Okundwa: Virtual Booster

Okundwa: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dryad
Wither
Pay 3 life: Target non-basic land becomes a 2/2 creature until end of turn. It's still a land.
How could nature be harmonious when the vines drink the life from the tree?
3/3
 U 
Creature – Elephant Wizard
Hex ({t}: Put a -1/-1 counter on target creature without a -1/-1 counter on it. )
If a creature hexed by Apprentice Abolisher Tusk would die exile that creature instead.
3/5
 U 
Creature – Hippo
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Whenever another creature with stampede enters the battlefield under your control you may draw a card.
2/2
 U 
Creature – Spirit
Flying
Exile Howling Ancestor from your graveyard: Target creature gets +1/+1 until end of turn. Activate this ability only during your turn.
1/1
 C 
Artifact Creature – Construct Nomad
Exile a creature from your graveyard: Wandering Crematorium gains lifelink until end of turn.
Some curses stay with body and spirit long after death, preventing the wretched from having normal funereal rights.
2/2
 C 
Instant
Target creature gets +2/+2 until end of turn. If that creature is a multicolor creature it also gains haste.
 C 
Sorcery
Until end of turn whenever a creature would be dealt damage that damage is dealt in the form of -1/-1 counters.
 C 
Enchantment
Blocking creatures gain "{r}: this creature gets +1/+0 until end of turn."
"I saw those coals of eyes gazing through the smoke. I never want to see them again."
 C 
Creature – Human Druid
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Sandtoed Druid has a -1/-1 counter on it if a player does not play a land during their turn that player loses 1 life at the beginning of his or her end step.
2/2
 C 
Instant
Gain 1 life for each cleric you control.

Draw a card.
"Though I know nothing of magics, I feel just a little wiser from seeing Yewande converse with the heads of other cackles."
 C 
Creature – Minotaur Nomad
Lifelink
Sunblind Wanderer attacks each turn if able.
3/3
 C 
Enchantment – Aura
Enchant creature

Whenever you cast an instant or sorcery enchanted creature gets +2/+2 until end of turn.
 C 
Creature – Hippo
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)

As long as an opponent controls as non-basic land, creatures with flying can't block Hosotho Mudwalker.
3/3
 C 
Sorcery
Target player discards a card. If a land card was discarded this way exile it instead.
Plains
 
 B 
Basic Land – Plains

Bloodwood Dryad (rare)
Apprentice Abolisher Tusk (uncommon)
Lounging Hippo (uncommon)
Howling Ancestor (uncommon)
Wandering Crematorium (common)
Druid's Wit (common)
Withering Wounds (common)
Molten Gaze (common)
Sandtoed Druid (common)
Healer's Summit (common)
Sunblind Wanderer (common)
Scholar's Fists (common)
Hosotho Mudwalker (common)
Khzgeru's Defection (common)
Plains (basic)