Magic Essentials: The Eternal Core Set

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Mechanics | The Core Set Ideal | Geomancy - Red | Dreamer - WU | Paladin - RW

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"A dream is something you strive towards; an illusion is something you live within."
 U 
Summon – Fox
Forestwalk, protection from white
1/1
 C 
Summon – Unicorn
If a source would deal damage to a creature, prevent 1 of that damage.
1/3
 U 
Summon – Human Warrior
{1}{w}: Target creature blocking or blocked by Blade Dancer gets -1/-0 until end of turn.
1/2
 C 
Summon – Rabbit
Protection from converted mana cost 2 or less
1/1
 C 
Summon – Horse
Whenever Cimmerian Bronco becomes blocked, you may untap it and remove it from combat.
2/3
{w}
 
 C 
Instant
Target permanent becomes white until end of turn. Destroy all Auras attached to it.
2 comments
last 2015-01-03 15:44:01 by LivesByProxy
 C 
Enchantment – Aura
Enchant Forest
Whenever enchanted land becomes tapped, it becomes a Plains and you return Clearcutting to your hand.
 U 
Summon – Human Soldier
Convoke
When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.
2/4
 C 
Enchantment – Aura
Enchant land
Enchanted land has hexproof and can't be enchanted by other Auras.
 R 
Summon – Elemental
Flash
Flying
When Dawn Elemental enters the battlefield, tap all nonwhite creatures.
3/3
3 comments
last 2015-01-01 01:05:13 by LivesByProxy
 U 
Summon – Dragon Wurm
Defender, trample
When Elder Wyrm blocks, it loses defender.
5/5
4 comments
last 2015-01-06 20:56:08 by Alex
 R 
Sorcery
All creatures lose all abilities and have base power and toughness 1/1.
 U 
Summon – Human Cleric
When Fiend Hunter enters the battlefield, exile target creature an opponent controls until Fiend Hunter leaves the battlefield.
1/3
 C 
Instant
Exile target Skeleton, Spirit, Vampire, or Zombie.
1 comment
2015-01-12 10:21:31 by Alex
 R 
Sorcery
Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library.
 R 
Summon – Human Knight
Legendary
While you're searching your library, you may cast Knight, Soldier, Samurai, and Mercenary cards from your library.
3/4
Hog
{2}{w}
 
 C 
Summon – Boar
Sacrifice Hog: You gain 4 life.
That's good eatin'.
2/2
 C 
Summon – Human Citizen
When Icatain Crier enters the battlefield, put two 1/1 white Human Citizen creature tokens onto the battlefield.
1/1
 C 
Summon – Antelope
Plainswalk
1/1
6 comments
last 2015-01-04 17:37:01 by LivesByProxy
 C 
Creature – Cat Soldier
As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
1/3
 C 
Summon – Kor Monk
WhenLone Missionary enters the battlefield, you gain 4 life.
His mission has become a grim pilgrimage, a tour across a war-torn world. But he marches on alone, stubborn as the daily dawn.
2/1
 C 
Summon – Pegasus
Flying
2/1
{2}{w}{w}
 
 R 
Enchantment – Aura
Enchant land
Creatures without flying can't attack.
 C 
Instant
Untap all creatures you control.
A rested mind is the sharpest weapon.
1 comment
2015-01-01 17:15:30 by LivesByProxy
 C 
Sorcery
If you control fewer lands than an opponent, search your library for a Plains card and put it onto the battlefield. Then shuffle your library.
7 comments
last 2015-01-05 14:12:08 by Alex
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
 C 
Summon – Human Soldier
Palace Guard can block any number of creatures.
1/3
 R 
Summon – Human Knight
First strike, protection from black and from red
2/2
 R 
Summon – Incarnation
Whenever you cast a spell, if it's the second spell you cast this turn, your opponents can't attack you during their next turn.
Wait for it...
1/5
 U 
Summon – Bear
Islandwalk, protection from white
2/2
1 comment
2015-01-01 20:27:52 by Alex
 R 
Summon – Human Cleric
{1}, {t}: Gain control of target white creature.
1/2
1 comment
2015-01-02 19:07:23 by Vitenka
{3}{w}{w}{w}
 
