Color war (edited): Card List

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Battle Reserves Colourless Uncommon 3{3} Instant UA01 If at least two white mana were spent to cast Battle Reserves, create two 1/1 white Bird creature tokens with Flying. The same is true for
green and a 3/3 green Bear creature token with Slam 1
blue and two 1/1 blue fish creature tokens
red and three 0/1 red Elemental Tokens With Flame Body 1
black and two 1/1 black Rat tokens with deathtouch and
colorless and four 1/1 colorless robot Artifact creature tokens.
0
2 Fabrificate Colourless Common 3{3} Instant CA04 This spell costs {1} less to cast if you control five or more artifacts.
Create two 1/1 colorless Robot artifact creature tokens.
0
3 Jay, the nine armed Mech Colourless Mythic 9{9} Legendary Planeswalker – Jay 4 MA01 Affinity for artifacts
+1: Until the end of your next turn up to one target Robot can block an additional eight creatures each combat.
0:Create a 1/1 colorless Robot Artifact creature token
-9:You get an emblem with "Spells you cast have affinity for artifacts"
0
4 Rebuild Colourless Common 2{2} Sorcery CA02 As an additional cost to cast this spell sacrifice a creature
Create X 1/1 Colorless Robot tokens, Where X is the sacrificed creatures power
0
5 Splinter Fling Colourless Common 1{1} Instant CA01 Splinter Fling deals 1 Damage to any target. If a permanent dealt damage by it would die this turn, exile it instead. 0
6 Uprising of the machines Colourless Common 2{2}{x} Instant CA03 Until end of turn, x target nontoken Artifacts you control become Robot Creatures with power and toughness equal to their Mana Value in addition to their other types 0
7 Adaptive Strategist White Uncommon 4{3}{w} Creature – Bird, Soldier 4 4 UW10 {1}: Target creature with mana value one or less has base power and toughness 4/4 until end of turn. Activate only as a sorcery. 1 1732008981 on 19 Nov 2024 by thurl187
8 Air Lock White Common 3{2}{w} Enchantment – Aura CW14 Enchant Creature
Enchanted Creature can’t attack or Block and Loses all abilities.
When Air Lock enters the battlefield Create a 1/1 white Bird Token with Flying
0
9 Aprentice Falconer White Uncommon 2{1}{w} Creature – Human 2 1 UW03 When Aprentice Falconer enters the battlefield, create a 1/1 white Bird creature Token with Flying 3 1732008790 on 19 Nov 2024 by thurl187
10 Arnitak, Colorful Bird White Mythic 4{3}{w} Legendary Planeswalker – Arnitak 4 MW02 +1: Create a 1/1 white bird creature token with Flying.
-2: Put a +1/+1 counter on each creature you control
-9: Create an Emblem with “Creatures you control get +2/+3 and Lifelink.”
0
11 Birdangel of Feathertown White Common 6{4}{w}{w} Creature – Angel, Bird 4 4 CW22 Flying, Vigilance, Lifelink
This Spell costs {1} less to cast if you control three or more tokens and if you controll three or more artifacts
0
12 Bombirdement White Common 1{w} Sorcery CW03 As an additional cost to cast this spell, sacrifice a Bird.
Bombirdement deals x damage to target creature or planeswalker where x is the number of artifacts and Birds you control.
1 1734265702 on 15 Dec 2024 by thurl187
13 Boon of the Motherbird White Rare 3{x}{w}{w}{w} Instant RW03 You gain twice x life.
Create x 1/1 white bird creature tokens with flying.
0
14 Breeding Season White Uncommon 1{w} Sorcery UW09 Create x 1/1 white Bird creature tokens with flying where x is half the number of birds you control. 0
15 Caranas, Flock Leader White Rare 5{3}{w}{w} Legendary Creature – Bird Soldier 3 4 RW05 Other Birds and Soldiers you control get +1/+0 and Double Strike
Flying, Double Strike
1 1732009483 on 19 Nov 2024 by thurl187
16 Charge of the Watch White Uncommon 5{3}{w}{w} Enchantment UW13 Whenever you Attack with 5 or more Birds or soldiers you control, there is an additional combat phase after your next main phase. Untap all Birds, Soldiers, Tokens and Creature Artifacts you control. This Ability triggers only once each turn. 2 1732009207 on 19 Nov 2024 by thurl187
17 Delicious Chicken White Common 1{w} Creature – Bird 1 1 CW01 Flying
When Delicious Chicken dies, create a food Token
1 1734265677 on 15 Dec 2024 by thurl187
18 Eager Tinkerer White Uncommon 1{w} Creature – Human, Soldier 2 1 UW04 When Eager Tinkerer attacks you may pay {1}{w}, if you do create a 1/1 colorless Robot artifact creature token. 1 1732008816 on 19 Nov 2024 by thurl187
19 Eerie Wormcatcher White Uncommon 3{2}{w} Creature – Bird, Warlock 3 1 UW07 Flying
Sacrifice another creature: Eerie Wormcatcher gains indestructible until end of turn. Activate only once each turn
When a creature token you control dies, create a treasure token, this ability triggers only once each turn.
1 1732008887 on 19 Nov 2024 by thurl187
20 Eliris, Marshal of the Watch White Rare 4{3}{w} Legendary Creature – Bird, Soldier 3 5 RW04 Birds and Soldiers you control get +0/+1 Vigilance and Lifelink.
Whenever another Bird or Soldier enters the battlefield under your control, you gain 2 life.
1 1732009275 on 19 Nov 2024 by thurl187
21 Feather- Plated Armor White Common 3{2}{w} Artifact – Equipment CW15 Equipped Creature gets +2/+2 and Vigilance.
Equip a Bird or Soldier {1}
Equip {3}
2 1732008419 on 19 Nov 2024 by thurl187
22 Featherpriest White Common 0 Creature – Bird Cleric 2 1 CW05 Flying
Whenever a creature you control dies,
2 1732008227 on 19 Nov 2024 by thurl187
23 Feathertown Armorer White Uncommon 3{2}{w} Creature – Bird, Citizen 1 4 UW08 Flying
other Birds and soldiers you control get +0/+2.
0
24 Feathertown Wall White Uncommon 2{1}{w} Artifact Creature – Wall 1 5 UW02 Defender, Reach
{w},{t}:Birds and other creatures with mana value 1 or less you control get +1/+0 until end of turn. Activate only as a Sorcery.
1 1732008689 on 19 Nov 2024 by thurl187
25 Featherwalz White Rare 2{w}{w} Enchantment – Dance RW01 Dance 3 (Tap any number of creatures you control with total power three to dance this dance. Dance only as a Sorcery. Activate only once each turn.)
Whenever Featherwalz is danced, put a +1/+1 counter on all dancing creatures you control.
0
26 Featherwatch Banner White Uncommon 4{3}{w} Artifact – Equipment UW11 Affinity for Birds
Equipped Creature has Lifelink and gains „When this creature attacks, attacking creatures +1/+2 until end of turn“
Equip {3}
Equip a Bird or soldier {0}
1 1732009070 on 19 Nov 2024 by thurl187
27 Featherwatch Brigadier White Common 3{2}{w} Creature – Bird Soldier 3 2 CW11 When Featherwatch Brigadier enters the battlefield or dies, you may pay {w}, if you do, create a 2/2 white bird soldier creature Token with flying and vigilance. 0
28 Featherwatch Cemetary (Abirdination) White Rare 4 {2}{w}{w} Enchantment
‑‑‑‑
Creature – Bird, Beast
9 7 RW06 Whenever a White creature you control dies, put a grave counter on Featherwatch Cemetary, then if there are five or more grave counters on Featherwatch Cemetary ,transform it.
Creatures you control enter the battlefield with an additional +1/+1 counter.
‑‑‑‑
When Featherwatch Cementary transforms into Abirdination, destroy up to one target creature and up to one target enchantment.
Whenever a creature you control dies, put a +1/+1 counter on Abirdination.
When Abirdination dies, return it to the battlefield.
1 1732009468 on 19 Nov 2024 by thurl187
29 Featherwatch Crossbowman White Common 2{1}{w} Creature – Bird Soldier 1 2 CW06 Flying
When Featherwatch Crossbowman enters, create a colorless Equipment artifact token named Crossbow with “Equipped creature gets +1/+1 and reach” and equip {2}.
1 1732008294 on 19 Nov 2024 by thurl187
30 Featherwatch Elder White Common 2{1}{w} Creature – Bird, Elder 2 4 CW07 When Featherwatch Elder attacks, it gains flying. Sacrifice it at the beginning of the next end step. 0
31 Featherwatch Halberd White Common 2{1}{w} Artifact – Equipment CW09 Equipped creature gets +1/+1. If it is a Bird or a Soldier, it gains First Strike.
Equip a Bird {1}
Equip {2}
0
32 Featherwatch Lancer White Common 2{1}{w} Creature – Bird Soldier 2 1 CW08 Flying, First Strike
Featherwatch Lancer attacks each combat, if able
0
33 Featherwatch Mead White Common 3{2}{w} Artifact CW16 {t}: Put a +1/+1 Counter on target creature Then put 2 Drunk counters on that creature (If a creature with drunk counters on it attacks or block, sacrifice it at end of combat. At the beginning of each players end step, remove a drunk counter from it.).
When Featherwatch Mead enters the battlefield Create a 1/1 White Bird token with Flying
2 1732008484 on 19 Nov 2024 by thurl187
34 Featherwatch Reserves White Uncommon 2{1}{w} Sorcery UW06 If you are attacked, you may cast this spell as though it had Flash
Create a 2/2 bird soldier token with flying and vigilance
Flashback {2}{w}
0
35 Featherwatch Soldier White Common 1{w} Creature – Bird, Soldier 1 2 CW02 Flying
At the beginning of your end step, if you control eight or more Birds, you gain one life.
A deck can have up to eight cards named Featherwatch Soldier.
2 1731780283 on 16 Nov 2024 by SecretInfiltrator
36 Featherwatch Trainee White Uncommon 1{w} Creature – Bird 2 1 UW01 Training, Flying
As long as there are 2 or more +1/+1 counters on this creature, it has vigilance and is a soldier in addition to its other types.
0
37 Feathery Sigil White Uncommon 2{1}{w} Sorcery UW05 Put a +1/+1 Counter on each creature with Mana Value 1 or less.
If you control an Artifact, Draw a card.
1 1732008864 on 19 Nov 2024 by thurl187
38 For the Flock! White Common 3{2}{w} Artifact CW10 Whenever you attack with three or more Birds, attacking creatures you control get +1/+0 until end of turn. Then untap all Birds you control.
When For the Flock! enters the battlefield, Create a 2/2 white bird soldier token with flying and vigilance
0
39 Godly Gift White Uncommon 5{3}{w}{w} Sorcery UW12 Create a 3/3 white Bird Angel Token with Flying and Lifelink and a 2/2 Bird Soldier token with Flying and vigilance and a 1/1 White bird token with Flying.
If a creature you controlled died this turn, you gain 4 life.
1 1732009117 on 19 Nov 2024 by thurl187
40 Hafrasa, Heron of Hope White Mythic 6{5}{w} Legendary Creature – Bird, Soldier 3 4 MW01 Convoke
Vigilance, Flying
Attacking Birds and Soldiers you control get +3/+0
Whenever a Creature you control dies in combat, create a 1/1 Bird creature token with Flying, if that creatures power was 5 or greater create 3 of those tokens instead.
1 1734434586 on 17 Dec 2024 by thurl187
41 Hide White Common 1{w} Instant CW04 Target Creature you control gets Lifelink until end of turn. Put a +1/+1 counter on it. You gain 2 Life 0
42 Mighty Wingdog White Common 3{2}{w} Creature – Dog Bird 2 2 CW12 Flying
When Mighty Wingdog enters the battlefield, you may search your Library for a Plains Basic Land Card and Put it into your Hand. Then Shuffle your Library.
0
43 Raking Raptor White Common 4{3}{w} Creature – Bird, Soldier 2 2 CW20 Flying, Vigilance
Whenever Raking Raptor attacks, create a tapped and attacking 2/2 Bird, Soldier token with Flying and Vigilance.
Whenever a token you control attacks, you gain 1 Life
0
44 Sacred Warriors of Featherwatch White Rare 5{3}{w}{w} Creature – Bird Spirit 3 4 RW02 When Sacred Warriors of Featherwatch enter the battlefield, if they're not a token, for each bird that died this turn, create a token that's a copy of Sacred Warriors of Featherwatch.
Flying,Lifelink
1 1732009788 on 19 Nov 2024 by thurl187
45 Sungrace Raycage White Common 3{2}{w} Artifact CW18 When Sungrace Raycage enters the battlefield, exile target creature an opponent controls until Sungrace Raycage leaves the game, then put a +1/+1 counter on target creature you control. 0
46 Sun’s Sigil White Common 4{3}{w} Instant CW17 Exile Target creature or artifact. Each player gains 1 Life. 0
47 Trusted Strategists White Common 5{4}{w} Creature – Bird, Advisor 3 4 CW21 When Trusted Strategists enter or attack, creatures you control get +1/+1 until end of turn.
Creatures with mana value 1 or less get +0/+1.
1 1732008612 on 19 Nov 2024 by thurl187
48 Well of Hope White Common 3{1}{w}{w} Artifact CW19 Creatures you control get +1/+0 and have Vigilance.
Whenever a nontoken creature you control dies, create a 1/1 white Bird, Soldier creature token.
2 1732011086 on 19 Nov 2024 by thurl187
49 Winged Feathergalley White Common 2{1}{w} Artifact – Vehicle * 3 CW13 Flying
As long as Winged Feathergalley is a creature, its Power is equal to the number of Birds and Soldiers you control.

