Okundwa: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Rhino
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Whenever Deathhorn Rhino is unblocked you may put a -1/-1 counter on target creature.
6/5
 U 
Creature – Elephant Warrior
Wither
{g}, {t}: Black-Ivory Gouger fights target creature with a -1/-1 counter on it.
The Black-Ivory Tusks have renown, but no ancestors to bestow the honored title of Herd.
5/5
 U 
Instant
Draw two cards and deal 2 damage to target creature or player.
Great ideas may come at the expense of others.
 U 
Enchantment
Creatures you don't control with -1/-1 counters can't attack unless their controller pays {2} for each creature with a -1/-1 counter that they controls.
 C 
Creature – Salamander
Prevent all combat damage that would be dealt to and dealt by Greatwater Newt if there are five or more islands in play.
How many places can something the size of a crocodile hide?
2/4
 C 
Land
Salt Sea enters the battlefield tapped.
When Salt Sea enters the battlefield you may shuffle a card from your graveyard into your library.

{t}: Add {w} or {u} to your mana pool.
 C 
Instant
Destroy target artifact or enchantment. If you control a multicolored permanent you may draw a card.
"Why bind one's power into their own fragile bones?"- Funanya
 C 
Creature – Elf
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Disfigured Elf has a -1/-1 counter on it elves you control have intimidate.
4/3
 C 
Creature – Imp
Flying, Wither
Midnight Familiar can't block.
The familiar's eyes leave a hex to linger until the Midnight-Cackle rend the flesh and bone to dust.
2/1
 C 
Sorcery
Reveal the top card of your library. If a land is revealed this way put it onto the battlefield and draw a card. Otherwise, put that card on the bottom of your library.
 C 
Artifact
Fetish (Whenever a nontoken creature dies, if this card has no fetish, you may exile that card. )
Chattering Skullstaff enters the battlefield with 3 charge counters on it.
Remove a charge counter from Chattering Skullstaff, {t}: Put a 1/1 colorless artifact skull token onto the battlefield.
If Chattering Skullstaff has a fetish Chattering Skullstaff gains "at the beginning of your upkeep put a charge counter on Chattering Skullstaff."
 C 
Creature – Hyena Warrior
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Laughing Shield-Breaker has a -1/-1 counter on it Laughing Shield-Breaker has protection from enchanted creatures.
2/2
 C 
Creature – Cat Warrior
Haste
When Goldmane Ripper enters the battlefield Goldmane Ripper gains protection from the color of you choice until end of turn.
2/1
 C 
Instant
Choose one

•Destroy target creature with flying
•Creatures you control with flying get +2/+2 until end of turn.
Swamp
 
 B 
Basic Land – Swamp

Deathhorn Rhino (rare)
Black-Ivory Gouger (uncommon)
Impulsive Flare (uncommon)
Curse of Cowardice (uncommon)
Greatwater Newt (common)
Salt Sea (common)
Chant of Dissolve (common)
Disfigured Elf (common)
Midnight Familiar (common)
Wisdom of the Land (common)
Chattering Skullstaff (common)
Laughing Shield-Breaker (common)
Goldmane Ripper (common)
Webs and Wings (common)
Swamp (basic)