Color war (edited): Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Each player may discard their hand and draw seven cards.
Draw a Card
 U 
Sorcery
You may cast Entwined Fireshot as though it had flash if you pay {1} more to cast it.

Entwined Fireshot deals one damage to each of up to two targets. If no player was dealt damage this way, create a 0/1 red Elemental Creature Token with Flame Body 1 (When this creature blocks, it deals 1 damage to each creature it is blocking.)
 U 
Artifact – Equipment
Affinity for Birds
Equipped Creature has Lifelink and gains „When this creature attacks, attacking creatures +1/+2 until end of turn“
Equip {3}
Equip a Bird or soldier {0}
 U 
Creature – Elemental, Phoenix
Flying, First Strike, Haste
At the beginning of combat on your turn, if you control two or more artifacts and Sacred Phoenix is in your Graveyard, you may pay {2} or Sacrifice 2 ash Tokens, if you do return it to the Battlefield.
When Sacred Phoenix leaves your graveyard, you gain 1 Life and Draw a Card
3/1
 C 
Artifact Creature – Fish, Robot
Swarm 1 (Whenever this creature attacks with at least one other creature that shares a creature type with it, create one tapped and attacking 1/1 blue fish creature tokens.)

Whenever a token enters under your control Nautical Findrone gets +1/+1 until end of turn
1/1
 C 
Sorcery
Until end of turn, if a if a land entering the battlefield would cause an ability to trigger, that ability triggers an additional time.
Search your library for a Basic land card and put it onto the battlefield tapped, then shuffle.
 C 
Creature – Rat, Thief
Whenever Squeak-Gang Scoundrel deals combat damage to a player, that player discards a card and mills a card.
1/1
 C 
Instant
Heartburning Shot deals 3 damage to any target
If a player with 15 or more life was dealt damage this way, Heartburning Shot deals 2 damage to that player.
If a creature was dealt damage this way, choose another target creature. Heartburning Shot deals 1 damage to that creature
 C 
Creature – Bird Soldier
Flying
When Featherwatch Crossbowman enters, create a colorless Equipment artifact token named Crossbow with “Equipped creature gets +1/+1 and reach” and equip {2}.
1/2
 C 
Creature – Fish Ally
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Glisterfin Apprentice gets Swift Swim 1 (When Glisterfin Apprentice attacks, you may tap one untapped Islands you control. Glisterfin Apprentice gets +1/+1 until end of turn. At the beginning of your next Main Phase, untap half of the lands tapped this way, rounded down.) for each counter on it.
2/1
 C 
Creature – Bear Warrior
Reach, Bloodlust 2 (This creature gets +2/+1 as long as a creature died since the beginning of your last turn.)

Whenever a creature with Flying an opponent controls dies, search you library for a basic land card and put onto the battlefield tapped, then shuffle
3/4
 C 
Instant
Create a 1/1 Bird Soldier Token with flying and a 1/1 Rat Thief Token with Deathtouch.
If you control a nontoken Rat and a nontoken Bird, white and black nontoken creatures you control get +1/+1 until end of turn
 C 
Artifact
Creatures you control get +1/+0 and have Vigilance.
Whenever a nontoken creature you control dies, create a 1/1 white Bird, Soldier creature token.
 C 
Creature – Zombie, Fungus
When Evergrowing Sporecarrier dies, create a 1/1 green Saproling creature token.
When Evergrowing Sporecarrier leaves your graveyard create a 1/1 green Saproling creature token
2/1
 B 
Land
Wastewater Ponds enter tapped
{t}: Add {c}
{t}: Add {u} or {b}

Whirlpool (rare)
Entwined Fireshot (uncommon)
Featherwatch Banner (uncommon)
Sacred Phoenix (uncommon)
Nautical Findrone (common)
Crop Harvest (common)
Squeak-Gang Scoundrel (common)
Heartburning Shot (common)
Featherwatch Crossbowman (common)
Glisterfin Apprentice (common)
Paw-Tribe Archer (common)
Battle Bond (common)
Well of Hope (common)
Evergrowing Sporecarrier (common)
Wastewater Ponds (basic)