Color war (edited): Virtual Booster
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Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Each player may discard their hand and draw seven cards.
Draw a Card |
You may cast Entwined Fireshot as though it had flash if you pay
![]() Entwined Fireshot deals one damage to each of up to two targets. If no player was dealt damage this way, create a 0/1 red Elemental Creature Token with Flame Body 1 (When this creature blocks, it deals 1 damage to each creature it is blocking.) |
Affinity for Birds
Equipped Creature has Lifelink and gains „When this creature attacks, attacking creatures +1/+2 until end of turn“ Equip ![]() Equip a Bird or soldier ![]() |
Flying, First Strike, Haste
At the beginning of combat on your turn, if you control two or more artifacts and Sacred Phoenix is in your Graveyard, you may pay ![]() When Sacred Phoenix leaves your graveyard, you gain 1 Life and Draw a Card 3/1
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Swarm 1 (Whenever this creature attacks with at least one other creature that shares a creature type with it, create one tapped and attacking 1/1 blue fish creature tokens.)
Whenever a token enters under your control Nautical Findrone gets +1/+1 until end of turn 1/1
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Until end of turn, if a if a land entering the battlefield would cause an ability to trigger, that ability triggers an additional time.
Search your library for a Basic land card and put it onto the battlefield tapped, then shuffle. |
Whenever Squeak-Gang Scoundrel deals combat damage to a player, that player discards a card and mills a card.
1/1
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Heartburning Shot deals 3 damage to any target
If a player with 15 or more life was dealt damage this way, Heartburning Shot deals 2 damage to that player. If a creature was dealt damage this way, choose another target creature. Heartburning Shot deals 1 damage to that creature |
Flying
When Featherwatch Crossbowman enters, create a colorless Equipment artifact token named Crossbow with “Equipped creature gets +1/+1 and reach” and equip ![]() 1/2
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Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Glisterfin Apprentice gets Swift Swim 1 (When Glisterfin Apprentice attacks, you may tap one untapped Islands you control. Glisterfin Apprentice gets +1/+1 until end of turn. At the beginning of your next Main Phase, untap half of the lands tapped this way, rounded down.) for each counter on it. 2/1
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Reach, Bloodlust 2 (This creature gets +2/+1 as long as a creature died since the beginning of your last turn.)
Whenever a creature with Flying an opponent controls dies, search you library for a basic land card and put onto the battlefield tapped, then shuffle 3/4
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Create a 1/1 Bird Soldier Token with flying and a 1/1 Rat Thief Token with Deathtouch.
If you control a nontoken Rat and a nontoken Bird, white and black nontoken creatures you control get +1/+1 until end of turn |
Creatures you control get +1/+0 and have Vigilance.
Whenever a nontoken creature you control dies, create a 1/1 white Bird, Soldier creature token. |
When Evergrowing Sporecarrier dies, create a 1/1 green Saproling creature token.
When Evergrowing Sporecarrier leaves your graveyard create a 1/1 green Saproling creature token 2/1
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Wastewater Ponds enter tapped
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Whirlpool
(rare)
Entwined Fireshot
(uncommon)
Featherwatch Banner
(uncommon)
Sacred Phoenix
(uncommon)
Nautical Findrone
(common)
Crop Harvest
(common)
Squeak-Gang Scoundrel
(common)
Heartburning Shot
(common)
Featherwatch Crossbowman
(common)
Glisterfin Apprentice
(common)
Paw-Tribe Archer
(common)
Battle Bond
(common)
Well of Hope
(common)
Evergrowing Sporecarrier
(common)
Wastewater Ponds
(basic)