Okundwa: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return target creature from a graveyard to the battlefield. That creature gains wither and fights target creature.
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Flash
When Cobra Druid enters the battlefield you may remove all counters from target creature you control. That creature gains deathtouch until end of turn. 2/2
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Hex (
: Put a -1/-1 counter on target creature without a -1/-1 counter on it. )
Pay 2 life: Until end of turn creatures with hexproof can be targeted by any Hex ability. 1/2
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Enchant creature
Exile a creature from your graveyard: Tap enchanted creature. Spirits conjured as haunts can stir sad memories.
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Target creature gets +2/+2 until end of turn. If that creature is a multicolor creature it also gains haste.
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When Terror of Ojwao enters the battlefield draw a card for each multicolored creature you control.
You are who you eat.
3/2
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Whenever you cast a sorcery Tempest Mage gains first strike until end of turn.
Whenever you cast an instant Tempest Mage gains hexproof until end of turn. 2/2
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Counter target green or red non-creature spell.
Irritated, Ndidi spoke, his calm voice chilling all passion.
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Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Medur Claw-Master is cursed Medur Claw-Master can't be blocked by creatures with enchantments or equipments attached to them. 2/2
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Target player discards a card. If a land card was discarded this way exile it instead.
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Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
When Greenblood Tusk dies target creature you control get +2/+2 until end of turn. 4/4
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Whenever Gold-Eye Giggler attacks or blocks you may exile a creature card from your graveyard. If you do Gold-Eye Giggler gets +1/+1 until end of turn.
2/2
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Fetish (Whenever a nontoken creature dies, if this card has no fetish, you may exile that card. )
: Add to your mana pool. If has a fetish add one mana of any color to your mana pool instead.
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Whenever a creature you control hexes a creature you don't control Bone-Crunch Flanker gets +1/+1 until end of turn.
Call a Bone-Crunch a lackey and it won't take a hex to silence you.
1/1
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Body Salvage
(rare)
Cobra Druid
(uncommon)
Shadowreach Witch
(uncommon)
Souls' Hold
(uncommon)
Druid's Wit
(common)
Terror of Ojwao
(common)
Tempest Mage
(common)
Rational Act
(common)
Medur Claw-Master
(common)
Khzgeru's Defection
(common)
Greenblood Tusk
(common)
Gold-Eye Giggler
(common)
Necklace of Feathers
(common)
Bone-Crunch Flanker
(common)
Plains
(basic)




: Put a -1/-1 counter on target creature without a -1/-1 counter on it. )
