Okundwa: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Spirit
Hexproof
"Grandpa, if I cannot see the Ancestors how do I know they really exist?"
The old man smiled, "Do you not know my presence without seeing me? Soon the day will come when you shall feel me near you, but never see me."
1/1
 
 R 
Creature – Dragon
Flying, First strike
At the beginning of your upkeep Jagged-Peak Dragon deals 3 damage to target tapped creature.
Only a dragon would rest atop the dagger-like peaks of the Isbo range.
5/4
 U 
Enchantment
Shamans you control get +1/+1.

Whenever you play a shaman spell you may put a land from your hand onto the battlefield.
 U 
Creature – Human Advisor
Whenever you cast an instant or sorcery you may return Gowan's Council to your hand.

{t}: Target creature gains haste until end of turn.
1/2
 U 
Enchantment
Whenever a creature you control is the target of a spell or ability you don't control you may pay {1}. If you do, draw a card.
 C 
Creature – Human Wizard
Hex ({t}: Put a -1/-1 counter on target creature without a -1/-1 counter on it. )
Sacrifice Bewitching Novice whenever Bewitching Novice becomes the target of a hex.
2/2
 C 
Sorcery
Reveal the top card of your library. If a land is revealed this way put it onto the battlefield and draw a card. Otherwise, put that card on the bottom of your library.
 C 
Creature – Elf
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Disfigured Elf has a -1/-1 counter on it elves you control have intimidate.
4/3
 C 
Creature – Cat Warrior
First Strike
The fasya leonin mistakenly think they're quick enough to outrun a hex.
1/1
 C 
Sorcery
Destroy target creature with a counter on it.
"You have walked 100 steps knowing this hour would come"- Yewande Midnight-Cackle
 C 
Creature – Human Wizard
Whenever you cast a sorcery Tempest Mage gains first strike until end of turn.
Whenever you cast an instant Tempest Mage gains hexproof until end of turn.
2/2
 C 
Creature – Salamander
Prevent all combat damage that would be dealt to and dealt by Greatwater Newt if there are five or more islands in play.
How many places can something the size of a crocodile hide?
2/4
 C 
Creature – Human Druid
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Sandtoed Druid has a -1/-1 counter on it if a player does not play a land during their turn that player loses 1 life at the beginning of his or her end step.
2/2
 C 
Artifact
Fetish (Whenever a nontoken creature dies, if this card has no fetish, you may exile that card. )

{t}: Target creature you control gets +0/+1 until end of turn. If Lifebond Fetish has a fetish target creature control get +0/+3 until end of turn instead.
Forest
 
 B 
Basic Land – Forest

Mysterious Ancestor (common, foil)
Jagged-Peak Dragon (rare)
Witch Doctor's Hut (uncommon)
Gowan's Council (uncommon)
Spyglass Pond (uncommon)
Bewitching Novice (common)
Wisdom of the Land (common)
Disfigured Elf (common)
Umkuku Outrunner (common)
Fatality (common)
Tempest Mage (common)
Greatwater Newt (common)
Sandtoed Druid (common)
Lifebond Fetish (common)
Forest (basic)