Okundwa: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Nomad
{t}: Untap target permanent.
I have been from ports of Damur to the greenwoods of Menmund. I'd like to think I know a thing or two.
2/2
 
 R 
Creature – Demon
Whenever Creeping Shadowlord attacks put a -1/-1 counter on Creeping Shadowlord.
When Creeping Shadowlord dies creatures you don't control get -X/-X until end of turn, where X is the number of -1/-1 counters on Creeping Shadowlord.
6/4
 U 
Creature – Human Druid
Whenever Jumping Druid blocks you may pay {g}{u}. If you do put two 1/1 green-blue frog tokens onto the battlefield blocking the same creature. At the end of the turn exile all frog tokens you control.
1/3
 U 
Artifact Creature – Scarecrow
Whenever an opponent casts a multicolor spell you may pay {1} and put a charge counter on Dustfield Scarecrow.
Remove X charge counters from Dustfield Scarecrow, {t}: Add {x} to your mana pool, where X is the number of charge counters removed this way.
0/2
 U 
Instant
Draw two cards and deal 2 damage to target creature or player.
Great ideas may come at the expense of others.
 C 
Creature – Human Warrior
Hex ({t}: Put a -1/-1 counter on target creature without a -1/-1 counter on it. )
"Curses? Ha! A flesh-wound will fester and that is all I need."
1/2
 C 
Sorcery
Reveal the top card of your library. If a land is revealed this way put it onto the battlefield and draw a card. Otherwise, put that card on the bottom of your library.
 C 
Artifact Creature – Construct Nomad
Exile a creature from your graveyard: Wandering Crematorium gains lifelink until end of turn.
Some curses stay with body and spirit long after death, preventing the wretched from having normal funereal rights.
2/2
 C 
Sorcery
Target creature you control gains islandwalk and swampwalk until end of turn.
When your home is nature all beasts become intruders.
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature and remove all counters from it. It gains haste until end of turn.
"I only need to sway the heart. The body will follow soon."
 C 
Creature – Antelope
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
When Skullfaced Gnu enters the battlefield target player loses 2 if you control another creature with stampede.
2/3
 C 
Creature – Bird
Flying
All damage creatures without flying would deal to Sky High Falcon is reduced by 1.
2/2
 C 
Artifact
Fetish (Whenever a nontoken creature dies, if this card has no fetish, you may exile that card. )

{t}: Target creature you control gets +0/+1 until end of turn. If Lifebond Fetish has a fetish target creature control get +0/+3 until end of turn instead.
 C 
Creature – Human Shaman
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Flamewreath Shaman has a -1/-1 counter on it spells you cast targeting Flamewreath Shaman cost {2} less.
3/2
Plains
 
 B 
Basic Land – Plains

Nomadic Scholar (common, foil)
Creeping Shadowlord (rare)
Jumping Druid (uncommon)
Dustfield Scarecrow (uncommon)
Impulsive Flare (uncommon)
Pus Avenger (common)
Wisdom of the Land (common)
Wandering Crematorium (common)
Hunter's Stealth (common)
Coffi's Diplomacy (common)
Skullfaced Gnu (common)
Sky High Falcon (common)
Lifebond Fetish (common)
Flamewreath Shaman (common)
Plains (basic)