Color war (edited)
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Mechanics | Skeleton |
Showing 44 of 44 Black cards
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Show rarities: C U R M B
Enchant Player
Whenever a Creature enters the battlefield under the enchanted players control, they sacrifice it unless they pay X life, where X is that creatures converted mana cost.
Whenever a Creature enters the battlefield under the enchanted players control, they sacrifice it unless they pay X life, where X is that creatures converted mana cost.
Destroy target Creature.
Delve
Destroy target Creature.
Destroy target Creature.
Destroy Target Creature. You lose Life equal to that creature’s mana value.
Flashback


Flashback



Destroy target creature with Power 3 or less. If its mana value was 2 or less, its owner discards a card.
Other Rats and Thieves you control get +1/+2 and First Strike.
Deathtouch
,
: Target Rat or Thief you control gets +1/+0 and Deathtouch until end of turn. Activate only as a sorcery.
Deathtouch


4/4
Kicker-Pay 4 life
Target creature gets -2/-2 until end of turn.If this spell was kicked put two -1/-1 counters on it instead.
Target creature gets -2/-2 until end of turn.If this spell was kicked put two -1/-1 counters on it instead.
Whenever a creature card leaves your graveyard, you may sacrifice a creature, if you do, target player sacrifices a creature.

, Exile Erratic Pilgrim from your graveyard: Reveal the top two cards of your library. You may put one of those card into your hand. If you do lose life equal to its mana value.


Breathe
4/5
When Essence of the Deceased enters the battlefield, If it isn’t a token you may create a token copy of it for each creature you control, that died this turn.
Deathtouch
Deathtouch
1/2
When Evergrowing Sporecarrier dies, create a 1/1 green Saproling creature token.
When Evergrowing Sporecarrier leaves your graveyard create a 1/1 green Saproling creature token
When Evergrowing Sporecarrier leaves your graveyard create a 1/1 green Saproling creature token
2/1
Each player mills two cards. Exile target card an opponent milled this way. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Ward – Discard a card
Other Rats and Thiefs you control enter with a coin counter on them.
, Remove a coin counter from target creature: That creature deals damage equal to its power to any target, untap it.
Other Rats and Thiefs you control enter with a coin counter on them.

4/4

Whenever you sacrifice a token, each opponent loses one life and you gain one life.
2/3
Target attacking Thief you control with power X or less cannot be blocked this turn.
You Draw X cards and lose X life
You Draw X cards and lose X life
As an additional cost to cast this spell, discard a card.
Destroy target creature with mana value x or less where x is the discarded card’s mana value. If the discarded card wasn’t a creature, create a 1/1 green Insect creature token,
Destroy target creature with mana value x or less where x is the discarded card’s mana value. If the discarded card wasn’t a creature, create a 1/1 green Insect creature token,
What is happening...? Is that a bug?-Ka'dr'an, last words
As an additional cost to cast this spell sacrifice a creature.
Destroy target creature. For each creature that died this way, its controller mills cards equal to its power
Destroy target creature. For each creature that died this way, its controller mills cards equal to its power
Changeling
Menace
Whenever a Rat enters under your control, You may pay life equal to its mana value. If you do, Lazav becomes a copy of that creature until end of turn.
Menace
Whenever a Rat enters under your control, You may pay life equal to its mana value. If you do, Lazav becomes a copy of that creature until end of turn.
When Lazav wanted to morph back to normal, he couldn't. As a Rat, he now leads a squad of feared Rats.-Story brom the Black Archive
As an additional cost to cast this spell, sacrifice a creature
Destroy target creature or planeswalker, that creatures controller mills two cards. Surveil 2
Destroy target creature or planeswalker, that creatures controller mills two cards. Surveil 2
Menace


, Exile Necropolis Lugger from your graveyard: Target opponent reveals their hand. You choose an artifact or creature card from it. Exile that card.



2/3
Choose one:
-Destroy target creature with Power 2 or less
-Return target Creature with Power 2 or less from your graveyard to your hand.
Entwine Pay 3 Life (Choose both if you pay the entwine cost.)
-Destroy target creature with Power 2 or less
-Return target Creature with Power 2 or less from your graveyard to your hand.
Entwine Pay 3 Life (Choose both if you pay the entwine cost.)
Sometimes there's an easy way out
You draw a card and lose 1 life, Plagued Arrow deals one damage to target creature.
Whenever a creature card leaves your graveyard, if Plagued Arrow is in exile, until end of turn you may cast it from exile.
Whenever a creature card leaves your graveyard, if Plagued Arrow is in exile, until end of turn you may cast it from exile.
Creatures you control get +0/+1 and gain Deathtouch
As an additional cost to cast this spell you may pay 3 life any number of times. This spells cost that many times
less to cast.

6/3
Deathtouch
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
When Scarred Squeaker leaves your graveyard, each opponent loses one life

,
: Remove a -1/-1 counter from Scarred Squeaker. Activate only if a player has eight or more cards in their graveyard
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
When Scarred Squeaker leaves your graveyard, each opponent loses one life



1/2
Rat spells you control cost
less to cast.
Deathtouch
Whenever you cast a Rat spell, you may pay
. If you do, put Servant of the Lost Order from your hand onto the battlefield tapped.

