Magic Essentials: The Eternal Core Set: Card List
Magic Essentials: The Eternal Core Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The Core Set Ideal | Geomancy - Red | Dreamer - WU | Paladin - RW |
Show frames: C W U B R G M A L
Show rarities: N C U R M
Hide card text Hide comments
# | Name | Colour | Rarity | Cost | Type | P | T | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|
1 | Disillusioned | Colourless | None | 0 | ||||||
2 | Arctic Fox | White | Uncommon | Summon – Fox | 1 | 1 | Forestwalk, protection from white | 0 | ||
3 | Benevolent Unicorn | White | Common | Summon – Unicorn | 1 | 3 | If a source would deal damage to a creature, prevent 1 of that damage. | 0 | ||
4 | Blade Dancer | White | Uncommon | Summon – Human Warrior | 1 | 2 | : Target creature blocking or blocked by Blade Dancer gets -1/-0 until end of turn. | 0 | ||
5 | Bushytail | White | Common | Summon – Rabbit | 1 | 1 | Protection from converted mana cost 2 or less | 0 | ||
6 | Cimmerian Bronco | White | Common | Summon – Horse | 2 | 3 | Whenever Cimmerian Bronco becomes blocked, you may untap it and remove it from combat. | 0 | ||
7 | Cleanse | White | Common | Instant | Target permanent becomes white until end of turn. Destroy all Auras attached to it. | 2 | on 01 Jan 2015 by Alex | |||
8 | Clearcutting | White | Common | Enchantment – Aura |
Enchant Forest
Whenever enchanted land becomes tapped, it becomes a Plains and you return Clearcutting to your hand. |
0 | ||||
9 | Conclave Phalanx | White | Uncommon | Summon – Human Soldier | 2 | 4 |
Convoke
When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control. |
0 | ||
10 | Consecration | White | Common | Enchantment – Aura |
Enchant land
Enchanted land has hexproof and can't be enchanted by other Auras. |
0 | ||||
11 | Dawn Elemental | White | Rare | Summon – Elemental | 3 | 3 |
Flash
Flying When Dawn Elemental enters the battlefield, tap all nonwhite creatures. |
3 | on 31 Dec 2014 by Vonmarcus | |
12 | Elder Wyrm | White | Uncommon | Summon – Dragon Wurm | 5 | 5 |
Defender, trample
When Elder Wyrm blocks, it loses defender. |
4 | on 06 Jan 2015 by Alex | |
13 | Equalize | White | Rare | Sorcery | All creatures lose all abilities and have base power and toughness 1/1. | 0 | ||||
14 | Fiend Hunter | White | Uncommon | Summon – Human Cleric | 1 | 3 | When Fiend Hunter enters the battlefield, exile target creature an opponent controls until Fiend Hunter leaves the battlefield. | 0 | ||
15 | Greater Turning | White | Common | Instant | Exile target Skeleton, Spirit, Vampire, or Zombie. | 1 | on 12 Jan 2015 by Alex | |||
16 | Hero's Call | White | Rare | Sorcery | Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library. | 0 | ||||
17 | High King | White | Rare | Summon – Human Knight | 3 | 4 |
Legendary
While you're searching your library, you may cast Knight, Soldier, Samurai, and Mercenary cards from your library. |
0 | ||
18 | Hog | White | Common | Summon – Boar | 2 | 2 | Sacrifice Hog: You gain 4 life. | 0 | ||
19 | Icatain Crier | White | Common | Summon – Human Citizen | 1 | 1 | When Icatain Crier enters the battlefield, put two 1/1 white Human Citizen creature tokens onto the battlefield. | 0 | ||
20 | Leaguestrider | White | Common | Summon – Antelope | 1 | 1 | Plainswalk | 6 | on 31 Dec 2014 by dude1818 | |
21 | Leonin Den-Guard | White | Common | Creature – Cat Soldier | 1 | 3 | As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance. | 0 | ||
