Okundwa: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Demon
Whenever Creeping Shadowlord attacks put a -1/-1 counter on Creeping Shadowlord.
When Creeping Shadowlord dies creatures you don't control get -X/-X until end of turn, where X is the number of -1/-1 counters on Creeping Shadowlord.
6/4
 U 
Creature – Elf Shaman
Hexproof
Sacrifice Scarfaced Witch: Until end of turn enchantments you control have hexproof.
"I looked away in disgust, and so I could not tell my lava where to strike."- Gowan
1/2
 U 
Creature – Human Shaman
Hex ({t}: Put a -1/-1 counter on target creature without a -1/-1 counter on it. )
Whenever Grayvein Doctor hexes a creature you may gain 2 life.
3/2
 U 
Artifact Creature – Scarecrow
Whenever an opponent casts a multicolor spell you may pay {1} and put a charge counter on Dustfield Scarecrow.
Remove X charge counters from Dustfield Scarecrow, {t}: Add {x} to your mana pool, where X is the number of charge counters removed this way.
0/2
 C 
Land
Muddy River enters the battlefield tapped.
When Muddy River enters the battlefield you may shuffle a card from your graveyard into your library.

{t}: Add {u} or {b} to your mana pool.
 C 
Creature – Bird
Flying
All damage creatures without flying would deal to Sky High Falcon is reduced by 1.
2/2
 C 
Artifact
Fetish (Whenever a nontoken creature dies, if this card has no fetish, you may exile that card. )
Chattering Skullstaff enters the battlefield with 3 charge counters on it.
Remove a charge counter from Chattering Skullstaff, {t}: Put a 1/1 colorless artifact skull token onto the battlefield.
If Chattering Skullstaff has a fetish Chattering Skullstaff gains "at the beginning of your upkeep put a charge counter on Chattering Skullstaff."
 C 
Enchantment – Aura
Enchant creature

Whenever you cast an instant or sorcery enchanted creature gets +2/+2 until end of turn.
 C 
Creature – Human Druid
When Chidsi Gardener dies you may put two 1/1 green saproling tokens onto the battlefield.
"The trees grow like iron, yes. I turn that iron to steel."
3/2
 C 
Creature – Cat Warrior
Whenever Fasya Chasers attacks cats you control gain first strike until end of turn.
4/3
 C 
Instant
Untap target creature you control. It fights target creature.
"Ha! The beast is sleeping."- Fa'Idah the Hunter's final words
 C 
Instant
Gain 2 life for each creature with a -1/-1 counter on it.
Their children are cursed by the bones of their fathers, and their bones will in turn curse their sons.
 C 
Sorcery
Exile target player's graveyard. You gain 1 life for each creature exiled this way.
 C 
Sorcery
Draw 3 cards and lose 3 life.
Remember, it is your blood spilled when crafting a blood curse.
Island
 
 B 
Basic Land – Island

Creeping Shadowlord (rare)
Scarfaced Witch (uncommon)
Grayvein Doctor (uncommon)
Dustfield Scarecrow (uncommon)
Muddy River (common)
Sky High Falcon (common)
Chattering Skullstaff (common)
Scholar's Fists (common)
Chidsi Gardener (common)
Fasya Chasers (common)
Predatory Cunning (common)
Kalejay's Reaping (common)
Soul Harvest (common)
Blood Eyes (common)
Island (basic)