Deathtouch
Whenever you cast a Rat spell, you may pay


Those who devote their Lives to the Gang are respected and often feared. Those who devote themselves to the Lost order, are especially dangerous. You can recognize them by their Cropped Tails and chipped Ears.So look out for them- Eliris, Commanding her Forces
When Squeak-Gang Alcoholic enters, mill two cards. Then put 3 Drunk counters on that creature (If a creature with drunk counters on it attacks or block, sacrifice it at end of combat. At the beginning of each players end step, remove a drunk counter from it.)
As long as there are no Drunk counters on Squeak-Gang Alcoholic, it gets +0/+1
As long as there are no Drunk counters on Squeak-Gang Alcoholic, it gets +0/+1
3/1
When this creature attacks, if you control at least one other Rat, put a training counter on Squeak-Gang Apprentice.
,Remove 2 training counters from Squeak-Gang Apprentice: Put two +1/+1 counters on Squeak-Gang Apprentice, then if it's a Thief, you draw a card and loose one life. If not, it becomes a Thief in addition to its other types.

0/1
Whenever Squeak-Gang Assassin becomes blocked by a creature, that creature’s controller discards a card.
As long as an opponent's graveyard contains 6 or more cards, Thieves you control get +2/+1
As long as an opponent's graveyard contains 6 or more cards, Thieves you control get +2/+1
2/4
Affinity for Rats
Equipped Creature and has menace and gains “Attacking creatures you control get +1/+1.”
Equip a Rat or Thief
Equip
Equipped Creature and has menace and gains “Attacking creatures you control get +1/+1.”
Equip a Rat or Thief

Equip





When Squeak-Gang Crook enters the battlefield each opponent discards a card and loses 1 life.
2/1
Flash
When Squeak-Gang Dagger enters, attach it to target Thief or Rogue you control.
Equipped Creature gets +2/+0 and gains Deathtouch.
Whenever equipped creature deals combat damage to a player, that player discards a card.
Equip a Rat or Thief
Equip
When Squeak-Gang Dagger enters, attach it to target Thief or Rogue you control.
Equipped Creature gets +2/+0 and gains Deathtouch.
Whenever equipped creature deals combat damage to a player, that player discards a card.
Equip a Rat or Thief

Equip

When Squeak-Gang Elder dies, create a treasure token
Although the Squeak-Gang may seem immoral and godless, they are loyal to every member of the Gang. When one of them gets injured or is too old, they stay at the lair and tell stories to motivate the trainees.
1/2
Deathtouch
Whenever Squeak-Gang Elite attacks, create a 2/2 Rat, Thief token with Deathtouch.
Whenever a Rat you control dies, each opponent loses 1 Life. If that creatures converted mana cost was 4 or more they lose 2 life instead.
Whenever Squeak-Gang Elite attacks, create a 2/2 Rat, Thief token with Deathtouch.
Whenever a Rat you control dies, each opponent loses 1 Life. If that creatures converted mana cost was 4 or more they lose 2 life instead.
3/3
Enchant a Land
Enchanted Land has
: Until end of turn, if a creature would leave your graveyard, creatures you control get +1/+0, deathtouch and first strike until end of turn.
Enchanted Land has

Equipped creature has “
: You may put a Rat or Thief card from your hand onto the battlefield. Then put 3 Drunk counters on that creature (If a creature with drunk counters on it attacks or block, sacrifice it at end of combat. At the beginning of each players end step, remove a drunk counter from it.). Then if there are no cards in your hand you draw a card and lose one life. Activate only as a sorcery.”
Equip

Equip

Menace
When Squeak-Gang Motorcycle deals combat damage to a player, that player discards a card.

: return Squeak-Gang Motorcycle from your graveyard to the battlefield tapped.
Crew 1
When Squeak-Gang Motorcycle deals combat damage to a player, that player discards a card.


Crew 1
4/1
Deathtouch, Menace
When Squeak-Gang Rowdy enters the battlefield under your control, target player sacrifices a nonland permanent.
As long as there are at least six cards in an opponents graveyard, Squeak-Gang Rowdy gets +2/+1.
When Squeak-Gang Rowdy enters the battlefield under your control, target player sacrifices a nonland permanent.
As long as there are at least six cards in an opponents graveyard, Squeak-Gang Rowdy gets +2/+1.
1/2
Whenever Squeak-Gang Scoundrel deals combat damage to a player, that player discards a card and mills a card.
1/1
Whenever a creature you control dies, each player mills a card
When Squeak-Gang Vandal deals combat damage to a creature destroy target enchantment that creature’s controller owns.
When Squeak-Gang Vandal deals combat damage to a creature destroy target enchantment that creature’s controller owns.
2/2
Dance 1 (Tap any number of creatures you control with total power one to dance this dance. Dance only as a Sorcery. Activate only once each turn.)
At the beginning of your end step, if Squeaky Pole-Dance was danced this turn, you may put a stun counter on any number of dancing creatures you control. Create a Treasure token for each counter that was put on a creature this way.
At the beginning of your end step, if Squeaky Pole-Dance was danced this turn, you may put a stun counter on any number of dancing creatures you control. Create a Treasure token for each counter that was put on a creature this way.
When Stitched Rat enters the battlefield, you may exile a Creature card from your hand or graveyard. Until end of turn, you may cast it and it costs
less to cast. If no card is exiled this way, sacrifice Stitched Rat

, Discard a card: Return Stitched Rat from your Graveyard to the battlefield tapped.



3/1
Whenever a creature an opponent controls dies, create a 1/1 black Rat creature token with Deathtouch. This ability triggers only once each turn
Whenever you sacrifice a creature, create a 1/1 black Rat creature token with Deathtouch. This ability triggers only once each turn
Whenever you sacrifice a creature, create a 1/1 black Rat creature token with Deathtouch. This ability triggers only once each turn
3/4
Go to section: Colourless (6) White (43) Blue (40) Black (44) Red (43) Green (43) Multicolour (31) Hybrid (1) Artifact (36) Land (31)
Show rarities: C U R M B
Color war (edited): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Sacrifice three Saprolings: Return All-Consuming Hyphae from your Graveyard to your hand