Okundwa: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever you cast a creature spell you may pay {1}, if you do put a charge counter on Summoner's Enclave.

Sacrifice Summoner's Enclave: Add X mana of any color combination to your mana pool, where X is the number of charge counters on Summoner's Enclave.
 U 
Sorcery
Add {r}{r}{w}{w} to your mana pool.
The sands may roast flesh as tender as any flame.
 U 
Sorcery
Put two 3/1 red elemental tokens with haste, first strike, and "sacrifice this creature at the beginning of your endstep" onto the battlefield.
 U 
Enchantment
Shamans you control get +1/+1.

Whenever you play a shaman spell you may put a land from your hand onto the battlefield.
 C 
Instant
Choose one

•Destroy target creature with flying
•Creatures you control with flying get +2/+2 until end of turn.
 C 
Instant
Destroy target artifact. If a creature was exiled with that artifact Shatter the Amulet deals 2 damage to its controller.
 C 
Creature – Human Nomad
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Nostalgic Wanderer has a -1/-1 counter on it, you may shuffle an instant or sorcery from your graveyard into your library at the beginning of your end step.
2/3
 C 
Creature – Salamander
Prevent all combat damage that would be dealt to and dealt by Greatwater Newt if there are five or more islands in play.
How many places can something the size of a crocodile hide?
2/4
 C 
Sorcery
Destroy target enchantment. Lightning Dispel deals 3 damage to its controller.
The natural forces may trifle even the most ancient of blessings or curses.
 C 
Land
Wilting Woodlands enters the battlefield tapped.
When Wilting Woodlands enters the battlefield you may shuffle a card from your graveyard into your library.

{t}: Add {b} or {g} to your mana pool.
 C 
Creature – Human Warrior
Hex ({t}: Put a -1/-1 counter on target creature without a -1/-1 counter on it. )
"Curses? Ha! A flesh-wound will fester and that is all I need."
1/2
 C 
Creature – Boar
Haste, wither
Those teeth could kill a Tusk. Oink-Oink all you want, but I'm not going into that den.
3/2
 C 
Creature – Antelope
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
When Skullfaced Gnu enters the battlefield target player loses 2 if you control another creature with stampede.
2/3
 C 
Artifact
Fetish (Whenever a nontoken creature dies, if this card has no fetish, you may exile that card. )

{t}: Add {1} to your mana pool. If has a fetish add one mana of any color to your mana pool instead.
Mountain
 
 B 
Basic Land – Mountain

Summoner's Enclave (rare)
Desert Sun (uncommon)
Lava Summons (uncommon)
Witch Doctor's Hut (uncommon)
Webs and Wings (common)
Shatter the Amulet (common)
Nostalgic Wanderer (common)
Greatwater Newt (common)
Lightning Dispel (common)
Wilting Woodlands (common)
Pus Avenger (common)
Clay-Breaker Warthog (common)
Skullfaced Gnu (common)
Necklace of Feathers (common)
Mountain (basic)