Okundwa: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Reveal the top card of your library. Each opponent puts the top X cards of his or her library into his or her graveyard, where X was the revealed card's converted mana cost. Then, add the revealed card to your hand.
 U 
Instant
Put X -1/-1 counters on target attacking creature, where X is that creature's power.
 U 
Instant
Counter target instant or sorcery spell. If that spell was targeting a creature Err to Immolation deals 3 damage to that creature.
An evil eye makes the spell go awry.
 U 
Sorcery
Put 2 2/2 red-white camel tokens with stampede onto the battlefield. Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
The sands have never slowed them down.
 C 
Creature – Human Warrior
Haste
When Brush Mercenary enters the battlefield target creature can't block until end of turn.
1/1
 C 
Creature – Human Druid
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Sandtoed Druid has a -1/-1 counter on it if a player does not play a land during their turn that player loses 1 life at the beginning of his or her end step.
2/2
 C 
Artifact – Equipment
Equipped creature has hexproof.

Equip {2}.
Protection can be bought, or stolen.
 C 
Instant
Regenerate target creature and remove any -1/-1 counters on it.
Many who were cursed felt as if they were born again when their hexes were removed.
 C 
Enchantment
Blocking creatures gain "{r}: this creature gets +1/+0 until end of turn."
"I saw those coals of eyes gazing through the smoke. I never want to see them again."
 C 
Creature – Human Shaman
Lavashield Witch gets +1/+1 as long as you have three or more instants in your graveyard.
Take the destruction from destruction's force, and what does that force become?
2/3
 C 
Creature – Human Shaman
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Flamewreath Shaman has a -1/-1 counter on it spells you cast targeting Flamewreath Shaman cost {2} less.
3/2
 C 
Artifact Creature – Construct Nomad
Exile a creature from your graveyard: Wandering Crematorium gains lifelink until end of turn.
Some curses stay with body and spirit long after death, preventing the wretched from having normal funereal rights.
2/2
 C 
Instant
Counter target green or red non-creature spell.
Irritated, Ndidi spoke, his calm voice chilling all passion.
 C 
Creature – Human Nomad
{t}: Untap target permanent.
I have been from ports of Damur to the greenwoods of Menmund. I'd like to think I know a thing or two.
2/2
Island
 
 B 
Basic Land – Island

Sight of Weeping (rare)
Battle Mishap (uncommon)
Err to Immolation (uncommon)
Desert Travelers (uncommon)
Brush Mercenary (common)
Sandtoed Druid (common)
Hexward Amulet (common)
Cleansing Ritual (common)
Molten Gaze (common)
Lavashield Witch (common)
Flamewreath Shaman (common)
Wandering Crematorium (common)
Rational Act (common)
Nomadic Scholar (common)
Island (basic)