Okundwa: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
When Crocodiles' River enters the battlefield sacrifice it unless you exile a non-land card from your graveyard.

{t}: Add {u} or {b} to your mana pool.
 U 
Instant
Exile target creature. Each player gains life equal to its toughness.
"We are hungry, and you, you are covered in juicy, red flesh"- Ashabi, Scarspot
 U 
Creature – Hippo
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Whenever another creature with stampede enters the battlefield under your control you may draw a card.
2/2
 U 
Instant
Copy target activated ability. If that ability had a target you may choose a new target.
The sincerest form of flattening.
 C 
Land
Salt Sea enters the battlefield tapped.
When Salt Sea enters the battlefield you may shuffle a card from your graveyard into your library.

{t}: Add {w} or {u} to your mana pool.
 C 
Creature – Elemental
Hexproof
When Steam Bruiser enters the battlefield Steam Bruiser deals 2 damage to you.
No, hippos or crocodiles? It's probably a notspring.
3/3
 C 
Sorcery
Destroy target creature with a counter on it.
"You have walked 100 steps knowing this hour would come"- Yewande Midnight-Cackle
 C 
Instant
Deal 1 damage to all creatures with counters on them.
One misery is likely to follow another.
 C 
Creature – Elephant Shaman
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
When Greenblood Tusk dies target creature you control get +2/+2 until end of turn.
4/4
 C 
Creature – Bird
Flying, Wither
Bird on beast, what a feast.
Bird on my back, I attack.
2/4
 C 
Enchantment – Aura
Enchant creature you control

Enchanted creature can't attack unless another creature you control with a power of 4 or greater attacks. Whenever you cast an instant or sorcery enchanted creature gets +2/+2 until end of turn.
 C 
Sorcery
Until end of turn whenever a creature would be dealt damage that damage is dealt in the form of -1/-1 counters.
 C 
Creature – Cat Warrior
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Medur Claw-Master is cursed Medur Claw-Master can't be blocked by creatures with enchantments or equipments attached to them.
2/2
 C 
Creature – Cat Warrior
First Strike
The fasya leonin mistakenly think they're quick enough to outrun a hex.
1/1
Plains
 
 B 
Basic Land – Plains

Crocodiles' River (rare)
Bones to Dust (uncommon)
Lounging Hippo (uncommon)
Imitation (uncommon)
Salt Sea (common)
Steam Bruiser (common)
Fatality (common)
Singeing Flames (common)
Greenblood Tusk (common)
Pruning Plover (common)
Gift of the Asogbo (common)
Withering Wounds (common)
Medur Claw-Master (common)
Umkuku Outrunner (common)
Plains (basic)