22 | Lone Missionary | White | Common | Summon – Kor Monk | 2 | 1 | WhenLone Missionary enters the battlefield, you gain 4 life. | 0 | ||
23 | Mistral Charger | White | Common | Summon – Pegasus | 2 | 1 | Flying | 0 | ||
24 | Moat | White | Rare | Enchantment – Aura |
Enchant land
Creatures without flying can't attack. |
0 | ||||
25 | Mobilize | White | Common | Instant | Untap all creatures you control. | 1 | on 01 Jan 2015 by LivesByProxy | |||
26 | Noble Heritage | White | Common | Sorcery | If you control fewer lands than an opponent, search your library for a Plains card and put it onto the battlefield. Then shuffle your library. | 7 | on 31 Dec 2014 by Alex | |||
27 | Pacifiscm | White | Common | Enchantment – Aura |
Enchant creature
Enchanted creature can't attack or block. |
0 | ||||
28 | Palace Guard | White | Common | Summon – Human Soldier | 1 | 3 | Palace Guard can block any number of creatures. | 0 | ||
29 | Paladin en-Vec | White | Rare | Summon – Human Knight | 2 | 2 | First strike, protection from black and from red | 0 | ||
30 | Patience | White | Rare | Summon – Incarnation | 1 | 5 | Whenever you cast a spell, if it's the second spell you cast this turn, your opponents can't attack you during their next turn. | 0 | ||
31 | Polar Bear | White | Uncommon | Summon – Bear | 2 | 2 | Islandwalk, protection from white | 1 | on 01 Jan 2015 by Alex | |
32 | Preacher | White | Rare | Summon – Human Cleric | 1 | 2 | , : Gain control of target white creature. | 1 | on 02 Jan 2015 by Vitenka | |
33 | Purity | White | Rare | Summon – Elemental Incarnation | 6 | 6 |
Flying
If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way. When Purity is put into a graveyard from anywhere, shuffle it into its owner's library. |
0 | ||
34 | Reknowned Cartographer | White | Rare | Summon – Human Scout | 2 | 2 | Domain — For each basic land type among lands you control, Reknowned Cartographer has landwalk of that type. | 2 | on 01 Jan 2015 by Alex | |
35 | Royal Falcon | White | Common | Summon – Bird | 1 | 1 | Flying | 0 | ||
36 | Savannah Lion | White | Uncommon | Summon – Cat | 2 | 1 | 0 | |||
37 | Shepherd | White | Common | Summon – Human Citizen | 1 | 1 | When Shepherd enters the battlefield, put three 0/1 white Sheep creature tokens onto the battlefield. | 2 | on 31 Dec 2014 by dude1818 | |
38 | Shieldmaiden | White | Common | Summon – Human Soldier | 1 | 1 |
Soulbond
As long as Shieldmaiden is paired with another creature, each of those creatures gets +1/+2. |
0 | ||
39 | Spirit Link | White | Uncommon | Enchantment – Aura |
Enchant creature
When enchanted creature deals damage, you gain that much life. |
0 | ||||
40 | Standing Troops | White | Common | Summon – Human Soldier | 1 | 4 | Vigilance | 0 | ||
41 | Thraben Purebreds | White | Common | Summon – Hound | 3 | 3 | 0 | |||
42 | Tundra Wolves | White | Uncommon | Summon – Wolf | 2 | 1 | First strike | 1 | on 31 Dec 2014 by LivesByProxy | |
43 | Unruly Mob | White | Common | Summon – Human Citizen | 1 | 1 | Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob. | 0 | ||
44 | Wandering Trader | White | Rare | Summon – Human Citizen | 1 | 2 |
Whenever an opponent casts a summon spell, put a 0/1 white Goat creature token onto the battlefield.
Whenever an opponent casts a nonsummon spell, you may gain 3 life. |
0 | ||
45 | White Snake | White | Uncommon | Summon – Snake | 1 | 1 |
If White Snake would be destroyed, regenerate it.
