Harmony: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool.
, : Add ![]() to your mana pool. If this mana is spent on a creature spell, that creature enters the battlefield with a +1/+1 counter on it.A land to become nature’s faithful ally.
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Counter target spell unless its controller pays U.
Draw a card. Adapt—If an opponent controls an Island, you may pay ![]() rather than pay Word of Prohibition’s mana cost. |
Destroy target creature with converted mana cost X and target land with the same controller.
Those who feel themselves connected to the land often end up being suffering the same death.
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Defender
Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.) A fraction of lost magic that refuses to leave the land.
0/2
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Each opponent discards a card.
Draw a card. Adapt—If you have two or more cards in hand than an opponent, you may pay ![]() ![]() rather than pay Proof of Superiority’s mana cost.An Umbra is as smart as the night is dark.
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When Kithkin Druid enters the battlefield, you may dig 3 for a land. (Look at the top three cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom in any order.)
2/2
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Dig 5 for any number of creatures with total power 3 or less. (Look at the top five cards of your library. You may reveal any number of creature cards from among them with total power 3 or less and put them into your hand. Put the rest on the bottom in any order.)
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Flying
“Forteplaza was a country without vision, and not because of our Queen. She made the smartest choice by bringing the merfolk. Now the lack of knowledge is a thing of the past.”
1/1
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Vigilance
Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.) The struggles in Heavenlake created violent people. The harmony now there is in Forteplaza creates only peace.
2/3
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Attacking creatures you control get +1/+1.
Adapt—If a creature with converted mana cost 1 or less attacked this turn, you may pay ![]() rather than pay Promise to Flamegrove’s mana cost. |
You gain 2 life for each green or white permanent on the battlefield.
When the vitterfolk lived, jötuns had never felt Mertinia so clean as it is now with kithkin and humans.
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Flying
When Moongrove Stalker enters the battlefield, target opponent reveals his or her hand. You choose a card from it. That player discards that card. “Won’t you tell this curious lady the deepest secrets of your mind?”
1/1
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Flying
When Umbra Farseer enters the battlefield, you may dig 6 for up to two instants. (Look at the top six cards of your library. You may reveal up to two instant cards from among them and put them into your hand. Put the rest on the bottom in any order.) 3/2
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Islandwalk
Sirens may have liked their new place with the faeries, but they have not forgotten their old home with the merfolk.
2/2
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1/1
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Sunlight of Mertinia
(rare)
Word of Prohibition
(uncommon)
Peel the Earth
(uncommon)
Glass of Souls
(uncommon)
Proof of Superiority
(common)
Kithkin Druid
(common)
Mertinia's Children
(common)
Flying Men
(common)
Heaventouched Soldier
(common)
Promise to Flamegrove
(common)
Breathe Nature
(common)
Moongrove Stalker
(common)
Umbra Farseer
(common)
Lake Trespasser
(common)
Mountain
(basic)
Human
(token)
: Add
to your mana pool.

to your mana pool. If this mana is spent on a creature spell, that creature enters the battlefield with a +1/+1 counter on it.




