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CardName: Summoner's Enclave Cost: {G} Type: Enchantment Pow/Tgh: / Rules Text: Whenever you cast a creature spell you may pay {1}, if you do put a charge counter on Summoner's Enclave. Sacrifice Summoner's Enclave: Add X mana of any color combination to your mana pool, where X is the number of charge counters on Summoner's Enclave. Flavour Text: Set/Rarity: Okundwa Rare

Summoner's Enclave
{g}
 
 R 
Enchantment
Whenever you cast a creature spell you may pay {1}, if you do put a charge counter on Summoner's Enclave.

Sacrifice Summoner's Enclave: Add X mana of any color combination to your mana pool, where X is the number of charge counters on Summoner's Enclave.
Updated on 03 Mar 2015 by Sorrow

Code: RG02

History: [-]

2015-03-03 06:47:10: Sorrow created the card Summoner's Enclave

Hmm. So... it lets you save up extra mana each time you cast an off-curve creature spell, and draw all that mana back at the end. Seems... okay... not very exciting. A little bit like Mana Bloom, but that was only printed to tie in to Journey to Nyx's Constellation cards. It is just one mana, so I guess it doesn't need to be very good, but... How about making the last ability Mana Bloom's ability rather than sacrifice for X green?

Well, it's on a par with the old "Pay a mana to gain a life when you cast a spell" cycle. Which weren't great, but not everything has to be.

On the flip side of that argument - all of the rare things? They probably should be more exciting. So yeah, I'd make this 'pull off as any colour and don't have to pull all at once' or drop the rarity.

2015-03-03 10:49:05: Sorrow edited Summoner's Enclave

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