 R 
Summon – Elemental Incarnation
Flying
If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
 R 
Summon – Human Scout
Domain — For each basic land type among lands you control, Reknowned Cartographer has landwalk of that type.
2/2
2 comments
last 2015-01-01 21:06:14 by LivesByProxy
 C 
Summon – Bird
Flying
Hunter by instinct, weapon by training.
1/1
 U 
Summon – Cat
Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face.
—Somali proverb
2/1
 C 
Summon – Human Citizen
When Shepherd enters the battlefield, put three 0/1 white Sheep creature tokens onto the battlefield.
1/1
2 comments
last 2014-12-31 23:36:13 by LivesByProxy
 C 
Summon – Human Soldier
Soulbond
As long as Shieldmaiden is paired with another creature, each of those creatures gets +1/+2.
1/1
 U 
Enchantment – Aura
Enchant creature
When enchanted creature deals damage, you gain that much life.
"We are all inextricably linked, souls woven in tapestry."
 C 
Summon – Human Soldier
Vigilance
The less you have, the harder you fight for it.
1/4
 C 
Summon – Hound
3/3
 U 
Summon – Wolf
First strike
2/1
1 comment
2014-12-31 23:46:41 by LivesByProxy
 C 
Summon – Human Citizen
Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.
"Who says werewolves are the only ones who can hunt as a pack?"
-Kolman, elder of Gatstaf
1/1
 R 
Summon – Human Citizen
Whenever an opponent casts a summon spell, put a 0/1 white Goat creature token onto the battlefield.
Whenever an opponent casts a nonsummon spell, you may gain 3 life.
1/2
 U 
Summon – Snake
If White Snake would be destroyed, regenerate it.
Sacrifice White Snake: Regenerate target creature.
You can't tread on it.
1/1
 C 
Summon – Ox
"It was in fields of grain, not fields of battle, that we learned to bear the yoke of duty to the gods. We worked the land long before we were called on to defend it."
0/4
{w}
 
 C 
Summon – Human Soldier Cleric
Haste
1/1
 C 
Summon – Centaur
Zhalfir Centaur gets +1/+2 as long as you control a Forest.
2/2
{2}{u}{u}
 
 U 
Enchantment – Aura
Enchant land
You control enchanted land.
You should see how small the map is.
{1}{u}{u}
 
 C 
Instant
Buyback {3}
Return target permanent to its owner's hand.
2 comments
last 2014-12-31 22:48:51 by LivesByProxy
 R 
Summon – Plant
Defender, protection from blue
Coral Reef enters the battlefield with a +1/+1 counter for each Island you control.
Coral Reef can block creatures with islandwalk as though they didn't have islandwalk.
0/3
 C 
Summon – Fish
{1}{r}: Electric Eel gets +2/+0 until end of turn. Electric Eel deals 1 damage to you.
1/1
{1}{u}
 
 U 
Enchantment – Aura
Enchant land
Whenever enchanted land is tapped for mana, it loses all abilities and land types, and gains "{t}: Add {1} to your mana pool."
{3}: Return Erosion to its owner's hand.
2 comments
last 2015-01-07 18:55:55 by LivesByProxy
 R 
Instant
Return all creatures to their owners' hands.
Once I supply the breeze, you'll see your warriors for the smoke they truly are.
—Alexi, zephyr mage
 U 
Instant
Counter target red or green spell.
"Is cold merely the absence of heat, or a force unto itself? Would a display of its power help you decide?"
—Zubarek, Icewinder Magus
 C 
Summon – Turtle
{1}: Horned Turtle gets -1/+3 until end of turn. Activate this ability only once each turn.
The turtle once challenged the hare to a race home. The hare in his haste accepted, and promptly lost.
1/4
 C 
Summon – Faerie
Flying
{u}: Target permanent becomes blue until end of turn.
"You should see your face right now."
1/1
 C 
Instant
Counter target spell unless its controller pays {3}.
"If a man will begin with certainties, he shall end with doubts."
-Sir Francis Bacon, The Advancement of Learning
 R 
Sorcery
Draw four cards. You skip your next turn.
Still waters run deep.
-Latin proverb
 R 
Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another.
"The world, I've come to realize, is a blank canvas on which to paint."
—Ixidor, reality sculptor
{u}
 