Sacrifice White Snake: Regenerate target creature. |
0 | ||
46 | Yoked Ox | White | Common | Summon – Ox | 0 | 4 | 0 | |||
47 | Zealot | White | Common | Summon – Human Soldier Cleric | 1 | 1 | Haste | 0 | ||
48 | Zhalfir Centaur | White | Common | Summon – Centaur | 2 | 2 | Zhalfir Centaur gets +1/+2 as long as you control a Forest. | 0 | ||
49 | Annex | Blue | Uncommon | Enchantment – Aura |
Enchant land
You control enchanted land. |
0 | ||||
50 | Capsize | Blue | Common | Instant |
Buyback
Return target permanent to its owner's hand. |
2 | on 31 Dec 2014 by dude1818 | |||
51 | Coral Reef | Blue | Rare | Summon – Plant | 0 | 3 |
Defender, protection from blue
Coral Reef enters the battlefield with a +1/+1 counter for each Island you control. Coral Reef can block creatures with islandwalk as though they didn't have islandwalk. |
0 | ||
52 | Electric Eel | Blue | Common | Summon – Fish | 1 | 1 | : Electric Eel gets +2/+0 until end of turn. Electric Eel deals 1 damage to you. | 0 | ||
53 | Erosion | Blue | Uncommon | Enchantment – Aura |
Enchant land
Whenever enchanted land is tapped for mana, it loses all abilities and land types, and gains ": Add to your mana pool." : Return Erosion to its owner's hand. |
2 | on 07 Jan 2015 by Alex | |||
54 | Evacuation | Blue | Rare | Instant | Return all creatures to their owners' hands. | 0 | ||||
55 | Flashfreeze | Blue | Uncommon | Instant | Counter target red or green spell. | 0 | ||||
56 | Horned Turtle | Blue | Common | Summon – Turtle | 1 | 4 | : Horned Turtle gets -1/+3 until end of turn. Activate this ability only once each turn. | 0 | ||
57 | Indigo Faerie | Blue | Common | Summon – Faerie | 1 | 1 |
Flying
: Target permanent becomes blue until end of turn. |
0 | ||
58 | Mana Leak | Blue | Common | Instant | Counter target spell unless its controller pays . | 0 | ||||
59 | Meditate | Blue | Rare | Sorcery | Draw four cards. You skip your next turn. | 0 | ||||
60 | Mind Bend | Blue | Rare | Instant | Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. | 0 | ||||
61 | Mist | Blue | Common | Instant | Prevent all combat damage that would be dealt this turn. | 2 | on 31 Dec 2014 by LivesByProxy | |||
62 | Moonlace | Blue | Rare | Instant | Target spell or permanent becomes colorless until end of turn. Draw a card. | 0 | ||||
63 | Mystic Remora | Blue | Uncommon | Summon – Fish | 1 | 1 | Whenever target opponent casts a noncreature spell, you may draw a card unless that player pays . If that player does, sacrifice Mystic Remora and draw a card. | 2 | on 05 Jan 2015 by Alex | |
64 | Phantom Warrior | Blue | Uncommon | Summon – Spirit Illusion Warrior | 2 | 2 | Phantom Warrior can't be blocked. | 0 | ||
65 | Power Sink | Blue | Uncommon | Instant | Counter target spell unless its controller pays . If he or she doesn't, tap all lands he or she controls and empty his or her mana pool. | 0 | ||||
66 | Traumatize | Blue | Rare | Sorcery | Target player puts the top half of his or her library, rounded down, into his or her graveyard. | 0 | ||||
67 | Traveler's Cloak | Blue | Common | Enchantment – Aura |
Enchant creature
When Traveler's Cloak enters the battlefield, choose a land type. When Traveler's Cloak enters the battlefield, draw a card. Enchanted creature has landwalk of the chosen type. |
3 | on 07 Jan 2015 by SadisticMystic | |||
68 | Vanishing | Blue | Uncommon | Instant | Prevent all damage that would be dealt to you this turn. You can't cast spells this turn. | 7 | on 31 Dec 2014 by dude1818 | |||
69 | Venser's Diffusion | Blue | Common | Instant | Return target spell or exiled card to its owner's hand. | 1 | on 01 Jan 2015 by LivesByProxy | |||
70 | Wash Out | Blue | Uncommon | Sorcery | Return all permanents of the color of your choice to their owners' hands. | 4 | on 22 Jan 2016 by Vitenka | |||
71 | Wind Drake | Blue | Common | Summon – Drake | 2 | 2 | Flying | 0 | ||
72 | Black Knight | Black | Uncommon | Summon – Human Knight | 2 | 2 | First strike, protection from white | 2 | on 01 Jan 2015 by dude1818 | |
73 | Bog Wraith | Black | Uncommon | Summon – Wraith | 3 | 3 | Swampwalk | 0 | ||
74 | Carnophage | Black | Common | Summon – Zombie | 2 | 2 | At the beginning of your upkeep, tap Carnophage unless you pay 1 life. | 0 | ||
75 | Corrupt | Black | Uncommon | Sorcery | Lands target player controls become Swamps. | 0 | ||||
76 | Damnation | Black | Rare | Sorcery | Destroy all creatures. They can't be regenerated. | 0 | ||||
77 | Dark Ritual | Black | Common | Instant |
As an additional cost to cast Dark Ritual, sacrifice a creature.
