Okundwa: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Elephant Nomad
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Creatures your opponents control enter the battlefield tapped with a -1/-1 counter on them.
5/5
 U 
Sorcery
Target creature you control and target creature you don't control deal damage equal to each other equal to the number of cards in their controllers' hands.
 U 
Creature – Human Shaman
When Haze Animator enters the battlefield return target creature you control to its owner's hand.
Whenever a creature is sent from the battlefield to your hand creatures you control get +2/+2 until end of turn.
1/4
 U 
Instant
As an additional cost to cast Natural Knowledge sacrifice a creature. Return X target creature cards from your graveyard to your hand, where X was the sacrificed creature's toughness.
 C 
Sorcery
Destroy target enchantment. Lightning Dispel deals 3 damage to its controller.
The natural forces may trifle even the most ancient of blessings or curses.
 C 
Creature – Human Wizard
Hex ({t}: Put a -1/-1 counter on target creature without a -1/-1 counter on it. )
Sacrifice Bewitching Novice whenever Bewitching Novice becomes the target of a hex.
2/2
 C 
Sorcery
Reveal the top card of your library. If a land is revealed this way put it onto the battlefield and draw a card. Otherwise, put that card on the bottom of your library.
 C 
Sorcery
Discard a card at random. If you do, draw two cards. If a creature was discarded this way put a 1/1 white warrior token onto the battlefield.
 C 
Creature – Hippo
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)

As long as an opponent controls as non-basic land, creatures with flying can't block Hosotho Mudwalker.
3/3
 C 
Creature – Ogre
Trample, Wither
Ghoulbark's botanical and mycological studies had their appeal.
4/4
 C 
Creature – Spirit
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Brooding Haunt a -1/-1 counter on it, Brooding Haunt has flying and lifelink.
3/3
 C 
Sorcery
Return target creature to its owner's hand. If that creature had a -1/-1 counter on it, draw a card.
 C 
Creature – Boar
Haste, wither
Those teeth could kill a Tusk. Oink-Oink all you want, but I'm not going into that den.
3/2
 C 
Land
Muddy River enters the battlefield tapped.
When Muddy River enters the battlefield you may shuffle a card from your graveyard into your library.

{t}: Add {u} or {b} to your mana pool.
Swamp
 
 B 
Basic Land – Swamp

Binding Tusker (mythic)
Mindfight (uncommon)
Haze Animator (uncommon)
Natural Knowledge (uncommon)
Lightning Dispel (common)
Bewitching Novice (common)
Wisdom of the Land (common)
Thoughts of Devotion (common)
Hosotho Mudwalker (common)
Fungiskin Reaver (common)
Brooding Haunt (common)
Banish to Memory (common)
Clay-Breaker Warthog (common)
Muddy River (common)
Swamp (basic)