Magic Essentials: The Eternal Core Set: Virtual Booster

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Mechanics | The Core Set Ideal | Geomancy - Red | Dreamer - WU | Paladin - RW
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Forest Plains
({t}: Add {g} or {w} to your mana pool.)
When Savannah is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type.
 U 
Enchantment – Aura
Enchant creature
When enchanted creature deals damage, you gain that much life.
"We are all inextricably linked, souls woven in tapestry."
 U 
Enchantment – Aura
Enchant Mountain
{2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.
When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
{1}{r}{r}
 
 U 
Sorcery
Destroy target artifact or land. It can't be regenerated.
 C 
Summon – Zombie
At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
Eating is all it knows.
2/2
 C 
Enchantment – Aura
Enchant land
Enchanted land has hexproof and can't be enchanted by other Auras.
 C 
Summon – Human Soldier
Vigilance
The less you have, the harder you fight for it.
1/4
 C 
Enchantment – Aura
Enchant land
Enchanted land is a Mountain, Forest, and Plains.
Here the world's bounty spills over upon itself. Each leaf and flower struggles against the next with thrashing thorns, acidic pollen, and strangling roots.
 C 
Summon – Human Citizen
When Icatain Crier enters the battlefield, put two 1/1 white Human Citizen creature tokens onto the battlefield.
1/1
 C 
Enchantment – Aura
Enchant creature
When Traveler's Cloak enters the battlefield, choose a land type.
When Traveler's Cloak enters the battlefield, draw a card.
Enchanted creature has landwalk of the chosen type.
 C 
Enchantment – Aura
Enchant land
At the beginning of each combat, target creature of enchanted land's controller's choice can't attack him or her this turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
 C 
Enchantment – Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
 C 
Summon – Goat
Mountainwalk
1/3
Swamp
 
 B 
Basic Land – Swamp

Savannah (rare)
Spirit Link (uncommon)
Genju of the Spires (uncommon)
Pillage (uncommon)
Carnophage (common)
Consecration (common)
Standing Troops (common)
Lush Growth (common)
Icatain Crier (common)
Traveler's Cloak (common)
Hostile Realm (common)
Pacifiscm (common)
Fertile Ground (common)
Alpine Ibex (common)
Swamp (basic)