Multiverse

Harmony

Harmony by Shiny_Umbreon

148 cards in Multiverse

61 commons, 39 uncommons,
35 rares, 10 mythics, 3 tokens

18 white, 18 blue, 17 black, 17 red,
18 green, 45 multicolour, 10 artifact, 5 land

37 comments total

A world rebuilt with friendship

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Mechanics

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Recently updated cards: (all recent activity)

 U 
Sorcery
Target player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
“The guys ahead of you have fallen. The group following you is dead. Now that you’re alone, what are you going to do, young boy?”
—Tarv, heartless Skullrider
6 comments
last 2011-12-18 03:28:54 by Shiny_Umbreon
 U 
Creature – Human Wizard
When Auratouched Master enters the battlefield, if it’s still on the battlefield, you may search your library for a white or blue Aura card and put it onto the battlefield attached to Auratouched Master. If you do, shuffle your library.
2/3
3 comments
last 2011-03-06 03:03:52 by Shiny_Umbreon
 T 
Creature – Insect
Flying
1/1
0 comments
 T 
Creature – Illusion
This creature is unblockable.
1/1
0 comments
 T 
Creature – Human
1/1
3 comments
last 2011-02-13 14:01:31 by rourke

Recent comments: (all recent activity)
On Cursed Crusade:

Wow. I had no idea there was a Tarv in Magic already. Not at all. :P

On Cursed Crusade:

In the flavor text, did you mean to reference this?

On Arrogance Entity:

That effect wouldn't be good for you in the slightest.

On Arrogance Entity:

I think, to make it a little more fair and a little better, it should be along the lines of "Whenever Arrogance Entity deals combat damage to a player, that player discards that many cards at random, then returns that many cards at random from his or her graveyard to his or her hand."

On Forest's Interpreter:

Reminiscent of Joiner Adept. Much less good, but one mana cheaper.

On Soleil's Revenge:

I made Terramancy with seed counters as a way to mark the land. Then I made this, so I used the same. I guess I tweaked the enemy colors bonus so many times I never remember that the lands already had counters on them. If I corrected this, I'd made it so that the enemy bonus only made additional land creatures (adjusting the cost accordingly, obviously).

On Soleil's Revenge:

Indeed. I'd take the approach of Spike Tiller: animate the lands and put the +1/+1 counters directly onto them.

On Soleil's Revenge:

Yeah confusing is right. Why not just make the traget lands into creatures (and still lands) indefinately and then put a +1/+1 counter on ech of them if the Blue and/or Black condition is met. Creature lands are much more vulnerable than creatures or lands by themselves. I think the seed counter is unneccessary.

On Soleil's Revenge:

Don't mix seed counters and +1/+1 counters. Too confusing.

On Flying Men:

Me neither :)

Though, there's something about cards with about three paced out sentences of flavor text, evocative references to characters I know nothing about, packed onto a vanillish creature that reminds me of cards like Mons's Goblin Raiders, Merfolk of the Pearl Trident and Gray Ogre. We don't do that enough on Magic cards today... we go more for sound bites than bits of story...

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