Color war (edited)
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Mechanics | Skeleton |
Showing 43 of 43 Green cards
Go to section: Colourless (6) White (43) Blue (40) Black (44) Red (43) Green (43) Multicolour (31) Hybrid (1) Artifact (36) Land (31)
Show rarities: C U R M
Haste
When Bearsect Abomination enters or attacks, surveil 1


, Exile Bearsect Abomination from your graveyard: Put a +1/+1 counter on target creature you control, it fights target creature you don’ control
When Bearsect Abomination enters or attacks, surveil 1



2/2
Defender
:Add one mana of any color.

0/5
At the beginning of your end step, if you control an untapped Forest, you may untap two target Forests. If you don’t, gain three life
Until end of turn, if a if a land entering the battlefield would cause an ability to trigger, that ability triggers an additional time.
Search your library for a Basic land card and put it onto the battlefield tapped, then shuffle.
Search your library for a Basic land card and put it onto the battlefield tapped, then shuffle.
At the beginning of your second main phase, untap up to 3 target lands.
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Trample
Earthquake Hydra enters the battlefield with five +1/+1 counters on it.
Whenever one or more creature cards leave your graveyard put a +1/+1 counter on Earthquake Hydra.
When Earthquake Hydra would die, if there are one or more +1/+1 counters on it, instead remove two +1/+1 from it.

Trample
Earthquake Hydra enters the battlefield with five +1/+1 counters on it.
Whenever one or more creature cards leave your graveyard put a +1/+1 counter on Earthquake Hydra.
When Earthquake Hydra would die, if there are one or more +1/+1 counters on it, instead remove two +1/+1 from it.
0/0
Target Creature gets +1/+1 and Trample until end of turn.
If its mana value is one or less draw a card
If its mana value is one or less draw a card
Enchant Creature
Whenever a creature you control, deals noncombat damage to a creature, it deals that much damage to enchanted creature.
When Entangeled in Roots enters the battlefield search your Library for a Basic land card and put it onto the battlefield tapped.
Whenever a creature you control, deals noncombat damage to a creature, it deals that much damage to enchanted creature.
When Entangeled in Roots enters the battlefield search your Library for a Basic land card and put it onto the battlefield tapped.
Reach, Bloodlust 1 (This creature gets +1/+1 as long as a creature died since the beginning of your last turn.)
, Exile a card from your Graveyard: Featherscreech Engulfor deals one damage to target creature with flying.

3/2
As long as a creature is attacking you or a planeswalker you control, this spell costs
less to cast.
Create three 1/1 green Plant Creature Tokens

Create three 1/1 green Plant Creature Tokens
Defender, Vigilance, Reach
Landfall -Whenever a land enters the battlefield under your control, this creature can attack as though it didn’t have defender until end of turn.
Landfall -Whenever a land enters the battlefield under your control, this creature can attack as though it didn’t have defender until end of turn.
3/4
Suspend 5-
When Ginormous Slug. enters the battlefield, if it was cast it deals 11 to each player.
Landfall – Whenever a Land enters under you control, if Gianormous Slug is suspended, remove a time counter from it.When Gianormous Slug would be put into a graveyard from anywhere, its owner shuffles their graveyard into their library.


When Ginormous Slug. enters the battlefield, if it was cast it deals 11 to each player.
Landfall – Whenever a Land enters under you control, if Gianormous Slug is suspended, remove a time counter from it.When Gianormous Slug would be put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
11/11
Target Creature you control fights target creature an opponent controls. If that creature dies this turn, you gain 3 life.
Ka’s toughness is equal to the number of bears you control.
Other Bears you control gain Slam 2
: Add
for each Bear you control.
At the beginning of your upkeep, if you control a creature with mana value one or less, create a 2/2 green Bear creature token.
Other Bears you control gain Slam 2