Crew 3
0
50 Airborn Intervention Blue Uncommon 3{1}{u}{u} Instant UU09 Counter target Spell.
Creatures with flying you control get +0/+2 until end of turn.
0
51 Algae Whip Blue Rare 3{2}{u} Artifact – Equipment RU03 Equipped Creature gets +X/+1 where x is the number of creatures you control and “when this creature deals combat damage to a player that player mills two cards”
Equip a Fish {0}
Equip {3}
0
52 Arcanist’s Trainee Blue Common 3{2}{u} Creature – Fish, Wizard 1 2 CU21 Prowess
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Arcanist’s Trainee
0
53 Arknos, the Sage Blue Mythic 4{3}{u} Legendary Planeswalker – Arknos 3 MU01 As long as there are five or more cards in your hand, Arknos has Hexproof
+1: Tap up to one target creature, put a stun counter on it.
-1: Draw two cards, then look at the top card of each players library, you may put them into their owners graveyard.
-9: Create an emblem with “Whenever you would draw one or more cards, draw that many plus four instead.”
0
54 Barnacle Wine Blue Uncommon 2{1}{u} Artifact UU03 {t}: Put 2 +1/+1 Counter on target creature you control. Then put 3 Drunk counters on that creature (If a creature with drunk counters on it attacks or block, sacrifice it at end of combat. At the beginning of each players end step, remove a drunk counter from it.) 0
55 Dredge Return Blue Common 5{3}{u}{u} Enchantment CU19 Whenever you draw draw a card, you may discard it. If you do, mill 3 cards, then return target instant or sorcery card from your graveyard to your hand.
At the beginning of your end step, if there are eight or more cards in an opponent’s graveyard, return target creature to its owner’s hand.
0
56 Fishify Blue Common 1{u} Enchantment – Aura CU01 Enchant a Creature
Enchanted creature loses all abilities and is a Fish creature with base power and toughness 1/1 in addition to its other types.
0
57 Flying Fish Blue Common 2{1}{u} Creature – Fish 2 1 CU05 Flying 2 1732010594 on 19 Nov 2024 by thurl187
58 Freeze in motion Blue Common 3{2}{u} Instant CU11 Tap up to two target creatures. put a stun counter on each of them. 0
59 Glisterfin Apprentice Blue Common 2{1}{u} Creature – Fish Ally 2 1 CU04 Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Glisterfin Apprentice gets Swift Swim 1 (When Glisterfin Apprentice attacks, you may tap one untapped Islands you control. Glisterfin Apprentice gets +1/+1 until end of turn. At the beginning of your next Main Phase, untap half of the lands tapped this way, rounded down.) for each counter on it.
0
60 Glisterfin Banner Blue Uncommon 4{3}{u} Artifact – Equipment UU04 Affinity for Fish
Equipped Creature has Swarm 1 (Whenever this creature attacks with at least one other creature that shares a creature type with it, create one tapped and attacking 1/1 blue fish creature tokens.) and gains “Whenever this creature attacks, attacking creatures get +1/+1 until end of turn”.
Equip a fish or Ally {0}
Equip{3}
0
61 Glisterfin Cemetary (Vengeful Anglerfish) Blue Rare 3 {2}{u} Enchantment
‑‑‑‑
Creature – Fish, Horror
5 6 RU04 Whenever a Token creature or a Fish you control dies, put a grave counter on Glisterfin Cemetary, then, if there are five or more grave counters on Glisterfin Cemetary, transform it.
‑‑‑‑
When this card transforms into Vengeful Anglerfish, Draw 2 cards.
Flying
When Vengeful Spirit Fish deals combat damage to a player, That player mills 2 Cards.
When Vengeful Anglerfish dies, return it to the battlefield under it owners control.
0
62 Glisterfin Darter Blue Uncommon 2{1}{u} Creature – Fish Ally 1 1 UU02 Whenever Glisterfin Darter attacks, Choose one:
-This creature cannot be blocked this turn.
- Each player mills three cards
-Create a tapped and Attacking 1/1 blue Fish token.
2 1732011397 on 19 Nov 2024 by thurl187
63 Glisterfin Elder Blue Common 2{1}{u} Creature – Fish, Ally, Elder 2 4 CU03 Defender 0
64 Glisterfin Garrison Leader Blue Uncommon 3{2}{u} Creature – Fish Ally 3 3 UU08 Swarm 1 (Whenever this creature attacks with at least one other creature that shares a creature type with it, create one tapped and attacking 1/1 blue fish creature tokens.)
Whenever one or more tokens you control attack, target creature gets +1/+0 and gains “When this creature deals combat damage to a player draw a card” until end of turn.
1 1732011683 on 19 Nov 2024 by thurl187
65 Glisterfin Lancer Blue Uncommon 4{3}{u} Creature – Fish, Ally 4 2 UU11 When Glisterfin Lancer enters Surveil 1, then you may put target instant or sorcery card from your graveyard on top of your library.
Whenever you cast an instant or sorcery spell Glisterfin Lancer gets +1/+0 until end of turn for each instant or sorcery spell, cast before it this turn.
1 1732011873 on 19 Nov 2024 by thurl187
66 Glisterfin Warrior Blue Common 1{u} Creature – Fish Ally 1 1 CU02 Swarm 1 (Whenever this creature attacks with at least one other creature that shares a creature type with it, create one tapped and attacking 1/1 blue fish creature tokens.)
Swift Swim 1 (When Glisterfin Warrior attacks, you may tap one untapped Islands you control. Glisterfin Warrior gets +1/+1 until end of turn. At the beginning of your next Main Phase, untap half of the lands tapped this way, rounded down.)
1 1732009924 on 19 Nov 2024 by thurl187
67 Glisterreef Koi Blue Common 4{3}{u} Creature – Fish, Civilian 1 4 CU17 Whenever you cast a blue spell, choose one that hasn’t been chosen this turn:
-Create a 1/1 blue Fish creature token.
-Any number of target players each mill two cards.
- Draw a card, then discard a card.
0
68 Keeper of the Trench Blue Common 4{2}{u}{u} Creature – Fish, Elder 3 4 CU22 Whenever you exile one or more Thief, Ally, Instant or Sorcery cards from your graveyard, create a 1/1 blue fish creature token with Swift Swim 1, if there is a thief, ally, instant, sorcery and Island card you own in exile, two of those tokens instead. 2 1732011278 on 19 Nov 2024 by thurl187
69 Knowledge Essence Blue Common 4{2}{u}{u} Instant CU13 Choose one, if you control three or more Fish choose any number instead:
-Counter target spell.
-Draw a card
-Each player mills five cards
2 1732010983 on 19 Nov 2024 by thurl187
70 Library Sorcerer Blue Uncommon 4{2}{u}{u} Creature – Fish, Ally 3 3 UU07 Ward – {1}
Swarm 1 (Whenever this creature attacks with at least one other creature that shares a creature type with it, create one tapped and attacking 1/1 blue fish creature tokens.)
As long as Library Sorcerer is untapped, it has “Prowess, Prowess (each instance of prowess triggers separately)”.
0
71 Lotus Bass Blue Common 3{1}{u}{u} Creature – Fish, Ally 2 1 CU10 When Lotus Bass enters, return target land you control to its owner’s hand.
Landfall – Mill two cards, then return a Fish or a noncreature, nonland card from among the milled cards to your hand
0
72 Lumindra Neon-Scales Blue Rare 6{3}{u}{u}{u} Legendary Creature – Fish, Ally 4 5 RU06 Swift Swim 4 (When Lumindra Neon-Scales attacks, you may tap four untapped Islands you control. Lumindra Neon-Scales gets +4/+4 until end of turn. At the beginning of your next Main Phase, untap half of the lands tapped this way, rounded down.)
When Lumindra Neon-Scales becomes the target of a spell, draw a card.
{t}: Draw a card.If you control another Fish or Ally, Draw two cards instead.
Other Blue creatures you control get +3/+2.
Whenever a blue creature enters the battlefield under your control, you may pay {2}, if you do, draw a card
1 1732012088 on 19 Nov 2024 by thurl187
73 Nirada, Shining Fish Blue Mythic 4{2}{u}{u} Legendary Creature – Fish, Ally, Spirit 3 5 MU02 Blue creatures you control get +2/+0 and Swift swim 1.
Swarm 2 (Whenever this creature attacks with at least one other creature that shares a creature type with it, create two tapped and attacking 1/1 blue fish creature tokens.)
When Nirada enters the battlefield, draw a card
0
74 Parliament Polka Blue Rare 2{u}{u} Enchantment – Dance RU02 Dance 2 (Tap any number of creatures you control with total power two to dance this dance. Dance only as a Sorcery. Activate only once each turn.)
Whenever Parliament Polka is danced, create a 1/1 blue fish creature token. Then mill a card for each dancing creature you control.
Fish you control gain Swift Swim x where x is the number of dancing creatures you control.
1 1734262610 on 15 Dec 2024 by PillowyAnt
75 Protective Bubble Blue Common 2{1}{u} Instant CU07 Counter target noncreature spell unless its controller pays {2}.
Create a 1/1 blue Fish creature token with Swift Swim 2
0
76 Repulse Blue Common 3{2}{u} Instant CU15 Return target creature to its owner’s hand.
Draw a Card
1 1732011593 on 19 Nov 2024 by thurl187
77 Sacred of the Glisterfin Blue Common 5{3}{u}{u} Creature – Fish, Ally, Spirit 4 2 CU20 Flying
When Sacred of the Glisterfin enters the battlefield, draw a card. Then if there are 4 or more cards in your hand, create a 2/2 blue fish, ally Creature Token with Swift Swim 1
0
78 Scales of Reinforcement Blue Uncommon 3{1}{u}{u} Instant UU12 Surveil 1, Draw a card. Create a 1/1 blue Fish creature token with Swift Swim 1
Flashback – {1}{u}
0
79 Search Blue Common 1{u} Instant CU017 Draw a card.
Scry 2.
0
80 Serrated Scale Blue Common 2{1}{u} Artifact – Equipment CU08 Equipped creature gets +0/+1 and gains “Whenever you untap one or more islands during your main phase draw a card”
Equip a Fish {0}
Equip {3}
2 1732010690 on 19 Nov 2024 by thurl187
81 Shielded Scale Blue Common 2{1}{u} Artifact – Equipment CU09 Equipped Creature gets +0/+2 and gains Ward {1}
Equip an Ally {0}
Equip {3}
0
82 Silver School Blue Uncommon 4{3}{u} Creature – Fish, Ally 0 0 UU10 Silver School enters with a +1/+1 counter on it for each creature you control.
Remove a +1/+1 counter from Silver School: Create a 1/1 blue Fish creature token. Activate only once each turn
0
83 Sububblemarine Blue Common 4{3}{u} Artifact – Vehicle 4 5 CU16 Whenever Sububblemarine deals combat damage to a player, draw a card.
Tap an untapped creature Token you control: Sububblemarine becomes an artifact creature until end of turn.
Crew 3
2 1732011160 on 19 Nov 2024 by thurl187
84 Sunken Treasure Blue Uncommon 2{1}{u} Sorcery UU05 You gain life equal to the number of cards in your hand. Create a Treasure Token. If you gained 5 or more life this way, Surveil 1. 0
85 Swarm Leader Blue Common 2{1}{u} Creature – Fish, Ally 2 1 CU06 Swarm 2 (Whenever this creature attacks with at least one other creature that shares a creature type with it, create two tapped and attacking 1/1 blue fish creature tokens.) 0
86 Swarm the Enemy Blue Common 3{2}{u} Enchantment – Aura CU18 Enchant creature
Enchanted creature gets -1/-0 for each fish you control.
When Swarm the Enemy enters the battlefield, create a 1/1 blue Fish creature token with Swift Swim 2
0
87 Wavebreaker Lindworm Blue Uncommon 8{7}{u} Creature – Dragon 4 4 UU06 Delve
Flying
When Wavebreaker Lindworm enters the battlefield, if an instant and a sorcery card were exiled with it, draw a card and create a treasure token
When Wavebreaker Lindworm enters the battlefield, if you control 6 or more Lands, return up to two other target permanents to their owners hand.
1 1732011941 on 19 Nov 2024 by thurl187
88 Well of Knowledge Blue Common 3{2}{u} Artifact CU14 Creatures you control get +1/+0 and have “When this creature deals combat damage to a player, draw a card.” 0
89 Whirlpool Blue Rare 5{4}{u} Sorcery RU05 Each player may discard their hand and draw seven cards.
Draw a Card
0
90 Wishgranting Sphinx Blue Rare 11{8}{u}{u}{u} Creature – Sphinx 5 6 RU01 Delve
Flying, Ward – {4}
When Wishgranting Sphinx enters, Scry 3, then draw cards equal to the amount of mana spent to cast it minus three.
You have no maximum Hand size
1 1732012141 on 19 Nov 2024 by thurl187
91 All-Consuming Hyphae Black Uncommon 3{2}{b} Creature – Fungus 2 2 UB08 Whenever one or more cards leave your graveyard create a 1/1 green Saproling creature token.
Sacrifice three Saprolings: Return All-Consuming Hyphae from your Graveyard to your hand
0
92 Dark Void Black Rare 4{3}{b} Enchantment – Aura, Curse RB03 Enchant Player
Whenever a Creature enters the battlefield under the enchanted players control, they sacrifice it unless they pay X life, where X is that creatures converted mana cost.
0
93 Decapitate Black Common 3{2}{b} Instant CB20 Destroy target Creature. 0
94 Demonic Embodiment Black Common 5{4}{b} Instant CB12 Delve
Destroy target Creature.
0
95 Demonic Grasp Black Uncommon 1{b} Sorcery UB01 Destroy Target Creature. You lose Life equal to that creature’s mana value.

