Okundwa: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Hyena Cleric
Whenever Gold-Eye Giggler attacks or blocks you may exile a creature card from your graveyard. If you do Gold-Eye Giggler gets +1/+1 until end of turn.
2/2
 
 R 
Creature – Rhino
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Whenever Deathhorn Rhino is unblocked you may put a -1/-1 counter on target creature.
6/5
 U 
Creature – Spirit
Flying
Exile Howling Ancestor from your graveyard: Target creature gets +1/+1 until end of turn. Activate this ability only during your turn.
1/1
 U 
Creature – Lizard
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
When Umkuku Thrashers enters the battlefield or dies you may destroy target artifact.
4/3
 U 
Creature – Human Druid
Whenever Jumping Druid blocks you may pay {g}{u}. If you do put two 1/1 green-blue frog tokens onto the battlefield blocking the same creature. At the end of the turn exile all frog tokens you control.
1/3
 C 
Artifact Creature – Construct Nomad
Exile a creature from your graveyard: Wandering Crematorium gains lifelink until end of turn.
Some curses stay with body and spirit long after death, preventing the wretched from having normal funereal rights.
2/2
 C 
Instant
Untap target creature you control. It gains +0/+3 until end of turn.
 C 
Creature – Imp
Flying, Wither
Midnight Familiar can't block.
The familiar's eyes leave a hex to linger until the Midnight-Cackle rend the flesh and bone to dust.
2/1
 C 
Creature – Cat Warrior
Haste
When Goldmane Ripper enters the battlefield Goldmane Ripper gains protection from the color of you choice until end of turn.
2/1
 C 
Creature – Spirit
Hexproof
"Grandpa, if I cannot see the Ancestors how do I know they really exist?"
The old man smiled, "Do you not know my presence without seeing me? Soon the day will come when you shall feel me near you, but never see me."
1/1
 C 
Creature – Hippo
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)

As long as an opponent controls as non-basic land, creatures with flying can't block Hosotho Mudwalker.
3/3
 C 
Creature – Antelope
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
When Skullfaced Gnu enters the battlefield target player loses 2 if you control another creature with stampede.
2/3
 C 
Creature – Bird
Sacrifice Ferafu Ostrich: Destroy target attacking or blocking creature.
It's your head that'll be in the sand.
1`/1
 C 
Sorcery
Creatures can't block this turn.

Cast Forceful Attitude only if you cast another spell this turn.
Swamp
 
 B 
Basic Land – Swamp

Gold-Eye Giggler (common, foil)
Deathhorn Rhino (rare)
Howling Ancestor (uncommon)
Umkuku Thrashers (uncommon)
Jumping Druid (uncommon)
Wandering Crematorium (common)
Light of Resolution (common)
Midnight Familiar (common)
Goldmane Ripper (common)
Mysterious Ancestor (common)
Hosotho Mudwalker (common)
Skullfaced Gnu (common)
Ferafu Ostrich (common)
Forceful Attitude (common)
Swamp (basic)