Okundwa: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Destroy all creatures. Solarblast Deals 1 damage to each player for each creature destroyed this way.
 U 
Creature – Bird
Flying, haste
The quick eat first, but all buzzards feast.
1/2
 U 
Artifact
Fetish (Whenever a nontoken creature dies, if this card has no fetish, you may exile that card. )
{t}: Remove a counter from target creature. If Dangling Heart has a fetish, untap that creature.
 U 
Creature – Elephant Wizard
Hex ({t}: Put a -1/-1 counter on target creature without a -1/-1 counter on it. )
If a creature hexed by Apprentice Abolisher Tusk would die exile that creature instead.
3/5
 C 
Creature – Cat Warrior
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Medur Claw-Master is cursed Medur Claw-Master can't be blocked by creatures with enchantments or equipments attached to them.
2/2
 C 
Artifact
Fetish (Whenever a nontoken creature dies, if this card has no fetish, you may exile that card. )

{t}: Add {1} to your mana pool. If has a fetish add one mana of any color to your mana pool instead.
 C 
Creature – Human Shaman
Lavashield Witch gets +1/+1 as long as you have three or more instants in your graveyard.
Take the destruction from destruction's force, and what does that force become?
2/3
 C 
Creature – Insect
Wither
Exile Blight Beetle from your graveyard: Target creature gains wither until end of turn.
3/3
 C 
Land
Salt Sea enters the battlefield tapped.
When Salt Sea enters the battlefield you may shuffle a card from your graveyard into your library.

{t}: Add {w} or {u} to your mana pool.
 C 
Creature – Antelope
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Zig-Zag here and there
Swifter than the hare
Jump a dozen feet in the air
1/3
 C 
Creature – Human Druid
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Sandtoed Druid has a -1/-1 counter on it if a player does not play a land during their turn that player loses 1 life at the beginning of his or her end step.
2/2
 C 
Creature – Elf Shaman
Flash
When Wing Kisser enters the battlefield target creature gets +1/+1 and flying until end of turn.
Some elves left the Nnikvi tribe to venerate life as a blessing rather than an ailment.
2`\/2
 C 
Creature – Antelope
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
When Skullfaced Gnu enters the battlefield target player loses 2 if you control another creature with stampede.
2/3
 C 
Creature – Human Warrior
Haste
When Brush Mercenary enters the battlefield target creature can't block until end of turn.
1/1
Mountain
 
 B 
Basic Land – Mountain

Solarblast (rare)
Scouting Buzzard (uncommon)
Dangling Heart (uncommon)
Apprentice Abolisher Tusk (uncommon)
Medur Claw-Master (common)
Necklace of Feathers (common)
Lavashield Witch (common)
Blight Beetle (common)
Salt Sea (common)
Mendru Antelope (common)
Sandtoed Druid (common)
Wing Kisser (common)
Skullfaced Gnu (common)
Brush Mercenary (common)
Mountain (basic)