Okundwa: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you cast a creature spell you may pay
, if you do put a charge counter on Summoner's Enclave.
Sacrifice Summoner's Enclave: Add X mana of any color combination to your mana pool, where X is the number of charge counters on Summoner's Enclave. |
Flying
Whenever a creature you control gains a -1/-1 counter Affliction Spirit gains +1/+1 until end of turn. 0/1
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When Heisting Lavagripper enters the battlefield each player draws a card and then discards a card at random.
2/2
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Vigilance, Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Migrating Buffalo gets +0/+1 as long as you control an island. 2/3
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Flying
All damage creatures without flying would deal to Sky High Falcon is reduced by 1. 2/2
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Deal 4 damage to target creature. If a creature dealt damage this way would die this turn, exile it instead.
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Sand Dunes enters the battlefield tapped.
When Sand Dunes enters the battlefield you may shuffle a card from your graveyard into your library. : Add or to your mana pool. |
Hexproof
When Steam Bruiser enters the battlefield Steam Bruiser deals 2 damage to you. No, hippos or crocodiles? It's probably a notspring.
3/3
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Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
When Skullfaced Gnu enters the battlefield target player loses 2 if you control another creature with stampede. 2/3
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As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control.
Draw two cards. |
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Whenever Fasya Chasers attacks cats you control gain first strike until end of turn.
4/3
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: Untap target permanent.I have been from ports of Damur to the greenwoods of Menmund. I'd like to think I know a thing or two.
2/2
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Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
When Greenblood Tusk dies target creature you control get +2/+2 until end of turn. 4/4
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Whenever a creature you control hexes a creature you don't control Bone-Crunch Flanker gets +1/+1 until end of turn.
Call a Bone-Crunch a lackey and it won't take a hex to silence you.
1/1
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Summoner's Enclave
(rare)
Affliction Spirit
(uncommon)
Heisting Lavagripper
(uncommon)
Migrating Buffalo
(uncommon)
Sky High Falcon
(common)
Soulburn Gaze
(common)
Sand Dunes
(common)
Steam Bruiser
(common)
Skullfaced Gnu
(common)
Strained Vision
(common)
Fasya Chasers
(common)
Nomadic Scholar
(common)
Greenblood Tusk
(common)
Bone-Crunch Flanker
(common)
Plains
(basic)
, if you do put a charge counter on Summoner's Enclave.


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