Add to your mana pool. |
6 | on 29 Dec 2014 by Vitenka | |||
78 | Debased Sphinx | Black | Uncommon | Summon – Sphinx | 4 | 4 |
Flying
If Debased Sphinx would be destroyed, regenerate it. If you do, it loses this ability and all other creature types and becomes a Manticore. |
0 | ||
79 | Dread Warlock | Black | Common | Summon – Human Wizard | 2 | 2 | Dread Warlock can't be blocked except by black creatures. | 0 | ||
80 | Ebon Drake | Black | Uncommon | Summon – Drake | 3 | 3 | Whenever a player casts a spell, you lose 1 life. | 0 | ||
81 | Evil Eye of Orms-by-Gore | Black | Uncommon | Summon – Eye | 3 | 6 |
Intimidate
Other creatures you control can't be blocked. |
0 | ||
82 | Fear | Black | Common | Enchantment – Aura |
Enchant creature
Enchanted creature can't block black creatures. |
0 | ||||
83 | Fevered Strength | Black | Common | Enchantment – Aura |
Enchant creature
Enchanted creature gets +3/-1. |
7 | on 01 Jan 2015 by Alex | |||
84 | Filth | Black | Uncommon | Summon – Incarnation | 2 | 2 |
Swampwalk
As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk. |
1 | on 01 Jan 2015 by Alex | |
85 | Hymn to Tourach | Black | Uncommon | Sorcery | Target player discards two cards at random. | 0 | ||||
86 | Persecute | Black | Rare | Sorcery | Choose a color. Target player reveals his or her hand and discards all cards of the chosen color. | 0 | ||||
87 | Polluted Bonds | Black | Rare | Enchantment | Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. | 0 | ||||
88 | Pooling Venom | Black | Uncommon | Enchantment – Aura |
Enchant land
Whenever enchanted land becomes tapped, its controller loses 2 life. : Destroy enchanted land. |
1 | on 04 Jan 2015 by Alex | |||
89 | Python | Black | Uncommon | Summon – Snake | 2 | 2 | : Regenerate Python | 0 | ||
90 | Skittering Skirge | Black | Common | Summon – Imp | 3 | 2 |
Flying
When you cast a creature spell, sacrifice Skittering Skirge. |
0 | ||
91 | Soot Imp | Black | Uncommon | Summon – Imp | 1 | 2 |
Flying
Whenever a player casts a nonblack spell, that player loses 1 life. |
0 | ||
92 | Witching Hour | Black | None | Enchantment | 1 | on 17 May 2015 by SadisticMystic | ||||
93 | Yixlid Jailer | Black | Uncommon | Summon – Zombie Wizard | 2 | 1 | Cards in graveyards lose all abilities. | 0 | ||
94 | Alley Runner | Red | Common | Summon – Elf | 1 | 1 |
Haste
Creatures with power greater than Alley Runner's power can't block it. |
2 | on 09 Jan 2015 by Link | |
95 | Alpine Ibex | Red | Common | Summon – Goat | 1 | 3 | Mountainwalk | 0 | ||
96 | Ancient Awakening | Red | Rare | Enchantment – Aura |
Enchant Mountain
Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land. |
0 | ||||
97 | Avalanche Riders | Red | Uncommon | Creature – Human Nomad | 3 | 2 |
Haste
Echo – Sacrifice a Mountain. When Avalanche Riders enters the battlefield, destroy target land. |
0 | ||
98 | Blood Knight | Red | None | Summon – Human Knight | 2 | 2 | First strike, protection from white | 0 | ||
99 | Bogardan Hellkite | Red | Mythic | Summon – Dragon | 5 | 5 |
Flash
Flying When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players. |
0 | ||
100 | Book Burning | Red | None | Sorcery | Any player may have Book Burning deal 6 damage to him or her. If no one does, target player puts the top six cards of his or her library into his or her graveyard. | 0 | ||||
101 | Brainboil | Red | Rare | Sorcery |
This deals damage to players in the form of putting that many cards from the top of their library into their graveyard.
