Harmony: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each opponent discards a card.
Draw a card. Adapt—If you have two or more cards in hand than an opponent, you may pay ![]() ![]() rather than pay Proof of Superiority’s mana cost.An Umbra is as smart as the night is dark.
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Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.)
Other green or white creatures you control have blessing 1. “As long as I live, never will my people be bothered again by those violent Skullriders.”
2/1
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Dig 4 for up to two nonland cards. (Look at the top four cards of your library. You may reveal up to two nonland cards from among them and put them into your hand. Put the rest on the bottom in any order.)
Adapt—You may pay ![]() ![]() and 2 life rather than pay Umbra’s Gathering’s mana cost. |
Put a seed counter on each up to two target lands. Each of those lands is a 2/2 green Elemental creature that’s still a land as long as it has a seed counter on it. If an opponent controls a blue or black creature, put a +1/+1 counter on each of those lands.
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Adapt—If an opponent controls a creature with converted mana cost 1 or less, you may pay
![]() ![]() rather than pay Sirens’ Wurm’s mana cost.Being the last animal still living in Liberia, Flamegrove adopted it as their sacred pet, their own weapon.
6/4
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Dwarf Avalanche deals damage to target creature or player equal to the number of creatures with converted mana cost 1 or less you control.
The weakest dwarves are not guided by skill, but by numbers.
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Exile target creature or enchantment. Its controller puts a 1/1 Human creature token onto the battlefield.
Mertinia, rid of the vitterfolk, has now become a land for friendly kithkin, loving jötuns, and free humans to enjoy together as a family.
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Vigilance
Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.) The struggles in Heavenlake created violent people. The harmony now there is in Forteplaza creates only peace.
2/3
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Put an unblockable 1/1 blue Illusion creature token onto the battlefield. Return Carry All Memories to your hand.
The ocean is as infinite as one’s mind allows it to be.
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Target creature gets +4/+0 until end of turn and must be blocked this turn if able.
“Fairness dictates I must fight you alone. But believe me! I’ve got the support of an entire nation.”
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Seeker of Order has shroud as long an opponent controls a Mountain.
“If you fight for order, not even the most chaotic will be able to touch you.”
—Merfolk ladyhealer 3/4
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When Vitterfolk Slave becomes the target of a spell or ability, sacrifice it.
The few vitterfolk that King Paolo didn’t turn into undead ended up as slaves, their frozen hands representing the limits of their actions.
4/2
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Haste
At the beginning of the end step, return Rushed Dancer to its owner’s hand. Sirens and Soleils have each learned customs from each other, hoping to forge a new nation known for its friendly philosophy.
4/1
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Reach
: Siren of Flamegrove gets +1/+0 until end of turn.While sirens are capable of flying, some like so much the teachings of the Soleils that they decide to imitate even their limitations.
2/4
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Flying
1/1
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Proof of Superiority
(common, foil)
Thadeo, Mertinian Liberator
(rare)
Umbra's Gathering
(uncommon)
Soleil's Revenge
(uncommon)
Sirens' Wurm
(uncommon)
Dwarf Avalanche
(common)
Impede Dangers
(common)
Heaventouched Soldier
(common)
Ghost of the Deep
(common)
Lure the Prey
(common)
Seeker of Order
(common)
Vitterfolk Slave
(common)
Rushed Dancer
(common)
Siren of Flamegrove
(common)
Mountain
(basic)
Insect
(token)






