana cost.
An Umbra is as smart as the night is dark.
 C 
Sorcery
Exile target creature or enchantment. Its controller puts a 1/1 Human creature token onto the battlefield.
Mertinia, rid of the vitterfolk, has now become a land for friendly kithkin, loving jötuns, and free humans to enjoy together as a family.
 C 
Instant
Untap target creature. It gets +3/+3 and gains vigilance until end of turn.
The druid stopped running. She felt something. Her enemies were getting close, but she didn’t move. She knew Mertinia had foreseen her victory.
 C 
Creature – Siren Scout
Flying
{r}: Hunting Siren gets +1/+0 until end of turn.
{g}: Hunting Siren loses flying until end of turn and target creature blocks it this turn if able.
4/3
 C 
Sorcery
Put an unblockable 1/1 blue Illusion creature token onto the battlefield. Return Carry All Memories to your hand.
The ocean is as infinite as one’s mind allows it to be.
 C 
Enchantment – Aura
Enchant creature you control
When enchanted creature is put into a graveyard, put X 1/1 green Insect creature tokens with flying onto the battlefield, where X is that creature’s converted mana cost.
Mertinians believe that, when one dies, the forest keeps his knowledge forever.
 C 
Sorcery
Destroy target artifact with converted mana cost X. It can’t be regenerated. Detonate deals X damage to that artifact’s controller.
Skullriders kill their victims in creative ways, for their own amusement. With artifacts, they have no fun, so they just blow them up.
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Human
1/1

Pact of Blood (rare)
Glass of Souls (uncommon)
Carrier of Dust (uncommon)
Zombie Mannequin (uncommon)
Fragile Bones (common)
Vitterfolk Slave (common)
Magical Flight (common)
Proof of Superiority (common)
Impede Dangers (common)
Sun's Energy (common)
Hunting Siren (common)
Ghost of the Deep (common)
Legacy of Moths (common)
Detonate (common)
Mountain (basic)
Human (token)