Okundwa: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If a player would gain life, you may draw a card instead.
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Whenever a permanent would be put into your graveyard from the battlefield you may put it on the bottom your library instead.
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Enchant creature
Enchanted creature gains " : Untap this creature and each other creature you control with the same name." |
When Heisting Lavagripper enters the battlefield each player draws a card and then discards a card at random.
2/2
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Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Medur Claw-Master is cursed Medur Claw-Master can't be blocked by creatures with enchantments or equipments attached to them. 2/2
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Target creature gets +2/+2 until end of turn. If that creature is a multicolor creature it also gains haste.
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Whenever you cast a sorcery Tempest Mage gains first strike until end of turn.
Whenever you cast an instant Tempest Mage gains hexproof until end of turn. 2/2
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Glimmering Cataracts enters the battlefield tapped.
When Glimmering Cataracts enters the battlefield you may shuffle a card from your graveyard into your library. : Add or to your mana pool. |
Enchant creature
Enchanted creature gains wither and can block an additional creature. |
Trample, Wither
Ghoulbark's botanical and mycological studies had their appeal.
4/4
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Untap target creature you control. It fights target creature.
"Ha! The beast is sleeping."- Fa'Idah the Hunter's final words
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Enchant creature
Enchanted creature gains lifelink and haste. Sometimes in the grip of heat you may have the greatest bursts of energy.
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Gain 1 life for each cleric you control.
Draw a card. "Though I know nothing of magics, I feel just a little wiser from seeing Yewande converse with the heads of other cackles."
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Draw 3 cards and lose 3 life.
Remember, it is your blood spilled when crafting a blood curse.
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Frail Body, Flourishing Mind
(rare)
Natural Cycle
(uncommon)
Attentive Bellow
(uncommon)
Heisting Lavagripper
(uncommon)
Medur Claw-Master
(common)
Druid's Wit
(common)
Tempest Mage
(common)
Glimmering Cataracts
(common)
Witchdoctor's Touch
(common)
Fungiskin Reaver
(common)
Predatory Cunning
(common)
Vitality
(common)
Healer's Summit
(common)
Blood Eyes
(common)
Forest
(basic)





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