Okundwa: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever you cast a creature spell you may pay {1}, if you do put a charge counter on Summoner's Enclave.

Sacrifice Summoner's Enclave: Add X mana of any color combination to your mana pool, where X is the number of charge counters on Summoner's Enclave.
 U 
Creature – Minotaur Nomad
Defender, First Strike, Wither
The Sun-Scarred mark brandishes one as friend of the enemy of a witch doctor.
3/4
 U 
Creature – Human Cleric
Hex ({t}: Put a -1/-1 counter on target creature without a -1/-1 counter on it. )
If a creature would become cursed fro Purifying Priest's hex its controller sacrifices it.
1/2
 U 
Creature – Elf Druid
Flash
When Cobra Druid enters the battlefield you may remove all counters from target creature you control. That creature gains deathtouch until end of turn.
2/2
 C 
Creature – Human Nomad
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Nostalgic Wanderer has a -1/-1 counter on it, you may shuffle an instant or sorcery from your graveyard into your library at the beginning of your end step.
2/3
 C 
Instant
Target creature gets +2/+2 until end of turn. If that creature is a multicolor creature it also gains haste.
 C 
Creature – Minotaur Nomad
Lifelink
Sunblind Wanderer attacks each turn if able.
3/3
 C 
Instant
Choose one

•Destroy target creature with flying
•Creatures you control with flying get +2/+2 until end of turn.
 C 
Sorcery
Reveal the top 5 cards of your library. Target opponent chooses a creature from them. Add that card to your hand and put the rest into your graveyard.
 C 
Artifact Creature – Construct Nomad
Exile a creature from your graveyard: Wandering Crematorium gains lifelink until end of turn.
Some curses stay with body and spirit long after death, preventing the wretched from having normal funereal rights.
2/2
 C 
Creature – Bird
Flying
All damage creatures without flying would deal to Sky High Falcon is reduced by 1.
2/2
 C 
Creature – Cat Warrior
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Medur Claw-Master is cursed Medur Claw-Master can't be blocked by creatures with enchantments or equipments attached to them.
2/2
 C 
Creature – Elf Scout
When Asogbo Tracker enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Asogbo Tracker can't block.
3/3
 C 
Creature – Boar
Haste, wither
Those teeth could kill a Tusk. Oink-Oink all you want, but I'm not going into that den.
3/2
Plains
 
 B 
Basic Land – Plains

Summoner's Enclave (rare)
Ahjrabi Outcast (uncommon)
Purifying Priest (uncommon)
Cobra Druid (uncommon)
Nostalgic Wanderer (common)
Druid's Wit (common)
Sunblind Wanderer (common)
Webs and Wings (common)
Cruel Selection (common)
Wandering Crematorium (common)
Sky High Falcon (common)
Medur Claw-Master (common)
Asogbo Tracker (common)
Clay-Breaker Warthog (common)
Plains (basic)