Okundwa: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy all creatures. Solarblast Deals 1 damage to each player for each creature destroyed this way.
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Hex (
: Put a -1/-1 counter on target creature without a -1/-1 counter on it. )
Whenever a creature with a -1/-1 counter on it dies you may put a 1/1 green saproling token onto the battlefield. 2/4
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Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
Haste, Deathtouch If Nnikvi Stalker is cursed Nnikvi Stalker must be blocked. 2/2
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Equipped creature gets +3/+0.
Whenever equipped creature dies put a -1/-1 counter on target creature. Equip: Put a -1/-1 counter on target creature you control. |
Prevent all combat damage that would be dealt to and dealt by Greatwater Newt if there are five or more islands in play.
How many places can something the size of a crocodile hide?
2/4
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Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
When Skullfaced Gnu enters the battlefield target player loses 2 if you control another creature with stampede. 2/3
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Counter target creature spell. You gain life equal to its toughness.
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Kelp Knots enters the battlefield tapped.
When Kelp Knots enters the battlefield you may shuffle a card from your graveyard into your library. : Add or to your mana pool. |
Gain control of target creature until end of turn. Untap that creature and remove all counters from it. It gains haste until end of turn.
"I only need to sway the heart. The body will follow soon."
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Exile Wretched Ancestor from your graveyard: Target creature you control gains deathtouch until end of turn.
Spirits bear grudges and bequeath them to their living allies.
1/1
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Whenever you cast a sorcery Tempest Mage gains first strike until end of turn.
Whenever you cast an instant Tempest Mage gains hexproof until end of turn. 2/2
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When Asogbo Tracker enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Asogbo Tracker can't block. 3/3
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Haste, wither
Those teeth could kill a Tusk. Oink-Oink all you want, but I'm not going into that den.
3/2
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Target creature gets +2/+2 until end of turn. If that creature is a multicolor creature it also gains haste.
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Solarblast
(rare)
Cemetery Tiller
(uncommon)
Nnikvi Stalker
(uncommon)
Mask of Terror
(uncommon)
Greatwater Newt
(common)
Skullfaced Gnu
(common)
Essence Feast
(common)
Kelp Knots
(common)
Coffi's Diplomacy
(common)
Wretched Ancestor
(common)
Tempest Mage
(common)
Asogbo Tracker
(common)
Clay-Breaker Warthog
(common)
Druid's Wit
(common)
Mountain
(basic)




: Put a -1/-1 counter on target creature without a -1/-1 counter on it. )

