Okundwa: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elephant Druid
Whenever Head of the Egwu Herd attacks destroy target artifact or enchantment the defending player controls.
When Head of the Egwu Herd dies put X 1/1 green saproling tokens onto the battlefield where is the number of artifacts and enchantments in all graveyards.
7/7
 U 
Artifact – Equipment
Equipped creature gets +3/+0.
Whenever equipped creature dies put a -1/-1 counter on target creature.

Equip: Put a -1/-1 counter on target creature you control.
 U 
Artifact Creature – Scarecrow
Whenever an opponent casts a multicolor spell you may pay {1} and put a charge counter on Dustfield Scarecrow.
Remove X charge counters from Dustfield Scarecrow, {t}: Add {x} to your mana pool, where X is the number of charge counters removed this way.
0/2
 U 
Sorcery
Put two 3/1 red elemental tokens with haste, first strike, and "sacrifice this creature at the beginning of your endstep" onto the battlefield.
 C 
Creature – Salamander
Prevent all combat damage that would be dealt to and dealt by Greatwater Newt if there are five or more islands in play.
How many places can something the size of a crocodile hide?
2/4
 C 
Creature – Cat Warrior
Haste
When Goldmane Ripper enters the battlefield Goldmane Ripper gains protection from the color of you choice until end of turn.
2/1
 C 
Instant
Untap target creature you control. It fights target creature.
"Ha! The beast is sleeping."- Fa'Idah the Hunter's final words
 C 
Instant
Creatures with flying you don't control get -2/-2 until end of turn.
The bird may eat the mosquito, but it's the insect who is the harbinger of winged death.
 C 
Enchantment – Aura
Enchant creature

Whenever you cast an instant or sorcery enchanted creature gets +2/+2 until end of turn.
 C 
Artifact Creature – Construct Nomad
Exile a creature from your graveyard: Wandering Crematorium gains lifelink until end of turn.
Some curses stay with body and spirit long after death, preventing the wretched from having normal funereal rights.
2/2
 C 
Sorcery
Draw 3 cards and lose 3 life.
Remember, it is your blood spilled when crafting a blood curse.
 C 
Instant
Regenerate target creature and remove any -1/-1 counters on it.
Many who were cursed felt as if they were born again when their hexes were removed.
 C 
Instant
Deal 1 damage to all creatures with counters on them.
One misery is likely to follow another.
 C 
Creature – Spirit
Exile Wretched Ancestor from your graveyard: Target creature you control gains deathtouch until end of turn.
Spirits bear grudges and bequeath them to their living allies.
1/1
Swamp
 
 B 
Basic Land – Swamp

Head of the Egwu Herd (rare)
Mask of Terror (uncommon)
Dustfield Scarecrow (uncommon)
Lava Summons (uncommon)
Greatwater Newt (common)
Goldmane Ripper (common)
Predatory Cunning (common)
Avian Flu (common)
Scholar's Fists (common)
Wandering Crematorium (common)
Blood Eyes (common)
Cleansing Ritual (common)
Singeing Flames (common)
Wretched Ancestor (common)
Swamp (basic)