Harmony: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only to cast creature spells.A land for the heart and emotion to become the purest part of every being.
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Haste
Skullrider Blademaster has first strike as long as an opponent controls a Plains. When Skullrider Blademaster is put into a graveyard from the battlefield, put it into its owner’s library third from the top. 3/2
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Flying
Whenever Ascending Snake becomes the target of a spell or ability, it gains blessing 3 until end of turn. (If a source would deal only 3 or less damage to this creature, prevent it.) 2/2
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Return target creature to its owner’s hand. If that creature is red or green, its controller discards a card.
“May the minds of those who chose the irrational and illogical way never bother the good world again.”
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Whenever Ground Hunter is dealt damage, it deals that much damage to you.
A siren receives the support from all her family. If hurt, the pain is also passed to all her family.
2/1
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With King Paolo and the rebels gone, Cecilia’s country can shine again. Its soldiers may be growing older, but they now battle with a vigor they had never felt before.
2/1
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Haste
At the beginning of the end step, return Rushed Dancer to its owner’s hand. Sirens and Soleils have each learned customs from each other, hoping to forge a new nation known for its friendly philosophy.
4/1
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Careful Moonborn has flying as long as you control a Swamp.
The faeries used to embrace both lunar and solar magic. With the Soleils out of the way now, the newly born children can learn from more powerful parents.
2/1
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Flying
: Hunting Siren gets +1/+0 until end of turn.
: Hunting Siren loses flying until end of turn and target creature blocks it this turn if able.4/3
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Whenever Caller of Strength attacks or blocks, target creature gets +3/+3 until end of turn.
“The jötuns have taught us about the strength of the body. The kithkin have taught us about the strength of the heart.”
2/2
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Counter target spell. Its controller puts the top X cards of his or her library into his or her graveyard, where X is the spell’s converted mana cost.
Adapt—If Mind Crime targets a spell with converted mana cost 1 or less, you may pay ![]() rather than pay its mana cost. |
: Put a quest counter on target permanent.
Remove a quest counter from Mermaid Ladyhealer: Prevent the next 1 damage that would be dealt to you this turn. A women works to help her companions. A mermaid dedicates her life to it.
1/2
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Vigilance
Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.) The struggles in Heavenlake created violent people. The harmony now there is in Forteplaza creates only peace.
2/3
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Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
Queen Cecilia got rid of her husband Paolo a long time ago, but every now and then a new body rises in Forteplaza, swearing loyalty to the king.
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This creature is unblockable.
1/1
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Woods of Flamegrove
(rare)
Skullrider Blademaster
(uncommon)
Ascending Snake
(uncommon)
Mermaid's Revenge
(uncommon)
Ground Hunter
(common)
Elite Vanguard
(common)
Rushed Dancer
(common)
Careful Moonborn
(common)
Hunting Siren
(common)
Caller of Strength
(common)
Mind Crime1
(common)
Mermaid Ladyhealer
(common)
Heaventouched Soldier
(common)
Stir the Grave
(common)
Swamp
(basic)
Illusion
(token)
: Add
to your mana pool.
or
to your mana pool. Activate this ability only to cast creature spells.


