Okundwa: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Enchantment
At the beginning of each phase during your turn target opponent chooses one:
• Add {r}{r}{r}{r} to Ancestor's Boon controller's mana pool.
• Ancestor's Boon's controller exiles the top card of his or her library. Until end of turn Ancestor's Boon's controller may play that card.
 U 
Instant
Exile target creature. Each player gains life equal to its toughness.
"We are hungry, and you, you are covered in juicy, red flesh"- Ashabi, Scarspot
 U 
Instant
Counter target spell.
Cast Swept Aside only if you control a multicolored permanent.
"Yes, I am both a midwife and give that final elixir. I perform one duty more than the other."
 U 
Enchantment – Aura
Enchant creature

Exile a creature from your graveyard: Tap enchanted creature.
Spirits conjured as haunts can stir sad memories.
 C 
Creature – Antelope
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
When Skullfaced Gnu enters the battlefield target player loses 2 if you control another creature with stampede.
2/3
 C 
Creature – Imp
Flying, Wither
Midnight Familiar can't block.
The familiar's eyes leave a hex to linger until the Midnight-Cackle rend the flesh and bone to dust.
2/1
 C 
Instant
Target creature gains flying and +2/+0 until end of turn.
Throw yourself like Dorcia throws her daggers.
 C 
Instant
Destroy target artifact or enchantment. If you control a multicolored permanent you may draw a card.
"Why bind one's power into their own fragile bones?"- Funanya
 C 
Instant
Target blocking creature gets -5/-0 until end of turn. If that creature has a -1/-1 counter on it you may draw a card, then discard a card.
 C 
Creature – Spirit
Hexproof
"Grandpa, if I cannot see the Ancestors how do I know they really exist?"
The old man smiled, "Do you not know my presence without seeing me? Soon the day will come when you shall feel me near you, but never see me."
1/1
 C 
Land
Kelp Knots enters the battlefield tapped.
When Kelp Knots enters the battlefield you may shuffle a card from your graveyard into your library.

{t}: Add {g} or {u} to your mana pool.
 C 
Creature – Human Druid
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Sandtoed Druid has a -1/-1 counter on it if a player does not play a land during their turn that player loses 1 life at the beginning of his or her end step.
2/2
 C 
Creature – Elf Shaman
Flash
When Wing Kisser enters the battlefield target creature gets +1/+1 and flying until end of turn.
Some elves left the Nnikvi tribe to venerate life as a blessing rather than an ailment.
2`\/2
 C 
Creature – Cat Warrior
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Medur Claw-Master is cursed Medur Claw-Master can't be blocked by creatures with enchantments or equipments attached to them.
2/2
Forest
 
 B 
Basic Land – Forest

Ancestor's Boon (mythic)
Bones to Dust (uncommon)
Swept Aside (uncommon)
Souls' Hold (uncommon)
Skullfaced Gnu (common)
Midnight Familiar (common)
Dagger Dive (common)
Chant of Dissolve (common)
Confounding Mists (common)
Mysterious Ancestor (common)
Kelp Knots (common)
Sandtoed Druid (common)
Wing Kisser (common)
Medur Claw-Master (common)
Forest (basic)