Okundwa: Virtual Booster

Okundwa: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Merfolk Artificer
Whenever Fetish Snatcher deals combat damage to a player you may return an artifact from that player's graveyard to the battlefield under your control.
4/4
 U 
Enchantment
Shamans you control get +1/+1.

Whenever you play a shaman spell you may put a land from your hand onto the battlefield.
 U 
Creature – Elf Shaman
Hex ({t}: Put a -1/-1 counter on target creature without a -1/-1 counter on it. )
Whenever a creature with a -1/-1 counter on it dies you may put a 1/1 green saproling token onto the battlefield.
2/4
 U 
Sorcery
Add {r}{r}{w}{w} to your mana pool.
The sands may roast flesh as tender as any flame.
 C 
Creature – Human Druid
When Chidsi Gardener dies you may put two 1/1 green saproling tokens onto the battlefield.
"The trees grow like iron, yes. I turn that iron to steel."
3/2
 C 
Sorcery
Destroy target enchantment. Lightning Dispel deals 3 damage to its controller.
The natural forces may trifle even the most ancient of blessings or curses.
 C 
Creature – Human Nomad
{t}: Untap target permanent.
I have been from ports of Damur to the greenwoods of Menmund. I'd like to think I know a thing or two.
2/2
 C 
Creature – Elemental
Hexproof
When Steam Bruiser enters the battlefield Steam Bruiser deals 2 damage to you.
No, hippos or crocodiles? It's probably a notspring.
3/3
 C 
Land
Pastoral Prefecture enters the battlefield tapped.
When Pastoral Prefecture enters the battlefield you may shuffle a card from your graveyard into your library.

{t}: Add {g} or {w} to your mana pool.
 C 
Artifact
Fetish (Whenever a nontoken creature dies, if this card has no fetish, you may exile that card. )
Chattering Skullstaff enters the battlefield with 3 charge counters on it.
Remove a charge counter from Chattering Skullstaff, {t}: Put a 1/1 colorless artifact skull token onto the battlefield.
If Chattering Skullstaff has a fetish Chattering Skullstaff gains "at the beginning of your upkeep put a charge counter on Chattering Skullstaff."
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets Hex ({t}: Put a -1/-1 counter on target creature without a -1/-1 counter on it. )
 C 
Instant
Untap target creature you control. It gains +0/+3 until end of turn.
 C 
Creature – Elf
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Disfigured Elf has a -1/-1 counter on it elves you control have intimidate.
4/3
 C 
Instant
Regenerate target creature and remove any -1/-1 counters on it.
Many who were cursed felt as if they were born again when their hexes were removed.
Swamp
 
 B 
Basic Land – Swamp

Fetish Snatcher (rare)
Witch Doctor's Hut (uncommon)
Cemetery Tiller (uncommon)
Desert Sun (uncommon)
Chidsi Gardener (common)
Lightning Dispel (common)
Nomadic Scholar (common)
Steam Bruiser (common)
Pastoral Prefecture (common)
Chattering Skullstaff (common)
Occult Discipline (common)
Light of Resolution (common)
Disfigured Elf (common)
Cleansing Ritual (common)
Swamp (basic)