Flashback {6}{b}{b}
0
96 Drown in the Sewer Black Common 2{1}{b} Instant CB14 Destroy target creature with Power 3 or less. If its mana value was 2 or less, its owner discards a card. 0
97 Duke Rattington, Gang Leader Black Mythic 5{4}{b} Legendary Creature – Rat, Thief 4 4 MB02 Other Rats and Thieves you control get +1/+2 and First Strike.
Deathtouch
{b},{t}: Target Rat or Thief you control gets +1/+0 and Deathtouch until end of turn. Activate only as a sorcery.
0
98 Entry of the Poison Black Common 1{b} Instant CB04 Kicker-Pay 4 life
Target creature gets -2/-2 until end of turn.If this spell was kicked put two -1/-1 counters on it instead.
0
99 Erratic Pilgrim Black Uncommon 5{3}{b}{b} Creature – Rat, Warrior 4 5 UB13 Whenever a creature card leaves your graveyard, you may sacrifice a creature, if you do, target player sacrifices a creature.
{2}{b}, Exile Erratic Pilgrim from your graveyard: Reveal the top two cards of your library. You may put one of those card into your hand. If you do lose life equal to its mana value.
0
100 Essence of the Deceased Black Uncommon 2{1}{b} Creature – Spirit 1 2 UB02 When Essence of the Deceased enters the battlefield, If it isn’t a token you may create a token copy of it for each creature you control, that died this turn.
Deathtouch
0
101 Evergrowing Sporecarrier Black Common 2{1}{b} Creature – Zombie, Fungus 2 1 CB08 When Evergrowing Sporecarrier dies, create a 1/1 green Saproling creature token.
When Evergrowing Sporecarrier leaves your graveyard create a 1/1 green Saproling creature token
2 1732012675 on 19 Nov 2024 by thurl187
102 Fade Away Black Common 2{1}{b} Sorcery CB13 Each player mills two cards. Exile target card an opponent milled this way. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. 0
103 Giorgio del Ratto, Mafia Boss Black Mythic 4{2}{b}{b} Legendary Creature – Rat, Rogue 4 4 MB01 Ward – Discard a card
Other Rats and Thiefs you control enter with a coin counter on them.
{t}, Remove a coin counter from target creature: That creature deals damage equal to its power to any target, untap it.
0
104 Gully Hole Guard Black Uncommon 3{2}{b} Creature – Rat, Soldier 2 3 UB09 {1}, Sacrifice a creature: Put a +1/+1 counter on Gully Hole Guard
Whenever you sacrifice a token, each opponent loses one life and you gain one life.
0
105 Infiltrate Black Rare 1{x}{b} Instant RB01 Target attacking Thief you control with power X or less cannot be blocked this turn.
You Draw X cards and lose X life
0
106 Insectous Infestation Black Uncommon 2{1}{b} Sorcery UB12 As an additional cost to cast this spell, discard a card.
Destroy target creature with mana value x or less where x is the discarded card’s mana value. If the discarded card wasn’t a creature, create a 1/1 green Insect creature token,
0
107 Knife Throw Black Common 2{b}{b} Instant CB15 As an additional cost to cast this spell sacrifice a creature.
Destroy target creature. For each creature that died this way, its controller mills cards equal to its power
0
108 Lazav, brutal Reaper Black Rare 3{1}{b}{b} Legendary Creature – Rat, Shapeshifter RB05 Changeling
Menace
Whenever a Rat enters under your control, You may pay life equal to its mana value. If you do, Lazav becomes a copy of that creature until end of turn.
0
109 Necessary Sacrifice Black Uncommon 2{1}{b} Sorcery UB05 As an additional cost to cast this spell, sacrifice a creature
Destroy target creature or planeswalker, that creatures controller mills two cards. Surveil 2
0
110 Necropolis Lugger Black Common 3{2}{b} Creature – Zombie, Rogue 2 3 CB02 Menace

