Harmony: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Faerie
At the beginning of each player’s upkeep, that player taps a land he or she controls.
“Without the influence of Sunguided magic, won’t my new child grow as perfect as all Lunes were intended to?”
—Icya, Queen of the Fae
1/1
 U 
Instant
Prevent all damage that a source of your choice would deal to you this turn. If damage from a black or red source is prevented this way, that source deals that much damage to its controller.
No dwarf ever saw the kithkin coming.
 U 
Creature – Siren Shaman
Flying
Sacrifice Carrier of Dust: Destroy target nonbasic land. Draw a card. Activate this ability only anytime you could cast a sorcery.
“It is not my fire what will burn your impurity. It will be the sadness inside your own heart.”
3/2
 U 
Creature – Dwarf Assassin
Sacrifice Carrier of Guilt: Destroy target green or white creature. It can’t be regenerated. Draw a card.
“The weakest beings are not those that can’t go on by themselves, but those that waste time helping others.”
2/2
 C 
Creature – Faerie Druid
When Soleil Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.
Having left Heavenlake and Moongrove, respectively, sirens and Soleils met. They’d be the founders of a what they would later call Flamegrove, their new home.
1/1
 C 
Creature – Wall
Waterfall of Peace can block an additional creature.
Adapt—If an opponent controls three or more creatures, you may pay {w}{u} rather than pay Waterfall of Peace’s mana cost.
Once violence sees itself not working, it simply disappears.
0/4
 C 
Creature – Giant Soldier
Vigilance
{t}: Creatures you control with converted mana cost 1 or less get +1/+1 until end of turn.
Though giants of Mertinia have always had love to share, until now, they didn’t have any people who needed it.
3/3
{x}{u}
 
 C 
Instant
Return target nonland permanent with converted mana cost X to its owner’s hand.
Draw a card.
The merfolk’s magic tells the sea who to attack and who to protect.
 C 
Enchantment
Attacking creatures you control get +1/+1.
Adapt—If a creature with converted mana cost 1 or less attacked this turn, you may pay {r}{g} rather than pay Promise to Flamegrove’s mana cost.
 C 
Creature – Dwarf Assassin
Intimidate
When Punisher Dwarf enters the battlefield, you may have target creature get -X/-X until end of turn, where X is its converted mana cost.
Dwarves hate the biggest creatures for the same reason they hate their tiny bodies.
2/2
 C 
Sorcery
Skull Burn deals 1 damage to target creature.
Draw a card.
Some say Skullriders try their victims to end up looking like their own masks.
 C 
Creature – Zombie
Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.)
What took years of research for King Paolo’s necromancers was perfected at once with the knowledge of the Umbras.
3/1
 C 
Creature – Zombie Siren
Flying
Damage that would be dealt by Heavenlake Remains can’t be prevented.
“I’m used to picking those unlucky vitterfolk, sometimes maybe an old soldier from Forteplaza, but this is a nice find.”
—King Paolo
3/1
 C 
Sorcery
Destroy target land. You may dig 5 for a basic land. (Look at the top five cards of your library. You may reveal a basic land card from among them and put it into your hand. Put the rest on the bottom in any order.)
Forest
 
 B 
Basic Land – Forest
 T 
Creature – Illusion
This creature is unblockable.
1/1

Philya, Moonborn Faerie (rare)
Kithkin's Revenge (uncommon)
Carrier of Dust (uncommon)
Carrier of Guilt (uncommon)
Soleil Pioneer (common)
Waterfall of Peace (common)
Guardian Giant (common)
Repeal (common)
Promise to Flamegrove (common)
Punisher Dwarf (common)
Skull Burn (common)
Moonguided Zombie (common)
Heavenlake Remains (common)
Rise from the Ashes (common)
Forest (basic)
Illusion (token)