Harmony: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield with a +1/+1 counter on it.
“Wherever the soul of my brother is now, our Masked Guardian isn’t guarding him anymore. But I still am.” —Matteo the Pastor
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Sacrifice Carrier of Guilt: Destroy target green or white creature. It can’t be regenerated. Draw a card.
“The weakest beings are not those that can’t go on by themselves, but those that waste time helping others.”
2/2
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When Auratouched Master enters the battlefield, if it’s still on the battlefield, you may search your library for a white or blue Aura card and put it onto the battlefield attached to Auratouched Master. If you do, shuffle your library.
2/3
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Flash
Sacrifice Carrier of Wisdom: Counter target spell. Its controller may draw up to two cards. You draw a card. “I didn’t learn this magic because of my skill, but because of my sense of justice.”
1/1
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Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
Queen Cecilia got rid of her husband Paolo a long time ago, but every now and then a new body rises in Forteplaza, swearing loyalty to the king.
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: Put a quest counter on target permanent.
Remove a quest counter from Mermaid Ladyhealer: Prevent the next 1 damage that would be dealt to you this turn. A women works to help her companions. A mermaid dedicates her life to it.
1/2
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Islandwalk
Sirens may have liked their new place with the faeries, but they have not forgotten their old home with the merfolk.
2/2
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Enchant creature
Healer’s Blessing enters the battlefield with X healing counters on it. Enchanted creature has blessing X, where X is the number of healing counters on Healer’s Blessing. (If a source would deal only X or less damage to that creature, prevent that damage.) |
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Enchant creature you control
When enchanted creature is put into a graveyard, put X 1/1 green Insect creature tokens with flying onto the battlefield, where X is that creature’s converted mana cost. Mertinians believe that, when one dies, the forest keeps his knowledge forever.
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Creatures your opponents controls get -2/-0 until end of turn.
“Common beings can’t resist the darkness, but we, who have managed to embrace the night, don’t have a problem with it.”
—Icya, Queen of the Fae |
Dwarf Avalanche deals damage to target creature or player equal to the number of creatures with converted mana cost 1 or less you control.
The weakest dwarves are not guided by skill, but by numbers.
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Dig 5 for any number of creatures with total power 3 or less. (Look at the top five cards of your library. You may reveal any number of creature cards from among them with total power 3 or less and put them into your hand. Put the rest on the bottom in any order.)
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When Fragile Bones becomes blocked by a nongreen creature, sacrifice it.
Weak and useless as they are, they are trained to serve, and so Queen Icya gave them that chance.
3/1
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Destroy target land. You may dig 5 for a basic land. (Look at the top five cards of your library. You may reveal a basic land card from among them and put it into your hand. Put the rest on the bottom in any order.)
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This creature is unblockable.
1/1
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Noble Resurrection
(rare)
Carrier of Guilt
(uncommon)
Auratouched Master
(uncommon)
Carrier of Wisdom
(uncommon)
Stir the Grave
(common)
Mermaid Ladyhealer
(common)
Lake Trespasser
(common)
Healer's Blessing
(common)
Legacy of Moths
(common)
Blinding Night
(common)
Dwarf Avalanche
(common)
Mertinia's Children
(common)
Fragile Bones
(common)
Rise from the Ashes
(common)
Mountain
(basic)
Illusion
(token)





: Put a quest counter on target permanent.
