Okundwa: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Fetish Snatcher deals combat damage to a player you may return an artifact from that player's graveyard to the battlefield under your control.
4/4
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Prevent all combat damage that would be dealt this turn, then put a -1/-1 counter on each creature that attacked this turn.
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Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Whenever another creature with stampede enters the battlefield under your control you may draw a card. 2/2
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Creatures you don't control with -1/-1 counters can't attack unless their controller pays
for each creature with a -1/-1 counter that they controls. |
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Entire herds will make epic journeys to Medur so they can sell their wares.
2/5
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Haste
When Brush Mercenary enters the battlefield target creature can't block until end of turn. 1/1
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Wither, Reach
Exile Spiderbite Witch Doctor from your graveyard: Remove a -1/-1 counter from target creature. 2/3
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Untap target creature you control. It gains +0/+3 until end of turn.
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When Terror of Ojwao enters the battlefield draw a card for each multicolored creature you control.
You are who you eat.
3/2
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When Chidsi Gardener dies you may put two 1/1 green saproling tokens onto the battlefield.
"The trees grow like iron, yes. I turn that iron to steel."
3/2
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Kelp Knots enters the battlefield tapped.
When Kelp Knots enters the battlefield you may shuffle a card from your graveyard into your library. : Add or to your mana pool. |
Equipped creature has hexproof.
Equip .Protection can be bought, or stolen.
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Until end of turn whenever a creature would be dealt damage that damage is dealt in the form of -1/-1 counters.
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Enchant creature
Whenever you cast an instant or sorcery enchanted creature gets +2/+2 until end of turn. |
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Fetish Snatcher
(rare)
Noxious Peace
(uncommon)
Lounging Hippo
(uncommon)
Curse of Cowardice
(uncommon)
Ahjrabi Caravan
(common)
Brush Mercenary
(common)
Spiderbite Witch Doctor
(common)
Light of Resolution
(common)
Terror of Ojwao
(common)
Chidsi Gardener
(common)
Kelp Knots
(common)
Hexward Amulet
(common)
Withering Wounds
(common)
Scholar's Fists
(common)
Forest
(basic)







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