Okundwa: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Ahjrabi Salt Spring enters the battlefield sacrifice it unless you exile a non-land card from your graveyard.
: Add or to your mana pool. |
Enchant creature
When enchanted creature dies you may draw cards equal to its toughness. |
Counter target instant or sorcery spell. If that spell was targeting a creature Err to Immolation deals 3 damage to that creature.
An evil eye makes the spell go awry.
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![]() ![]() : Hornflank gets trample and hexproof until end of turn."A rare breed of something, we'd know what if it didn't run us down."
4/4
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Attacking creatures get +2/+2 until end of turn.
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Prevent all combat damage that would be dealt to and dealt by Greatwater Newt if there are five or more islands in play.
How many places can something the size of a crocodile hide?
2/4
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Enchant creature
Enchanted creature gets Hex ( : Put a -1/-1 counter on target creature without a -1/-1 counter on it. ) |
Hexproof
When Steam Bruiser enters the battlefield Steam Bruiser deals 2 damage to you. No, hippos or crocodiles? It's probably a notspring.
3/3
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Target creature gets +2/+2 until end of turn. If that creature is a multicolor creature it also gains haste.
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Exile Wretched Ancestor from your graveyard: Target creature you control gains deathtouch until end of turn.
Spirits bear grudges and bequeath them to their living allies.
1/1
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Sand Dunes enters the battlefield tapped.
When Sand Dunes enters the battlefield you may shuffle a card from your graveyard into your library. : Add or to your mana pool. |
Reveal the top 5 cards of your library. Target opponent chooses a creature from them. Add that card to your hand and put the rest into your graveyard.
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Choose one
•Destroy target creature with flying •Creatures you control with flying get +2/+2 until end of turn. |
Regenerate target creature and remove any -1/-1 counters on it.
Many who were cursed felt as if they were born again when their hexes were removed.
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Ahjrabi Salt Spring
(rare)
Final Feasting
(uncommon)
Err to Immolation
(uncommon)
Hornflank
(uncommon)
Gloried Charge
(common)
Greatwater Newt
(common)
Occult Discipline
(common)
Steam Bruiser
(common)
Druid's Wit
(common)
Wretched Ancestor
(common)
Sand Dunes
(common)
Cruel Selection
(common)
Webs and Wings
(common)
Cleansing Ritual
(common)
Forest
(basic)
: Add
or
to your mana pool.