 C 
Instant
Prevent all combat damage that would be dealt this turn.
2 comments
last 2015-01-01 14:47:31 by Sorrow
 R 
Instant
Target spell or permanent becomes colorless until end of turn. Draw a card.
 U 
Summon – Fish
Whenever target opponent casts a noncreature spell, you may draw a card unless that player pays {5}. If that player does, sacrifice Mystic Remora and draw a card.
1/1
2 comments
last 2015-01-05 18:47:00 by LivesByProxy
 U 
Summon – Spirit Illusion Warrior
Phantom Warrior can't be blocked.
"There are as many pillows of illusion as flakes in a snow-storm. We wake from one dream into another dream."
—Ralph Waldo Emerson, "Illusions"
2/2
 U 
Instant
Counter target spell unless its controller pays {x}. If he or she doesn't, tap all lands he or she controls and empty his or her mana pool.
 R 
Sorcery
Target player puts the top half of his or her library, rounded down, into his or her graveyard.
He was left with just enough memory to understand what he had lost.
 C 
Enchantment – Aura
Enchant creature
When Traveler's Cloak enters the battlefield, choose a land type.
When Traveler's Cloak enters the battlefield, draw a card.
Enchanted creature has landwalk of the chosen type.
3 comments
last 2015-01-08 09:53:29 by Alex
 U 
Instant
Prevent all damage that would be dealt to you this turn. You can't cast spells this turn.
"Careless, like a child with fire, so was I with time.
-Teferi
7 comments
last 2015-01-01 23:51:02 by dude1818
 C 
Instant
Return target spell or exiled card to its owner's hand.
"Each reality is but the dream of another, and each sleeper a god unknowing."
1 comment
2015-01-01 00:19:28 by LivesByProxy
 U 
Sorcery
Return all permanents of the color of your choice to their owners' hands.
"It's not the darkness I fear but dull and numbing shades of gray."—Sydri, galvanic genius
4 comments
last 2016-01-23 00:15:31 by dude1818
 C 
Summon – Drake
Flying
A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears.
2/2
 U 
Summon – Human Knight
First strike, protection from white
"Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight."
2/2
2 comments
last 2015-01-01 19:25:42 by LivesByProxy
 U 
Summon – Wraith
Swampwalk
She died in this swamp, and so will you.
3/3
 C 
Summon – Zombie
At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
Eating is all it knows.
2/2
{5}{b}
 
 U 
Sorcery
Lands target player controls become Swamps.
"Such is the power of black magic that all we hold dear is warped beyond recognition."
-Autumn Willow
 R 
Sorcery
Destroy all creatures. They can't be regenerated.
 C 
Instant
As an additional cost to cast Dark Ritual, sacrifice a creature.
Add {b}{b}{b} to your mana pool.
"In order to obtain, something of equal value must be lost..."
6 comments
last 2015-01-01 23:36:37 by dude1818
 U 
Summon – Sphinx
Flying
If Debased Sphinx would be destroyed, regenerate it. If you do, it loses this ability and all other creature types and becomes a Manticore.
The sphinx bartered secrets with the demon in exchange for immortality. He got more than he bargained for.
-Afari, Tales
4/4
 C 
Summon – Human Wizard
Dread Warlock can't be blocked except by black creatures.
"I don't know who to pity more: those who flee from my presence or the damned who can withstand it."
2/2
 U 
Summon – Drake
Whenever a player casts a spell, you lose 1 life.
The deadliest killers serve only those who are not afraid to die.
3/3
 U 
Summon – Eye
Intimidate
Other creatures you control can't be blocked.
The highway of fear is the shortest route to defeat.
3/6
{b}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't block black creatures.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/-1.
7 comments
last 2015-01-04 13:17:03 by Alex
{3}{b}
 
