Ugh. The name creeps me out. I know what fetish means in this context, but I can't stop imaging stumbling on a very frightening website in the depths of the internet involving people with certain inclinations...
Wizards have steered clear of making anything strictly better than Jayemdae Tome. The Tome is hardly a powerhouse, but all the variants on it are either limited (Serum Tank, Candles of Leng), or more expensive either to cast or activate (eg Trigon of Thought, which as it happens is also restricted).
Fair enough on the card draw. The exile with the potential to play-until-end-of turn route is best.
This is effect occurs at each phase though, so we're seeing it five times during your turn (although adding mana will probably always be chosen during the end phase).
Enchantment
At the beginning of your upkeep, draw a card.
Isn't even that great a spell, and also not mythic. I know Red shouldn't get card draw on par with Mind Unbound (Okay, okay. I know it shouldn't get card draw. Bear with me.) But the card shouldn't be multitude degrees weaker. And if it's breaking the color pie and mythic, then it should break the color pie fantastically.
Non-creature was for flavor purposes. The idea of exiling non-creature spells was to show the creature was using magics to perform the necromancy ritual. Non-land was actually the added restriction.
I was worried about this. I'm wondering if increasing the amount of mana added might make the card more threatening. At two you might get a Searing Spear but if it was there should be the potential for a lot more decision on the part of opponent (am I saying they get to cast something for free/reduced vs. giving them card advantage).
The drawback is a holdover from a different concept that mutated into this. I left it on the card because I guess that reducing your own handsize would be a red thing.
Well, it's on a par with the old "Pay a mana to gain a life when you cast a spell" cycle. Which weren't great, but not everything has to be.
On the flip side of that argument - all of the rare things? They probably should be more exciting. So yeah, I'd make this 'pull off as any colour and don't have to pull all at once' or drop the rarity.
Nifty. Free reanimation is always powerful, but three cards is quite an ask, and making them nonland is significantly more so. (Noncreature as well just seems to be extra restriction for no reason.) A good combination of exciting potential with tricky restriction.
Hm. The second ability means that nothing ever "dies" anyway. Which does indeed prevent death triggers from happening: Samurai of the Pale Curtain was a very effective hoser to the Kamigawa spirits because it prevented soulshift (Thief of Hope) and all the spirits' other death triggers (Ashen-Skin Zubera, Kokusho, the Evening Star, Iname, Life Aspect).
But it means this card's first ability is rather redundant.
Fwiw I didn't like the name. Brain and vision seemed to be my two options, for name sources, and vision seemed hard to put into a concrete object.
Ugh. The name creeps me out. I know what fetish means in this context, but I can't stop imaging stumbling on a very frightening website in the depths of the internet involving people with certain inclinations...
Wizards have steered clear of making anything strictly better than Jayemdae Tome. The Tome is hardly a powerhouse, but all the variants on it are either limited (Serum Tank, Candles of Leng), or more expensive either to cast or activate (eg Trigon of Thought, which as it happens is also restricted).
Woot! It's totally different now.
Yeah, the five times a turn factor definitely punches this up to mythic.
If not cursed it's a 2/3 reach, which seems acceptable, if cursed it's a 1/2 deathtouch when on the defense.
Fair enough on the card draw. The exile with the potential to play-until-end-of turn route is best.
This is effect occurs at each phase though, so we're seeing it five times during your turn (although adding mana will probably always be chosen during the end phase).
That, and:



Enchantment
At the beginning of your upkeep, draw a card.
Isn't even that great a spell, and also not mythic. I know Red shouldn't get card draw on par with Mind Unbound (Okay, okay. I know it shouldn't get card draw. Bear with me.) But the card shouldn't be multitude degrees weaker. And if it's breaking the color pie and mythic, then it should break the color pie fantastically.
Hm, come to think of it the card draw also really isn't red. The Outpost Siege ability (Khans) would be better.
Non-creature was for flavor purposes. The idea of exiling non-creature spells was to show the creature was using magics to perform the necromancy ritual. Non-land was actually the added restriction.
I was worried about this. I'm wondering if increasing the amount of mana added might make the card more threatening. At two you might get a Searing Spear but if it was


there should be the potential for a lot more decision on the part of opponent (am I saying they get to cast something for free/reduced vs. giving them card advantage).
The drawback is a holdover from a different concept that mutated into this. I left it on the card because I guess that reducing your own handsize would be a red thing.
Well, it's on a par with the old "Pay a mana to gain a life when you cast a spell" cycle. Which weren't great, but not everything has to be.
On the flip side of that argument - all of the rare things? They probably should be more exciting. So yeah, I'd make this 'pull off as any colour and don't have to pull all at once' or drop the rarity.
Nifty. Free reanimation is always powerful, but three cards is quite an ask, and making them nonland is significantly more so. (Noncreature as well just seems to be extra restriction for no reason.) A good combination of exciting potential with tricky restriction.