Magic Essentials: The Eternal Core Set: Virtual Booster

Magic Essentials: The Eternal Core Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | The Core Set Ideal | Geomancy - Red | Dreamer - WU | Paladin - RW
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {1} to your mana pool.
Whenever Howling Mine becomes tapped, each player draws a card.
The earth gave all and asked nothing in return but respite. Man, in his greed, refused even that.
 U 
Sorcery
Death Grasp deals X damage to target creature or player. You gain X life.
Plate mail, the skin of the chest, the rib cage, the heart—all useless against the mage who can reach directly for the soul.
 U 
Enchantment – Aura
Enchant Mountain
{2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.
When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
 U 
Summon – Human Warrior
Vanishing 2
When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.
3/3
 C 
Creature – Boar Beast
Cycling {2}{g}
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.
6/5
 C 
Enchantment – Aura
Enchant land
Enchanted land has hexproof and can't be enchanted by other Auras.
 C 
Creature – Goblin
You can't cast Rock Jockey if you've played a land this turn.
You can't play lands if you've cast Rock Jockey this turn.
Goblins don't know much about physics, but they know lots about falling and rocks.
3/3
 C 
Summon – Elf
Haste
Creatures with power greater than Alley Runner's power can't block it.
"Goblins can't keep up, but they can always get in the way."
1/1
 C 
Summon – Turtle
{1}: Horned Turtle gets -1/+3 until end of turn. Activate this ability only once each turn.
The turtle once challenged the hare to a race home. The hare in his haste accepted, and promptly lost.
1/4
 C 
Summon – Human Citizen
When Shepherd enters the battlefield, put three 0/1 white Sheep creature tokens onto the battlefield.
1/1
{b}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't block black creatures.
 C 
Instant
Untap all creatures you control.
A rested mind is the sharpest weapon.
 C 
Summon – Centaur
Zhalfir Centaur gets +1/+2 as long as you control a Forest.
2/2
 C 
Summon – Cat
First strike
To a sabretooth, all men are mice.
2/2
Island
 
 B 
Basic Land – Island

Howling Mine (rare)
Death Grasp (uncommon)
Genju of the Spires (uncommon)
Keldon Marauders (uncommon)
Krosan Tusker (common)
Consecration (common)
Rock Jockey (common)
Alley Runner (common)
Horned Turtle (common)
Shepherd (common)
Fear (common)
Mobilize (common)
Zhalfir Centaur (common)
Sabretooth (common)
Island (basic)