Okundwa: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Spirit
Exile Wretched Ancestor from your graveyard: Target creature you control gains deathtouch until end of turn.
Spirits bear grudges and bequeath them to their living allies.
1/1
 
 R 
Creature – Merfolk Artificer
Whenever Fetish Snatcher deals combat damage to a player you may return an artifact from that player's graveyard to the battlefield under your control.
4/4
 U 
Creature – Minotaur Nomad
Defender, First Strike, Wither
The Sun-Scarred mark brandishes one as friend of the enemy of a witch doctor.
3/4
 U 
Sorcery
Add {r}{r}{w}{w} to your mana pool.
The sands may roast flesh as tender as any flame.
 U 
Creature – Hippo
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Whenever another creature with stampede enters the battlefield under your control you may draw a card.
2/2
 C 
Creature – Human Druid
When Chidsi Gardener dies you may put two 1/1 green saproling tokens onto the battlefield.
"The trees grow like iron, yes. I turn that iron to steel."
3/2
 C 
Creature – Crocodile
When Terror of Ojwao enters the battlefield draw a card for each multicolored creature you control.
You are who you eat.
3/2
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains first strike and lifelink while blocking.
Not all curses are born of malice.
 C 
Instant
Target blocking creature gets -5/-0 until end of turn. If that creature has a -1/-1 counter on it you may draw a card, then discard a card.
 C 
Sorcery
Exile target player's graveyard. You gain 1 life for each creature exiled this way.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains lifelink and haste.
Sometimes in the grip of heat you may have the greatest bursts of energy.
 C 
Land
Kelp Knots enters the battlefield tapped.
When Kelp Knots enters the battlefield you may shuffle a card from your graveyard into your library.

{t}: Add {g} or {u} to your mana pool.
 C 
Creature – Human Druid
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Sandtoed Druid has a -1/-1 counter on it if a player does not play a land during their turn that player loses 1 life at the beginning of his or her end step.
2/2
 C 
Creature – Human Shaman
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Flamewreath Shaman has a -1/-1 counter on it spells you cast targeting Flamewreath Shaman cost {2} less.
3/2
Mountain
 
 B 
Basic Land – Mountain

Wretched Ancestor (common, foil)
Fetish Snatcher (rare)
Ahjrabi Outcast (uncommon)
Desert Sun (uncommon)
Lounging Hippo (uncommon)
Chidsi Gardener (common)
Terror of Ojwao (common)
Goldenheart Binds (common)
Confounding Mists (common)
Soul Harvest (common)
Vitality (common)
Kelp Knots (common)
Sandtoed Druid (common)
Flamewreath Shaman (common)
Mountain (basic)