Okundwa: Virtual Booster
| Okundwa: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Target creature gains flying and +2/+0 until end of turn.
Throw yourself like Dorcia throws her daggers.
|
Wither
Pay 3 life: Target non-basic land becomes a 2/2 creature until end of turn. It's still a land. How could nature be harmonious when the vines drink the life from the tree?
3/3
|
Whenever an instant or sorcery deals damage to a player Deathfire Witch Doctor gains Hex (
: Put a -1/-1 counter on target creature without a -1/-1 counter on it. ) until end of turn.2/2
|
Counter target spell.
Cast Swept Aside only if you control a multicolored permanent. "Yes, I am both a midwife and give that final elixir. I perform one duty more than the other."
|
Flying
Exile Howling Ancestor from your graveyard: Target creature gets +1/+1 until end of turn. Activate this ability only during your turn. 1/1
|
|
Destroy target land, then untap two target lands.
Cities rise and cities fall.
|
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Medur Claw-Master is cursed Medur Claw-Master can't be blocked by creatures with enchantments or equipments attached to them. 2/2
|
Exile target player's graveyard. You gain 1 life for each creature exiled this way.
|
Lavashield Witch gets +1/+1 as long as you have three or more instants in your graveyard.
Take the destruction from destruction's force, and what does that force become?
2/3
|
Sand Dunes enters the battlefield tapped.
When Sand Dunes enters the battlefield you may shuffle a card from your graveyard into your library. : Add or to your mana pool. |
|
Target creature you control gains islandwalk and swampwalk until end of turn.
When your home is nature all beasts become intruders.
|
Hunted Crocodile can only be blocked by two or more creatures.
When Hunted Crocodile becomes the target of a spell or ability, sacrifice it. 3/3
|
Until end of turn target creature gains protection from red and black.
|
Enchant creature
Enchanted creature gets Hex ( : Put a -1/-1 counter on target creature without a -1/-1 counter on it. ) |
|
Dagger Dive
(common, foil)
Bloodwood Dryad
(rare)
Deathfire Witch Doctor
(uncommon)
Swept Aside
(uncommon)
Howling Ancestor
(uncommon)
Wild World
(common)
Medur Claw-Master
(common)
Soul Harvest
(common)
Lavashield Witch
(common)
Sand Dunes
(common)
Hunter's Stealth
(common)
Hunted Crocodile
(common)
Stand Pure
(common)
Occult Discipline
(common)
Mountain
(basic)




: Put a -1/-1 counter on target creature without a -1/-1 counter on it. ) until end of turn.

