Okundwa: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Chidsi Iron Forest enters the battlefield sacrifice it unless you exile a non-land card from your graveyard.
: Add or to your mana pool. |
Enchant creature
Exile a creature from your graveyard: Tap enchanted creature. Spirits conjured as haunts can stir sad memories.
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Defender, Wither
At the beginning of each player's endstep if that player controls one or more tapped creatures that player loses 1 life. 1/5
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At the beginning of your endstep put a -1/-1 counter on Bloodhorn Arcanist if you cast no non-creature spells that turn.
"When the last soul is gone what will you curse with?"
3/3
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Destroy target artifact. If a creature was exiled with that artifact Shatter the Amulet deals 2 damage to its controller.
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Target creature gains flying and +2/+0 until end of turn.
Throw yourself like Dorcia throws her daggers.
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Counter target green or red non-creature spell.
Irritated, Ndidi spoke, his calm voice chilling all passion.
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Whenever Fasya Chasers attacks cats you control gain first strike until end of turn.
4/3
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Flying, Wither
Midnight Familiar can't block. The familiar's eyes leave a hex to linger until the Midnight-Cackle rend the flesh and bone to dust.
2/1
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Exile a creature from your graveyard: Wandering Crematorium gains lifelink until end of turn.
Some curses stay with body and spirit long after death, preventing the wretched from having normal funereal rights.
2/2
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Exile Wretched Ancestor from your graveyard: Target creature you control gains deathtouch until end of turn.
Spirits bear grudges and bequeath them to their living allies.
1/1
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Exile target player's graveyard. You gain 1 life for each creature exiled this way.
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Reveal the top 5 cards of your library. Target opponent chooses a creature from them. Add that card to your hand and put the rest into your graveyard.
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Enchant creature you control
Enchanted creature can't attack unless another creature you control with a power of 4 or greater attacks. Whenever you cast an instant or sorcery enchanted creature gets +2/+2 until end of turn. |
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Chidsi Iron Forest
(rare)
Souls' Hold
(uncommon)
Bone Fortress
(uncommon)
Bloodhorn Arcanist
(uncommon)
Shatter the Amulet
(common)
Dagger Dive
(common)
Rational Act
(common)
Fasya Chasers
(common)
Midnight Familiar
(common)
Wandering Crematorium
(common)
Wretched Ancestor
(common)
Soul Harvest
(common)
Cruel Selection
(common)
Gift of the Asogbo
(common)
Swamp
(basic)
: Add
or
to your mana pool.


