Okundwa: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Fetish (Whenever a nontoken creature dies, if this card has no fetish, you may exile that card. )

{t}: Belt of Heads deals 2 damage to target creature. If Belt of Heads has a fetish Belt of Heads deals 2 damage to target creature and its controller instead.
 U 
Instant
As an additional cost to cast Natural Knowledge sacrifice a creature. Return X target creature cards from your graveyard to your hand, where X was the sacrificed creature's toughness.
 U 
Creature – Human Cleric
Hex ({t}: Put a -1/-1 counter on target creature without a -1/-1 counter on it. )

Pay 2 life: Until end of turn creatures with hexproof can be targeted by any Hex ability.
1/2
 U 
Enchantment
Creatures you don't control with -1/-1 counters can't attack unless their controller pays {2} for each creature with a -1/-1 counter that they controls.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains first strike and lifelink while blocking.
Not all curses are born of malice.
 C 
Creature – Antelope
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Zig-Zag here and there
Swifter than the hare
Jump a dozen feet in the air
1/3
 C 
Creature – Hyena Warrior
Whenever a creature you control hexes a creature you don't control Bone-Crunch Flanker gets +1/+1 until end of turn.
Call a Bone-Crunch a lackey and it won't take a hex to silence you.
1/1
 C 
Creature – Crocodile
When Terror of Ojwao enters the battlefield draw a card for each multicolored creature you control.
You are who you eat.
3/2
 C 
Creature – Human Nomad
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Nostalgic Wanderer has a -1/-1 counter on it, you may shuffle an instant or sorcery from your graveyard into your library at the beginning of your end step.
2/3
 C 
Sorcery
Destroy target creature with a counter on it.
"You have walked 100 steps knowing this hour would come"- Yewande Midnight-Cackle
 C 
Sorcery
Until end of turn whenever a creature would be dealt damage that damage is dealt in the form of -1/-1 counters.
 C 
Artifact Creature – Construct Nomad
Exile a creature from your graveyard: Wandering Crematorium gains lifelink until end of turn.
Some curses stay with body and spirit long after death, preventing the wretched from having normal funereal rights.
2/2
 C 
Sorcery
Deal 4 damage to target creature. If a creature dealt damage this way would die this turn, exile it instead.
 C 
Creature – Elf
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Disfigured Elf has a -1/-1 counter on it elves you control have intimidate.
4/3
Swamp
 
 B 
Basic Land – Swamp

Belt of Heads (rare)
Natural Knowledge (uncommon)
Shadowreach Witch (uncommon)
Curse of Cowardice (uncommon)
Goldenheart Binds (common)
Mendru Antelope (common)
Bone-Crunch Flanker (common)
Terror of Ojwao (common)
Nostalgic Wanderer (common)
Fatality (common)
Withering Wounds (common)
Wandering Crematorium (common)
Soulburn Gaze (common)
Disfigured Elf (common)
Swamp (basic)