{3}{b}{b}, Exile Necropolis Lugger from your graveyard: Target opponent reveals their hand. You choose an artifact or creature card from it. Exile that card.
0
111 Pivotal Decision Black Uncommon 2{1}{b} Sorcery UB06 Choose one:
-Destroy target creature with Power 2 or less
-Return target Creature with Power 2 or less from your graveyard to your hand.

Entwine Pay 3 Life (Choose both if you pay the entwine cost.)
0
112 Plagued Arrow Black Common 2{1}{b} Sorcery CB16 You draw a card and lose 1 life, Plagued Arrow deals one damage to target creature.
Whenever a creature card leaves your graveyard, if Plagued Arrow is in exile, until end of turn you may cast it from exile.
1 1732013052 on 19 Nov 2024 by thurl187
113 Poisonous Well Black Common 3{2}{b} Artifact CB11 Creatures you control get +0/+1 and gain Deathtouch 0
114 Ratigan, Demonic Rat Black Rare 7{6}{b} Creature – Demon Rat 6 3 RB06 As an additional cost to cast this spell you may pay 3 life any number of times. This spells cost that many times {1} less to cast.
0
115 Scarred Squeaker Black Common 3{2}{b} Creature – Rat Thief 1 2 CB09 Deathtouch
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
When Scarred Squeaker leaves your graveyard, each opponent loses one life
{1}{b}, {t}: Remove a -1/-1 counter from Scarred Squeaker. Activate only if a player has eight or more cards in their graveyard
2 1732012801 on 19 Nov 2024 by thurl187
116 Servant of the Lost Order Black Rare 3{2}{b} Creature – Rat, Thief RB04 Rat spells you control cost {1} less to cast.
Deathtouch
Whenever you cast a Rat spell, you may pay {1}{b}. If you do, put Servant of the Lost Order from your hand onto the battlefield tapped.
0
117 Squeak-Gang Alcoholic Black Common 2{1}{b} Creature – Rat, Citizen 3 1 CB10 When Squeak-Gang Alcoholic enters, mill two cards. Then put 3 Drunk counters on that creature (If a creature with drunk counters on it attacks or block, sacrifice it at end of combat. At the beginning of each players end step, remove a drunk counter from it.)
As long as there are no Drunk counters on Squeak-Gang Alcoholic, it gets +0/+1
0
118 Squeak-Gang Apprentice Black Common 1{b} Creature – Rat 0 1 CB06 When this creature attacks, if you control at least one other Rat, put a training counter on Squeak-Gang Apprentice.
{t},Remove 2 training counters from Squeak-Gang Apprentice: Put two +1/+1 counters on Squeak-Gang Apprentice, then if it's a Thief, you draw a card and loose one life. If not, it becomes a Thief in addition to its other types.
0
119 Squeak-Gang Assassin Black Common 4{3}{b} Creature – Rat Thief 2 4 CB21 Whenever Squeak-Gang Assassin becomes blocked by a creature, that creature’s controller discards a card.
As long as an opponent's graveyard contains 6 or more cards, Thieves you control get +2/+1
0
120 Squeak-Gang Banner Black Uncommon 3{2}{b} Artifact – Equipment UB07 Affinity for Rats

Equipped Creature and has menace and gains “Attacking creatures you control get +1/+1.”
Equip a Rat or Thief {0}
Equip {3}
0
121 Squeak-Gang Bar Black Basic 0 Land – Location CL01 {t}:{b} Creatures you control get +1/+0 until end of turn.
{t} target Rat or Thief you control gets +2/+2 until end of turn. Then put 1 Drunk counters on that creature (If a creature with drunk counters on it attacks or block, sacrifice it at end of combat. At the beginning of each players end step, remove a drunk counter from it.). You can't activate this ability during combat
{2}: Remove a Drunk Counter from target creature.
0
122 Squeak-Gang Crook Black Common 2{1}{b} Creature – Rat Thief 2 1 CB05 When Squeak-Gang Crook enters the battlefield each opponent discards a card and loses 1 life. 0
123 Squeak-Gang Dagger Black Common 3{2}{b} Artifact – Equipment CB19 Flash
When Squeak-Gang Dagger enters, attach it to target Thief or Rogue you control.
Equipped Creature gets +2/+0 and gains Deathtouch.
Whenever equipped creature deals combat damage to a player, that player discards a card.
Equip a Rat or Thief {1}
Equip {3}
0
124 Squeak-Gang Elder Black Common 1{b} Creature – Rat, Elder 1 2 CB07 When Squeak-Gang Elder dies, create a treasure token 0
125 Squeak-Gang Elite Black Common 4{3}{b} Creature – Rat, Thief 3 3 CB22 Deathtouch
Whenever Squeak-Gang Elite attacks, create a 2/2 Rat, Thief token with Deathtouch.
Whenever a Rat you control dies, each opponent loses 1 Life. If that creatures converted mana cost was 4 or more they lose 2 life instead.
0
126 Squeak-Gang Encampment Black Common 1{b} Enchantment – Aura CB03 Enchant a Land
Enchanted Land has {t}: Until end of turn, if a creature would leave your graveyard, creatures you control get +1/+0, deathtouch and first strike until end of turn.
0
127 Squeak-Gang Leathers Black Uncommon 3{2}{b} Artifact – Equipment UB04 Equipped creature has “{t}: You may put a Rat or Thief card from your hand onto the battlefield. Then put 3 Drunk counters on that creature (If a creature with drunk counters on it attacks or block, sacrifice it at end of combat. At the beginning of each players end step, remove a drunk counter from it.). Then if there are no cards in your hand you draw a card and lose one life. Activate only as a sorcery.”
Equip {3}
0
128 Squeak-Gang Motorcycle Black Common 4{3}{b} Artifact – Vehicle 4 1 CB18 Menace
When Squeak-Gang Motorcycle deals combat damage to a player, that player discards a card.
{1}{b}: return Squeak-Gang Motorcycle from your graveyard to the battlefield tapped.
Crew 1
0
129 Squeak-Gang Rowdy Black Common 4{3}{b} Creature – Rat Thief 1 2 CB17 Deathtouch, Menace
When Squeak-Gang Rowdy enters the battlefield under your control, target player sacrifices a nonland permanent.

