Okundwa: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
At the beginning of your upkeep put a -1/-1 counter on enchanted creature. When a creature with Wasting Mark attached to it dies You may return Wasting Mark from your graveyard to the battlefield enchanting another creature with the same controller |
Whenever Jumping Druid blocks you may pay
![]() . If you do put two 1/1 green-blue frog tokens onto the battlefield blocking the same creature. At the end of the turn exile all frog tokens you control.1/3
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Creatures you don't control with -1/-1 counters can't attack unless their controller pays
for each creature with a -1/-1 counter that they controls. |
Whenever a creature token enters the battlefield under your control Fiery Herd deals 1 damage to target creature or player.
The superstitious, ill-educated say that minotaur's placenta is fire.
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Blocking creatures gain "
: this creature gets +1/+0 until end of turn.""I saw those coals of eyes gazing through the smoke. I never want to see them again."
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Whenever a creature you control hexes a creature you don't control Bone-Crunch Flanker gets +1/+1 until end of turn.
Call a Bone-Crunch a lackey and it won't take a hex to silence you.
1/1
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Target creature gains flying and +2/+0 until end of turn.
Throw yourself like Dorcia throws her daggers.
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Counter target creature spell. You gain life equal to its toughness.
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Untap target creature you control. It gains +0/+3 until end of turn.
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As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control.
Draw two cards. |
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Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Laughing Shield-Breaker has a -1/-1 counter on it Laughing Shield-Breaker has protection from enchanted creatures. 2/2
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Sand Dunes enters the battlefield tapped.
When Sand Dunes enters the battlefield you may shuffle a card from your graveyard into your library. : Add or to your mana pool. |
Deal 1 damage to all creatures with counters on them.
One misery is likely to follow another.
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Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
When Greenblood Tusk dies target creature you control get +2/+2 until end of turn. 4/4
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Wasting Mark
(rare)
Jumping Druid
(uncommon)
Curse of Cowardice
(uncommon)
Fiery Herd
(uncommon)
Molten Gaze
(common)
Bone-Crunch Flanker
(common)
Dagger Dive
(common)
Essence Feast
(common)
Light of Resolution
(common)
Strained Vision
(common)
Laughing Shield-Breaker
(common)
Sand Dunes
(common)
Singeing Flames
(common)
Greenblood Tusk
(common)
Swamp
(basic)



for each creature with a -1/-1 counter that they controls.
: Add 