Brainboil deals 10 damage to target player. |
0 | ||||
102 | Breaking Point | Red | Rare | Sorcery | Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated. | 0 | ||||
103 | Brute Force | Red | Common | Instant | Target creature gets +3/+3 until end of turn. | 0 | ||||
104 | Capricious Efreet | Red | Rare | Summon – Efreet | 5 | 4 | At the beginning of your upkeep, choose target permanent you control and up to two target permanents you don't control. Destroy one of them at random. | 0 | ||
105 | Cardinal | Red | Common | Summon – Bird | 1 | 2 | Flying | 0 | ||
106 | Cave People | Red | Uncommon | Summon – Human Mutant Rebel | 2 | 2 | As long as Cave People is untapped, it gains +0/+2 and has hexproof. | 0 | ||
107 | Conquer | Red | Uncommon | Enchantment – Aura |
Enchant land
You control enchanted land. |
1 | on 12 Jan 2015 by Alex | |||
108 | Dwarven Masonry | Red | Common | Creature – Wall | 0 | 7 |
Defender
Dwarven Masonry assigns combat damage equal to its toughness rather than its power. |
6 | on 04 Jan 2015 by Alex | |
109 | Fissure | Red | Common | Instant | Destroy target creature or land. It can't be regenerated. | 4 | on 14 Jan 2015 by Alex | |||
110 | Fork | Red | Rare | Instant | Copy target spell, except the copy is red. You may choose new targets for the copy. | 0 | ||||
111 | Fractured Loyalty | Red | Uncommon | Enchantment – Aura |
Enchant creature
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. |
0 | ||||
112 | Furnace Scamp | Red | Common | Summon – Beast | 1 | 1 | Whenever Furnace Scamp deals combat damage to a player, you may sacrifice it. If you do, Furnace Scamp deals 3 damage to that player. | 0 | ||
113 | Genju of the Spires | Red | Uncommon | Enchantment – Aura |
Enchant Mountain
: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand. |
0 | ||||
114 | Goblin Guide | Red | Rare | Summon – Goblin Scout | 2 | 2 |
Haste
Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand. |
0 | ||
115 | Granite Gargoyle | Red | Uncommon | Summon – Gargoyle | 2 | 2 |
Flying
: Granite Gargoyle gets +0/+1 until end of turn. |
0 | ||
116 | Groundbreaker | Red | Rare | Creature – Elemental | 6 | 1 |
Trample, haste
At the beginning of the end step, sacrifice Groundbreaker. |
0 | ||
117 | Horde Lord | Red | Rare | Legendary Summon – Orc Warrior | 5 | 4 | Each other creature you control that's an Orc, a Goblin, a Troll, an Ogre, or a Kobold gets +1/+1, has provoke, and attacks each turn if able. | 0 | ||
118 | Hostile Realm | Red | Common | Enchantment – Aura |
Enchant land
At the beginning of each combat, target creature of enchanted land's controller's choice can't attack him or her this turn. |
0 | ||||
119 | Hulking Cyclops | Red | Uncommon | Summon – Cyclops | 5 | 5 | Hulking Cyclops can't block. | 0 | ||
120 | Impulse | Red | Uncommon | Instant | Exile the top five cards of your library face-down. Choose two at random and put them into your hand. Shuffle the rest into your library. | 1 | on 31 Dec 2014 by LivesByProxy | |||