As long as there are at least six cards in an opponents graveyard, Squeak-Gang Rowdy gets +2/+1.
0
130 Squeak-Gang Scoundrel Black Common 1{b} Creature – Rat, Thief 1 1 CB01 Whenever Squeak-Gang Scoundrel deals combat damage to a player, that player discards a card and mills a card.
2 1732012436 on 19 Nov 2024 by thurl187
131 Squeak-Gang Vandal Black Uncommon 2{1}{b} Creature – Rat, Thief 2 2 UB10 Whenever a creature you control dies, each player mills a card
When Squeak-Gang Vandal deals combat damage to a creature destroy target enchantment that creature’s controller owns.
0
132 Squeaky Pole-Dance Black Rare 3{1}{b}{b} Enchantment – Dance RB02 Dance 1 (Tap any number of creatures you control with total power one to dance this dance. Dance only as a Sorcery. Activate only once each turn.)
At the beginning of your end step, if Squeaky Pole-Dance was danced this turn, you may put a stun counter on any number of dancing creatures you control. Create a Treasure token for each counter that was put on a creature this way.
1 1734261773 on 15 Dec 2024 by PillowyAnt
133 Stitched Rat Black Uncommon 2{1}{b} Creature – Rat Zombie 3 1 UB03 When Stitched Rat enters the battlefield, you may exile a Creature card from your hand or graveyard. Until end of turn, you may cast it and it costs {1} less to cast. If no card is exiled this way, sacrifice Stitched Rat
{1}{b}, Discard a card: Return Stitched Rat from your Graveyard to the battlefield tapped.
0
134 Two-Tailed Mentor Black Uncommon 4{2}{b}{b} Creature – Rat, Elder 3 4 UB11 Whenever a creature an opponent controls dies, create a 1/1 black Rat creature token with Deathtouch. This ability triggers only once each turn
Whenever you sacrifice a creature, create a 1/1 black Rat creature token with Deathtouch. This ability triggers only once each turn
0
135 Blue Fire Thopter Red Rare 3{1}{r}{r} Artifact – Vehicle 4 3 RR04 Whenever Blue Fire Thopter is crewed, it deals x damage to any target where x is the number of creatures that crewed it.
Flying
Crew 3
0
136 Blue Flare Brew Red Uncommon 3{2}{r} Artifact UR07 {t}: Put a +1/+1 counter on target creature. Then put 2 Drunk counters on that creature (If a creature with drunk counters on it attacks or block, sacrifice it at end of combat. At the beginning of each players end step, remove a drunk counter from it.)

When Blue Flare Brew enters create a 0/1 red elemental creature token with Flame Body 1 (When this creature blocks, it deals 1 damage to each creature it is blocking.)
0
137 Burnard, Clan Leader Red Mythic 7{6}{r} Legendary Creature – Elemental 4 4 MR01 This spell costs {1} less to cast for each Elemental you control.

Flame Body 6 (When this creature blocks, it deals 6 damage to each creature it is blocking.), Ash Remnants 6

Whenever an Elemental enters under your control, Burnard deals 1 Damage to target player and each creature they control.
0
138 Chandra,Furious Elemental Red Mythic 5{4}{r} Legendary Planeswalker – Chandra 3 MR02 +1:Chandra deals 3 damage to any target.
-2: Exile any number of instant and sorcery cards from your graveyard that were put there this turn, for each card exiled this way copy it, you may cast the copies without paying their mana costs.
-9: Chandra deals X damage split upon your opponents, where X is the number of instant and sorcery cards in all graveyards
0
139 Charcoal Dart Red Common 3{2}{r} Instant CR07 Charcoal Dart deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
If you control three or more artifacts, create 2 Ash tokens.
0
140 Dissolve Red Common 2{1}{r} Sorcery CR14 Choose one:
-Dissolve deals 4 damage to target Creature
-Destroy target Artifact and create a 0/1 red Elemenal Creature Token with Flame Body 1 (When this creature blocks, it deals 1 damage to each creature it is blocking.)
0
141 Elemental Throw Red Common 3{2}{r} Instant CR19 As an additional cost to cast this spell sacrifice a creature.
Elemental Throw deals x damage divided as you choose among any number of targets where x is the sacrificed creature’s power.
If an Elemental was sacrificed this way,create two Ash tokens.
0
142 Emberclan Archer Red Common 2{1}{r} Creature – Elemental, Scout 1 2 CR05 Reach, Flame Body 1 (When this creature blocks, it deals 1 damage to each creature it is blocking.) Ash Remnants 1 (When this creature dies, create one Ash token(s).)
{1}{r}:Emberclan Archer gets +1/+0 until end of turn.
0
143 Emberclan Buster Red Common 2{1}{r} Creature – Elemental, Shapeshifter 2 1 CR06 Ash Remnants 1 (When this creature dies, create one Ash token(s).)
Emberclan Buster can’t be blocked as long as there are three or more instant or sorcery cards in your graveyard.
When Emberclan Buster deals combat damage to a player you may discard a card, if you do, draw a card
0
144 Emberclan Cemetary (Furious Ashgolem) Red Rare 3 {2}{r} Enchantment
‑‑‑‑
Creature – Elemental Golem
* * RR06 At the beginning of your upkeep, if you control eight or more Ashes, transform this card.

At the beginning of your upkeep, you may sacrifice an Elemental. If you do, Emberclan Cemetary deals damage to any target equal to that creatures power.
‑‑‑‑
This creatures power and toughness are each equal to the number of artifacts you control.

When Furious Ashgolem dies, return it to the battlefield
0
145 Emberclan Crusher Red Common 5{4}{r} Craeture – Elemental, Giant 6 3 CR22 Sacrifice an Artifact: Target creature gains Haste until end of turn.

Ash Remnants 3 (When this creature dies, create three Ash token(s).)
0
146 Emberclan Elder Red Common 1{r} Creature – Elemental, Elder 1 2 CR03 Ash Remnants 1 (When this creature dies, create one Ash token(s).) 0
147 Emberclan Lancer Red Rare 1{r} Creature – Elemental 2 1 RR01 Ash Remnants 1 (When this creature dies, create one Ash token(s).) 0
148 Emberclan Sorcerer Red Uncommon 4{3}{r} Creature – Elemental, Wizard 2 1 UR11 Prowess, Flame Body 2 (When this creature blocks, it deals 2 damage to each creature it is blocking.)
When Emberclan Sorcerer enters, it deals two damage to any target

Ash Remnants 1 (When this creature dies, create one Ash token(s).)

0
149 Emberclan Spellcaster Red Common 3{2}{r} Creature – Elemental 3 2 CR17 Whenever you cast an instant or sorcery spell, Emberclan Spellcaster gains First Strike until end of turn.
Flame Body 1 (When this creature blocks, it deals 1 damage to each creature it is blocking.)
Ash Remnants 2 (When this creature dies, create two Ash token(s).)
0
150 Emberclan Spellgorger Red Uncommon 3{2}{r} Creature – Elemental 3 2 UR04 Whenever an opponent casts a spell that targets you or a permanent you control, Emberclan Spellgorger deals damage to any target equal to the number of artifacts you control.
Ash Remnants 2 (When this creature dies, create two Ash token(s).)
0
151 Emberclan Warpriest Red Common 3{1}{r}{r} Creature – Elemental 2 2 CR16 Prowess
When this creature attacks, if its power is five or more, return target instant or sorcery card from your Graveyard to your hand.
Ash Remnants 2 (When this creature dies, create two Ash token(s).)
0
152 Emberclan-Den Guard Red Uncommon 2{r}{r} Creature – Elemental 1 4 UR02 Defender
As long as you control a nonbasic land that produces red mana, this creature can attack as though it didn’t have Defender
Flame Body 2 (When this creature blocks, it deals 2 damage to each creature it is blocking.), Ash Remnants 1 (When this creature dies, create one Ash token(s).)
Emberclan-Den Guard gets +1/+0 for each nonbasic-land you control that produces red mana.
0
153 Emberclan-Member Red Common 1{r} Creature – Elemental, Shapeshifter 0 3 CR01 Flame Body 1 (When this creature blocks, it deals 1 damage to each creature it is blocking.) 0
154 Emberclan-Warrior Red Common 2{1}{r} Creature – Elemental Shapeshifter 2 1 CR08 Prowess, Flame Body 1 (When this creature blocks, it deals 1 damage to each creature it is blocking.),
Ash Remnants 1 (When this creature dies, create one Ash token(s).)
0
155 Emberheart Core Red Uncommon 3{2}{r} Artifact UR05 Emberheart Core enters with two charge counters on it.
Whenever you sacrifice an artifact or a creature, put a charge counter on Emberheart Core.
Whenever a creature with Ash Remnants dies, if there is a charge counter on Emberheart Core, create an ash token, then remove a charge counter from Emberheart Core.
{1}{r}, Sacrifice an artifact: Exile the top card of your library, until end of turn you may cast it.
{1}{r}, Sacrifice a creature: Emberheart Core deals two damage to target player.
0
156 Entwined Fireshot Red Uncommon 2{1}{r} Sorcery UR03 You may cast Entwined Fireshot as though it had flash if you pay {1} more to cast it.

