Okundwa: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
If a player would gain life, you may draw a card instead.
 U 
Enchantment
Whenever a permanent would be put into your graveyard from the battlefield you may put it on the bottom your library instead.
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gains "{3}: Untap this creature and each other creature you control with the same name."
 U 
Creature – Merfolk Rogue
When Heisting Lavagripper enters the battlefield each player draws a card and then discards a card at random.
2/2
 C 
Creature – Cat Warrior
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Medur Claw-Master is cursed Medur Claw-Master can't be blocked by creatures with enchantments or equipments attached to them.
2/2
 C 
Instant
Target creature gets +2/+2 until end of turn. If that creature is a multicolor creature it also gains haste.
 C 
Creature – Human Wizard
Whenever you cast a sorcery Tempest Mage gains first strike until end of turn.
Whenever you cast an instant Tempest Mage gains hexproof until end of turn.
2/2
 C 
Land
Glimmering Cataracts enters the battlefield tapped.
When Glimmering Cataracts enters the battlefield you may shuffle a card from your graveyard into your library.

{t}: Add {u} or {r} to your mana pool.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains wither and can block an additional creature.
 C 
Creature – Ogre
Trample, Wither
Ghoulbark's botanical and mycological studies had their appeal.
4/4
 C 
Instant
Untap target creature you control. It fights target creature.
"Ha! The beast is sleeping."- Fa'Idah the Hunter's final words
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains lifelink and haste.
Sometimes in the grip of heat you may have the greatest bursts of energy.
 C 
Instant
Gain 1 life for each cleric you control.

Draw a card.
"Though I know nothing of magics, I feel just a little wiser from seeing Yewande converse with the heads of other cackles."
 C 
Sorcery
Draw 3 cards and lose 3 life.
Remember, it is your blood spilled when crafting a blood curse.
Forest
 
 B 
Basic Land – Forest

Frail Body, Flourishing Mind (rare)
Natural Cycle (uncommon)
Attentive Bellow (uncommon)
Heisting Lavagripper (uncommon)
Medur Claw-Master (common)
Druid's Wit (common)
Tempest Mage (common)
Glimmering Cataracts (common)
Witchdoctor's Touch (common)
Fungiskin Reaver (common)
Predatory Cunning (common)
Vitality (common)
Healer's Summit (common)
Blood Eyes (common)
Forest (basic)