Okundwa: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Until end of turn creatures target player controls can't block.
Until end of turn whenever a creature you control deals combat damage to a player you may draw a card. |
Enchant creature
Enchanted creature gets +1/+1 for each creature in your graveyard. |
Enchant creature
Exile a creature from your graveyard: Tap enchanted creature. Spirits conjured as haunts can stir sad memories.
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Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
Haste, Deathtouch If Nnikvi Stalker is cursed Nnikvi Stalker must be blocked. 2/2
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Deal 1 damage to all creatures with counters on them.
One misery is likely to follow another.
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Wither
Exile Blight Beetle from your graveyard: Target creature gains wither until end of turn. 3/3
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Haste
When Brush Mercenary enters the battlefield target creature can't block until end of turn. 1/1
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Reach
Exile a creature from your graveyard: Spiring Mushroom gets +1/-1 until end of turn. Troops of mushrooms turned into the villages within the Gwehu forest.
0/4
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Muddy River enters the battlefield tapped.
When Muddy River enters the battlefield you may shuffle a card from your graveyard into your library. : Add or to your mana pool. |
Whenever you draw a card target wizard gets +1/+1 until end of turn.
What is sharper, steel or the tongue?
1/1
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Trample
Sacrifice Mud Musk Druid: Return a land card from your graveyard to your hand. Under a corruption hex the Mud Musk Herd returned more than the earth to its original state.
3/3
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Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Entire herds will make epic journeys to Medur so they can sell their wares.
2/5
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Sacrifice Bluestripe Skink: Draw a card. Use this ability only if you have no cards in your hand.
4/3
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Until end of turn target creature gains protection from red and black.
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Blind-Sided
(rare)
Ancestor's Kiss
(uncommon)
Souls' Hold
(uncommon)
Nnikvi Stalker
(uncommon)
Singeing Flames
(common)
Blight Beetle
(common)
Brush Mercenary
(common)
Spiring Mushroom
(common)
Muddy River
(common)
Spellblade's Shieldmate
(common)
Mud Musk Druid
(common)
Ahjrabi Caravan
(common)
Bluestripe Skink
(common)
Stand Pure
(common)
Island
(basic)






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