Harmony: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield with a +1/+1 counter on it.
“Wherever the soul of my brother is now, our Masked Guardian isn’t guarding him anymore. But I still am.” —Matteo the Pastor
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Flying
Whenever Ascending Snake becomes the target of a spell or ability, it gains blessing 3 until end of turn. (If a source would deal only 3 or less damage to this creature, prevent it.) 2/2
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Flying
Whenever Umbra Shade deals combat damage to a player, put a quest counter on it. Remove two quest counters from Umbra Shade: Umbra Shade gains blessing 4 until end of turn. (If a source would deal only 4 or less damage to this creature, prevent it.) 2/3
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Put a +1/+1 counter on target creature and two 1/1 green Insect creature tokens with flying onto the battlefield. Artistic Appeal deals 3 damage to each player and creature without flying. You gain 4 life.
The creativity the sirens brought has made Soleils druids as experienced as elegant.
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Flying
When Umbra Farseer enters the battlefield, you may dig 6 for up to two instants. (Look at the top six cards of your library. You may reveal up to two instant cards from among them and put them into your hand. Put the rest on the bottom in any order.) 3/2
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Put an unblockable 1/1 blue Illusion creature token onto the battlefield. Return Carry All Memories to your hand.
The ocean is as infinite as one’s mind allows it to be.
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Enchant creature
Healer’s Blessing enters the battlefield with X healing counters on it. Enchanted creature has blessing X, where X is the number of healing counters on Healer’s Blessing. (If a source would deal only X or less damage to that creature, prevent that damage.) |
Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.)
What took years of research for King Paolo’s necromancers was perfected at once with the knowledge of the Umbras.
3/1
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Whenever Ground Hunter is dealt damage, it deals that much damage to you.
A siren receives the support from all her family. If hurt, the pain is also passed to all her family.
2/1
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Protection from black
Queen Cecilia disliked her huband, but she never ignored him. By contrary, she was certain Forteplaza would grow by knowing its enemies.
1/1
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You gain 2 life for each green or white permanent on the battlefield.
When the vitterfolk lived, jötuns had never felt Mertinia so clean as it is now with kithkin and humans.
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When Vitterfolk Slave becomes the target of a spell or ability, sacrifice it.
The few vitterfolk that King Paolo didn’t turn into undead ended up as slaves, their frozen hands representing the limits of their actions.
4/2
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Spend only black and/or red mana on X.
Spirit Burn deals X damage to target creature or player. You gain life equal to the damage dealt this way. Every night, screams can be heard all over Mertinia. It is only after that that the Skullriders finish their victims.
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Exile target artifact or enchantment.
“The jötun’s previous world died because of these same weapons. Mertinia is just asking for calm and balance, and this is how I am responding.”
—Thadeo, Mertinian liberator |
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Flying
1/1
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Noble Resurrection
(rare)
Ascending Snake
(uncommon)
Umbra Shade
(uncommon)
Artistic Appeal
(uncommon)
Umbra Farseer
(common)
Ghost of the Deep
(common)
Healer's Blessing
(common)
Moonguided Zombie
(common)
Ground Hunter
(common)
Death Speakers
(common)
Breathe Nature
(common)
Vitterfolk Slave
(common)
Spirit Burn
(common)
Purity's Touch
(common)
Plains
(basic)
Insect
(token)