Entwined Fireshot deals one damage to each of up to two targets. If no player was dealt damage this way, create a 0/1 red Elemental Creature Token with Flame Body 1 (When this creature blocks, it deals 1 damage to each creature it is blocking.)
0
157 Fiery Kick Red Common 2{1}{r} Instant CR12 Target Creature you control gets +2/+0 and First Strike until end of turn. Create an Ash Token. 0
158 Fiery Tango Red Rare 3{1}{r}{r} Enchantment – Dance RR02 Dance 2 (Tap any number of creatures you control with total power two to dance this dance. Dance only as a Sorcery. Activate only once each turn.)
Whenever you dance Fiery Tango, gain control of target creature with power less or equal to the number of dancing creatures you control until end of turn. If you didn’t control that creature, untap it.
0
159 Fiery Whip Red Common 2{1}{r} Artifact – Equipment CR11 Equipped creature gets +2/+0 and gains “When this creature deals combat damage to a player, you may sacrifice it. If you do it damage equal to its power to any target.”
Equip Elemental {0}
Equip{2}
0
160 Flaming Abduction Red Rare 3{2}{r} Sorcery RR03 Flaming Abduction deals two damage to target creature. If that creature dies this turn, return it to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. 0
161 Flaming Cheetah Red Uncommon 5{3}{r}{r} Creature – Elemental, Cat 4 3 UR12 Haste
Whenever a creature an opponent controls dies, create an Ash token.
Sacrifice an Artifact: Flaming Cheetah deals one damage to any target.
Ash Remnants 1 (When this creature dies, create one Ash token(s).)
0
162 Fountain of Flames Red Uncommon 3{2}{r} Artifact UR06 Creatures you control get Flame Body 1 and +1/+1 0
163 Growing Elemental Red Common 5{3}{r}{r} Creature – Elemental, Giant 2 4 CR21 Whenever you sacrifice one or more Artifacts Growing Elemental gets +1/+0 until end of turn.
Whenever Growing Elemental attacks, it gets +1/+0 for each other elemental you control until end of turn, then if it's Power is six or more, Growing Elemental deals 3 Damage to any target.
Ash Remnants 3 (When this creature dies, create three Ash token(s).)
0
164 Heartburning Shot Red Common 3{2}{r} Instant CR15 Heartburning Shot deals 3 damage to any target
If a player with 15 or more life was dealt damage this way, Heartburning Shot deals 2 damage to that player.
If a creature was dealt damage this way, choose another target creature. Heartburning Shot deals 1 damage to that creature
0
165 Incinerage Red Common 2{1}{r} Instant CR13 Target creature gets +1/+0 until end of turn. If you control an Elemental, it gets +2/+1 instead and deals 2 Damage to any target. 0
166 Lava Plume Red Uncommon 1{x}{r} Sorcery UR08 Lava Plume deals x damage to target creature.
Create a x/x red Elemental creature tokens with Flame Body 1 (When this creature blocks, it deals 1 damage to each creature it is blocking.).
0
167 Lava Wall Red Common 2{1}{r} Creature – Elemental Wall 0 4 CR10 Defender
Flame Body 3 (When this creature blocks, it deals 3 damage to each creature it is blocking.)
Ash Remnants 1 (When this creature dies, create one Ash token(s).).
0
168 Molten Spit Red Uncommon 1{r} Instant UR01 Molten Spit deals three damage to any target and one damage to you. 0
169 Multiplying Elemental Red Common 2{1}{r} Creature – Elemental 2 3 CR09 Offspring {r} (You may pay an additional {r} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flame Body 2 (When this creature blocks, it deals 2 damage to each creature it is blocking.)
1 1735293729 on 27 Dec 2024 by SecretInfiltrator
170 Shard Shot Red Uncommon 3{2}{r} Instant UR09 Admant- Shard Shot deals 2 Damage to target creature for each red mana that was spent to cast it.
Create a 1/1 red Goblin Creature Token With Prowess
0
171 Shatter Red Uncommon 3{2}{r} Instant UR10 Destroy target Artifact. If its mana value was 3 or less, Shatter deals 4 damage to its controller.
Create a colorless Prism Shard artifact token Artifact with “{t}: Sacrifice Prism Shard, discard a card: Add 2 mana of any color.”
0
172 Steel-Breaking Punch Red Common 1{r} Instant CR02 Destroy target Artifact. Steel-Breaking Punch deals one Damage its controller 0
173 Thorncoil Dragon Red Uncommon 8{6}{r}{r} Creature – Dragon 7 4 UR13 Flying
This card costs {1} less to cast for each Instant or Sorcery card in your graveyard.
0
174 Triple Lightning Red Common 1{r} Instant CR20 Triple Lightning deals two damage to each player and up to one target creature. 0
175 Tungsten Plating Red Common 3{2}{r} Artifact – Equipment CR18 Equipped Creature gets +2/+3
Equip an Elemental {0}
Equip {3}
0
176 Turn to Ashes Red Rare 4{2}{r}{r} Instant RR05 Turn to Ashes deals 4 damage to each creature. Create two Ash tokens 0
177 Zap Red Common 1{r} Instant CR04 Zap deals 1 Damage to any target.
Flashback {r}
0
178 Air Slash Green Common 2{1}{g} Instant CG14 Destroy target creature with Flying.
Create a Food token.
0
179 Bearsect Abomination Green Uncommon 2{1}{g} Creature – Bear, Insect, Horror 2 2 UG12 Haste
When Bearsect Abomination enters or attacks, surveil 1
{3}{g}{g}, Exile Bearsect Abomination from your graveyard: Put a +1/+1 counter on target creature you control, it fights target creature you don’ control
0
180 Blackberry Wall Green Common 2{1}{g} Creature – Plant, Wall 0 5 CG10 Defender
{t}:Add one mana of any color.
0
181 Blanchwood Tablet Green Uncommon 1{g} Artifact UG08 At the beginning of your end step, if you control an untapped Forest, you may untap two target Forests. If you don’t, gain three life 0
182 Crop Harvest Green Common 3{2}{g} Sorcery CG22 Until end of turn, if a if a land entering the battlefield would cause an ability to trigger, that ability triggers an additional time.
Search your library for a Basic land card and put it onto the battlefield tapped, then shuffle.
0
183 Cycle of Seasons Green Rare 3{2}{g} Enchantment RG03 At the beginning of your second main phase, untap up to 3 target lands. 0
184 Earthquake Hydra Green Rare 8{6}{g}{g} Creature – Hydra 0 0 RG05 Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Trample
Earthquake Hydra enters the battlefield with five +1/+1 counters on it.
Whenever one or more creature cards leave your graveyard put a +1/+1 counter on Earthquake Hydra.
When Earthquake Hydra would die, if there are one or more +1/+1 counters on it, instead remove two +1/+1 from it.
0
185 Enlarge Green Common 1{g} Instant CG05 Target Creature gets +1/+1 and Trample until end of turn.
If its mana value is one or less draw a card
0
186 Entangeled in Roots Green Uncommon 3{1}{g}{g} Enchantment – Aura UG07 Enchant Creature

Whenever a creature you control, deals noncombat damage to a creature, it deals that much damage to enchanted creature.

When Entangeled in Roots enters the battlefield search your Library for a Basic land card and put it onto the battlefield tapped.
0
187 Featherscreech Engulfor Green Uncommon 3{2}{g} Creature – Bear, Warrior 3 2 UG04 Reach, Bloodlust 1 (This creature gets +1/+1 as long as a creature died since the beginning of your last turn.)
{t}, Exile a card from your Graveyard: Featherscreech Engulfor deals one damage to target creature with flying.
1 1734262070 on 15 Dec 2024 by thurl187
188 Forestfloor Foliage Green Common 4{3}{g} Instant CG08 As long as a creature is attacking you or a planeswalker you control, this spell costs {2} less to cast.
Create three 1/1 green Plant Creature Tokens
0
189 Furry-ous Guardbear Green Common 3{2}{g} Creature – Bear, Warrior 3 4 CG09 Defender, Vigilance, Reach
Landfall -Whenever a land enters the battlefield under your control, this creature can attack as though it didn’t have defender until end of turn.
1 1733297103 on 04 Dec 2024 by thurl187
190 Gianormous Slug Green Rare 11{9}{g}{g} Legendary Creature – Slug, Horror 11 11 RG06 Suspend 5-{5}{g}
When Ginormous Slug. enters the battlefield, if it was cast it deals 11 to each player.
Landfall – Whenever a Land enters under you control, if Gianormous Slug is suspended, remove a time counter from it.When Gianormous Slug would be put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
0
191 Gruesome Duel Green Common 1{g} Sorcery CG04 Target Creature you control fights target creature an opponent controls. If that creature dies this turn, you gain 3 life. 0
192 Ka`dr’an, Goldback Green Mythic 4{2}{g}{g} Legendary Creature – Bear, Warrior 2 * MG01 Ka’s toughness is equal to the number of bears you control.
Other Bears you control gain Slam 2
{t}: Add {g} for each Bear you control.
At the beginning of your upkeep, if you control a creature with mana value one or less, create a 2/2 green Bear creature token.
0
193 Magic of the Rune-Paw Green Common 2{1}{g} Instant CG15 Put a +1/+1 Counter on target Creature. It gains Trample and Indestructible until end of turn. 0
194 Nero, Patrol Leader Green Rare 4{2}{g}{g} Legendary Creature – Bear, Warrior 2 3 RG01 Whenever three or more creatures, you control, attack, search your library for a creature with converted mana cost x or less, where x is Nero, Patrol Leader’s power and put it into your hand. Then shuffle your library.
Bloodlust 2
0
195 Overgrow Green Common 3{2}{g} Instant CG17 Destroy target Artifact or Enchantment.
Create a 1/1 green plant creature token
0
196 Paw-Tribe Archer Green Common 3{1}{g}{g} Creature – Bear Warrior 3 4 CG19 Reach, Bloodlust 2 (This creature gets +2/+1 as long as a creature died since the beginning of your last turn.)

