Harmony: Virtual Booster
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Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Trample, reach
Whenever Cloudreaching Jötun blocks or becomes blocked by a creature with flying, Cloudreaching Jötun deals 5 damage to that creature. With that many little beings in Mertinia, somebody had to take care of them.
5/5
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When Spiritual Affinity enters the battlefield, put two 1/1 white Human creature tokens onto the battlefield.
Creatures you control with converted mana cost 1 or less have protection from black. Adapt—If you control a token, you may pay ![]() ![]() |
Sacrifice Carrier of Expansion: You may play an additional land this turn. Draw a card.
“Conquering is not controlling the land, but making it accept you.”
1/1
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Dig 4 for up to two nonland cards. (Look at the top four cards of your library. You may reveal up to two nonland cards from among them and put them into your hand. Put the rest on the bottom in any order.)
Adapt—You may pay ![]() ![]() ![]() |
Creatures your opponents controls get -2/-0 until end of turn.
“Common beings can’t resist the darkness, but we, who have managed to embrace the night, don’t have a problem with it.”
—Icya, Queen of the Fae |
Dig 5 for any number of creatures with total power 3 or less. (Look at the top five cards of your library. You may reveal any number of creature cards from among them with total power 3 or less and put them into your hand. Put the rest on the bottom in any order.)
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Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.)
What took years of research for King Paolo’s necromancers was perfected at once with the knowledge of the Umbras.
3/1
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Each opponent discards a card.
Draw a card. Adapt—If you have two or more cards in hand than an opponent, you may pay ![]() ![]() ![]() An Umbra is as smart as the night is dark.
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Skull Burn deals 1 damage to target creature.
Draw a card. Some say Skullriders try their victims to end up looking like their own masks.
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Flying
Damage that would be dealt by Heavenlake Remains can’t be prevented. “I’m used to picking those unlucky vitterfolk, sometimes maybe an old soldier from Forteplaza, but this is a nice find.”
—King Paolo 3/1
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Seeker of Order has shroud as long an opponent controls a Mountain.
“If you fight for order, not even the most chaotic will be able to touch you.”
—Merfolk ladyhealer 3/4
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When Jail Liberator enters the battlefield, other creatures you control with converted mana cost 1 or less get +1/+0 until end of turn.
Releasing dwarves is releasing chaos.
1/1
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Search your library for a basic land card and put it onto the battlefield with a seed counter on it. Then shuffle your library. As long as that land has a seed counter on it, it’s a 2/2 green Elemental creature that’s still a land. (It’s affected by summoning sickness)
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Whenever a creature with converted mana cost 1 or less enters the battlefield under your control, you may attach Orphan’s Dagger to that creature.
Equipped creature gets +2/+1. Equip ![]() ![]() |
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1/1
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Cloudreaching Jötun
(mythic)
Spiritual Affinity
(uncommon)
Carrier of Expansion
(uncommon)
Umbra's Gathering
(uncommon)
Blinding Night
(common)
Mertinia's Children
(common)
Moonguided Zombie
(common)
Proof of Superiority
(common)
Skull Burn
(common)
Heavenlake Remains
(common)
Seeker of Order
(common)
Jail Liberator
(common)
Terramancy
(common)
Orphan's Dagger
(common)
Mountain
(basic)
Human
(token)