Harmony: Mechanics

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Dig: Look at the top N cards of your library. You may reveal up to X [characteristic] cards and put them into your hand. Put the rest on the bottom in any order. Used on 0 cards:

Dig from Liberia can now get you more than one card at once, provided they are in the top N.

Adapt: If [situation], you may pay [adapt cost] rather than pay this spell's mana cost. Used on 0 cards:

Again, this helps you cast your spells for less. The twist is that it now appears in monocolored cards, and the adapt costs are multicolored. Adapt in Liberia showed one color being better than the other. Here, it shows how one color can be helped by another.

Multicolor and allies: Used on 0 cards:

While Liberia used hybrid cards, in Harmony the conflicts have passed. Many races have since moved with others and changed colors.

At the same time, while Liberia focused on disliking enemy colors, Harmony leaves a lot of that in favor of favoring or accepting its allied colors.

Blessing: If a source would deal only N damage or less to this creature, prevent that damage. Used on 0 cards:

This is a mechanic that protects your creatures from small amounts of damage. This is different from regular damage prevention in that it either prevents all or prevents nothing. Multiple blessing abilities are redundant, and only the one with the highest number counts. Blessing appears only in multicolored cards.

In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".