Harmony: Virtual Booster

Harmony: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Artifact – Equipment
Equipped creature gets +3/+1 and has haste and “At the beginning of the end step, sacrifice this creature.”
{1}: Shakk becomes a 3/1 Spirit artifact creature with haste and “At the beginning of the end step, sacrifice this creature.” (Equipment that’s a creature can’t equip a creature.)
Equip {1}
 U 
Instant
Dwarf’s Revenge deals 4 damage to target creature. If that creature is white or blue, Dwarf’s Revenge also deals 4 damage to that creature’s controller.
Skullriders condemn the kithkin, the other race of old Irecliff, the one who followed the shameful path of love.
 U 
Sorcery
Creatures you control get +2/+0 until end of turn.
Adapt—If an opponent controls no creatures, you may pay {b}{r} rather than pay Raiding Together’s mana cost.
Its easier to destroy an empty village, but, for Skullriders, it’s also less enjoying.
 U 
Creature – Kithkin Druid
Sacrifice Carrier of Expansion: You may play an additional land this turn. Draw a card.
“Conquering is not controlling the land, but making it accept you.”
1/1
 C 
Sorcery
Put an unblockable 1/1 blue Illusion creature token onto the battlefield. Return Carry All Memories to your hand.
The ocean is as infinite as one’s mind allows it to be.
 C 
Creature – Merfolk Cleric
{t}: Put a quest counter on target permanent.
Remove a quest counter from Mermaid Ladyhealer: Prevent the next 1 damage that would be dealt to you this turn.
A women works to help her companions. A mermaid dedicates her life to it.
1/2
 C 
Artifact – Equipment
Whenever a creature with converted mana cost 1 or less enters the battlefield under your control, you may attach Orphan’s Dagger to that creature.
Equipped creature gets +2/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Dwarf Knight
Haste
When Skullrider Fighter is put into a graveyard from the battlefield, put it into its owner’s library second from the top.
Skullriders now laugh at how they used to call others for help.
2/1
 C 
Creature – Faerie Wizard
Flying
When Umbra Farseer enters the battlefield, you may dig 6 for up to two instants. (Look at the top six cards of your library. You may reveal up to two instant cards from among them and put them into your hand. Put the rest on the bottom in any order.)
3/2
 C 
Creature – Human Cleric
Protection from black
Queen Cecilia disliked her huband, but she never ignored him. By contrary, she was certain Forteplaza would grow by knowing its enemies.
1/1
 C 
Instant
Search your library for a basic land card and put it onto the battlefield with a seed counter on it. Then shuffle your library. As long as that land has a seed counter on it, it’s a 2/2 green Elemental creature that’s still a land. (It’s affected by summoning sickness)
 C 
Enchantment
Attacking creatures you control get +1/+1.
Adapt—If a creature with converted mana cost 1 or less attacked this turn, you may pay {r}{g} rather than pay Promise to Flamegrove’s mana cost.
 C 
Creature – Skeleton
When Fragile Bones becomes blocked by a nongreen creature, sacrifice it.
Weak and useless as they are, they are trained to serve, and so Queen Icya gave them that chance.
3/1
 C 
Sorcery
Dig 7 for up to three basic lands. (Look at the top seven cards of your library. You may reveal up to three basic land cards from among them and put them into your hand. Put the rest on the bottom in any order.)
Adapt—If an opponent controls more lands than you, you may pay {g}{w} rather than pay Mertinia Farming’s mana cost.
Island
 
 B 
Basic Land – Island
 T 
Creature – Human
1/1

Shakk the Screaming Sword (rare)
Dwarf's Revenge (uncommon)
Raiding Together (uncommon)
Carrier of Expansion (uncommon)
Ghost of the Deep (common)
Mermaid Ladyhealer (common)
Orphan's Dagger (common)
Skullrider Fighter (common)
Umbra Farseer (common)
Death Speakers (common)
Terramancy (common)
Promise to Flamegrove (common)
Fragile Bones (common)
Mertinia Farming (common)
Island (basic)
Human (token)