Okundwa: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gains indestructible, vigilance, and +2/+2 for each aura attached to it. |
When Haze Animator enters the battlefield return target creature you control to its owner's hand.
Whenever a creature is sent from the battlefield to your hand creatures you control get +2/+2 until end of turn. 1/4
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Hex (
: Put a -1/-1 counter on target creature without a -1/-1 counter on it. )
If a creature would become cursed fro Purifying Priest's hex its controller sacrifices it. 1/2
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Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Whenever another creature with stampede enters the battlefield under your control you may draw a card. 2/2
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Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
Entire herds will make epic journeys to Medur so they can sell their wares.
2/5
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Sacrifice Ferafu Ostrich: Destroy target attacking or blocking creature.
It's your head that'll be in the sand.
1`/1
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Deal 1 damage to all creatures with counters on them.
One misery is likely to follow another.
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Enchant creature
Enchanted creature gains lifelink and haste. Sometimes in the grip of heat you may have the greatest bursts of energy.
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Counter target creature spell. You gain life equal to its toughness.
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Target player discards a card. If a land card was discarded this way exile it instead.
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Trample
Sacrifice Mud Musk Druid: Return a land card from your graveyard to your hand. Under a corruption hex the Mud Musk Herd returned more than the earth to its original state.
3/3
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Enchant creature
Whenever you cast an instant or sorcery enchanted creature gets +2/+2 until end of turn. |
Until end of turn target creature gains protection from red and black.
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Exile a creature from your graveyard: Wandering Crematorium gains lifelink until end of turn.
Some curses stay with body and spirit long after death, preventing the wretched from having normal funereal rights.
2/2
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Pristine Aura
(rare)
Haze Animator
(uncommon)
Purifying Priest
(uncommon)
Lounging Hippo
(uncommon)
Ahjrabi Caravan
(common)
Ferafu Ostrich
(common)
Singeing Flames
(common)
Vitality
(common)
Essence Feast
(common)
Khzgeru's Defection
(common)
Mud Musk Druid
(common)
Scholar's Fists
(common)
Stand Pure
(common)
Wandering Crematorium
(common)
Island
(basic)




: Put a -1/-1 counter on target creature without a -1/-1 counter on it. )


