Okundwa: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Algae-Blinded Diviner is cursed whenever you would draw a card you may instead look at the top three cards, choose one to add to your hand, then put the rest into your graveyard. 3/3
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Flash
When Cobra Druid enters the battlefield you may remove all counters from target creature you control. That creature gains deathtouch until end of turn. 2/2
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Defender, Wither
At the beginning of each player's endstep if that player controls one or more tapped creatures that player loses 1 life. 1/5
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When Soul-Eater Mystic enters the battlefield you may exile target enchanted creature and all enchantments attached to it.
"Life is sacred, for it is the meat we feast upon"-Durojaiye of the Gold-Eye Cackle
2/3
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Destroy target creature with a counter on it.
"You have walked 100 steps knowing this hour would come"- Yewande Midnight-Cackle
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Put a 3/3 green rhino token with trample and a 1/1 black snake token with deathtouch onto the battlefield.
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Destroy target land, then untap two target lands.
Cities rise and cities fall.
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Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Sickly Healer is cursed Sickly Healer has lifelink. 3/5
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Destroy target artifact or enchantment. If you control a multicolored permanent you may draw a card.
"Why bind one's power into their own fragile bones?"- Funanya
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Wilting Woodlands enters the battlefield tapped.
When Wilting Woodlands enters the battlefield you may shuffle a card from your graveyard into your library. : Add or to your mana pool. |
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Prevent all combat damage that would be dealt to and dealt by Greatwater Newt if there are five or more islands in play.
How many places can something the size of a crocodile hide?
2/4
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Choose one
•Destroy target creature with flying •Creatures you control with flying get +2/+2 until end of turn. |
Enchant creature
Enchanted creature gains lifelink and haste. Sometimes in the grip of heat you may have the greatest bursts of energy.
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Attacking creatures get +2/+2 until end of turn.
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Algae-Blinded Diviner
(rare)
Cobra Druid
(uncommon)
Bone Fortress
(uncommon)
Soul-Eater Mystic
(uncommon)
Fatality
(common)
Charge and Sneak
(common)
Wild World
(common)
Sickly Healer
(common)
Chant of Dissolve
(common)
Wilting Woodlands
(common)
Greatwater Newt
(common)
Webs and Wings
(common)
Vitality
(common)
Gloried Charge
(common)
Mountain
(basic)






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