Okundwa: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Enchantment
Creatures you don't control with -1/-1 counters can't attack unless their controller pays {2} for each creature with a -1/-1 counter that they controls.
 
 R 
Land
When Crocodiles' River enters the battlefield sacrifice it unless you exile a non-land card from your graveyard.

{t}: Add {u} or {b} to your mana pool.
 U 
Creature – Human Wizard
Whenever an instant or sorcery deals damage to a player Deathfire Witch Doctor gains Hex ({t}: Put a -1/-1 counter on target creature without a -1/-1 counter on it. ) until end of turn.
2/2
 U 
Creature – Wall
Defender, Wither
At the beginning of each player's endstep if that player controls one or more tapped creatures that player loses 1 life.
1/5
 U 
Enchantment
Whenever a permanent would be put into your graveyard from the battlefield you may put it on the bottom your library instead.
 C 
Instant
Creatures with flying you don't control get -2/-2 until end of turn.
The bird may eat the mosquito, but it's the insect who is the harbinger of winged death.
 C 
Creature – Human Artificer
When Lavascar Mechanic dies you may untap target artifact.
Some spirits guard their families for generations, some guard their possessions.
1/1
 C 
Instant
Target creature gets +2/+2 until end of turn. If that creature is a multicolor creature it also gains haste.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets Hex ({t}: Put a -1/-1 counter on target creature without a -1/-1 counter on it. )
 C 
Creature – Hippo
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)

As long as an opponent controls as non-basic land, creatures with flying can't block Hosotho Mudwalker.
3/3
 C 
Instant
Counter target green or red non-creature spell.
Irritated, Ndidi spoke, his calm voice chilling all passion.
 C 
Land
Sand Dunes enters the battlefield tapped.
When Sand Dunes enters the battlefield you may shuffle a card from your graveyard into your library.

{t}: Add {r} or {w} to your mana pool.
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature and remove all counters from it. It gains haste until end of turn.
"I only need to sway the heart. The body will follow soon."
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains lifelink and haste.
Sometimes in the grip of heat you may have the greatest bursts of energy.
Plains
 
 B 
Basic Land – Plains

Curse of Cowardice (uncommon, foil)
Crocodiles' River (rare)
Deathfire Witch Doctor (uncommon)
Bone Fortress (uncommon)
Natural Cycle (uncommon)
Avian Flu (common)
Lavascar Mechanic (common)
Druid's Wit (common)
Occult Discipline (common)
Hosotho Mudwalker (common)
Rational Act (common)
Sand Dunes (common)
Coffi's Diplomacy (common)
Vitality (common)
Plains (basic)