Harmony: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Giant Druid
Trample
Blessing 2 (If a source would deal only 2 or less damage to this creature, prevent it.)
If the top of the world hasn’t been reached, this jötun is very close.
4/4
 
 R 
Legendary Artifact – Equipment
Equipped creature gets +3/+1 and has haste and “At the beginning of the end step, sacrifice this creature.”
{1}: Shakk becomes a 3/1 Spirit artifact creature with haste and “At the beginning of the end step, sacrifice this creature.” (Equipment that’s a creature can’t equip a creature.)
Equip {1}
 U 
Creature – Faerie Shaman
Double strike
Whenever Careless Dancer becomes blocked by a nonred creature, that creature gains blessing 2 until end of turn. (If a source would deal only 2 or less damage to that creature, prevent it.)
2/2
 U 
Creature – Dwarf Assassin
Sacrifice Carrier of Guilt: Destroy target green or white creature. It can’t be regenerated. Draw a card.
“The weakest beings are not those that can’t go on by themselves, but those that waste time helping others.”
2/2
 U 
Creature – Merfolk Scout
Whenever you cast a white spell, you may put a quest counter on Seeker of the New Beginning.
Remove a quest counter from Seeker of the New Beginning: Until end of turn, target creature gets +1/+1 and gains your choice of flying, first strike, lifelink, or vigilance.
2/3
 C 
Instant
You gain 2 life for each green or white permanent on the battlefield.
When the vitterfolk lived, jötuns had never felt Mertinia so clean as it is now with kithkin and humans.
 C 
Instant
Search your library for a basic land card and put it onto the battlefield with a seed counter on it. Then shuffle your library. As long as that land has a seed counter on it, it’s a 2/2 green Elemental creature that’s still a land. (It’s affected by summoning sickness)
 C 
Instant
Untap target creature. It gets +3/+3 and gains vigilance until end of turn.
The druid stopped running. She felt something. Her enemies were getting close, but she didn’t move. She knew Mertinia had foreseen her victory.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has lifelink.
{1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
 C 
Creature – Dwarf Knight
Haste
When Skullrider Fighter is put into a graveyard from the battlefield, put it into its owner’s library second from the top.
Skullriders now laugh at how they used to call others for help.
2/1
 C 
Instant
Creatures your opponents controls get -2/-0 until end of turn.
“Common beings can’t resist the darkness, but we, who have managed to embrace the night, don’t have a problem with it.”
—Icya, Queen of the Fae
 C 
Sorcery
Exile target creature or enchantment. Its controller puts a 1/1 Human creature token onto the battlefield.
Mertinia, rid of the vitterfolk, has now become a land for friendly kithkin, loving jötuns, and free humans to enjoy together as a family.
 C 
Sorcery
Target creature gets +1/+0 and gains flying, haste, intimidate and swampwalk until end of turn.
In an effort to forget their embarassing past, the analytical minds once known as Lunes became the now ambicious and selfish beings known as Umbras.
 C 
Creature – Dwarf Assassin
Intimidate
When Punisher Dwarf enters the battlefield, you may have target creature get -X/-X until end of turn, where X is its converted mana cost.
Dwarves hate the biggest creatures for the same reason they hate their tiny bodies.
2/2
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Illusion
This creature is unblockable.
1/1

Snowpeak Jötun (uncommon, foil)
Shakk the Screaming Sword (rare)
Careless Dancer (uncommon)
Carrier of Guilt (uncommon)
Seeker of the New Beginning (uncommon)
Breathe Nature (common)
Terramancy (common)
Sun's Energy (common)
Radiant Aura (common)
Skullrider Fighter (common)
Blinding Night (common)
Impede Dangers (common)
Fae's Hunting (common)
Punisher Dwarf (common)
Mountain (basic)
Illusion (token)