Color war (edited)
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Mechanics | Skeleton |
Showing 31 of 31 Multicolour cards
Go to section: Colourless (6) White (43) Blue (40) Black (44) Red (43) Green (43) Multicolour (31) Hybrid (1) Artifact (36) Land (31)
Show rarities: C U R M
Whenever a token enters under your control, Momentary Apparition can’t be blocked this turn.
Whenever a creature deals combat damage to an opponent, that creature’s controller may pay
, if they do, they draw a card.
Whenever a creature deals combat damage to an opponent, that creature’s controller may pay

2/1
Enchant Token you control
When Pocket Prison enters, exile up to one target creature until Pocket Prison leaves the battlefield.
: Exile Pocket Prison. Return it to the battlefield under its owner’s control at the beginning of the next end step.
When Pocket Prison enters, exile up to one target creature until Pocket Prison leaves the battlefield.

Flying,Ward
Whenever Ranegam deals combat damage to a player, you gain one life for each enchantment you control and draw a card. If you gained 3 or more life this way, draw an additional card.

Whenever Ranegam deals combat damage to a player, you gain one life for each enchantment you control and draw a card. If you gained 3 or more life this way, draw an additional card.
4/4
Flash, Flying
When Cemetary Raider or another nontoken Rat or Fish enters the battlefield under your control, each Player mills one card.
Cemetary Raider gains +1/+1 for each player with eight or more cards in their graveyard.
When Cemetary Raider or another nontoken Rat or Fish enters the battlefield under your control, each Player mills one card.
Cemetary Raider gains +1/+1 for each player with eight or more cards in their graveyard.
2/2
At the beginning of your upkeep, if Sewerwall Lurker is in your graveyard or on the battlefield each player mills a card.

, Exile three other cards from your graveyard: Return Sewerwall Lurker from your graveyard to the battlefield tapped


2/2
Create three 1/1 black and red Elemental, Rat Artifact creature tokens.
Cast this spell only when a creature is attacking you or a Planeswalker you control.
Cast this spell only when a creature is attacking you or a Planeswalker you control.



Ash Remnants 1 (When this creature dies, create one Ash token(s).).
3/1
Flying, Deathtouch, Flame Body 1 (When this creature blocks, it deals 1 damage to each creature it is blocking.)
Whenever Navan deals combat damage to a player, that player sacrifices a creature with power less or equal to Navan’s power.
Whenever Navan deals combat damage to a player, that player sacrifices a creature with power less or equal to Navan’s power.
4/2
Deathfire deals 4 damage to target creature or planeswalker. Up to one target Bear you control deals one damage to that creature.
Trample, Haste
Whenever you cast a Spell, that targets only a single opponent or a single permanent they control, Eara deals 2 damage to that creature or player.
Whenever you cast a spell, that targets only a single permanent you control, put a +1/+1 counter on that permanent.
Whenever you cast a Spell, that targets only a single opponent or a single permanent they control, Eara deals 2 damage to that creature or player.
Whenever you cast a spell, that targets only a single permanent you control, put a +1/+1 counter on that permanent.
5/6
Trample
Creatures you control gain Bloodlust 1 (This creature gets +1/+1 as long as a creature died since the beginning of your last turn.).
Ash Remnants 2 (When this creature dies, create two Ash token(s).)


: Stomping Firebear fights target creature you don't control. Activate only as a sorcery
Creatures you control gain Bloodlust 1 (This creature gets +1/+1 as long as a creature died since the beginning of your last turn.).
Ash Remnants 2 (When this creature dies, create two Ash token(s).)



4/5
Flying,Trample
If you would gain life, you gain that much life plus 2 instead.
Landfall – Whenever a land enters under your control you gain 1 Life.
At the beginning of each end step, if you gained 8 or more life this turn, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
If you would gain life, you gain that much life plus 2 instead.
Landfall – Whenever a land enters under your control you gain 1 Life.
At the beginning of each end step, if you gained 8 or more life this turn, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
5/5
You may look at the top card of your library at any time.
You may cast creature spells from the top of your library.
Landfall – Whenever a land enters the battlefield under your control, look at the top five cards of your library, then put them back in any order.
You may cast creature spells from the top of your library.
Landfall – Whenever a land enters the battlefield under your control, look at the top five cards of your library, then put them back in any order.
2/5
Flying, Slam 1 (Whenever Rumbling Reinforcer deals combat damage to a creature, tap that creature and put 1 stun counter(s) on it.)
When Rumbling Reinforcer enters, put a +1/+1 counter on each creature you control with Mana Value one or less.
Whenever one or more creatures with Mana value one or less enter under your control, put a +1/+1 counter on them and Rumbling Reinforcer.
When Rumbling Reinforcer enters, put a +1/+1 counter on each creature you control with Mana Value one or less.
Whenever one or more creatures with Mana value one or less enter under your control, put a +1/+1 counter on them and Rumbling Reinforcer.
3/4
Create a 1/1 Bird Soldier Token with flying and a 1/1 Rat Thief Token with Deathtouch.
If you control a nontoken Rat and a nontoken Bird, white and black nontoken creatures you control get +1/+1 until end of turn
If you control a nontoken Rat and a nontoken Bird, white and black nontoken creatures you control get +1/+1 until end of turn
Flying, Menace, Deathtouch
Whenever you create one or more tokens, Creatures you control get +1/+1 until end of turn.
Whenever one or more creatures you control die, Tokens and Birds you control get +1/+1 until end of turn
, Sacrifice a Token: You gain life equal to Irsa's Power.
Whenever you create one or more tokens, Creatures you control get +1/+1 until end of turn.
Whenever one or more creatures you control die, Tokens and Birds you control get +1/+1 until end of turn

3/4
Token creatures you control get +1/+1 .
Whenever a Token you control dies each opponent loses 1 life and you gain 1 life.
,
,Sacrifice a token you control: Each opponent loses 1 Life
Whenever a Token you control dies each opponent loses 1 life and you gain 1 life.