121 | Incite | Red | Common | Instant | Target creature becomes red until end of turn and attacks this turn if able. | 0 | ||||
122 | Insurrection | Red | Rare | Sorcery | Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. | 0 | ||||
123 | Jackal Familiar | Red | Common | Summon – Hound | 2 | 2 | Jackal Familiar can't attack or block alone. | 0 | ||
124 | Keldon Marauders | Red | Uncommon | Summon – Human Warrior | 3 | 3 |
Vanishing 2
When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player. |
0 | ||
125 | Kird Ape | Red | None | Summon – Ape | 1 | 1 | Kird Ape gets +1/+2 as long as you control a Forest. | 0 | ||
126 | Last Chance | Red | Rare | Sorcery | Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | 0 | ||||
127 | Lesser Pebble Spirit | Red | Uncommon | Creature – Spirit | 1 | 1 | Lesser Pebble Spirit gets +1/+2 as long as you control two or more Mountains. | 0 | ||
128 | Lightning Bolt | Red | Common | Instant | Lightning Bolt deals 3 damage to target creature or player. | 0 | ||||
129 | Napalm | Red | Rare | Enchantment Summon – Ooze | 2 | 2 |
Bestow
At the beginning of each upkeep, Napalm deals 10 damage to enchanted creature. Whenever Napalm blocks or becomes blocked, it becomes an Aura with enchant creature. Attach it to target creature blocking or blocked by it. |
6 | on 03 Jan 2015 by LivesByProxy | |
130 | Ore Gorger | Red | Uncommon | Creature – Hellion | 3 | 3 |
Mountainwalk
Whenever a land card is put an opponent's graveyard from the battlefield, Ore Gorger gets +3/+0 until end of turn. |
0 | ||
131 | Panic Attack | Red | Common | Sorcery | Up to three target creatures can't block this turn. | 0 | ||||
132 | Pillage | Red | Uncommon | Sorcery | Destroy target artifact or land. It can't be regenerated. | 0 | ||||
133 | Reforge | Red | Uncommon | Sorcery | Destroy target artifact. Add to your mana pool. Spend this mana only to cast artifact spells. | 0 | ||||
134 | Rock Jockey | Red | Common | Creature – Goblin | 3 | 3 |
You can't cast Rock Jockey if you've played a land this turn.
You can't play lands if you've cast Rock Jockey this turn. |
0 | ||
135 | Sabretooth | Red | Common | Summon – Cat | 2 | 2 | First strike | 0 | ||
136 | Secluded Smith | Red | Uncommon | Creature – Human Artificer | 2 | 3 | Equipment spells you cast cost less to cast. | 0 | ||
137 | Sedge Troll | Red | Uncommon | Summon – Troll | 2 | 2 |
Sedge Troll gets +1/+1 as long as you control a Swamp.
: Regenerate Sedge Troll. |
0 | ||
138 | Seething Song | Red | Common | Instant | Add to your mana pool. | 0 | ||||
139 | Seismic Strike | Red | None | Instant | Seismic Strike deals damage to target creature equal to the number of Mountains you control. | 0 | ||||
140 | Shock Troops | Red | Uncommon | Summon – Dwarf Soldier | 2 | 2 | Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player. | 0 | ||
141 | Shunt | Red | Rare | Instant | You may choose new targets for target spell. | 0 | ||||
142 | Smoker | Red | Uncommon | Summon – Elemental | 1 | 1 |
Players can't untap more than one creature during their untap steps.
