Okundwa: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Elephant Nomad
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Creatures your opponents control enter the battlefield tapped with a -1/-1 counter on them.
5/5
 U 
Creature – Hippo
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Whenever another creature with stampede enters the battlefield under your control you may draw a card.
2/2
 U 
Creature – Human Shaman
When Haze Animator enters the battlefield return target creature you control to its owner's hand.
Whenever a creature is sent from the battlefield to your hand creatures you control get +2/+2 until end of turn.
1/4
 U 
Creature – Spirit
Flying
Exile Howling Ancestor from your graveyard: Target creature gets +1/+1 until end of turn. Activate this ability only during your turn.
1/1
 C 
Creature – Elf Zombie
Wither
Exile The Surgeon's Nurse from your graveyard: Add {g}{b} to your mana pool.
It is a sin to keep a soul unwillingly. The flesh has no say.
2/1
 C 
Creature – Human Nomad
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Nostalgic Wanderer has a -1/-1 counter on it, you may shuffle an instant or sorcery from your graveyard into your library at the beginning of your end step.
2/3
 C 
Sorcery
Reveal the top 5 cards of your library. Target opponent chooses a creature from them. Add that card to your hand and put the rest into your graveyard.
 C 
Creature – Cat Warrior
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Medur Claw-Master is cursed Medur Claw-Master can't be blocked by creatures with enchantments or equipments attached to them.
2/2
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains wither and can block an additional creature.
 C 
Instant
Until end of turn target creature gains protection from red and black.
 C 
Instant
Target creature gets +2/+2 until end of turn. If that creature is a multicolor creature it also gains haste.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets Hex ({t}: Put a -1/-1 counter on target creature without a -1/-1 counter on it. )
 C 
Land
Salt Sea enters the battlefield tapped.
When Salt Sea enters the battlefield you may shuffle a card from your graveyard into your library.

{t}: Add {w} or {u} to your mana pool.
 C 
Creature – Hyena Warrior
Whenever a creature you control hexes a creature you don't control Bone-Crunch Flanker gets +1/+1 until end of turn.
Call a Bone-Crunch a lackey and it won't take a hex to silence you.
1/1
Island
 
 B 
Basic Land – Island

Binding Tusker (mythic)
Lounging Hippo (uncommon)
Haze Animator (uncommon)
Howling Ancestor (uncommon)
The Surgeon's Nurse (common)
Nostalgic Wanderer (common)
Cruel Selection (common)
Medur Claw-Master (common)
Witchdoctor's Touch (common)
Stand Pure (common)
Druid's Wit (common)
Occult Discipline (common)
Salt Sea (common)
Bone-Crunch Flanker (common)
Island (basic)