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Recent updates to Harmony: (Generated at 2025-04-30 18:53:42)
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This seems really weak. Black already gets
4/2's with positive abilities.
Wow. I had no idea there was a Tarv in Magic already. Not at all. :P
In the flavor text, did you mean to reference this?
That effect wouldn't be good for you in the slightest.
I think, to make it a little more fair and a little better, it should be along the lines of "Whenever Arrogance Entity deals combat damage to a player, that player discards that many cards at random, then returns that many cards at random from his or her graveyard to his or her hand."
Reminiscent of Joiner Adept. Much less good, but one mana cheaper.
I made Terramancy with seed counters as a way to mark the land. Then I made this, so I used the same. I guess I tweaked the enemy colors bonus so many times I never remember that the lands already had counters on them. If I corrected this, I'd made it so that the enemy bonus only made additional land creatures (adjusting the cost accordingly, obviously).
Indeed. I'd take the approach of Spike Tiller: animate the lands and put the +1/+1 counters directly onto them.
Yeah confusing is right. Why not just make the traget lands into creatures (and still lands) indefinately and then put a +1/+1 counter on ech of them if the Blue and/or Black condition is met. Creature lands are much more vulnerable than creatures or lands by themselves. I think the seed counter is unneccessary.
Don't mix seed counters and +1/+1 counters. Too confusing.
Me neither :)
Though, there's something about cards with about three paced out sentences of flavor text, evocative references to characters I know nothing about, packed onto a vanillish creature that reminds me of cards like Mons's Goblin Raiders, Merfolk of the Pearl Trident and Gray Ogre. We don't do that enough on Magic cards today... we go more for sound bites than bits of story...
Thanks. Not sure what that means, though. :)
I like this flavor text. It feels very Alpha/Beta.
Finding the cost was the real trouble. :P
A targeted Smallpox. Nice.
"Cursed". Thanks for spotting the mistake.
Do you mean 'Cursed'? or 'Crushed'? Nice card though.
This was going to be a mix of Academy Researchers and Auratouched Mage. It costs between 3 and 6, its body is between 2/2 and 3/3, and it includes the colored mana costs.
When you play only inside a block, it's hard to make modular cards. This one, for example, seemed like cheating if it got an Impenetrable Skin from Liberia, so the text says "white or blue". On the other hand, the obvious choice is Honorable Cause, so in Block this is just a 5/6 finisher for control that resists Punisher Dwarf. It's outside that you can play with it a lot more, even though Auratouched Mage probably already fits that role.
Thanks for spotting that.
Among others, Auratouched Mage checks if it's still on the battlefield when the ability resolves.
The ability reads Auratouched Mermaid in the first line. Also, is the staying on the battlefield part necessary? I haven't seen any cards written like that.
Ok. Neat story.
(The fact that one token is a white Human doesn't mean there aren't humans in other colors. >>)
Forteplaza was a city of white/black humans. Now it's separated. King Paolo married Icya, Princess of the Fae and joined the rest of the Umbra faeries, Queen Cecilia has stayed and joined the mermaids from Heavenlake, and the rebels have left to Mertinia and joined the jötun giants and the kithkin from Irecliff.
So what are these tokens? They are Mertinian kids. Kids born in the new world, outside the previous conflict. One of the first card I designed for this set was Adoptive Jötun, and so it became clear to me that the white tokens I wanted were not going to be Soldiers, or Warriors. They'd be the little guys.
Usually humans are about even in all colors. Why is this white?