At the beginning of your upkeep, if you control a creature with mana value one or less, create a 2/2 green Bear creature token.
2/*
Put a +1/+1 Counter on target Creature. It gains Trample and Indestructible until end of turn.
Whenever three or more creatures, you control, attack, search your library for a creature with converted mana cost x or less, where x is Nero, Patrol Leader’s power and put it into your hand. Then shuffle your library.
Bloodlust 2
Bloodlust 2
Smallear, Graypelt and Maskface, you come with me. West border patrol.Follow me.Right now. and bring your trainees as well
-vanilla flavored text :Þ (also apparently that guy’s dividing patrols no ones gonna read this anyways)
-vanilla flavored text :Þ (also apparently that guy’s dividing patrols no ones gonna read this anyways)
2/3
Destroy target Artifact or Enchantment.
Create a 1/1 green plant creature token
Create a 1/1 green plant creature token
Reach, Bloodlust 2 (This creature gets +2/+1 as long as a creature died since the beginning of your last turn.)
Whenever a creature with Flying an opponent controls dies, search you library for a basic land card and put onto the battlefield tapped, then shuffle
Whenever a creature with Flying an opponent controls dies, search you library for a basic land card and put onto the battlefield tapped, then shuffle
3/4
Equipped Creature has +1/+1, Trample and gains “When this creature deals damage to a creature draw a card”
Equip
Equip a Warrior or Bear
Equip

Equip a Warrior or Bear

Affinity for Bears
Enchant Creature
Attacking creatures you control get Slam 1 (Whenever Paw-Tribe Banner deals combat damage to a creature, tap that creature and put 1 stun counter(s) on it.) and +2/+1 until end of turn.
Enchanted creature gets +1/+1 and has Landfall-this creature gets +3/+0 until end of turn.
Enchant Creature
Attacking creatures you control get Slam 1 (Whenever Paw-Tribe Banner deals combat damage to a creature, tap that creature and put 1 stun counter(s) on it.) and +2/+1 until end of turn.
Enchanted creature gets +1/+1 and has Landfall-this creature gets +3/+0 until end of turn.
At the beginning of your upkeep, choose one that hasn’t been chosen. If you can’t, sacrifice Paw-Tribe Carvings.
-Create a 3/3 colorless Elephant Carving artifact Creature token with trample.
-Create a 1/1 colorless Bird Carving artifact Creature token with with Flying.
-Create a 2/2 colorless Fish Carving artifact Creature token with Hexproof.
-Create a 3/3 colorless Elephant Carving artifact Creature token with trample.
-Create a 1/1 colorless Bird Carving artifact Creature token with with Flying.
-Create a 2/2 colorless Fish Carving artifact Creature token with Hexproof.
At the beginning of your upkeep, you may mill a card.
Whenever one or more creature cards leave your Graveyard, put a grave counter on Paw-Tribe Cemetary, then if there are five or more grave counters on Paw-Tribe Cemetary, transform it.
Whenever one or more creature cards leave your Graveyard, put a grave counter on Paw-Tribe Cemetary, then if there are five or more grave counters on Paw-Tribe Cemetary, transform it.
When this Card transforms into Awoken Behemoth, Creatures you control, get +2/+2 and gain Trample and Haste until end of turn.
When Awoken Behemoth dies, return it to the battlefield under its owner’s control.
When Awoken Behemoth dies, return it to the battlefield under its owner’s control.
5/5


0/3
At the beginning of your upkeep if there are less than 3 counters on Paw-Tribe Cub put a +1/+1 counter on it.
1/1
Defender
When Paw-Tribe Elder enters the battlefield, each opponent gains two life
When Paw-Tribe Elder enters the battlefield, each opponent gains two life
When Members of Paw-Tribe get too old to fight or are wounded , they are kept at the Camp where they tell stories about forgotten pasts to the children of the tribe. Those stories motivate them to Train hard so they become warriors.
2/3
Enchant Land
Enchanted Land gains “
: Attacking creatures you control get +1/+2 until end of turn.”
Enchanted Land gains “

Delve (Each card you exile from your graveyard while casting this spell pays for
.)
: Add
: Add one Mana of any color. Activate only if you control three or more Forests.