Whenever a creature with Flying an opponent controls dies, search you library for a basic land card and put onto the battlefield tapped, then shuffle
0
197 Paw-Tribe Axe Green Uncommon 3{2}{g} Artifact – Equipment UG05 Equipped Creature has +1/+1, Trample and gains “When this creature deals damage to a creature draw a card”
Equip{2}
Equip a Warrior or Bear {0}
0
198 Paw-Tribe Banner Green Uncommon 3{2}{g} Enchantment – Aura UG03 Affinity for Bears
Enchant Creature
Attacking creatures you control get Slam 1 (Whenever Paw-Tribe Banner deals combat damage to a creature, tap that creature and put 1 stun counter(s) on it.) and +2/+1 until end of turn.
Enchanted creature gets +1/+1 and has Landfall-this creature gets +3/+0 until end of turn.
0
199 Paw-Tribe Carvings Green Uncommon 4{3}{g} Enchantment UG13 At the beginning of your upkeep, choose one that hasn’t been chosen. If you can’t, sacrifice Paw-Tribe Carvings.
-Create a 3/3 colorless Elephant Carving artifact Creature token with trample.
-Create a 1/1 colorless Bird Carving artifact Creature token with with Flying.
-Create a 2/2 colorless Fish Carving artifact Creature token with Hexproof.
0
200 Paw-Tribe Cemetary (Awoken Behemoth) Green Rare 2 {g}{g} Enchantment
‑‑‑‑
Creature – Bear, Horror
5 5 RG02 At the beginning of your upkeep, you may mill a card.
Whenever one or more creature cards leave your Graveyard, put a grave counter on Paw-Tribe Cemetary, then if there are five or more grave counters on Paw-Tribe Cemetary, transform it.
‑‑‑‑
When this Card transforms into Awoken Behemoth, Creatures you control, get +2/+2 and gain Trample and Haste until end of turn.
When Awoken Behemoth dies, return it to the battlefield under its owner’s control.
0
201 Paw-Tribe Cleric Green Uncommon 1{g} Creature – Bear Warrior 0 3 UG01 {t}: add {g}. Spend this Mana only to cast a Bear or Warrior spell. 0
202 Paw-Tribe Cub Green Common 1{g} Creature – Bear 1 1 CG03 At the beginning of your upkeep if there are less than 3 counters on Paw-Tribe Cub put a +1/+1 counter on it. 0
203 Paw-Tribe Elder Green Common 1{g} Creature – Bear, Warrior, Elder 2 3 CG01 Defender
When Paw-Tribe Elder enters the battlefield, each opponent gains two life
0
204 Paw-Tribe Encampment Green Common 1{g} Enchantment – Aura CG06 Enchant Land
Enchanted Land gains “{t}: Attacking creatures you control get +1/+2 until end of turn.”
0
205 Paw-Tribe Mystic Green Uncommon 2{1}{g} Creature – Bear, Druid 2 2 UG11 Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
{t}: Add {g}
{t}: Add one Mana of any color. Activate only if you control three or more Forests.
3 1734559023 on 18 Dec 2024 by PillowyAnt
206 Paw-Tribe Plating Green Common 2{g}{g} Artifact – Equipment CG11 Equipped creature gets +0/+2 and has Bloodlust 2 (This creature gets +2/+1 as long as a creature died since the beginning of your last turn.)
Equip a Bear or Warrior {0}
Equip {3}
0
207 Paw-Tribe Scout Green Common 3{1}{g}{g} Creature – Bear, Warrior 1 2 CG13 When this creature enters, you may search your library for a Forest card, reveal it and put it onto the battlefield, then return a land you control to its owner’s hand. 0
208 Paw-Tribe Stomper Green Common 3{2}{g} Creature – Bear, Warrior 4 3 CG18 Trample, Slam 1 (Whenever Paw-Tribe Stomper deals combat damage to a creature, tap that creature and put 1 stun counter(s) on it.)
At the beginning of your upkeep, if you control eight or more lands, put a +1/+1 counter on Paw-Tribe Stomper.
0
209 Paw-Tribe Warrior Green Common 2{1}{g} Creature – Bear, Warrior 2 3 CG07 Trample, Bloodlust 1 (This creature gets +1/+1 as long as a creature died since the beginning of your last turn.) 0
210 Pawleaf Gin Green Common 2{1}{g} Artifact CG12 {t}: Put two +1/+1 counters on target creature. Then put 2 Drunk counters on that creature (If a creature with drunk counters on it attacks or block, sacrifice it at end of combat. At the beginning of each players end step, remove a drunk counter from it.) 1 1732192159 on 21 Nov 2024 by PillowyAnt
211 Prosperous Year Green Common 2{1}{g} Sorcery CG16 Search your Library for a Basic Land card, reveal it and put it into your hand, then shuffle.
Create a Food Token.
0
212 Sacred Pack of the Paw Green Common 4{2}{g}{g} Creature – Bear, Spirit 1 1 CG21 Flying
When Sacred Pack of the Paw enters the battlefield, for each creature with mana value one or less you control choose one:
- Create a 1/1 green Bear, Warrior creature Token.
- Put a +1/+1 counter on Sacred Pack of the Paw.
0
213 Slashing Bear Green Uncommon 3{2}{g} Creature – Bear 3 2 UG06 Haste
Bloodlust 1 (This creature gets +1/+1 as long as a creature died since the beginning of your last turn.)
When Slashing Bear enters it fights target creature you don’t control.
0
214 Slashnose, Scarred by the War Green Rare 5{3}{g}{g} Legendary Creature – Bear, Warrior 4 5 RG04 Bloodlust 2, Slam 3
Whenever damage is dealt to Slashnose it gains +1/+1 and Bloodlust 2.
0
215 Sporefog Green Uncommon 3{2}{g} Instant UG10 Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Prevent all combat damage that would be dealt this turn.
Create a 1/1 green Saproling creature token.
0
216 Titan Growth Green Mythic 1{x}{x}{g} Sorcery MG02 Create a 3/3 green Bear Token
Put x +1/+1 counters on each creature with mana value one or less you control

x can’t be zero
2 1733143302 on 02 Dec 2024 by SecretInfiltrator
217 Unbearable Brawl Green Common 7{5}{g}{g} Sorcery CG02 As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs {1} less to cast for each card exiled this way.

Each creature you control fights up to one target creature you don’t control.
0
218 Vibrant Soil Green Uncommon 2{1}{g} Enchantment UG02 Whenever one or more creature cards leave your graveyard create a 1/1 green Insect Creature token
Whenever one or more noncreature cards leave your graveyard draw a card
0
219 Well of Strength Green Common 3{1}{g}{g} Artifact CG20 Creatures you control get 1/+1 and have Slam 1 (Whenever Well of Strength deals combat damage to a creature, tap that creature and put 1 stun counter(s) on it.) 0
220 Wildclaw Shaman Green Uncommon 4{3}{g} Creature – Bear, Shaman 4 5 UG09 Defender
Wildclaw Shaman can attack as though it didn’t have Defender as long as a creature died since the beginning of your last turn.
{t}: Each opponent creates a 1/1 colorless Robot Artifact, Creature Token.
{t}: Destroy target Artifact
0
221 Karasin, Tender of the Finned Multicolour Rare 3{1}{w}{u} Creature – Bird 2 2 RZ02 If one or more tokens would be created under your control, that many tokens plus a 1/1 blue Fish creature token are created instead.
Token creatures you control get +1/+0.
When Karakin enters create a 1/1 white Bird creature token with flying.
0
222 Momentary Apparition Multicolour Uncommon 2{w}{u} Creature – Spirit, Soldier, Ally 2 1 UZ01 Whenever a token enters under your control, Momentary Apparition can’t be blocked this turn.
Whenever a creature deals combat damage to an opponent, that creature’s controller may pay {1}, if they do, they draw a card.
0
223 Pocket Prison Multicolour Common 2{w}{u} Enchantment – Aura CZ01 Enchant Token you control
When Pocket Prison enters, exile up to one target creature until Pocket Prison leaves the battlefield.
{2}: Exile Pocket Prison. Return it to the battlefield under its owner’s control at the beginning of the next end step.
0
224 Ranegam, Skyfish of Wisdom Multicolour Rare 4{2}{w}{u} Legendary Enchantment Creature – Fish Bird 4 4 RZ03 Flying,Ward {2}
Whenever Ranegam deals combat damage to a player, you gain one life for each enchantment you control and draw a card. If you gained 3 or more life this way, draw an additional card.
0
225 Cemetary Raider Multicolour Uncommon 2{u}{b} Creature – Merfolk, Rogue, Ally 2 2 UZ02 Flash, Flying
When Cemetary Raider or another nontoken Rat or Fish enters the battlefield under your control, each Player mills one card.
Cemetary Raider gains +1/+1 for each player with eight or more cards in their graveyard.
0
226 Sewerwall Lurker Multicolour Common 4{2}{u}{b} Creature – Zombie, Thief 2 2 CZ02 At the beginning of your upkeep, if Sewerwall Lurker is in your graveyard or on the battlefield each player mills a card.

{2}{b}, Exile three other cards from your graveyard: Return Sewerwall Lurker from your graveyard to the battlefield tapped
0
227 Ambush of the Fire-Rats Multicolour Common 2{b}{r} Instant CZ03 Create three 1/1 black and red Elemental, Rat Artifact creature tokens.
Cast this spell only when a creature is attacking you or a Planeswalker you control.
0
228 Emberclan Outcast Multicolour Uncommon 3{1}{b}{r} Creature – Elemental, Elder 3 1 UZ03 {t}, Sacrifice a creature: Emberclan Outcast deals 1 damage to any target.
{r}: Sacrifice an Artifact: Create a 0/1 red Elemental Creature Token with Flame Body 1.
{b}: Return Emberclan Outcast from your graveyard to the battlefield tapped.
Ash Remnants 1 (When this creature dies, create one Ash token(s).).
0
229 Navan, Embercore Pitlord Multicolour Rare 4{2}{b}{r} Legendary Creature – Elemental, Demon 4 2 RZ09 Flying, Deathtouch, Flame Body 1 (When this creature blocks, it deals 1 damage to each creature it is blocking.)

