Okundwa: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Merfolk Wizard
{t}: Copy target instant or sorcery spell X times, where X is the number of creatures you control with -1/-1 counters on them. You may choose new targets for each copy.
3/3
 U 
Creature – Bird
Flying, haste
The quick eat first, but all buzzards feast.
1/2
 U 
Sorcery
Reveal the top X cards of your library. You may put a land revealed this way from among them onto the battlefield untapped and one land into your hand. Then, put the rest on the bottom of your library in any order.
 U 
Creature – Elf Shaman
Hexproof
Sacrifice Scarfaced Witch: Until end of turn enchantments you control have hexproof.
"I looked away in disgust, and so I could not tell my lava where to strike."- Gowan
1/2
 C 
Instant
Deal 1 damage to all creatures with counters on them.
One misery is likely to follow another.
 C 
Creature – Human Nomad
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Nostalgic Wanderer has a -1/-1 counter on it, you may shuffle an instant or sorcery from your graveyard into your library at the beginning of your end step.
2/3
 C 
Creature – Crocodile
When Terror of Ojwao enters the battlefield draw a card for each multicolored creature you control.
You are who you eat.
3/2
 C 
Instant
Gain 1 life for each cleric you control.

Draw a card.
"Though I know nothing of magics, I feel just a little wiser from seeing Yewande converse with the heads of other cackles."
 C 
Instant
Attacking creatures get +2/+2 until end of turn.
 C 
Creature – Antelope
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
When Skullfaced Gnu enters the battlefield target player loses 2 if you control another creature with stampede.
2/3
 C 
Land
Abandoned Village enters the battlefield tapped.
When Abandoned Village enters the battlefield you may shuffle a card from your graveyard into your library.

{t}: Add {w} or {b} to your mana pool.
 C 
Artifact
Fetish (Whenever a nontoken creature dies, if this card has no fetish, you may exile that card. )

{t}: Target creature you control gets +0/+1 until end of turn. If Lifebond Fetish has a fetish target creature control get +0/+3 until end of turn instead.
 C 
Creature – Elf
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Disfigured Elf has a -1/-1 counter on it elves you control have intimidate.
4/3
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets Hex ({t}: Put a -1/-1 counter on target creature without a -1/-1 counter on it. )
Swamp
 
 B 
Basic Land – Swamp

Gowan, Mirage Master (rare)
Scouting Buzzard (uncommon)
Jungle Search (uncommon)
Scarfaced Witch (uncommon)
Singeing Flames (common)
Nostalgic Wanderer (common)
Terror of Ojwao (common)
Healer's Summit (common)
Gloried Charge (common)
Skullfaced Gnu (common)
Abandoned Village (common)
Lifebond Fetish (common)
Disfigured Elf (common)
Occult Discipline (common)
Swamp (basic)