Okundwa: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature

At the beginning of your upkeep put a -1/-1 counter on enchanted creature.

When a creature with Wasting Mark attached to it dies You may return Wasting Mark from your graveyard to the battlefield enchanting another creature with the same controller
 U 
Creature – Human Druid
Whenever Jumping Druid blocks you may pay {g}{u}. If you do put two 1/1 green-blue frog tokens onto the battlefield blocking the same creature. At the end of the turn exile all frog tokens you control.
1/3
 U 
Enchantment
Creatures you don't control with -1/-1 counters can't attack unless their controller pays {2} for each creature with a -1/-1 counter that they controls.
 U 
Enchantment
Whenever a creature token enters the battlefield under your control Fiery Herd deals 1 damage to target creature or player.
The superstitious, ill-educated say that minotaur's placenta is fire.
 C 
Enchantment
Blocking creatures gain "{r}: this creature gets +1/+0 until end of turn."
"I saw those coals of eyes gazing through the smoke. I never want to see them again."
 C 
Creature – Hyena Warrior
Whenever a creature you control hexes a creature you don't control Bone-Crunch Flanker gets +1/+1 until end of turn.
Call a Bone-Crunch a lackey and it won't take a hex to silence you.
1/1
 C 
Instant
Target creature gains flying and +2/+0 until end of turn.
Throw yourself like Dorcia throws her daggers.
 C 
Instant
Counter target creature spell. You gain life equal to its toughness.
 C 
Instant
Untap target creature you control. It gains +0/+3 until end of turn.
 C 
Sorcery
As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control.

Draw two cards.
 C 
Creature – Hyena Warrior
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Laughing Shield-Breaker has a -1/-1 counter on it Laughing Shield-Breaker has protection from enchanted creatures.
2/2
 C 
Land
Sand Dunes enters the battlefield tapped.
When Sand Dunes enters the battlefield you may shuffle a card from your graveyard into your library.

{t}: Add {r} or {w} to your mana pool.
 C 
Instant
Deal 1 damage to all creatures with counters on them.
One misery is likely to follow another.
 C 
Creature – Elephant Shaman
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
When Greenblood Tusk dies target creature you control get +2/+2 until end of turn.
4/4
Swamp
 
 B 
Basic Land – Swamp

Wasting Mark (rare)
Jumping Druid (uncommon)
Curse of Cowardice (uncommon)
Fiery Herd (uncommon)
Molten Gaze (common)
Bone-Crunch Flanker (common)
Dagger Dive (common)
Essence Feast (common)
Light of Resolution (common)
Strained Vision (common)
Laughing Shield-Breaker (common)
Sand Dunes (common)
Singeing Flames (common)
Greenblood Tusk (common)
Swamp (basic)