Okundwa: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If a player would gain life, you may draw a card instead.
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![]() ![]() ,exile Warrior's Vengeant from your graveyard: Destroy target tapped creature.Never bury a warrior with his sword.
2/2
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Exile target creature. Each player gains life equal to its toughness.
"We are hungry, and you, you are covered in juicy, red flesh"- Ashabi, Scarspot
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Whenever you cast an instant or sorcery you may return Gowan's Council to your hand.
: Target creature gains haste until end of turn.1/2
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: Untap target permanent.I have been from ports of Damur to the greenwoods of Menmund. I'd like to think I know a thing or two.
2/2
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Timber Valley enters the battlefield tapped.
When Timber Valley enters the battlefield you may shuffle a card from your graveyard into your library. : Add or to your mana pool. |
Reveal the top 5 cards of your library. Target opponent chooses a creature from them. Add that card to your hand and put the rest into your graveyard.
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Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Nostalgic Wanderer has a -1/-1 counter on it, you may shuffle an instant or sorcery from your graveyard into your library at the beginning of your end step. 2/3
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Whenever Gold-Eye Giggler attacks or blocks you may exile a creature card from your graveyard. If you do Gold-Eye Giggler gets +1/+1 until end of turn.
2/2
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Untap target creature you control. It gains +0/+3 until end of turn.
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Hex (
: Put a -1/-1 counter on target creature without a -1/-1 counter on it. )
Sacrifice Bewitching Novice whenever Bewitching Novice becomes the target of a hex. 2/2
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Claws of Sand deals 1 damage to each attacking creature.
The sands of Damur's beach remember the pawprints of the leonin that have marched through them.
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Whenever a creature you control hexes a creature you don't control Bone-Crunch Flanker gets +1/+1 until end of turn.
Call a Bone-Crunch a lackey and it won't take a hex to silence you.
1/1
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Haste, wither
Those teeth could kill a Tusk. Oink-Oink all you want, but I'm not going into that den.
3/2
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Frail Body, Flourishing Mind
(rare)
Warrior's Vengeant
(uncommon)
Bones to Dust
(uncommon)
Gowan's Council
(uncommon)
Nomadic Scholar
(common)
Timber Valley
(common)
Cruel Selection
(common)
Nostalgic Wanderer
(common)
Gold-Eye Giggler
(common)
Light of Resolution
(common)
Bewitching Novice
(common)
Claws of Sand
(common)
Bone-Crunch Flanker
(common)
Clay-Breaker Warthog
(common)
Swamp
(basic)





: Target creature gains haste until end of turn.