Okundwa: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Crocodiles' River enters the battlefield sacrifice it unless you exile a non-land card from your graveyard.
: Add or to your mana pool. |
Target player loses X life and you gain X life, where X is the number of clerics you control.
"I pray for blood to spill so that I need not rely on the sky to rain and river to flood."
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Add
![]() ![]() ![]() to your mana pool.The sands may roast flesh as tender as any flame.
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Creatures you don't control with -1/-1 counters can't attack unless their controller pays
for each creature with a -1/-1 counter that they controls. |
Enchant creature
Enchanted creature gains lifelink and haste. Sometimes in the grip of heat you may have the greatest bursts of energy.
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Reach
Exile a creature from your graveyard: Spiring Mushroom gets +1/-1 until end of turn. Troops of mushrooms turned into the villages within the Gwehu forest.
0/4
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Haste, Flash
Raise a sword, raise a shield, I'll do either before you can put you can raise a paw.- Ododo, the Windcutter
2/1
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Deal 3 damage to target white or blue creature. Cast Erratic Outburst only during an opponent's turn.
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Regenerate target creature and remove any -1/-1 counters on it.
Many who were cursed felt as if they were born again when their hexes were removed.
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Wither, Reach
Exile Spiderbite Witch Doctor from your graveyard: Remove a -1/-1 counter from target creature. 2/3
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Target blocking creature gets -5/-0 until end of turn. If that creature has a -1/-1 counter on it you may draw a card, then discard a card.
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Exile a creature from your graveyard: Wandering Crematorium gains lifelink until end of turn.
Some curses stay with body and spirit long after death, preventing the wretched from having normal funereal rights.
2/2
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Whenever you cast a sorcery Tempest Mage gains first strike until end of turn.
Whenever you cast an instant Tempest Mage gains hexproof until end of turn. 2/2
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Deal 4 damage to target creature. If a creature dealt damage this way would die this turn, exile it instead.
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Crocodiles' River
(rare)
Prayers of Blood
(uncommon)
Desert Sun
(uncommon)
Curse of Cowardice
(uncommon)
Vitality
(common)
Spiring Mushroom
(common)
Windcutter Warrior
(common)
Erratic Outburst
(common)
Cleansing Ritual
(common)
Spiderbite Witch Doctor
(common)
Confounding Mists
(common)
Wandering Crematorium
(common)
Tempest Mage
(common)
Soulburn Gaze
(common)
Forest
(basic)
: Add
or
to your mana pool.


