Harmony: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {b} or {r} to your mana pool. If you have more life than an opponent with the most life, you lose life equal to the difference.
A land to abandon all fear and doubt and just go for the power.
 U 
Enchantment
Creatures can’t attack you unless their controller pays {2/w} for each creature that’s attacking you.
Adapt—If an opponent controls a Plains, you may pay {w}{u} rather than pay Shield of Purity’s mana cost.
 U 
Sorcery
Target player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
“The guys ahead of you have fallen. The group following you is dead. Now that you’re alone, what are you going to do, young boy?”
—Tarv, heartless Skullrider
 U 
Creature – Troll Zombie
Protection from converted mana cost 1 or less.
At the beginning of each player’s upkeep, that player loses 1 life for each creature with converted mana cost 1 or less he or she controls.
3/1
 C 
Creature – Kithkin Druid
When Kithkin Druid enters the battlefield, you may dig 3 for a land. (Look at the top three cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom in any order.)
2/2
 C 
Instant
Counter target spell. Its controller puts the top X cards of his or her library into his or her graveyard, where X is the spell’s converted mana cost.
Adapt—If Mind Crime targets a spell with converted mana cost 1 or less, you may pay {u}{b} rather than pay its mana cost.
 C 
Instant
Target creature gets +4/+0 until end of turn and must be blocked this turn if able.
“Fairness dictates I must fight you alone. But believe me! I’ve got the support of an entire nation.”
 C 
Creature – Faerie Wizard
Flying
{b}, Exile a card from your graveyard: Umbra Necrofeeder gets +3/+0 until end of turn. Activate this ability only once each turn.
Paolo’s arrival at Moongrove revealed not only the faeries’ potential but also their darker side.
0/1
 C 
Creature – Human
Flying
“Forteplaza was a country without vision, and not because of our Queen. She made the smartest choice by bringing the merfolk. Now the lack of knowledge is a thing of the past.”
1/1
 C 
Sorcery
Dwarf Avalanche deals damage to target creature or player equal to the number of creatures with converted mana cost 1 or less you control.
The weakest dwarves are not guided by skill, but by numbers.
 C 
Creature – Human Soldier
Vigilance
Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.)
The struggles in Heavenlake created violent people. The harmony now there is in Forteplaza creates only peace.
2/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has lifelink.
{1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
 C 
Sorcery
Skull Burn deals 1 damage to target creature.
Draw a card.
Some say Skullriders try their victims to end up looking like their own masks.
 C 
Creature – Human Cleric
Protection from black
Queen Cecilia disliked her huband, but she never ignored him. By contrary, she was certain Forteplaza would grow by knowing its enemies.
1/1
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Human
1/1

Tears of Irecliff (rare)
Shield of Purity (uncommon)
Cursed Crusade (uncommon)
Juniors' Cruncher (uncommon)
Kithkin Druid (common)
Mind Crime1 (common)
Lure the Prey (common)
Umbra Necrofeeder (common)
Flying Men (common)
Dwarf Avalanche (common)
Heaventouched Soldier (common)
Radiant Aura (common)
Skull Burn (common)
Death Speakers (common)
Plains (basic)
Human (token)