Magic Essentials: The Eternal Core Set: Virtual Booster
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| Mechanics | The Core Set Ideal | Geomancy - Red | Dreamer - WU | Paladin - RW |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand. "I've been all over this world. I even remember some of those places."
2/2
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Counter target spell unless its controller pays
. If he or she doesn't, tap all lands he or she controls and empty his or her mana pool. |
Swampwalk
As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk. "As the portal closed, Filth oozed through. The stench of evil followed."
—Scroll of Beginnings 2/2
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Lesser Pebble Spirit gets +1/+2 as long as you control two or more Mountains.
1/1
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As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
1/3
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If you control fewer lands than an opponent, search your library for a Plains card and put it onto the battlefield. Then shuffle your library.
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Jackal Familiar can't attack or block alone.
"Let the gray-hairs keep their ravens and drakes. My familiar will be a reflection of me: bloodthirsty, with a predator's instinct."
—Taivang, barbarian warlord 2/2
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Haste
1/1
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Flying
A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears.
2/2
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Target permanent becomes white until end of turn. Destroy all Auras attached to it.
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When Howling Wolf enters the battlefield, you may search your library for a Wolf card, reveal it, and put it into your hand. If you do, shuffle your library.
2/2
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Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
All seeds share a common bond, calling to each other across infinity.
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Haste
Creatures with power greater than Alley Runner's power can't block it. "Goblins can't keep up, but they can always get in the way."
1/1
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Enchant creature
When Traveler's Cloak enters the battlefield, choose a land type. When Traveler's Cloak enters the battlefield, draw a card. Enchanted creature has landwalk of the chosen type. |
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Goblin Guide
(rare)
Power Sink
(uncommon)
Filth
(uncommon)
Lesser Pebble Spirit
(uncommon)
Leonin Den-Guard
(common)
Noble Heritage
(common)
Jackal Familiar
(common)
Zealot
(common)
Wind Drake
(common)
Cleanse
(common)
Howling Wolf
(common)
Cultivate
(common)
Alley Runner
(common)
Traveler's Cloak
(common)
Island
(basic)



