Okundwa: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Spells you own have flash.
Other permanents you control have hexproof. Let the rain renew you and awash your past.
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Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Giant-Biter Yerba has a -1/-1 counter on it " : tap target creature with a power of 3 or greater."3/3
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![]() ![]() ,exile Warrior's Vengeant from your graveyard: Destroy target tapped creature.Never bury a warrior with his sword.
2/2
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Draw X cards, where is the greatest toughness among creatures you control.
"You think I've squandered these years in exile because I had no books to read?"
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Wilting Woodlands enters the battlefield tapped.
When Wilting Woodlands enters the battlefield you may shuffle a card from your graveyard into your library. : Add or to your mana pool. |
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Target creature you control gains islandwalk and swampwalk until end of turn.
When your home is nature all beasts become intruders.
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Untap target creature you control. It gains +0/+3 until end of turn.
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Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
When Skullfaced Gnu enters the battlefield target player loses 2 if you control another creature with stampede. 2/3
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Trample
Sacrifice Mud Musk Druid: Return a land card from your graveyard to your hand. Under a corruption hex the Mud Musk Herd returned more than the earth to its original state.
3/3
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Gain control of target creature until end of turn. Untap that creature and remove all counters from it. It gains haste until end of turn.
"I only need to sway the heart. The body will follow soon."
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Choose one
•Destroy target creature with flying •Creatures you control with flying get +2/+2 until end of turn. |
Whenever you cast a sorcery Tempest Mage gains first strike until end of turn.
Whenever you cast an instant Tempest Mage gains hexproof until end of turn. 2/2
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Hexproof
"Grandpa, if I cannot see the Ancestors how do I know they really exist?"
The old man smiled, "Do you not know my presence without seeing me? Soon the day will come when you shall feel me near you, but never see me." 1/1
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Draw 3 cards and lose 3 life.
Remember, it is your blood spilled when crafting a blood curse.
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Rainfall Cloak
(rare)
Giant-Biter Yerba
(uncommon)
Warrior's Vengeant
(uncommon)
Survivalist's Understanding
(uncommon)
Wilting Woodlands
(common)
Hunter's Stealth
(common)
Light of Resolution
(common)
Skullfaced Gnu
(common)
Mud Musk Druid
(common)
Coffi's Diplomacy
(common)
Webs and Wings
(common)
Tempest Mage
(common)
Mysterious Ancestor
(common)
Blood Eyes
(common)
Island
(basic)



: tap target creature with a power of 3 or greater."


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