Okundwa: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Choose one-

•until end of turn you have protection from opponents.

•until end of turn whenever a planeswalker you control activates a loyalty ability you may destroy target tapped creature.
 U 
Creature – Hyena Wizard
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Giant-Biter Yerba has a -1/-1 counter on it "{t}: tap target creature with a power of 3 or greater."
3/3
 U 
Creature – Spirit
Flying
Exile Howling Ancestor from your graveyard: Target creature gets +1/+1 until end of turn. Activate this ability only during your turn.
1/1
 U 
Instant
Put X -1/-1 counters on target attacking creature, where X is that creature's power.
 C 
Creature – Imp
Flying, Wither
Midnight Familiar can't block.
The familiar's eyes leave a hex to linger until the Midnight-Cackle rend the flesh and bone to dust.
2/1
 C 
Instant
Destroy target artifact. If a creature was exiled with that artifact Shatter the Amulet deals 2 damage to its controller.
 C 
Creature – Cat Warrior
Whenever Fasya Chasers attacks cats you control gain first strike until end of turn.
4/3
 C 
Creature – Hyena Warrior
Whenever a creature you control hexes a creature you don't control Bone-Crunch Flanker gets +1/+1 until end of turn.
Call a Bone-Crunch a lackey and it won't take a hex to silence you.
1/1
 C 
Sorcery
Return target creature to its owner's hand. If that creature had a -1/-1 counter on it, draw a card.
 C 
Creature – Human Shaman
Lavashield Witch gets +1/+1 as long as you have three or more instants in your graveyard.
Take the destruction from destruction's force, and what does that force become?
2/3
 C 
Sorcery
Exile target player's graveyard. You gain 1 life for each creature exiled this way.
 C 
Sorcery
Put a 3/3 green rhino token with trample and a 1/1 black snake token with deathtouch onto the battlefield.
 C 
Enchantment – Aura
Enchant creature you control

Enchanted creature can't attack unless another creature you control with a power of 4 or greater attacks. Whenever you cast an instant or sorcery enchanted creature gets +2/+2 until end of turn.
 C 
Land
Timber Valley enters the battlefield tapped.
When Timber Valley enters the battlefield you may shuffle a card from your graveyard into your library.

{t}: Add {r} or {g} to your mana pool.
Forest
 
 B 
Basic Land – Forest

Cackle's Decision (rare)
Giant-Biter Yerba (uncommon)
Howling Ancestor (uncommon)
Battle Mishap (uncommon)
Midnight Familiar (common)
Shatter the Amulet (common)
Fasya Chasers (common)
Bone-Crunch Flanker (common)
Banish to Memory (common)
Lavashield Witch (common)
Soul Harvest (common)
Charge and Sneak (common)
Gift of the Asogbo (common)
Timber Valley (common)
Forest (basic)