Prevent all combat damage that would be dealt to and dealt by Smoker. |
1 | on 08 Jan 2015 by Link | |
143 | Spark Elemental | Red | None | Summon – Elemental | 3 | 1 |
Haste, trample
At the beginning of the end step, sacrifice Spark Elemental. |
0 | ||
144 | Sudden Impact | Red | Uncommon | Instant | Sudden Impact deals damage to target player equal to the number of cards in that player's hand. | 0 | ||||
145 | Summit Prowler | Red | Uncommon | Summon – Yeti | 3 | 3 | Mountainwalk, protection from white | 0 | ||
146 | Alpha Gorilla | Green | Common | Creature – Ape | 5 | 5 | 0 | |||
147 | Arbor Elf | Green | Common | Creature – Elf | 1 | 1 | : Untap target Forest you control. | 0 | ||
148 | Birds of Paradise | Green | Rare | Creature – Bird | 0 | 1 |
Flying
: Add one mana of any color to your mana pool. |
0 | ||
149 | Cudgel Troll | Green | Uncommon | Creature – Troll | 4 | 3 | : Regenerate Cudgel Troll. | 1 | on 02 Jan 2015 by dude1818 | |
150 | Cultivate | Green | Common | Sorcery | Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. | 0 | ||||
151 | Dryad Sophisticate | Green | Uncommon | Creature – Dryad | 2 | 1 | Nonbasic landwalk | 0 | ||
152 | Explore | Green | Common | Sorcery |
You may play an additional land this turn.
Draw a card. |
0 | ||||
153 | Fast Bond | Green | Rare | Instant |
Cast Fast Bond only if you control an Island.
You may play a land this turn. |
0 | ||||
154 | Fertile Ground | Green | Common | Enchantment – Aura |
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool. |
0 | ||||
155 | Green Man | Green | Uncommon | Creature – Spirit Avatar | 2 | 2 |
Protection from black
Whenever a player taps a land for blue mana, you may untap target Forest you control. |
0 | ||
156 | Grizzly Bears | Green | Common | Creature – Bear | 2 | 3 | 0 | |||
157 | Howling Wolf | Green | Common | Creature – Wolf | 2 | 2 | When Howling Wolf enters the battlefield, you may search your library for a Wolf card, reveal it, and put it into your hand. If you do, shuffle your library. | 0 | ||
158 | Krosan Tusker | Green | Common | Creature – Boar Beast | 6 | 5 |
Cycling
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library. |
0 | ||
159 | Living Terrain | Green | Uncommon | Enchantment – Aura |
Enchant land
Enchanted land is a 5/6 green Elemental creature that's still a land. |
0 | ||||
160 | Lush Growth | Green | Common | Enchantment – Aura |
Enchant land
Enchanted land is a Mountain, Forest, and Plains. |
0 | ||||
161 | Naturalize | Green | Common | Instant | Destroy target artifact or enchantment. | 0 | ||||
162 | Ranger | Green | Common | Creatuer – Human Scout | 2 | 2 | Ranger can block creatures with landwalk as though they didn't have those abilities. | 0 | ||
163 | River Boa | Green | Uncommon | Creature – Snake | 2 | 1 |
Islandwalk
: Regenerate River Boa. |
0 | ||
164 | Scragnoth | Green | Uncommon | Creature – Beast | 3 | 4 |
Scragnoth can't be countered.
Protection from blue. |
0 | ||
165 | Stonewood Invocation | Green | Rare | Instant |
Split second
Target creature gets +5/+5 and gains hexproof until end of turn. |
0 | ||||
166 | Wanderlust | Green | Uncommon | Enchantment – Aura |
Enchant creature
As Wanderlust enters the battlefield, choose a land type. Enchanted creature has landwalk of the chosen type and attacks each turn if able. |
0 | ||||
167 | Wild Mongrel | Green | Common | Creature – Hound | 2 | 2 | Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. | 0 | ||
168 | Mute | Multicolour | Rare | Instant | Counter target spell. Its controller can't cast spells this turn. | 0 | ||||
169 | Sky Spirit | Multicolour | Uncommon | Creature – Spirit | 2 | 2 | Flying, first strike | 0 | ||
170 | Blightning | Multicolour | Uncommon | Sorcery | Blightning deals 3 damage to target player. He or she discards two cards. | 0 | ||||
171 | Death Grasp | Multicolour | Uncommon | Sorcery | Death Grasp deals X damage to target creature or player. You gain X life. | 4 | on 01 Jan 2015 by Alex | |||
172 | Vindicate | Multicolour | Rare | Sorcery | Destroy target permanent. | 0 | ||||
173 | Pernicious Deed | Multicolour | Rare | Enchantment | , Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less. | 0 | ||||
174 | Desert Nomads | Multicolour | Uncommon | Creature – Human Nomad | 2 | 2 | Plainswalk, protection from red | 0 | ||
175 | Coal Golem | Artifact | Uncommon | Artifact Summon – Golem | 3 | 3 | Sacrifice Coal Golem: Add to your mana pool. | 0 | ||
176 | Distorting Lens | Artifact | Rare | Artifact | : Target permanent becomes the color of your choice until end of turn. | 0 | ||||
177 | Gauntlet of Might | Artifact | Rare | Artifact |
Red creatures get +1/+1.
