Magic Essentials: The Eternal Core Set: Virtual Booster
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| Mechanics | The Core Set Ideal | Geomancy - Red | Dreamer - WU | Paladin - RW |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target spell or permanent becomes colorless until end of turn. Draw a card.
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Nonbasic landwalk
2/1
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Destroy target artifact or land. It can't be regenerated.
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Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face.
—Somali proverb 2/1
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Haste
1/1
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Whenever Cimmerian Bronco becomes blocked, you may untap it and remove it from combat.
2/3
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Enchant land
At the beginning of each combat, target creature of enchanted land's controller's choice can't attack him or her this turn. |
Soulbond
As long as Shieldmaiden is paired with another creature, each of those creatures gets +1/+2. 1/1
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Dread Warlock can't be blocked except by black creatures.
"I don't know who to pity more: those who flee from my presence or the damned who can withstand it."
2/2
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Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
It teaches you to play dead.
2/2
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Prevent all combat damage that would be dealt this turn.
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Flying
1/2
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Flying
2/1
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: Untap target Forest you control.1/1
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Moonlace
(rare)
Dryad Sophisticate
(uncommon)
Pillage
(uncommon)
Savannah Lion
(uncommon)
Zealot
(common)
Cimmerian Bronco
(common)
Hostile Realm
(common)
Shieldmaiden
(common)
Dread Warlock
(common)
Wild Mongrel
(common)
Mist
(common)
Cardinal
(common)
Mistral Charger
(common)
Arbor Elf
(common)
Island
(basic)



: Untap target Forest you control.