Okundwa: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant creature you control

Enchanted creature can't attack unless another creature you control with a power of 4 or greater attacks. Whenever you cast an instant or sorcery enchanted creature gets +2/+2 until end of turn.
 
 R 
Sorcery
Until end of turn creatures target player controls can't block.
Until end of turn whenever a creature you control deals combat damage to a player you may draw a card.
 U 
Creature – Human Druid
Whenever Jumping Druid blocks you may pay {g}{u}. If you do put two 1/1 green-blue frog tokens onto the battlefield blocking the same creature. At the end of the turn exile all frog tokens you control.
1/3
 U 
Creature – Elf Shaman
Whenever a creature enters the battlefield under your control with a -1/-1 counter on it you may put a -1/-1 counter on target creature.
"If you walk that dark path I will find someone to walk with you."- Kalejay
2/3
 U 
Instant
Prevent all combat damage that would be dealt this turn, then put a -1/-1 counter on each creature that attacked this turn.
 C 
Creature – Elephant Druid
Trample
Sacrifice Mud Musk Druid: Return a land card from your graveyard to your hand.
Under a corruption hex the Mud Musk Herd returned more than the earth to its original state.
3/3
 C 
Creature – Cat Warrior
Haste
When Goldmane Ripper enters the battlefield Goldmane Ripper gains protection from the color of you choice until end of turn.
2/1
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains wither and can block an additional creature.
 C 
Artifact
Fetish (Whenever a nontoken creature dies, if this card has no fetish, you may exile that card. )

{t}: Add {1} to your mana pool. If has a fetish add one mana of any color to your mana pool instead.
 C 
Sorcery
Target player reveals his or her hand. Select up to two green or white creature cards. That player discards those cards.
Oluwatoyin jangled the rattle, and depravity overcame the farmer.
 C 
Sorcery
Reveal the top card of your library. If a land is revealed this way put it onto the battlefield and draw a card. Otherwise, put that card on the bottom of your library.
 C 
Creature – Merfolk Warrior
Whenever you draw a card target wizard gets +1/+1 until end of turn.
What is sharper, steel or the tongue?
1/1
 C 
Creature – Bird
Flying
All damage creatures without flying would deal to Sky High Falcon is reduced by 1.
2/2
Plains
 
 B 
Basic Land – Plains

Gift of the Asogbo (common, foil)
Blind-Sided (rare)
Jumping Druid (uncommon)
Cicatrix Shaman (uncommon)
Noxious Peace (uncommon)
Mud Musk Druid (common)
Goldmane Ripper (common)
Join the Herd (common)
Witchdoctor's Touch (common)
Necklace of Feathers (common)
Cerebral Slaughter (common)
Wisdom of the Land (common)
Spellblade's Shieldmate (common)
Sky High Falcon (common)
Plains (basic)