Okundwa: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Merfolk Wizard
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Algae-Blinded Diviner is cursed whenever you would draw a card you may instead look at the top three cards, choose one to add to your hand, then put the rest into your graveyard.
3/3
 U 
Creature – Elf Warrior
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
Haste, Deathtouch
If Nnikvi Stalker is cursed Nnikvi Stalker must be blocked.
2/2
 U 
Creature – Antelope
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
{r/w}: target creature with stampede gets +1/+1 until end of turn. Use this ability only once each turn.
1/1
 U 
Creature – Human Druid
Whenever Jumping Druid blocks you may pay {g}{u}. If you do put two 1/1 green-blue frog tokens onto the battlefield blocking the same creature. At the end of the turn exile all frog tokens you control.
1/3
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains lifelink and haste.
Sometimes in the grip of heat you may have the greatest bursts of energy.
 C 
Creature – Antelope
Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Zig-Zag here and there
Swifter than the hare
Jump a dozen feet in the air
1/3
 C 
Creature – Spider
Wither, reach
When Kolo Basin Spider enters the battlefield you may tap target creature.
2/4
 C 
Creature – Spirit
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Brooding Haunt a -1/-1 counter on it, Brooding Haunt has flying and lifelink.
3/3
 C 
Sorcery
Destroy target enchantment. Lightning Dispel deals 3 damage to its controller.
The natural forces may trifle even the most ancient of blessings or curses.
 C 
Creature – Human Druid
Cursed (You may have this creature enter the battlefield with a -1/-1 counter on it.)
As long as Sandtoed Druid has a -1/-1 counter on it if a player does not play a land during their turn that player loses 1 life at the beginning of his or her end step.
2/2
 C 
Land
Timber Valley enters the battlefield tapped.
When Timber Valley enters the battlefield you may shuffle a card from your graveyard into your library.

{t}: Add {r} or {g} to your mana pool.
 C 
Sorcery
As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control.

Draw two cards.
 C 
Instant
Target creature gains flying and +2/+0 until end of turn.
Throw yourself like Dorcia throws her daggers.
 C 
Creature – Human Druid
When Chidsi Gardener dies you may put two 1/1 green saproling tokens onto the battlefield.
"The trees grow like iron, yes. I turn that iron to steel."
3/2
Swamp
 
 B 
Basic Land – Swamp

Algae-Blinded Diviner (rare)
Nnikvi Stalker (uncommon)
Sunantler Grazer (uncommon)
Jumping Druid (uncommon)
Vitality (common)
Mendru Antelope (common)
Kolo Basin Spider (common)
Brooding Haunt (common)
Lightning Dispel (common)
Sandtoed Druid (common)
Timber Valley (common)
Strained Vision (common)
Dagger Dive (common)
Chidsi Gardener (common)
Swamp (basic)