Okundwa: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gains indestructible, vigilance, and +2/+2 for each aura attached to it. |
Target creature gains +X/+X until end of turn, where X is the number of -1/-1 counters on all creatures.
"Am I the doctor to a sick world?" Ghoulbark
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Enchant creature
Exile a creature from your graveyard: Tap enchanted creature. Spirits conjured as haunts can stir sad memories.
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Hex (
: Put a -1/-1 counter on target creature without a -1/-1 counter on it. )
Whenever Grayvein Doctor hexes a creature you may gain 2 life. 3/2
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Reveal the top 5 cards of your library. Target opponent chooses a creature from them. Add that card to your hand and put the rest into your graveyard.
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Target creature you control gains islandwalk and swampwalk until end of turn.
When your home is nature all beasts become intruders.
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Target player discards a card. If a land card was discarded this way exile it instead.
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When Terror of Ojwao enters the battlefield draw a card for each multicolored creature you control.
You are who you eat.
3/2
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Fetish (Whenever a nontoken creature dies, if this card has no fetish, you may exile that card. )
: Add to your mana pool. If has a fetish add one mana of any color to your mana pool instead.
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Enchant creature
Enchanted creature gains first strike and lifelink while blocking. Not all curses are born of malice.
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Flying, Wither
Bird on beast, what a feast.
Bird on my back, I attack. 2/4
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Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Brooding Haunt a -1/-1 counter on it, Brooding Haunt has flying and lifelink. 3/3
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Enchant creature
Whenever you cast an instant or sorcery enchanted creature gets +2/+2 until end of turn. |
Whenever you draw a card target wizard gets +1/+1 until end of turn.
What is sharper, steel or the tongue?
1/1
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Pristine Aura
(rare)
Grim Medicine
(uncommon)
Souls' Hold
(uncommon)
Grayvein Doctor
(uncommon)
Cruel Selection
(common)
Hunter's Stealth
(common)
Khzgeru's Defection
(common)
Terror of Ojwao
(common)
Necklace of Feathers
(common)
Goldenheart Binds
(common)
Pruning Plover
(common)
Brooding Haunt
(common)
Scholar's Fists
(common)
Spellblade's Shieldmate
(common)
Swamp
(basic)




: Put a -1/-1 counter on target creature without a -1/-1 counter on it. )


