Okundwa: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Cast Monsoon Preparation only during the combat phase.
Return X target attacking creatures to their owners' hands and draw X cards.
The wet season makes bandits of Okundwa's merfolk.
 U 
Creature – Human Druid
Whenever Jumping Druid blocks you may pay {g}{u}. If you do put two 1/1 green-blue frog tokens onto the battlefield blocking the same creature. At the end of the turn exile all frog tokens you control.
1/3
 U 
Instant
Draw two cards and deal 2 damage to target creature or player.
Great ideas may come at the expense of others.
 U 
Sorcery
Put 2 2/2 red-white camel tokens with stampede onto the battlefield. Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
The sands have never slowed them down.
 C 
Artifact
Fetish (Whenever a nontoken creature dies, if this card has no fetish, you may exile that card. )
Chattering Skullstaff enters the battlefield with 3 charge counters on it.
Remove a charge counter from Chattering Skullstaff, {t}: Put a 1/1 colorless artifact skull token onto the battlefield.
If Chattering Skullstaff has a fetish Chattering Skullstaff gains "at the beginning of your upkeep put a charge counter on Chattering Skullstaff."
 C 
Land
Muddy River enters the battlefield tapped.
When Muddy River enters the battlefield you may shuffle a card from your graveyard into your library.

{t}: Add {u} or {b} to your mana pool.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
 C 
Creature – Human Nomad
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Nostalgic Wanderer has a -1/-1 counter on it, you may shuffle an instant or sorcery from your graveyard into your library at the beginning of your end step.
2/3
 C 
Creature – Human Warrior
Haste
When Brush Mercenary enters the battlefield target creature can't block until end of turn.
1/1
 C 
Creature – Elephant Shaman
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
When Greenblood Tusk dies target creature you control get +2/+2 until end of turn.
4/4
 C 
Creature – Bird
Flying, Wither
Bird on beast, what a feast.
Bird on my back, I attack.
2/4
 C 
Instant
Choose one

•Destroy target creature with flying
•Creatures you control with flying get +2/+2 until end of turn.
 C 
Enchantment
Blocking creatures gain "{r}: this creature gets +1/+0 until end of turn."
"I saw those coals of eyes gazing through the smoke. I never want to see them again."
 C 
Sorcery
Exile target player's graveyard. You gain 1 life for each creature exiled this way.
Island
 
 B 
Basic Land – Island

Monsoon Preparation (rare)
Jumping Druid (uncommon)
Impulsive Flare (uncommon)
Desert Travelers (uncommon)
Chattering Skullstaff (common)
Muddy River (common)
Join the Herd (common)
Nostalgic Wanderer (common)
Brush Mercenary (common)
Greenblood Tusk (common)
Pruning Plover (common)
Webs and Wings (common)
Molten Gaze (common)
Soul Harvest (common)
Island (basic)