Magic Essentials: The Eternal Core Set

Magic Essentials: The Eternal Core Set by LivesByProxy

197 cards in Multiverse

8 with no rarity, 68 commons, 67 uncommons,
53 rares, 1 mythic

1 colourless, 47 white, 23 blue, 22 black, 52 red,
22 green, 7 multicolour, 4 artifact, 19 land

108 comments total

Cards old and new that, imo, best capture the flavor of Magic.

Magic Essentials: The Eternal Core Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | The Core Set Ideal | Geomancy - Red | Dreamer - WU | Paladin - RW

Cardset comments (3) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Volcanic Island (reply):

Was: "When Volcanic Island is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type."

Still unsure of which one I like better.

On Napalm (reply):

I'm not designing this with customers in mind. I'm making the set of cards that I would like to see. And despite saying 'core set' I mean an ultimate collection of cards, not something tailored for beginners to the game. I want to see WotC put out a set of cards that has no reminder text and tons of mechanics from years past. Think Time Spiral block meets Modern/Vintage Masters but general enough in setting that the players don't need a whole block's worth of flavor text and a lite novel to make sense of it.

On Magic Essentials: The Eternal Core Set (reply):

The goal with this project is to emulate the feeling of a timeless core set. My theory is that the current model of Magic we have will falter and eventually settle into having a 'final' core set of maybe 3000 cards that best encapsulate the flavor of the game. Not saying I want MtG to end, but it is inevitable. How they choose to end it is the question...

Recently active cards: (all recent activity)

 U 
Sorcery
Return all permanents of the color of your choice to their owners' hands.
"It's not the darkness I fear but dull and numbing shades of gray."—Sydri, galvanic genius
4 comments
last 2016-01-23 00:15:31 by dude1818
 
 R 
Land
When Bayou is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type.
{t}: Add {b} or {g} to your mana pool.
 R 
Land
When Badlands is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type.
{t}: Add {b} or {r} to your mana pool.
 R 
Land
{t}: Add {u} or {b} to your mana pool.
When Underground Sea is tapped for mana, if it entered the battlefield this turn or last turn, it produces colorless mana instead of any other type.
{1}{u}
 
 U 
Enchantment – Aura
Enchant land
Whenever enchanted land is tapped for mana, it loses all abilities and land types, and gains "{t}: Add {1} to your mana pool."
{3}: Return Erosion to its owner's hand.
2 comments
last 2015-01-07 18:55:55 by LivesByProxy

Recent comments: (all recent activity)
On Wash Out:

Should still be rare, though. Too swingy to be uncommon in limited.

On Wash Out:

...You know this is a reprint, right? Wash Out was printed way back in Invasion :)

And to be fair, yes, it's awesome and was played in tournaments. But this was the era of Perish-level colour hosers. Wash Out was a tweak on Hibernation, and was followed by similarly crazy things like Upheaval and Inundate.

The most extremely unfair blue asymmetrical board wipe is by far Cyclonic Rift, which was printed recently enough that Wizards really ought to have known better. But the most amusing is definitely Whelming Wave, which I'd really like to see work sometime :)

On Wash Out:

Seems pretty strong, yeah.

On Wash Out:

Blue board sweeper. Blue asymmetrical board sweeper. That's splashable?! And only 4 mana! Yowsers.

It's not even rare. This feels really overpowering to me.

On Oasis:

I'd argue that Seraph Sanctuary infers that this is too powerful by a considerable amount (the Sanctuary fetches 2.9 stars. Seems a lot of people are comfortable with its power level.) It doesn't take much for a land that produces colorless to be better than a land that produces mana...

Also, name taken by Oasis.

On Oasis:

I'm sure this isn't your final version, but at the moment this is a Plains, so it can tap for {w} unconditionally in addition to the conditional blue mana, which is far too good.

On Witching Hour:

Is this supposed to be "{b} more to cast", "{b} less to cast" (most likely), or "{b} rather than paying its mana cost"?

On Oasis:

What I'm going for is: giving a mostly monowhite player a splash of blue, without including islands or dual lands. I agree that it's not a good card currently. I'm still mulling it over. @.@

On Oasis:

It might be preferable for this to ETB tapped, produce the mana unconditionally, and only gain life if you control plains.

On Dwarven Masonry:

And with the Abzan, we at least see something of a theme with those colors caring about toughness. There's not a ton of mechanical precedent. It's more of a "feel" thing. I would expect red to get Fitness Maniac (pardon the awful templating) rather than Doran, the Siege Tower.

(All recent activity)
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