 U 
Summon – Incarnation
Swampwalk
As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.
"As the portal closed, Filth oozed through. The stench of evil followed."
—Scroll of Beginnings
2/2
1 comment
2015-01-01 20:20:32 by Alex
 U 
Sorcery
Target player discards two cards at random.
The priests plead for your anguish and pray for your despair.
 R 
Sorcery
Choose a color. Target player reveals his or her hand and discards all cards of the chosen color.
"Of all the tyrannies on humane kind
The worst is that which persecutes the mind."
—John Dryden,
"The Hind and the Panther"
 R 
Enchantment
Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
The mystic bond between spellcasters and the land is just as vulnerable to attack as the casters themselves.
 U 
Enchantment – Aura
Enchant land
Whenever enchanted land becomes tapped, its controller loses 2 life.
{1}{b}{b}: Destroy enchanted land.
1 comment
2015-01-04 13:32:28 by Alex
{1}{b}{b}
 
 U 
Summon – Snake
{b}: Regenerate Python
"How can you claim the gods are merciless when they robbed the snake of its limbs to give the other creatures a sporting chance?"
—Hakim, Loreweaver
2/2
 C 
Summon – Imp
Flying
When you cast a creature spell, sacrifice Skittering Skirge.
3/2
 U 
Summon – Imp
Flying
Whenever a player casts a nonblack spell, that player loses 1 life.
"If one gets in your chimney, you're going to need a long wick and a barrel of bangstuff to get it out."
—Hob Heddil
1/2
Enchantment
1 comment
2015-05-17 23:27:08 by SadisticMystic
 U 
Summon – Zombie Wizard
Cards in graveyards lose all abilities.
He holds the keys to a tombful of incarcerated secrets.
2/1
 C 
Summon – Elf
Haste
Creatures with power greater than Alley Runner's power can't block it.
"Goblins can't keep up, but they can always get in the way."
1/1
2 comments
last 2015-01-09 23:52:37 by LivesByProxy
 C 
Summon – Goat
Mountainwalk
1/3
 R 
Enchantment – Aura
Enchant Mountain
Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.
Some days you stand to greet the horizon. Other days the horizon stands to greet you.
 U 
Creature – Human Nomad
Haste
Echo – Sacrifice a Mountain.
When Avalanche Riders enters the battlefield, destroy target land.
3/2
Summon – Human Knight
First strike, protection from white
His is the fury of the wildfire, the boiling blood of the volcano. He fights you not because you've wronged him, but because you're there.
2/2
 M 
Summon – Dragon
Flash
Flying
When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.
5/5
Sorcery
Any player may have Book Burning deal 6 damage to him or her. If no one does, target player puts the top six cards of his or her library into his or her graveyard.
It began with burning books. It ended with burning people.
 R 
Sorcery
This deals damage to players in the form of putting that many cards from the top of their library into their graveyard.
Brainboil deals 10 damage to target player.
 R 
Sorcery
Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.
"Enough!"
 C 
Instant
Target creature gets +3/+3 until end of turn.
Blood, bone, and sinew are magnified, as is the rage that drives them. The brain, however, remains unchanged—a little bean, swinging by a strand in a cavernous, raving head.
 R 
Summon – Efreet
At the beginning of your upkeep, choose target permanent you control and up to two target permanents you don't control. Destroy one of them at random.
"You wish for great destruction? It is done, my master."
5/4
 C 
Summon – Bird
Flying
1/2
 U 
Summon – Human Mutant Rebel
As long as Cave People is untapped, it gains +0/+2 and has hexproof.
2/2
{3}{r}{r}
 
 U 
Enchantment – Aura
Enchant land
You control enchanted land.
1 comment
2015-01-12 10:18:52 by Alex
 C 
Creature – Wall
Defender
Dwarven Masonry assigns combat damage equal to its toughness rather than its power.
It hits like a ton of bricks.
0/7
6 comments
last 2015-01-21 17:42:06 by Link
{3}{r}{r}
 
