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CardName: Soleil's Revenge Cost: 2GG Type: Sorcery Pow/Tgh: / Rules Text: Put a seed counter on each up to two target lands. Each of those lands is a 2/2 green Elemental creature that’s still a land as long as it has a seed counter on it. If an opponent controls a blue or black creature, put a +1/+1 counter on each of those lands. Flavour Text: Set/Rarity: Harmony Uncommon |
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Horizontal cycle with Kithkin's Revenge, Mermaid's Revenge, Zombie's Revenge and Dwarf's Revenge.
Don't mix seed counters and +1/+1 counters. Too confusing.
Yeah confusing is right. Why not just make the traget lands into creatures (and still lands) indefinately and then put a +1/+1 counter on ech of them if the Blue and/or Black condition is met. Creature lands are much more vulnerable than creatures or lands by themselves. I think the seed counter is unneccessary.
Indeed. I'd take the approach of Spike Tiller: animate the lands and put the +1/+1 counters directly onto them.
I made Terramancy with seed counters as a way to mark the land. Then I made this, so I used the same. I guess I tweaked the enemy colors bonus so many times I never remember that the lands already had counters on them. If I corrected this, I'd made it so that the enemy bonus only made additional land creatures (adjusting the cost accordingly, obviously).