Okundwa: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you cast a creature spell you may pay
, if you do put a charge counter on Summoner's Enclave.
Sacrifice Summoner's Enclave: Add X mana of any color combination to your mana pool, where X is the number of charge counters on Summoner's Enclave. |
![]() ![]() : Hornflank gets trample and hexproof until end of turn."A rare breed of something, we'd know what if it didn't run us down."
4/4
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Prevent all combat damage that would be dealt this turn, then put a -1/-1 counter on each creature that attacked this turn.
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When Heisting Lavagripper enters the battlefield each player draws a card and then discards a card at random.
2/2
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Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Sandtoed Druid has a -1/-1 counter on it if a player does not play a land during their turn that player loses 1 life at the beginning of his or her end step. 2/2
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Flying
All damage creatures without flying would deal to Sky High Falcon is reduced by 1. 2/2
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Exile a creature from your graveyard: Wandering Crematorium gains lifelink until end of turn.
Some curses stay with body and spirit long after death, preventing the wretched from having normal funereal rights.
2/2
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Sacrifice Ferafu Ostrich: Destroy target attacking or blocking creature.
It's your head that'll be in the sand.
1`/1
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Whenever you cast a sorcery Tempest Mage gains first strike until end of turn.
Whenever you cast an instant Tempest Mage gains hexproof until end of turn. 2/2
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Hex (
: Put a -1/-1 counter on target creature without a -1/-1 counter on it. )
Sacrifice Bewitching Novice whenever Bewitching Novice becomes the target of a hex. 2/2
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When Yanzu Sailfin enters the battlefield if you control an artifact you may deal 1 damage to target player and draw a card.
2/2
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Flying, Wither
Midnight Familiar can't block. The familiar's eyes leave a hex to linger until the Midnight-Cackle rend the flesh and bone to dust.
2/1
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Lifelink
Sunblind Wanderer attacks each turn if able. 3/3
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Wither, reach
When Kolo Basin Spider enters the battlefield you may tap target creature. 2/4
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Summoner's Enclave
(rare)
Hornflank
(uncommon)
Noxious Peace
(uncommon)
Heisting Lavagripper
(uncommon)
Sandtoed Druid
(common)
Sky High Falcon
(common)
Wandering Crematorium
(common)
Ferafu Ostrich
(common)
Tempest Mage
(common)
Bewitching Novice
(common)
Yanzu Sailfin
(common)
Midnight Familiar
(common)
Sunblind Wanderer
(common)
Kolo Basin Spider
(common)
Mountain
(basic)
, if you do put a charge counter on Summoner's Enclave.



: Put a -1/-1 counter on target creature without a -1/-1 counter on it. )