Harmony: Virtual Booster
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Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Creatures your opponents controls get -2/-0 until end of turn.
“Common beings can’t resist the darkness, but we, who have managed to embrace the night, don’t have a problem with it.”
—Icya, Queen of the Fae |
Destroy all creatures. You may dig X for a blue or black card, where X is the number of creatures put into a graveyard this way. (Look at the top X cards of your library. You may reveal a blue or black card from among them and put it into your hand. Put the rest on the bottom.)
King Paolo’s name became known in Moongrove as soon as he became the father of a new Princess.
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Defender
Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.) A fraction of lost magic that refuses to leave the land.
0/2
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Put a seed counter on each up to two target lands. Each of those lands is a 2/2 green Elemental creature that’s still a land as long as it has a seed counter on it. If an opponent controls a blue or black creature, put a +1/+1 counter on each of those lands.
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Flying
“There are some things we can’t explain, like the disappeareance of most animals, the wisdom of our forest, or the strange inventions that come from nowhere.”
—Matteo the Pastor 0/2
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Vigilance
Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.) The struggles in Heavenlake created violent people. The harmony now there is in Forteplaza creates only peace.
2/3
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Flying
When Umbra Farseer enters the battlefield, you may dig 6 for up to two instants. (Look at the top six cards of your library. You may reveal up to two instant cards from among them and put them into your hand. Put the rest on the bottom in any order.) 3/2
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Dwarf Mercenary blocks and must be blocked by a white creature if able.
With so many treasures in Liberia, many dwarves have become bounty hunters. No shame for any job, they only seek the right reward.
4/1
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Counter target spell. Its controller puts the top X cards of his or her library into his or her graveyard, where X is the spell’s converted mana cost.
Adapt—If Mind Crime targets a spell with converted mana cost 1 or less, you may pay ![]() ![]() |
When Soleil Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.
Having left Heavenlake and Moongrove, respectively, sirens and Soleils met. They’d be the founders of a what they would later call Flamegrove, their new home.
1/1
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Skull Burn deals 1 damage to target creature.
Draw a card. Some say Skullriders try their victims to end up looking like their own masks.
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Flying
![]() ![]() 4/3
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Whenever a creature with converted mana cost 1 or less enters the battlefield under your control, you may attach Orphan’s Dagger to that creature.
Equipped creature gets +2/+1. Equip ![]() ![]() |
Vigilance
![]() Though giants of Mertinia have always had love to share, until now, they didn’t have any people who needed it.
3/3
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This creature is unblockable.
1/1
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Blinding Night
(common, foil)
Unholy Birth
(rare)
Glass of Souls
(uncommon)
Soleil's Revenge
(uncommon)
Ornithopter
(uncommon)
Heaventouched Soldier
(common)
Umbra Farseer
(common)
Dwarf Mercenary
(common)
Mind Crime1
(common)
Soleil Pioneer
(common)
Skull Burn
(common)
Hunting Siren
(common)
Orphan's Dagger
(common)
Guardian Giant
(common)
Island
(basic)
Illusion
(token)