Okundwa: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Merfolk Wizard
{t}: Copy target instant or sorcery spell X times, where X is the number of creatures you control with -1/-1 counters on them. You may choose new targets for each copy.
3/3
 U 
Artifact – Equipment
Equipped creature gets +3/+0.
Whenever equipped creature dies put a -1/-1 counter on target creature.

Equip: Put a -1/-1 counter on target creature you control.
 U 
Artifact Creature – Scarecrow
Whenever an opponent casts a multicolor spell you may pay {1} and put a charge counter on Dustfield Scarecrow.
Remove X charge counters from Dustfield Scarecrow, {t}: Add {x} to your mana pool, where X is the number of charge counters removed this way.
0/2
{b}
 
 U 
Sorcery
Return target creature card from a graveyard to its owner's hand. Put a -1/-1 counter on each creature with the same name as that creature.
A plague cemetery may not be the best place to find a corpse, but it will suffice.
 C 
Creature – Ogre
Trample, Wither
Ghoulbark's botanical and mycological studies had their appeal.
4/4
 C 
Instant
Choose one

•Destroy target creature with flying
•Creatures you control with flying get +2/+2 until end of turn.
 C 
Sorcery
As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control.

Draw two cards.
 C 
Creature – Human Shaman
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Flamewreath Shaman has a -1/-1 counter on it spells you cast targeting Flamewreath Shaman cost {2} less.
3/2
 C 
Creature – Antelope
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
When Skullfaced Gnu enters the battlefield target player loses 2 if you control another creature with stampede.
2/3
 C 
Instant
Until end of turn target creature gains protection from red and black.
 C 
Sorcery
Discard a card at random. If you do, draw two cards. If a creature was discarded this way put a 1/1 white warrior token onto the battlefield.
 C 
Enchantment – Aura
Enchant creature

Whenever you cast an instant or sorcery enchanted creature gets +2/+2 until end of turn.
 C 
Land
Muddy River enters the battlefield tapped.
When Muddy River enters the battlefield you may shuffle a card from your graveyard into your library.

{t}: Add {u} or {b} to your mana pool.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains first strike and lifelink while blocking.
Not all curses are born of malice.
Forest
 
 B 
Basic Land – Forest

Gowan, Mirage Master (rare)
Mask of Terror (uncommon)
Dustfield Scarecrow (uncommon)
Dig Up (uncommon)
Fungiskin Reaver (common)
Webs and Wings (common)
Strained Vision (common)
Flamewreath Shaman (common)
Skullfaced Gnu (common)
Stand Pure (common)
Thoughts of Devotion (common)
Scholar's Fists (common)
Muddy River (common)
Goldenheart Binds (common)
Forest (basic)