Harmony: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature you control
When enchanted creature is put into a graveyard, put X 1/1 green Insect creature tokens with flying onto the battlefield, where X is that creature’s converted mana cost. Mertinians believe that, when one dies, the forest keeps his knowledge forever.
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Each creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, each player sacrifices all creatures he or she controls.
It only takes two angry dwarves to turn an innocent drink into chaos.
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Adapt—If an opponent controls a creature with converted mana cost 1 or less, you may pay
![]() ![]() rather than pay Sirens’ Wurm’s mana cost.Being the last animal still living in Liberia, Flamegrove adopted it as their sacred pet, their own weapon.
6/4
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Dwarf’s Revenge deals 4 damage to target creature. If that creature is white or blue, Dwarf’s Revenge also deals 4 damage to that creature’s controller.
Skullriders condemn the kithkin, the other race of old Irecliff, the one who followed the shameful path of love.
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Vial of Creation enters the battlefield tapped.
: You may put a creature card with converted mana cost 1 or less from your hand onto the battlefield. |
With King Paolo and the rebels gone, Cecilia’s country can shine again. Its soldiers may be growing older, but they now battle with a vigor they had never felt before.
2/1
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Whenever Caller of Strength attacks or blocks, target creature gets +3/+3 until end of turn.
“The jötuns have taught us about the strength of the body. The kithkin have taught us about the strength of the heart.”
2/2
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Spend only black and/or red mana on X.
Spirit Burn deals X damage to target creature or player. You gain life equal to the damage dealt this way. Every night, screams can be heard all over Mertinia. It is only after that that the Skullriders finish their victims.
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Flying
: Hunting Siren gets +1/+0 until end of turn.
: Hunting Siren loses flying until end of turn and target creature blocks it this turn if able.4/3
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Dig 7 for up to three basic lands. (Look at the top seven cards of your library. You may reveal up to three basic land cards from among them and put them into your hand. Put the rest on the bottom in any order.)
Adapt—If an opponent controls more lands than you, you may pay ![]() rather than pay Mertinia Farming’s mana cost. |
When Jail Liberator enters the battlefield, other creatures you control with converted mana cost 1 or less get +1/+0 until end of turn.
Releasing dwarves is releasing chaos.
1/1
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Return target nonland permanent with converted mana cost X to its owner’s hand.
Draw a card. The merfolk’s magic tells the sea who to attack and who to protect.
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Dig 5 for up to three creatures, then discard three cards unless you discard a creature card. (To dig, look at the top five cards of your library. You may reveal up to three creature cards from among them and put them into your hand. Put the rest on the bottom in any order.)
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Waterfall of Peace can block an additional creature.
Adapt—If an opponent controls three or more creatures, you may pay ![]() rather than pay Waterfall of Peace’s mana cost.Once violence sees itself not working, it simply disappears.
0/4
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1/1
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Legacy of Moths
(common, foil)
Frenzy Explosion
(mythic)
Sirens' Wurm
(uncommon)
Dwarf's Revenge
(uncommon)
Vial of Creation
(uncommon)
Elite Vanguard
(common)
Caller of Strength
(common)
Spirit Burn
(common)
Hunting Siren
(common)
Mertinia Farming
(common)
Jail Liberator
(common)
Repeal
(common)
Grab and Entomb
(common)
Waterfall of Peace
(common)
Forest
(basic)
Human
(token)




: You may put a creature card with converted mana cost 1 or less from your hand onto the battlefield.

