Okundwa: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Instant
Destroy X target creatures, then put an X/X black spirit token onto the battlefield under your control. X can't be zero.
Khzgeru's meddling of souls weakened the all of Okundwa's magic.
 U 
Sorcery
Target creature you control and target creature you don't control deal damage equal to each other equal to the number of cards in their controllers' hands.
{b}
 
 U 
Sorcery
Return target creature card from a graveyard to its owner's hand. Put a -1/-1 counter on each creature with the same name as that creature.
A plague cemetery may not be the best place to find a corpse, but it will suffice.
 U 
Artifact – Equipment
Equipped creature gets +3/+0.
Whenever equipped creature dies put a -1/-1 counter on target creature.

Equip: Put a -1/-1 counter on target creature you control.
 C 
Creature – Merfolk Artificer
As long as you control an artifact you may untap Redgill Curator during each other player's untap step.
So many precious trinkets, so few worthy owners.
1/2
 C 
Sorcery
Target creature you control gains islandwalk and swampwalk until end of turn.
When your home is nature all beasts become intruders.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains lifelink and haste.
Sometimes in the grip of heat you may have the greatest bursts of energy.
 C 
Creature – Human Wizard
Whenever you cast a sorcery Tempest Mage gains first strike until end of turn.
Whenever you cast an instant Tempest Mage gains hexproof until end of turn.
2/2
 C 
Enchantment – Aura
Enchant creature you control

Enchanted creature can't attack unless another creature you control with a power of 4 or greater attacks. Whenever you cast an instant or sorcery enchanted creature gets +2/+2 until end of turn.
 C 
Instant
Untap target creature you control. It gains +0/+3 until end of turn.
 C 
Land
Scarred Coalbed enters the battlefield tapped.
When Scarred Coalbed enters the battlefield you may shuffle a card from your graveyard into your library.

{t}: Add {b} or {r} to your mana pool.
 C 
Creature – Merfolk Artificer
When Yanzu Sailfin enters the battlefield if you control an artifact you may deal 1 damage to target player and draw a card.
2/2
 C 
Creature – Human Warrior
Hex ({t}: Put a -1/-1 counter on target creature without a -1/-1 counter on it. )
"Curses? Ha! A flesh-wound will fester and that is all I need."
1/2
 C 
Creature – Spirit
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Brooding Haunt a -1/-1 counter on it, Brooding Haunt has flying and lifelink.
3/3
Island
 
 B 
Basic Land – Island

Enslave Soul (mythic)
Mindfight (uncommon)
Dig Up (uncommon)
Mask of Terror (uncommon)
Redgill Curator (common)
Hunter's Stealth (common)
Vitality (common)
Tempest Mage (common)
Gift of the Asogbo (common)
Light of Resolution (common)
Scarred Coalbed (common)
Yanzu Sailfin (common)
Pus Avenger (common)
Brooding Haunt (common)
Island (basic)