2/2
Equipped creature gets +0/+2 and has Bloodlust 2 (This creature gets +2/+1 as long as a creature died since the beginning of your last turn.)
Equip a Bear or Warrior
Equip
Equip a Bear or Warrior

Equip

When this creature enters, you may search your library for a Forest card, reveal it and put it onto the battlefield, then return a land you control to its owner’s hand.
1/2
Trample, Slam 1 (Whenever Paw-Tribe Stomper deals combat damage to a creature, tap that creature and put 1 stun counter(s) on it.)
At the beginning of your upkeep, if you control eight or more lands, put a +1/+1 counter on Paw-Tribe Stomper.
At the beginning of your upkeep, if you control eight or more lands, put a +1/+1 counter on Paw-Tribe Stomper.
4/3
Trample, Bloodlust 1 (This creature gets +1/+1 as long as a creature died since the beginning of your last turn.)
2/3

Search your Library for a Basic Land card, reveal it and put it into your hand, then shuffle.
Create a Food Token.
Create a Food Token.
Flying
When Sacred Pack of the Paw enters the battlefield, for each creature with mana value one or less you control choose one:
- Create a 1/1 green Bear, Warrior creature Token.
- Put a +1/+1 counter on Sacred Pack of the Paw.
When Sacred Pack of the Paw enters the battlefield, for each creature with mana value one or less you control choose one:
- Create a 1/1 green Bear, Warrior creature Token.
- Put a +1/+1 counter on Sacred Pack of the Paw.
1/1
Haste
Bloodlust 1 (This creature gets +1/+1 as long as a creature died since the beginning of your last turn.)
When Slashing Bear enters it fights target creature you don’t control.
Bloodlust 1 (This creature gets +1/+1 as long as a creature died since the beginning of your last turn.)
When Slashing Bear enters it fights target creature you don’t control.
3/2
Bloodlust 2, Slam 3
Whenever damage is dealt to Slashnose it gains +1/+1 and Bloodlust 2.
Whenever damage is dealt to Slashnose it gains +1/+1 and Bloodlust 2.
"A dangerous Bear
his nose is scarred
His eyes are good
his fur is starred
so stay away of this evil guy
unless you wanna see the sky"-Arthur’s poetry (this ain’t my fault)
his nose is scarred
His eyes are good
his fur is starred
so stay away of this evil guy
unless you wanna see the sky"-Arthur’s poetry (this ain’t my fault)
4/5
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Prevent all combat damage that would be dealt this turn.
Create a 1/1 green Saproling creature token.

Prevent all combat damage that would be dealt this turn.
Create a 1/1 green Saproling creature token.
Create a 3/3 green Bear Token
Put x +1/+1 counters on each creature with mana value one or less you control
x can’t be zero
Put x +1/+1 counters on each creature with mana value one or less you control
x can’t be zero
As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs
less to cast for each card exiled this way.
Each creature you control fights up to one target creature you don’t control.

Each creature you control fights up to one target creature you don’t control.
Whenever one or more creature cards leave your graveyard create a 1/1 green Insect Creature token
Whenever one or more noncreature cards leave your graveyard draw a card
Whenever one or more noncreature cards leave your graveyard draw a card
Creatures you control get 1/+1 and have Slam 1 (Whenever Well of Strength deals combat damage to a creature, tap that creature and put 1 stun counter(s) on it.)
Defender
Wildclaw Shaman can attack as though it didn’t have Defender as long as a creature died since the beginning of your last turn.
: Each opponent creates a 1/1 colorless Robot Artifact, Creature Token.
: Destroy target Artifact
Wildclaw Shaman can attack as though it didn’t have Defender as long as a creature died since the beginning of your last turn.


4/5
Go to section: Colourless (6) White (43) Blue (40) Black (44) Red (43) Green (43) Multicolour (31) Hybrid (1) Artifact (36) Land (31)
Show rarities: C U R M
Color war (edited): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Create a Food token.