Okundwa: Virtual Booster

Okundwa: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Hyena Warrior
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Yerba Matron has a -1/-1 counter on it Yerba Matron and other hyenas you control gain vigilance and protection from creatures.
2/2
 U 
Creature – Spirit
{1}{w/b}{w/b},exile Warrior's Vengeant from your graveyard: Destroy target tapped creature.
Never bury a warrior with his sword.
2/2
 U 
Enchantment – Aura
Enchant creature

Whenever a -1/-1 counter is put on enchanted creature that creature gets +2/+2 until end of turn.
 U 
Artifact Creature – Scarecrow
Whenever an opponent casts a multicolor spell you may pay {1} and put a charge counter on Dustfield Scarecrow.
Remove X charge counters from Dustfield Scarecrow, {t}: Add {x} to your mana pool, where X is the number of charge counters removed this way.
0/2
 C 
Sorcery
Put a 3/3 green rhino token with trample and a 1/1 black snake token with deathtouch onto the battlefield.
 C 
Instant
Untap target creature you control. It fights target creature.
"Ha! The beast is sleeping."- Fa'Idah the Hunter's final words
 C 
Creature – Bird
Sacrifice Ferafu Ostrich: Destroy target attacking or blocking creature.
It's your head that'll be in the sand.
1`/1
 C 
Creature – Cat Warrior
Haste
When Goldmane Ripper enters the battlefield Goldmane Ripper gains protection from the color of you choice until end of turn.
2/1
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains lifelink and haste.
Sometimes in the grip of heat you may have the greatest bursts of energy.
 C 
Creature – Antelope
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Zig-Zag here and there
Swifter than the hare
Jump a dozen feet in the air
1/3
 C 
Creature – Elemental
Hexproof
When Steam Bruiser enters the battlefield Steam Bruiser deals 2 damage to you.
No, hippos or crocodiles? It's probably a notspring.
3/3
 C 
Land
Muddy River enters the battlefield tapped.
When Muddy River enters the battlefield you may shuffle a card from your graveyard into your library.

{t}: Add {u} or {b} to your mana pool.
 C 
Creature – Human Shaman
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Flamewreath Shaman has a -1/-1 counter on it spells you cast targeting Flamewreath Shaman cost {2} less.
3/2
 C 
Sorcery
Target creature you control gains islandwalk and swampwalk until end of turn.
When your home is nature all beasts become intruders.
Island
 
 B 
Basic Land – Island

Yerba Matron (rare)
Warrior's Vengeant (uncommon)
Final Charge (uncommon)
Dustfield Scarecrow (uncommon)
Charge and Sneak (common)
Predatory Cunning (common)
Ferafu Ostrich (common)
Goldmane Ripper (common)
Vitality (common)
Mendru Antelope (common)
Steam Bruiser (common)
Muddy River (common)
Flamewreath Shaman (common)
Hunter's Stealth (common)
Island (basic)