Okundwa: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dryad
Wither
Pay 3 life: Target non-basic land becomes a 2/2 creature until end of turn. It's still a land.
How could nature be harmonious when the vines drink the life from the tree?
3/3
 U 
Creature – Bird
Flying, haste
The quick eat first, but all buzzards feast.
1/2
 U 
Instant
Draw two cards and deal 2 damage to target creature or player.
Great ideas may come at the expense of others.
 U 
Sorcery
Target creature you control and target creature you don't control deal damage equal to each other equal to the number of cards in their controllers' hands.
 C 
Creature – Human Nomad
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Nostalgic Wanderer has a -1/-1 counter on it, you may shuffle an instant or sorcery from your graveyard into your library at the beginning of your end step.
2/3
 C 
Creature – Minotaur Nomad
Lifelink
Sunblind Wanderer attacks each turn if able.
3/3
 C 
Sorcery
Deal 4 damage to target creature. If a creature dealt damage this way would die this turn, exile it instead.
 C 
Sorcery
Destroy target creature with a counter on it.
"You have walked 100 steps knowing this hour would come"- Yewande Midnight-Cackle
 C 
Instant
Until end of turn target creature gains protection from red and black.
 C 
Sorcery
Exile target player's graveyard. You gain 1 life for each creature exiled this way.
 C 
Creature – Elephant Shaman
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
When Greenblood Tusk dies target creature you control get +2/+2 until end of turn.
4/4
 C 
Creature – Human Nomad
{t}: Untap target permanent.
I have been from ports of Damur to the greenwoods of Menmund. I'd like to think I know a thing or two.
2/2
 C 
Land
Timber Valley enters the battlefield tapped.
When Timber Valley enters the battlefield you may shuffle a card from your graveyard into your library.

{t}: Add {r} or {g} to your mana pool.
 C 
Creature – Minotaur Nomad
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Entire herds will make epic journeys to Medur so they can sell their wares.
2/5
Swamp
 
 B 
Basic Land – Swamp

Bloodwood Dryad (rare)
Scouting Buzzard (uncommon)
Impulsive Flare (uncommon)
Mindfight (uncommon)
Nostalgic Wanderer (common)
Sunblind Wanderer (common)
Soulburn Gaze (common)
Fatality (common)
Stand Pure (common)
Soul Harvest (common)
Greenblood Tusk (common)
Nomadic Scholar (common)
Timber Valley (common)
Ahjrabi Caravan (common)
Swamp (basic)