Okundwa: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Each player discards his or her hand, then draws 7 cards. Each player may then reveal any number of instants drawn this way and cast them without paying their mana costs.
 U 
Creature – Elf Shaman
Hex ({t}: Put a -1/-1 counter on target creature without a -1/-1 counter on it. )
Whenever a creature with a -1/-1 counter on it dies you may put a 1/1 green saproling token onto the battlefield.
2/4
 U 
Creature – Elephant Warrior
Wither
{g}, {t}: Black-Ivory Gouger fights target creature with a -1/-1 counter on it.
The Black-Ivory Tusks have renown, but no ancestors to bestow the honored title of Herd.
5/5
 U 
Creature – Minotaur Wizard
At the beginning of your endstep put a -1/-1 counter on Bloodhorn Arcanist if you cast no non-creature spells that turn.
"When the last soul is gone what will you curse with?"
3/3
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature and remove all counters from it. It gains haste until end of turn.
"I only need to sway the heart. The body will follow soon."
 C 
Instant
Counter target green or red non-creature spell.
Irritated, Ndidi spoke, his calm voice chilling all passion.
 C 
Enchantment – Aura
Enchant creature you control

Enchanted creature can't attack unless another creature you control with a power of 4 or greater attacks. Whenever you cast an instant or sorcery enchanted creature gets +2/+2 until end of turn.
 C 
Creature – Ogre
Trample, Wither
Ghoulbark's botanical and mycological studies had their appeal.
4/4
 C 
Creature – Antelope
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
When Skullfaced Gnu enters the battlefield target player loses 2 if you control another creature with stampede.
2/3
 C 
Creature – Elf Shaman
Flash
When Wing Kisser enters the battlefield target creature gets +1/+1 and flying until end of turn.
Some elves left the Nnikvi tribe to venerate life as a blessing rather than an ailment.
2`\/2
 C 
Instant
Deal 3 damage to target white or blue creature. Cast Erratic Outburst only during an opponent's turn.
 C 
Creature – Spirit
Hexproof
"Grandpa, if I cannot see the Ancestors how do I know they really exist?"
The old man smiled, "Do you not know my presence without seeing me? Soon the day will come when you shall feel me near you, but never see me."
1/1
 C 
Artifact Creature – Construct Nomad
Exile a creature from your graveyard: Wandering Crematorium gains lifelink until end of turn.
Some curses stay with body and spirit long after death, preventing the wretched from having normal funereal rights.
2/2
 C 
Creature – Human Wizard
Hex ({t}: Put a -1/-1 counter on target creature without a -1/-1 counter on it. )
Sacrifice Bewitching Novice whenever Bewitching Novice becomes the target of a hex.
2/2
Plains
 
 B 
Basic Land – Plains

Foreboding Fortune (rare)
Cemetery Tiller (uncommon)
Black-Ivory Gouger (uncommon)
Bloodhorn Arcanist (uncommon)
Coffi's Diplomacy (common)
Rational Act (common)
Gift of the Asogbo (common)
Fungiskin Reaver (common)
Skullfaced Gnu (common)
Wing Kisser (common)
Erratic Outburst (common)
Mysterious Ancestor (common)
Wandering Crematorium (common)
Bewitching Novice (common)
Plains (basic)