Color war (edited): Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a Token creature or a Fish you control dies, put a grave counter on Glisterfin Cemetary, then, if there are five or more grave counters on Glisterfin Cemetary, transform it.
When this card transforms into Vengeful Anglerfish, Draw 2 cards.
Flying When Vengeful Spirit Fish deals combat damage to a player, That player mills 2 Cards. When Vengeful Anglerfish dies, return it to the battlefield under it owners control. 5/6
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Haste
Bloodlust 1 (This creature gets +1/+1 as long as a creature died since the beginning of your last turn.) When Slashing Bear enters it fights target creature you don’t control. 3/2
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Affinity for Fish
Equipped Creature has Swarm 1 (Whenever this creature attacks with at least one other creature that shares a creature type with it, create one tapped and attacking 1/1 blue fish creature tokens.) and gains “Whenever this creature attacks, attacking creatures get +1/+1 until end of turn”. Equip a fish or Ally
Equip ![]() |
Whenever Glisterfin Darter attacks, Choose one:
-This creature cannot be blocked this turn. - Each player mills three cards -Create a tapped and Attacking 1/1 blue Fish token. 1/1
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Trample, Bloodlust 1 (This creature gets +1/+1 as long as a creature died since the beginning of your last turn.)
2/3
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Trample
Landfall – Whenever a land enters under your control, you may reveal Frigid Furfish from your hand, if you do you gain one life. 6/6
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Tap up to two target creatures. put a stun counter on each of them.
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Deathtouch
Whenever Squeak-Gang Elite attacks, create a 2/2 Rat, Thief token with Deathtouch. Whenever a Rat you control dies, each opponent loses 1 Life. If that creatures converted mana cost was 4 or more they lose 2 life instead. 3/3
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Equipped Creature gets +2/+3
Equip an Elemental
Equip ![]() |
Enchant Creature
Enchanted Creature can’t attack or Block and Loses all abilities. When Air Lock enters the battlefield Create a 1/1 white Bird Token with Flying |
: Put a +1/+1 Counter on target creature Then put 2 Drunk counters on that creature (If a creature with drunk counters on it attacks or block, sacrifice it at end of combat. At the beginning of each players end step, remove a drunk counter from it.).
When Featherwatch Mead enters the battlefield Create a 1/1 White Bird token with Flying |
Flying
, : Add one mana of any color or .
sacrifice Prismatic Thopter: draw a card
As long as you control 4 or more artifacts Prismatic Thopter looses flying gets +4/+2 and is a Robot in addition to its other types 0/2
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Whenever you cast an instant or sorcery spell, Emberclan Spellcaster gains First Strike until end of turn.
Flame Body 1 (When this creature blocks, it deals 1 damage to each creature it is blocking.) Ash Remnants 2 (When this creature dies, create two Ash token(s).) 3/2
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When Evergrowing Sporecarrier dies, create a 1/1 green Saproling creature token.
When Evergrowing Sporecarrier leaves your graveyard create a 1/1 green Saproling creature token 2/1
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: add
:sacrifice Borderlands: search your library for a Basic land card and put it onto the battlefield tapped. Then each opponent may search their library for a basic land card, reveal it and put it on top of their library, then each player who searched their library this way shuffles |
Glisterfin Cemetary
(rare)
Slashing Bear
(uncommon)
Glisterfin Banner
(uncommon)
Glisterfin Darter
(uncommon)
Paw-Tribe Warrior
(common)
Frigid Furfish
(common)
Freeze in motion
(common)
Squeak-Gang Elite
(common)
Tungsten Plating
(common)
Air Lock
(common)
Featherwatch Mead
(common)
Prismatic Thopter
(common)
Emberclan Spellcaster
(common)
Evergrowing Sporecarrier
(common)
Borderlands
(basic)

Creature – Fish, Horror



: Put a +1/+1 Counter on target creature Then put 2 Drunk counters on that creature (If a creature with drunk counters on it attacks or block, sacrifice it at end of combat. At the beginning of each players end step, remove a drunk counter from it.).
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