Okundwa: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Each player discards his or her hand, then draws 7 cards. Each player may then reveal any number of instants drawn this way and cast them without paying their mana costs.
 U 
Artifact – Equipment
Equipped creature gets +3/+0.
Whenever equipped creature dies put a -1/-1 counter on target creature.

Equip: Put a -1/-1 counter on target creature you control.
 U 
Creature – Merfolk Rogue
When Heisting Lavagripper enters the battlefield each player draws a card and then discards a card at random.
2/2
 U 
Creature – Wall
Defender, Wither
At the beginning of each player's endstep if that player controls one or more tapped creatures that player loses 1 life.
1/5
 C 
Creature – Minotaur Nomad
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Entire herds will make epic journeys to Medur so they can sell their wares.
2/5
 C 
Instant
Regenerate target creature and remove any -1/-1 counters on it.
Many who were cursed felt as if they were born again when their hexes were removed.
 C 
Creature – Antelope
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Zig-Zag here and there
Swifter than the hare
Jump a dozen feet in the air
1/3
 C 
Creature – Spider
Wither, reach
When Kolo Basin Spider enters the battlefield you may tap target creature.
2/4
 C 
Creature – Elephant Druid
Trample
Sacrifice Mud Musk Druid: Return a land card from your graveyard to your hand.
Under a corruption hex the Mud Musk Herd returned more than the earth to its original state.
3/3
 C 
Sorcery
As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control.

Draw two cards.
 C 
Creature – Spirit
Hexproof
"Grandpa, if I cannot see the Ancestors how do I know they really exist?"
The old man smiled, "Do you not know my presence without seeing me? Soon the day will come when you shall feel me near you, but never see me."
1/1
 C 
Enchantment – Aura
Enchant creature

Whenever you cast an instant or sorcery enchanted creature gets +2/+2 until end of turn.
 C 
Creature – Elf Shaman
{t}: Add {b} to your mana pool. If Nnikvi Bone-Reader is cursed add {b}{g} to your mana pool instead.
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
1/3
 C 
Artifact
Fetish (Whenever a nontoken creature dies, if this card has no fetish, you may exile that card. )

{t}: Target creature you control gets +1/+0. If Spear-Scarred Fetish has a fetish, target creature you control get +2/+0" instead.
Swamp
 
 B 
Basic Land – Swamp

Foreboding Fortune (rare)
Mask of Terror (uncommon)
Heisting Lavagripper (uncommon)
Bone Fortress (uncommon)
Ahjrabi Caravan (common)
Cleansing Ritual (common)
Mendru Antelope (common)
Kolo Basin Spider (common)
Mud Musk Druid (common)
Strained Vision (common)
Mysterious Ancestor (common)
Scholar's Fists (common)
Nnikvi Bone-Reader (common)
Spear-Scarred Fetish (common)
Swamp (basic)