 C 
Instant
Destroy target creature or land. It can't be regenerated.
"Must not all things at last be swallowed up in death?"
-Plato
4 comments
last 2015-01-14 18:14:04 by SadisticMystic
{r}{r}
 
 R 
Instant
Copy target spell, except the copy is red. You may choose new targets for the copy.
 U 
Enchantment – Aura
Enchant creature
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature.
 C 
Summon – Beast
Whenever Furnace Scamp deals combat damage to a player, you may sacrifice it. If you do, Furnace Scamp deals 3 damage to that player.
Born of the core, and dying to stoke it.
1/1
 U 
Enchantment – Aura
Enchant Mountain
{2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.
When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
 R 
Summon – Goblin Scout
Haste
Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.
"I've been all over this world. I even remember some of those places."
2/2
 U 
Summon – Gargoyle
Flying
{r}: Granite Gargoyle gets +0/+1 until end of turn.
2/2
 R 
Creature – Elemental
Trample, haste
At the beginning of the end step, sacrifice Groundbreaker.
The earth's memory is long, its retribution brief.
6/1
 R 
Legendary Summon – Orc Warrior
Each other creature you control that's an Orc, a Goblin, a Troll, an Ogre, or a Kobold gets +1/+1, has provoke, and attacks each turn if able.
"The human age comes to an end. Raze their cities to the ground! Leave none alive!"
5/4
 C 
Enchantment – Aura
Enchant land
At the beginning of each combat, target creature of enchanted land's controller's choice can't attack him or her this turn.
 U 
Summon – Cyclops
Hulking Cyclops can't block.
Anyone can get around a cyclops, but few can stand in its way.
5/5
{1}{r}
 
 U 
Instant
Exile the top five cards of your library face-down. Choose two at random and put them into your hand. Shuffle the rest into your library.
1 comment
2014-12-31 23:45:55 by LivesByProxy
{r}
 
 C 
Instant
Target creature becomes red until end of turn and attacks this turn if able.
 R 
Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
 C 
Summon – Hound
Jackal Familiar can't attack or block alone.
"Let the gray-hairs keep their ravens and drakes. My familiar will be a reflection of me: bloodthirsty, with a predator's instinct."
—Taivang, barbarian warlord
2/2
 U 
Summon – Human Warrior
Vanishing 2
When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.
3/3
Summon – Ape
Kird Ape gets +1/+2 as long as you control a Forest.
It puts the "fur" in "fury".
1/1
 R 
Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
 U 
Creature – Spirit
Lesser Pebble Spirit gets +1/+2 as long as you control two or more Mountains.
1/1
 C 
Instant
Lightning Bolt deals 3 damage to target creature or player.
"A flash of the lightning, a break of the wave,
He passes from life to his rest in the grave."
—William Knox, "Mortality"
{2}{r}
 
 R 
Enchantment Summon – Ooze
Bestow {r}{r}{r}
At the beginning of each upkeep, Napalm deals 10 damage to enchanted creature.
Whenever Napalm blocks or becomes blocked, it becomes an Aura with enchant creature. Attach it to target creature blocking or blocked by it.
2/2
6 comments
last 2015-01-05 11:06:38 by Alex
 U 
Creature – Hellion
Mountainwalk
Whenever a land card is put an opponent's graveyard from the battlefield, Ore Gorger gets +3/+0 until end of turn.
3/3
 C 
Sorcery
Up to three target creatures can't block this turn.
{1}{r}{r}
 
