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CardName: Soleil's Revenge Cost: 2GG Type: Sorcery Pow/Tgh: / Rules Text: Put a seed counter on each up to two target lands. Each of those lands is a 2/2 green Elemental creature that’s still a land as long as it has a seed counter on it. If an opponent controls a blue or black creature, put a +1/+1 counter on each of those lands. Flavour Text: Set/Rarity: Harmony Uncommon

Soleil's Revenge
{2}{g}{g}
 
 U 
Sorcery
Put a seed counter on each up to two target lands. Each of those lands is a 2/2 green Elemental creature that’s still a land as long as it has a seed counter on it. If an opponent controls a blue or black creature, put a +1/+1 counter on each of those lands.
Updated on 18 Feb 2016 by Shiny_Umbreon

History: [-]

2011-02-12 15:41:23: Shiny_Umbreon created the card Soleil's Revenge

Don't mix seed counters and +1/+1 counters. Too confusing.

Yeah confusing is right. Why not just make the traget lands into creatures (and still lands) indefinately and then put a +1/+1 counter on ech of them if the Blue and/or Black condition is met. Creature lands are much more vulnerable than creatures or lands by themselves. I think the seed counter is unneccessary.

Indeed. I'd take the approach of Spike Tiller: animate the lands and put the +1/+1 counters directly onto them.

I made Terramancy with seed counters as a way to mark the land. Then I made this, so I used the same. I guess I tweaked the enemy colors bonus so many times I never remember that the lands already had counters on them. If I corrected this, I'd made it so that the enemy bonus only made additional land creatures (adjusting the cost accordingly, obviously).

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