Okundwa: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each player discards his or her hand, then draws 7 cards. Each player may then reveal any number of instants drawn this way and cast them without paying their mana costs.
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Draw two cards and deal 2 damage to target creature or player.
Great ideas may come at the expense of others.
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Whenever a permanent would be put into your graveyard from the battlefield you may put it on the bottom your library instead.
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Return target creature card from a graveyard to its owner's hand. Put a -1/-1 counter on each creature with the same name as that creature.
A plague cemetery may not be the best place to find a corpse, but it will suffice.
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Draw 3 cards and lose 3 life.
Remember, it is your blood spilled when crafting a blood curse.
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Abandoned Village enters the battlefield tapped.
When Abandoned Village enters the battlefield you may shuffle a card from your graveyard into your library. : Add or to your mana pool. |
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Entire herds will make epic journeys to Medur so they can sell their wares.
2/5
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Enchant creature
Whenever you cast an instant or sorcery enchanted creature gets +2/+2 until end of turn. |
Reach
Exile a creature from your graveyard: Spiring Mushroom gets +1/-1 until end of turn. Troops of mushrooms turned into the villages within the Gwehu forest.
0/4
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Reveal the top 5 cards of your library. Target opponent chooses a creature from them. Add that card to your hand and put the rest into your graveyard.
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Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
When Skullfaced Gnu enters the battlefield target player loses 2 if you control another creature with stampede. 2/3
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Fetish (Whenever a nontoken creature dies, if this card has no fetish, you may exile that card. )
Chattering Skullstaff enters the battlefield with 3 charge counters on it. Remove a charge counter from Chattering Skullstaff, : Put a 1/1 colorless artifact skull token onto the battlefield.
If Chattering Skullstaff has a fetish Chattering Skullstaff gains "at the beginning of your upkeep put a charge counter on Chattering Skullstaff." |
Return target creature to its owner's hand. If that creature had a -1/-1 counter on it, draw a card.
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When Chidsi Gardener dies you may put two 1/1 green saproling tokens onto the battlefield.
"The trees grow like iron, yes. I turn that iron to steel."
3/2
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Foreboding Fortune
(rare)
Impulsive Flare
(uncommon)
Natural Cycle
(uncommon)
Dig Up
(uncommon)
Blood Eyes
(common)
Abandoned Village
(common)
Ahjrabi Caravan
(common)
Scholar's Fists
(common)
Spiring Mushroom
(common)
Cruel Selection
(common)
Skullfaced Gnu
(common)
Chattering Skullstaff
(common)
Banish to Memory
(common)
Chidsi Gardener
(common)
Swamp
(basic)





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