2/3
Whenever a creature card would leave your graveyard you may exile it with a Spore counter on it, if you do, create a 1/1 green Saproling creature token.
You may cast creature cards you own from exile with Spore counters on them.
Exile Dusk Den from your graveyard, remove three spore counters from cards in exile you own: Create a 1/1 green Saproling creature token.
You may cast creature cards you own from exile with Spore counters on them.
Exile Dusk Den from your graveyard, remove three spore counters from cards in exile you own: Create a 1/1 green Saproling creature token.
Delve
Menace, Trample
:Return Pile of Paws from your Graveyard to your hand. Activate only if a creature card left your graveyard this turn.
Whenever one or more creature cards leave your graveyard, Creatures you control get +1/+1 and Trample until end of turn.
Menace, Trample

Whenever one or more creature cards leave your graveyard, Creatures you control get +1/+1 and Trample until end of turn.
3/2
Regrowing Blight Hydra enters with 4 +1/+1 counters on it.
If Regrowing Blight Hydra would die, if there are +1/+1 counters on it, instead remove a +1/+1 counter from it.
Whenever a +1/+1 counter is removed from Regrowing Blight Hydra, choose one
-Create a 1/1 Black Horror Creature Token with menace
-Return a creature card with mana value equal to Regrowing Blight Hydra’s power from your graveyard to your hand.

,
:Put a +1/+1 counter on Regrowing Blight Hydra
If Regrowing Blight Hydra would die, if there are +1/+1 counters on it, instead remove a +1/+1 counter from it.
Whenever a +1/+1 counter is removed from Regrowing Blight Hydra, choose one
-Create a 1/1 Black Horror Creature Token with menace
-Return a creature card with mana value equal to Regrowing Blight Hydra’s power from your graveyard to your hand.



0/0
Landfall- Whenever a land enters the battlefield under your control, untap Ecosysturtle.
Defender
: Add one mana of any color.
:Counter target Noncreature Spell unless its controller pays 
Defender



1/6
Trample
Landfall – Whenever a land enters under your control, you may reveal Frigid Furfish from your hand, if you do you gain one life.
Landfall – Whenever a land enters under your control, you may reveal Frigid Furfish from your hand, if you do you gain one life.
6/6
Trample
When The Last Loxodon enters, creatures you control gain Trample until end of turn.
Landfall- Whenever a land enters the Battlefield under your control, The Last Loxodon gets +1/+1 until end of turn. Put a +1/+1 counter on target creature you control.
When The Last Loxodon enters, creatures you control gain Trample until end of turn.
Landfall- Whenever a land enters the Battlefield under your control, The Last Loxodon gets +1/+1 until end of turn. Put a +1/+1 counter on target creature you control.
5/4


Whenever you cast an instant or sorcery spell,untap Fiery Fish.
0/3
Firecaster Sage’s power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard

,
: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.



*/3
The first three instant and sorcery cards you cast from your graveyard each turn have flashback. The flashback cost is equal to that card’s mana cost.
At the beginning of your end step, Omnath deals deals one damage to each opponent for each instant and sorcery spell you’ve cast this turn.
At the beginning of your end step, Omnath deals deals one damage to each opponent for each instant and sorcery spell you’ve cast this turn.
3/3
The first instant or sorcery spell you cast each turn can't be countered.
Whenever you cast an instant or sorcery spell, Tixiranis deals 1 damage to any target.
You may look at the top card of your library at any time.
You may cast instant and sorcery spells from the top of your library.
Whenever you cast an instant or sorcery spell, Tixiranis deals 1 damage to any target.
You may look at the top card of your library at any time.
You may cast instant and sorcery spells from the top of your library.
3/4
When Minebot General enters, exile the top card of your library. Until the end of your next turn, you may play that cards.
Whenever another nontoken artifact enters under your control, create a 1/1 colorless Robot artifact creature token.
Whenever another nontoken artifact enters under your control, create a 1/1 colorless Robot artifact creature token.
3/4
Flying, First Strike, Haste
At the beginning of combat on your turn, if you control two or more artifacts and Sacred Phoenix is in your Graveyard, you may pay
or Sacrifice 2 ash Tokens, if you do return it to the Battlefield.
When Sacred Phoenix leaves your graveyard, you gain 1 Life and Draw a Card
At the beginning of combat on your turn, if you control two or more artifacts and Sacred Phoenix is in your Graveyard, you may pay

When Sacred Phoenix leaves your graveyard, you gain 1 Life and Draw a Card
3/1
Delve
Vigilance, Reach, Ward –
At the beginning of your first main phase, exile up to one target card from your graveyard and copy it. You may cast the copy.
Whenever one or more cards leave your greaveyard, amass Insects 1 (Put X +1/+1 counters on an Army you control. It’s also an Orc. If you don’t control an Army, create a 0/0 black and green Insect Army creature token first.)
Vigilance, Reach, Ward –

At the beginning of your first main phase, exile up to one target card from your graveyard and copy it. You may cast the copy.
Whenever one or more cards leave your greaveyard, amass Insects 1 (Put X +1/+1 counters on an Army you control. It’s also an Orc. If you don’t control an Army, create a 0/0 black and green Insect Army creature token first.)
3/4
Go to section: Colourless (6) White (43) Blue (40) Black (44) Red (43) Green (43) Multicolour (31) Hybrid (1) Artifact (36) Land (31)
Show rarities: C U R M
Color war (edited): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Token creatures you control get +1/+0.
When Karakin enters create a 1/1 white Bird creature token with flying.