Okundwa: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Planeswalker – Khzgeru
+2: Target player discards a card. If a land was discarded this way Khzgeru, Bone Shaman deals 2 damage to that player.
-3: Destroy target creature or artifact.
-8: Return all creatures from all graveyards to the battlefield under your control. They gain haste. Sacrifice them at the beginning of the next endstep.
Illus. MarkTarrisse
4
 U 
Creature – Elf Druid
Flash
When Cobra Druid enters the battlefield you may remove all counters from target creature you control. That creature gains deathtouch until end of turn.
2/2
 U 
Enchantment – Aura
Enchant creature

Exile a creature from your graveyard: Tap enchanted creature.
Spirits conjured as haunts can stir sad memories.
 U 
Creature – Hyena Wizard
When Soul-Eater Mystic enters the battlefield you may exile target enchanted creature and all enchantments attached to it.
"Life is sacred, for it is the meat we feast upon"-Durojaiye of the Gold-Eye Cackle
2/3
 C 
Sorcery
Creatures can't block this turn.

Cast Forceful Attitude only if you cast another spell this turn.
 C 
Creature – Bird
Flying
All damage creatures without flying would deal to Sky High Falcon is reduced by 1.
2/2
 C 
Land
Kelp Knots enters the battlefield tapped.
When Kelp Knots enters the battlefield you may shuffle a card from your graveyard into your library.

{t}: Add {g} or {u} to your mana pool.
 C 
Creature – Spirit
Hexproof
"Grandpa, if I cannot see the Ancestors how do I know they really exist?"
The old man smiled, "Do you not know my presence without seeing me? Soon the day will come when you shall feel me near you, but never see me."
1/1
 C 
Creature – Crocodile
Hunted Crocodile can only be blocked by two or more creatures.
When Hunted Crocodile becomes the target of a spell or ability, sacrifice it.
3/3
 C 
Sorcery
Until end of turn whenever a creature would be dealt damage that damage is dealt in the form of -1/-1 counters.
 C 
Instant
Gain 2 life for each creature with a -1/-1 counter on it.
Their children are cursed by the bones of their fathers, and their bones will in turn curse their sons.
 C 
Sorcery
Target creature you control gains islandwalk and swampwalk until end of turn.
When your home is nature all beasts become intruders.
 C 
Creature – Boar
Haste, wither
Those teeth could kill a Tusk. Oink-Oink all you want, but I'm not going into that den.
3/2
 C 
Creature – Cat Warrior
Haste
When Goldmane Ripper enters the battlefield Goldmane Ripper gains protection from the color of you choice until end of turn.
2/1
Forest
 
 B 
Basic Land – Forest

Khzgeru, Bone Shaman (mythic)
Cobra Druid (uncommon)
Souls' Hold (uncommon)
Soul-Eater Mystic (uncommon)
Forceful Attitude (common)
Sky High Falcon (common)
Kelp Knots (common)
Mysterious Ancestor (common)
Hunted Crocodile (common)
Withering Wounds (common)
Kalejay's Reaping (common)
Hunter's Stealth (common)
Clay-Breaker Warthog (common)
Goldmane Ripper (common)
Forest (basic)