 U 
Sorcery
Destroy target artifact or land. It can't be regenerated.
{r}
 
 U 
Sorcery
Destroy target artifact. Add {r}{r}{r} to your mana pool. Spend this mana only to cast artifact spells.
Nothing in this world, not even magic, likes to be caged.
 C 
Creature – Goblin
You can't cast Rock Jockey if you've played a land this turn.
You can't play lands if you've cast Rock Jockey this turn.
Goblins don't know much about physics, but they know lots about falling and rocks.
3/3
 C 
Summon – Cat
First strike
To a sabretooth, all men are mice.
2/2
 U 
Creature – Human Artificer
Equipment spells you cast cost {1} less to cast.
2/3
 U 
Summon – Troll
Sedge Troll gets +1/+1 as long as you control a Swamp.
{b}: Regenerate Sedge Troll.
2/2
 C 
Instant
Add {r}{r}{r}{r}{r} to your mana pool.
Instant
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
 U 
Summon – Dwarf Soldier
Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
War is a conflict that determines not who is right—but who is left.
2/2
{r}{r}
 
 R 
Instant
You may choose new targets for target spell.
"You might want to work on your aim."
{1}{r}{r}
 
 U 
Summon – Elemental
Players can't untap more than one creature during their untap steps.
Prevent all combat damage that would be dealt to and dealt by Smoker.
1/1
1 comment
2015-01-08 03:09:09 by Link
Summon – Elemental
Haste, trample
At the beginning of the end step, sacrifice Spark Elemental.
Vulshok shamans could never keep them alive for more than a few seconds, yet those few seconds seemed to be enough.
3/1
 U 
Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
 U 
Summon – Yeti
Mountainwalk, protection from white
"Do you hunt the yetis of the high peaks, stripling? They are as fierce as the bear that fears no foe and as sly as the mink that creeps unseen. You will be as much prey as they."
—Nitula, the Hunt Caller
3/3
 C 
Creature – Ape
It does not wear a crown or sit on a throne of gold, but those who have witnessed its power hail it nonetheless.
5/5
 C 
Creature – Elf
{t}: Untap target Forest you control.
1/1
 R 
Creature – Bird
Flying
{t}: Add one mana of any color to your mana pool.
"The gods used their feathers to paint all the colors of the world."
—Yare-Tiva, warden of Gramur forest
0/1
 U 
Creature – Troll
{g}: Regenerate Cudgel Troll.
Its wounds heal so fast it scarcely has time to bleed.
4/3
1 comment
2015-01-02 20:52:24 by dude1818
 C 
Sorcery
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
All seeds share a common bond, calling to each other across infinity.
 U 
Creature – Dryad
Nonbasic landwalk
2/1
{1}{g}
 
 C 
Sorcery
You may play an additional land this turn.
Draw a card.
 R 
Instant
Cast Fast Bond only if you control an Island.
You may play a land this turn.
 C 
Enchantment – Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
 U 
Creature – Spirit Avatar
Protection from black
Whenever a player taps a land for blue mana, you may untap target Forest you control.
2/2
 C 
Creature – Bear
2/3
 C 
Creature – Wolf
When Howling Wolf enters the battlefield, you may search your library for a Wolf card, reveal it, and put it into your hand. If you do, shuffle your library.
2/2
 C 
Creature – Boar Beast
Cycling {2}{g}
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.
6/5
 U 
Enchantment – Aura
Enchant land
Enchanted land is a 5/6 green Elemental creature that's still a land.
Some warriors walk the earth. Others are born of it.
 C 
Enchantment – Aura
Enchant land
Enchanted land is a Mountain, Forest, and Plains.
Here the world's bounty spills over upon itself. Each leaf and flower struggles against the next with thrashing thorns, acidic pollen, and strangling roots.
 C 
Instant
Destroy target artifact or enchantment.
{1}{g}
 
 C 
Creatuer – Human Scout
Ranger can block creatures with landwalk as though they didn't have those abilities.
2/2
 U 
Creature – Snake
Islandwalk
{1}{g}: Regenerate River Boa.
2/1
 U 
Creature – Beast
Scragnoth can't be countered.
Protection from blue.
It possesses no intelligence, only counter-intelligence.
3/4
 R 
Instant
Split second
Target creature gets +5/+5 and gains hexproof until end of turn.
"Might of ancient wood and stone,
Into spirit, flesh, and bone."
 U 
Enchantment – Aura
Enchant creature
As Wanderlust enters the battlefield, choose a land type.
Enchanted creature has landwalk of the chosen type and attacks each turn if able.
"How terrible to wander wishing only to escape oneself."
-Taysir
 C 
Creature – Hound
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
It teaches you to play dead.
2/2
{w}{u}{u}
 
