Okundwa: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Return target creature from a graveyard to the battlefield. That creature gains wither and fights target creature.
 U 
Creature – Elf Druid
Flash
When Cobra Druid enters the battlefield you may remove all counters from target creature you control. That creature gains deathtouch until end of turn.
2/2
 U 
Creature – Human Cleric
Hex ({t}: Put a -1/-1 counter on target creature without a -1/-1 counter on it. )

Pay 2 life: Until end of turn creatures with hexproof can be targeted by any Hex ability.
1/2
 U 
Enchantment – Aura
Enchant creature

Exile a creature from your graveyard: Tap enchanted creature.
Spirits conjured as haunts can stir sad memories.
 C 
Instant
Target creature gets +2/+2 until end of turn. If that creature is a multicolor creature it also gains haste.
 C 
Creature – Crocodile
When Terror of Ojwao enters the battlefield draw a card for each multicolored creature you control.
You are who you eat.
3/2
 C 
Creature – Human Wizard
Whenever you cast a sorcery Tempest Mage gains first strike until end of turn.
Whenever you cast an instant Tempest Mage gains hexproof until end of turn.
2/2
 C 
Instant
Counter target green or red non-creature spell.
Irritated, Ndidi spoke, his calm voice chilling all passion.
 C 
Creature – Cat Warrior
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Medur Claw-Master is cursed Medur Claw-Master can't be blocked by creatures with enchantments or equipments attached to them.
2/2
 C 
Sorcery
Target player discards a card. If a land card was discarded this way exile it instead.
 C 
Creature – Elephant Shaman
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
When Greenblood Tusk dies target creature you control get +2/+2 until end of turn.
4/4
 C 
Creature – Hyena Cleric
Whenever Gold-Eye Giggler attacks or blocks you may exile a creature card from your graveyard. If you do Gold-Eye Giggler gets +1/+1 until end of turn.
2/2
 C 
Artifact
Fetish (Whenever a nontoken creature dies, if this card has no fetish, you may exile that card. )

{t}: Add {1} to your mana pool. If has a fetish add one mana of any color to your mana pool instead.
 C 
Creature – Hyena Warrior
Whenever a creature you control hexes a creature you don't control Bone-Crunch Flanker gets +1/+1 until end of turn.
Call a Bone-Crunch a lackey and it won't take a hex to silence you.
1/1
Plains
 
 B 
Basic Land – Plains

Body Salvage (rare)
Cobra Druid (uncommon)
Shadowreach Witch (uncommon)
Souls' Hold (uncommon)
Druid's Wit (common)
Terror of Ojwao (common)
Tempest Mage (common)
Rational Act (common)
Medur Claw-Master (common)
Khzgeru's Defection (common)
Greenblood Tusk (common)
Gold-Eye Giggler (common)
Necklace of Feathers (common)
Bone-Crunch Flanker (common)
Plains (basic)