Harmony

Harmony by Shiny_Umbreon

148 cards in Multiverse

61 commons, 39 uncommons,
35 rares, 10 mythics, 3 tokens

18 white, 18 blue, 17 black, 17 red,
18 green, 45 multicolour, 10 artifact, 5 land

38 comments total

A world rebuilt with friendship

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Mechanics

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 C 
Creature – Troll Wizard
When Vitterfolk Slave becomes the target of a spell or ability, sacrifice it.
The few vitterfolk that King Paolo didn’t turn into undead ended up as slaves, their frozen hands representing the limits of their actions.
4/2
1 comment
2016-03-26 01:05:05 by KeresAcheron
 R 
Land
{t}: Add {1} to your mana pool.
{1}, {t}: Put a storage counter on Oceans of Forteplaza.
{1}, {t}: Add {w} or {u} to your mana pool for each storage counter on Oceans of Forteplaza.
A land where moral and justice guide.
 C 
Artifact – Equipment
Whenever a creature with converted mana cost 1 or less enters the battlefield under your control, you may attach Orphan’s Dagger to that creature.
Equipped creature gets +2/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Instant
Put a +1/+1 counter on target creature and two 1/1 green Insect creature tokens with flying onto the battlefield. Artistic Appeal deals 3 damage to each player and creature without flying. You gain 4 life.
The creativity the sirens brought has made Soleils druids as experienced as elegant.
 R 
Sorcery
Search your library and/or graveyard for a blue or black card, reveal it, and put it into your hand. Then shuffle your library.
While you’re digging, you may reveal Umbra’s Gambit and cast it without paying its mana cost rather than revealing a card and putting it into your hand.

Recent comments: (all recent activity)
On Vitterfolk Slave:

This seems really weak. Black already gets {3}{b} 4/2's with positive abilities.

On Cursed Crusade:

Wow. I had no idea there was a Tarv in Magic already. Not at all. :P

On Cursed Crusade:

In the flavor text, did you mean to reference this?

On Arrogance Entity:

That effect wouldn't be good for you in the slightest.

On Arrogance Entity:

I think, to make it a little more fair and a little better, it should be along the lines of "Whenever Arrogance Entity deals combat damage to a player, that player discards that many cards at random, then returns that many cards at random from his or her graveyard to his or her hand."

On Forest's Interpreter:

Reminiscent of Joiner Adept. Much less good, but one mana cheaper.

On Soleil's Revenge:

I made Terramancy with seed counters as a way to mark the land. Then I made this, so I used the same. I guess I tweaked the enemy colors bonus so many times I never remember that the lands already had counters on them. If I corrected this, I'd made it so that the enemy bonus only made additional land creatures (adjusting the cost accordingly, obviously).

On Soleil's Revenge:

Indeed. I'd take the approach of Spike Tiller: animate the lands and put the +1/+1 counters directly onto them.

On Soleil's Revenge:

Yeah confusing is right. Why not just make the traget lands into creatures (and still lands) indefinately and then put a +1/+1 counter on ech of them if the Blue and/or Black condition is met. Creature lands are much more vulnerable than creatures or lands by themselves. I think the seed counter is unneccessary.

On Soleil's Revenge:

Don't mix seed counters and +1/+1 counters. Too confusing.

(All recent activity)
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