Okundwa: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains wither and can block an additional creature.
 
 M 
Instant
Exile target creature. If you controlled that creature search library for a creature of a different name with a converted mana cost equal to or less than that creature and puts it onto the battlefield. Otherwise, that creatures controller puts 2/2 blue-green lizard token onto the battlefield.
 U 
Creature – Human Shaman
When Haze Animator enters the battlefield return target creature you control to its owner's hand.
Whenever a creature is sent from the battlefield to your hand creatures you control get +2/+2 until end of turn.
1/4
 U 
Creature – Lizard
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
When Umkuku Thrashers enters the battlefield or dies you may destroy target artifact.
4/3
 U 
Artifact Creature – Scarecrow
Whenever an opponent casts a multicolor spell you may pay {1} and put a charge counter on Dustfield Scarecrow.
Remove X charge counters from Dustfield Scarecrow, {t}: Add {x} to your mana pool, where X is the number of charge counters removed this way.
0/2
 C 
Sorcery
Target player reveals his or her hand. Select up to two green or white creature cards. That player discards those cards.
Oluwatoyin jangled the rattle, and depravity overcame the farmer.
 C 
Land
Sand Dunes enters the battlefield tapped.
When Sand Dunes enters the battlefield you may shuffle a card from your graveyard into your library.

{t}: Add {r} or {w} to your mana pool.
 C 
Instant
Counter target green or red non-creature spell.
Irritated, Ndidi spoke, his calm voice chilling all passion.
 C 
Creature – Elf
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Disfigured Elf has a -1/-1 counter on it elves you control have intimidate.
4/3
 C 
Creature – Human Warrior
Hex ({t}: Put a -1/-1 counter on target creature without a -1/-1 counter on it. )
"Curses? Ha! A flesh-wound will fester and that is all I need."
1/2
 C 
Creature – Elemental
Hexproof
When Steam Bruiser enters the battlefield Steam Bruiser deals 2 damage to you.
No, hippos or crocodiles? It's probably a notspring.
3/3
 C 
Creature – Human Druid
When Chidsi Gardener dies you may put two 1/1 green saproling tokens onto the battlefield.
"The trees grow like iron, yes. I turn that iron to steel."
3/2
 C 
Creature – Elf Shaman
Flash
When Wing Kisser enters the battlefield target creature gets +1/+1 and flying until end of turn.
Some elves left the Nnikvi tribe to venerate life as a blessing rather than an ailment.
2`\/2
 C 
Artifact
Fetish (Whenever a nontoken creature dies, if this card has no fetish, you may exile that card. )

{t}: Target creature you control gets +0/+1 until end of turn. If Lifebond Fetish has a fetish target creature control get +0/+3 until end of turn instead.
Plains
 
 B 
Basic Land – Plains

Witchdoctor's Touch (common, foil)
Conjurmorph (mythic)
Haze Animator (uncommon)
Umkuku Thrashers (uncommon)
Dustfield Scarecrow (uncommon)
Cerebral Slaughter (common)
Sand Dunes (common)
Rational Act (common)
Disfigured Elf (common)
Pus Avenger (common)
Steam Bruiser (common)
Chidsi Gardener (common)
Wing Kisser (common)
Lifebond Fetish (common)
Plains (basic)