Harmony: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool.
, : Add ![]() to your mana pool. If this mana is spent on a creature spell, that creature enters the battlefield with a +1/+1 counter on it.A land to become nature’s faithful ally.
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Sacrifice Carrier of Justice: Target blocking creature gets +4/+4 until end of turn. Draw a card.
“My actions shall not represent the desires of my heart, but those of my moral.”
2/2
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Creatures you control get +2/+0 until end of turn.
Adapt—If an opponent controls no creatures, you may pay ![]() rather than pay Raiding Together’s mana cost.Its easier to destroy an empty village, but, for Skullriders, it’s also less enjoying.
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Sacrifice Carrier of Expansion: You may play an additional land this turn. Draw a card.
“Conquering is not controlling the land, but making it accept you.”
1/1
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Dig 5 for up to three creatures, then discard three cards unless you discard a creature card. (To dig, look at the top five cards of your library. You may reveal up to three creature cards from among them and put them into your hand. Put the rest on the bottom in any order.)
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Return target nonland permanent with converted mana cost X to its owner’s hand.
Draw a card. The merfolk’s magic tells the sea who to attack and who to protect.
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Intimidate
When Punisher Dwarf enters the battlefield, you may have target creature get -X/-X until end of turn, where X is its converted mana cost. Dwarves hate the biggest creatures for the same reason they hate their tiny bodies.
2/2
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Careful Moonborn has flying as long as you control a Swamp.
The faeries used to embrace both lunar and solar magic. With the Soleils out of the way now, the newly born children can learn from more powerful parents.
2/1
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Haste
When Skullrider Fighter is put into a graveyard from the battlefield, put it into its owner’s library second from the top. Skullriders now laugh at how they used to call others for help.
2/1
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Target creature gets +2/+2 and gains flying and shroud until end of turn.
“Forget Forteplaza or the Queen. I’m doing this in the name of justice!”
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Destroy target creature with flying, artifact or enchantment with converted mana cost X.
“Mertinia helps us because it knows us. It’s when a stranger appears that it becomes enraged and defensive.”
—Matteo the Pastor |
Protection from black
Queen Cecilia disliked her huband, but she never ignored him. By contrary, she was certain Forteplaza would grow by knowing its enemies.
1/1
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Dwarf Mercenary blocks and must be blocked by a white creature if able.
With so many treasures in Liberia, many dwarves have become bounty hunters. No shame for any job, they only seek the right reward.
4/1
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Whenever a creature with converted mana cost 1 or less enters the battlefield under your control, you may attach Orphan’s Dagger to that creature.
Equipped creature gets +2/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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1/1
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Sunlight of Mertinia
(rare)
Carrier of Justice
(uncommon)
Raiding Together
(uncommon)
Carrier of Expansion
(uncommon)
Grab and Entomb
(common)
Repeal
(common)
Punisher Dwarf
(common)
Careful Moonborn
(common)
Skullrider Fighter
(common)
Magical Flight
(common)
Jumping Mold
(common)
Death Speakers
(common)
Dwarf Mercenary
(common)
Orphan's Dagger
(common)
Plains
(basic)
Human
(token)
: Add
to your mana pool.

to your mana pool. If this mana is spent on a creature spell, that creature enters the battlefield with a +1/+1 counter on it.



