Okundwa: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Creatures your opponents control enter the battlefield tapped with a -1/-1 counter on them. 5/5
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When Bomb-Bodied Theurge dies Bomb-Bodied Theurge deals 3 damage to each blocking creature.
He made sure his taste popped in the Bone-Crunch warriors' mouths.
4/3
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When Earthbound Departed enters the battlefield gain 1 life for each creature in your graveyard.
When Earthbound Departed dies gain 1 life for each exiled creature you own. 3/4
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Creatures you don't control with -1/-1 counters can't attack unless their controller pays
for each creature with a -1/-1 counter that they controls. |
Exile Wretched Ancestor from your graveyard: Target creature you control gains deathtouch until end of turn.
Spirits bear grudges and bequeath them to their living allies.
1/1
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Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Flamewreath Shaman has a -1/-1 counter on it spells you cast targeting Flamewreath Shaman cost less.3/2
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Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Laughing Shield-Breaker has a -1/-1 counter on it Laughing Shield-Breaker has protection from enchanted creatures. 2/2
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Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Entire herds will make epic journeys to Medur so they can sell their wares.
2/5
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Return target creature to its owner's hand. If that creature had a -1/-1 counter on it, draw a card.
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Deal 1 damage to all creatures with counters on them.
One misery is likely to follow another.
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Enchant creature you control
Enchanted creature can't attack unless another creature you control with a power of 4 or greater attacks. Whenever you cast an instant or sorcery enchanted creature gets +2/+2 until end of turn. |
Trample
Sacrifice Mud Musk Druid: Return a land card from your graveyard to your hand. Under a corruption hex the Mud Musk Herd returned more than the earth to its original state.
3/3
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Exile a creature from your graveyard: Wandering Crematorium gains lifelink until end of turn.
Some curses stay with body and spirit long after death, preventing the wretched from having normal funereal rights.
2/2
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Hexproof
When Steam Bruiser enters the battlefield Steam Bruiser deals 2 damage to you. No, hippos or crocodiles? It's probably a notspring.
3/3
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Binding Tusker
(mythic)
Bomb-Bodied Theurge
(uncommon)
Earthbound Departed
(uncommon)
Curse of Cowardice
(uncommon)
Wretched Ancestor
(common)
Flamewreath Shaman
(common)
Laughing Shield-Breaker
(common)
Ahjrabi Caravan
(common)
Banish to Memory
(common)
Singeing Flames
(common)
Gift of the Asogbo
(common)
Mud Musk Druid
(common)
Wandering Crematorium
(common)
Steam Bruiser
(common)
Mountain
(basic)