Whenever a Mountain is tapped for mana, its controller adds to his or her mana pool. |
0 | ||||
178 | Oxidda Titan | Artifact | Uncommon | Artifact Summon – Golem | 5 | 5 |
Mountain Affinity
Haste |
0 | ||
179 | Ancient Tomb | Land | Rare | Land | : Add to your mana pool. You lose 2 life. | 0 | ||||
180 | Archipelago | Land | Uncommon | Land | , : Add to your mana pool for each Island you control. | 0 | ||||
181 | Badlands | Land | Rare | Land |
When Badlands is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type.
: Add or to your mana pool. |
0 | ||||
182 | Basalt Monolith | Land | Uncommon | Artifact Land |
Basalt Monolith enters the battlefield tapped.
: Add to your mana pool. Basalt Monolith doesn't untap during your next untap step. |
0 | ||||
183 | Bayou | Land | Rare | Land |
When Bayou is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type.
: Add or to your mana pool. |
0 | ||||
184 | Howling Mine | Land | Rare | Land |
: Add to your mana pool.
Whenever Howling Mine becomes tapped, each player draws a card. |
0 | ||||
185 | Ivory Tower | Land | Rare | Land |
: Add to your mana pool.
At the beginning of each end step, if no damage was dealt to you this turn, you gain 1 life. |
0 | ||||
186 | Library of Leng | Land | Uncommon | Land |
: Add to your mana pool.
: Put target card discarded this turn on top of its owner's library. Library of Leng doesn't untap during your untap step next turn. |
0 | ||||
187 | Oasis | Land | Uncommon | Land | : Add to your mana pool. You gain 1 life. Spend this mana only on white spells and abilities. | 4 | on 05 May 2015 by Link | |||
188 | Plateau | Land | Rare | Land – Mountain Plains |
(: Add or to your mana pool.)
When Plateau is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type. |
0 | ||||
189 | Savannah | Land | Rare | Land – Forest Plains |
(: Add or to your mana pool.)
When Savannah is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type. |
0 | ||||
190 | Scrubland | Land | Rare | Land – Plains Swamp |
(: Add or to your mana pool.)
When Scrubland is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type. |
0 | ||||
191 | Taiga | Land | Rare | Land – Mountain Forest |
(: Add or to your mana pool.)
When Taiga is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type. |
0 | ||||
192 | Tormod's Crypt | Land | Uncommon | Land |
: Add to your mana pool.
, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard. |
0 | ||||
193 | Tropical Island | Land | Rare | Land – Forest Island |
(: Add or to your mana pool.)
When Tropical Island is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type. |
0 | ||||
194 | Tundra | Land | Rare | Land – Plains Island |
(: Add or to your mana pool.)
When Tundra is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type. |
0 | ||||
195 | Underground Sea | Land | Rare | Land |
: Add or to your mana pool.
When Underground Sea is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type. |
0 | ||||
196 | Valakut, the Molten Pinnacle | Land | None | Legendary Land – Mountain |
(: Add to your mana pool.)
Whenever another Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player. |
0 | ||||
197 | Volcanic Island | Land | Rare | Land – Island Mountain |
(: Add or to your mana pool.)
Volcanic Island enters the battlefield tapped if it is your first, second, or third turns of the game. |
3 | on 06 Jan 2015 by Link |
Magic Essentials: The Eternal Core Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The Core Set Ideal | Geomancy - Red | Dreamer - WU | Paladin - RW |