 R 
Instant
Counter target spell. Its controller can't cast spells this turn.
"Quiet."
 U 
Creature – Spirit
Flying, first strike
2/2
 U 
Sorcery
Blightning deals 3 damage to target player. He or she discards two cards.
 U 
Sorcery
Death Grasp deals X damage to target creature or player. You gain X life.
Plate mail, the skin of the chest, the rib cage, the heart—all useless against the mage who can reach directly for the soul.
4 comments
last 2015-01-04 13:39:28 by Alex
 R 
Sorcery
Destroy target permanent.
Some convictions are so strong that the world must break to accommodate them.
 R 
Enchantment
{x}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
 U 
Creature – Human Nomad
Plainswalk, protection from red
2/2
 U 
Artifact Summon – Golem
Sacrifice Coal Golem: Add {r}{r}{r} to your mana pool.
3/3
 R 
Artifact
{t}: Target permanent becomes the color of your choice until end of turn.
 R 
Artifact
Red creatures get +1/+1.
Whenever a Mountain is tapped for mana, its controller adds {r} to his or her mana pool.
 U 
Artifact Summon – Golem
Mountain Affinity
Haste
5/5
 R 
Land
{t}: Add {b}{b} to your mana pool. You lose 2 life.
There is no glory to be gained in the kingdom of the dead.
—Vec tomb inscription
 U 
Land
{2}, {t}: Add {u} to your mana pool for each Island you control.
 R 
Land
When Badlands is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type.
{t}: Add {b} or {r} to your mana pool.
 U 
Artifact Land
Basalt Monolith enters the battlefield tapped.
{t}: Add {3} to your mana pool. Basalt Monolith doesn't untap during your next untap step.
 
 R 
Land
When Bayou is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type.
{t}: Add {b} or {g} to your mana pool.
 R 
Land
{t}: Add {1} to your mana pool.
Whenever Howling Mine becomes tapped, each player draws a card.
The earth gave all and asked nothing in return but respite. Man, in his greed, refused even that.
 R 
Land
{t}: Add {w} to your mana pool.
At the beginning of each end step, if no damage was dealt to you this turn, you gain 1 life.
 U 
Land
{t}: Add {1} to your mana pool.
{t}: Put target card discarded this turn on top of its owner's library. Library of Leng doesn't untap during your untap step next turn.
 
 U 
Land
{t}: Add {u} to your mana pool. You gain 1 life. Spend this mana only on white spells and abilities.
4 comments
last 2015-07-20 20:34:28 by jmgariepy
 
 R 
Land – Mountain Plains
({t}: Add {w} or {r} to your mana pool.)
When Plateau is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type.
 R 
Land – Forest Plains
({t}: Add {g} or {w} to your mana pool.)
When Savannah is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type.
 R 
Land – Plains Swamp
({t}: Add {w} or {b} to your mana pool.)
When Scrubland is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type.
 
 R 
Land – Mountain Forest
({t}: Add {r} or {g} to your mana pool.)
When Taiga is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type.
 U 
Land
{t}: Add {1} to your mana pool.
{t}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.
 R 
Land – Forest Island
({t}: Add {g} or {u} to your mana pool.)
When Tropical Island is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type.
 
 R 
Land – Plains Island
({t}: Add {w} or {u} to your mana pool.)
When Tundra is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type.
 R 
Land
{t}: Add {u} or {b} to your mana pool.
When Underground Sea is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type.
Legendary Land – Mountain
({t}: Add {r} to your mana pool.)
Whenever another Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player.
 R 
Land – Island Mountain
({t}: Add {u} or {r} to your mana pool.)
Volcanic Island enters the battlefield tapped if it is your first, second, or third turns of the game.
3 comments
last 2015-01-07 19:28:25 by LivesByProxy

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