Whenever Navan deals combat damage to a player, that player sacrifices a creature with power less or equal to Navan’s power.
1 1734469574 on 17 Dec 2024 by PillowyAnt
230 Deathfire Multicolour Common 2{r}{g} Instant CZ04 Deathfire deals 4 damage to target creature or planeswalker. Up to one target Bear you control deals one damage to that creature. 0
231 Eara, Scheeming Ravager Multicolour Rare 5{3}{r}{g} Legendary Creature – Elemental, Bear 5 6 RZ04 Trample, Haste
Whenever you cast a Spell, that targets only a single opponent or a single permanent they control, Eara deals 2 damage to that creature or player.
Whenever you cast a spell, that targets only a single permanent you control, put a +1/+1 counter on that permanent.
0
232 Stomping Firebear Multicolour Uncommon 4{2}{r}{g} Creature – Elemental, Bear 4 5 UZ04 Trample
Creatures you control gain Bloodlust 1 (This creature gets +1/+1 as long as a creature died since the beginning of your last turn.).
Ash Remnants 2 (When this creature dies, create two Ash token(s).)
{3}{r}{g}: Stomping Firebear fights target creature you don't control. Activate only as a sorcery
0
233 Helena, who Gifts Life Multicolour Mythic 5{3}{w}{g} Legendary Creature – God 5 5 MZ01 Flying,Trample
If you would gain life, you gain that much life plus 2 instead.
Landfall – Whenever a land enters under your control you gain 1 Life.
At the beginning of each end step, if you gained 8 or more life this turn, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
0
234 Maron, Ambassador of the Wilds Multicolour Rare 4{2}{g}{w} Legendary Creature – Dryad 2 5 RZ06 You may look at the top card of your library at any time.
You may cast creature spells from the top of your library.
Landfall – Whenever a land enters the battlefield under your control, look at the top five cards of your library, then put them back in any order.
0
235 Rumbling Reinforcer Multicolour Uncommon 5{3}{g}{w} Creature – Bear, Bird 3 4 UZ05 Flying, Slam 1 (Whenever Rumbling Reinforcer deals combat damage to a creature, tap that creature and put 1 stun counter(s) on it.)
When Rumbling Reinforcer enters, put a +1/+1 counter on each creature you control with Mana Value one or less.
Whenever one or more creatures with Mana value one or less enter under your control, put a +1/+1 counter on them and Rumbling Reinforcer.
0
236 Battle Bond Multicolour Common 3{1}{w}{b} Instant CZ06 Create a 1/1 Bird Soldier Token with flying and a 1/1 Rat Thief Token with Deathtouch.
If you control a nontoken Rat and a nontoken Bird, white and black nontoken creatures you control get +1/+1 until end of turn
1 1733083227 on 01 Dec 2024 by SecretInfiltrator
237 Irsa, Leader of the Flock Multicolour Mythic 4{2}{b}{w} Legendary Creature – Bird Demon 3 4 MZ02 Flying, Menace, Deathtouch
Whenever you create one or more tokens, Creatures you control get +1/+1 until end of turn.
Whenever one or more creatures you control die, Tokens and Birds you control get +1/+1 until end of turn
{t}, Sacrifice a Token: You gain life equal to Irsa's Power.
0
238 Raring Narrator Multicolour Uncommon 2{w}{b} Creature – Rat Bird 2 3 UZ06 Token creatures you control get +1/+1 .
Whenever a Token you control dies each opponent loses 1 life and you gain 1 life.
{t},{w/b},Sacrifice a token you control: Each opponent loses 1 Life
0
239 Dusk Den Multicolour Common 4{2}{b}{g} Enchantment CZ08 Whenever a creature card would leave your graveyard you may exile it with a Spore counter on it, if you do, create a 1/1 green Saproling creature token.
You may cast creature cards you own from exile with Spore counters on them.
Exile Dusk Den from your graveyard, remove three spore counters from cards in exile you own: Create a 1/1 green Saproling creature token.
0
240 Pile of Paws Multicolour Uncommon 4{2}{b}{g} Creature – Horror 3 2 UZ08 Delve
Menace, Trample
{b}:Return Pile of Paws from your Graveyard to your hand. Activate only if a creature card left your graveyard this turn.
Whenever one or more creature cards leave your graveyard, Creatures you control get +1/+1 and Trample until end of turn.
0
241 Regrowing Blight Hydra Multicolour Rare 3{1}{b}{g} Creature – Hydra, Horror 0 0 RZ07 Regrowing Blight Hydra enters with 4 +1/+1 counters on it.
If Regrowing Blight Hydra would die, if there are +1/+1 counters on it, instead remove a +1/+1 counter from it.
Whenever a +1/+1 counter is removed from Regrowing Blight Hydra, choose one
-Create a 1/1 Black Horror Creature Token with menace
-Return a creature card with mana value equal to Regrowing Blight Hydra’s power from your graveyard to your hand.
{3}{g},{t}:Put a +1/+1 counter on Regrowing Blight Hydra
0
242 Ecosysturtle Multicolour Uncommon 3{1}{u}{g} Creature – Turtle, Ally 1 6 UZ09 Landfall- Whenever a land enters the battlefield under your control, untap Ecosysturtle.
Defender
{t}: Add one mana of any color.
{t}:Counter target Noncreature Spell unless its controller pays {2}
0
243 Frigid Furfish Multicolour Common 6{4}{u}{g} Creature – Fish, Bear 6 6 CZ09 Trample
Landfall – Whenever a land enters under your control, you may reveal Frigid Furfish from your hand, if you do you gain one life.
0
244 The Last Loxodon Multicolour Rare 4{2}{u}{g} Legendary Creature – Rhino 5 4 RZ05 Trample
When The Last Loxodon enters, creatures you control gain Trample until end of turn.
Landfall- Whenever a land enters the Battlefield under your control, The Last Loxodon gets +1/+1 until end of turn. Put a +1/+1 counter on target creature you control.
0
245 Fiery Fish Multicolour Uncommon 2 {u}{r} Creature – Fish, Elemental 0 3 UZ10 {t}: Fiery Fish deals 1 Damage to any target.
{t}: Surveil 1.
Whenever you cast an instant or sorcery spell,untap Fiery Fish.
0
246 Firecaster Sage Multicolour Common 4{2}{u}{r} Creature – Fish, Wizard * 3 CZ10 Firecaster Sage’s power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard
{2}{u}, {t}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
0
247 Omnath, Locus of Will Multicolour Rare 5{3}{u}{r} Legendary Creature – Elemental 3 3 RZ10 The first three instant and sorcery cards you cast from your graveyard each turn have flashback. The flashback cost is equal to that card’s mana cost.
At the beginning of your end step, Omnath deals deals one damage to each opponent for each instant and sorcery spell you’ve cast this turn.
0
248 Tixiranis, Trapping Elemental Multicolour Rare 4{2}{r}{u} Legendary Creature – Elemental, Wizard 3 4 RZ08 The first instant or sorcery spell you cast each turn can't be countered.
Whenever you cast an instant or sorcery spell, Tixiranis deals 1 damage to any target.
You may look at the top card of your library at any time.
You may cast instant and sorcery spells from the top of your library.
0
249 Minebot General Multicolour Common 4{2}{r}{w} Artifact Creature – Robot 3 4 CZ07 When Minebot General enters, exile the top card of your library. Until the end of your next turn, you may play that cards.
Whenever another nontoken artifact enters under your control, create a 1/1 colorless Robot artifact creature token.
0
250 Sacred Phoenix Multicolour Uncommon 3{1}{r}{w} Creature – Elemental, Phoenix 3 1 UZ07 Flying, First Strike, Haste
At the beginning of combat on your turn, if you control two or more artifacts and Sacred Phoenix is in your Graveyard, you may pay {2} or Sacrifice 2 ash Tokens, if you do return it to the Battlefield.
When Sacred Phoenix leaves your graveyard, you gain 1 Life and Draw a Card
0
251 Bane of the Darkwood Multicolour Rare 8{5}{u}{b}{g} Legendary Creature – Treefolk, Horror 3 4 RZ01 Delve
Vigilance, Reach, Ward – {2}
At the beginning of your first main phase, exile up to one target card from your graveyard and copy it. You may cast the copy.
Whenever one or more cards leave your greaveyard, amass Insects 1 (Put X +1/+1 counters on an Army you control. It’s also an Orc. If you don’t control an Army, create a 0/0 black and green Insect Army creature token first.)
0
252 Ursenine Featherbeast Hybrid Common 3{g/w} Creature – Bear, Bird 1 1 CZ05 If {w} was spent to cast Ursenine Featherbeast it enters with an additional flying counter on it.
If {g} was spent to cast Ursenine Featherbeast it enters with an additional trample counter on it.
When Ursenine Featherbeast attacks, you may remove a counter from it, if you do creatures with converted mana cost 1 or less get the removed counters ability until end of turn.
When another creature with mana value one or less enters, if it was green, put a trample counter on Ursenine Featherbeast, if it was white put a flying counter on it instead
2 1734262244 on 15 Dec 2024 by thurl187
253 Adaptive Battlebot Artifact Uncommon 2{2} Artifact Creature – Robot, Warrior 0 0 UA04 Adaptive Battlebot gets +1/+1 for each non-artifact creature your opponents control.
As long as an opponent controls a Bird, Adaptive Battlebot has Reach
As long as an opponent controls a Fish, Adaptive Battlebot can block an additional creature each combat.
As long as an opponent controls a Rat, Adaptive Battlebot has First Strike
0
254 Ashdust Tender Artifact Common 2{2} Artifact Creature – Elemental, Robot 1 1 CA16 Whenever you sacrifice an artifact, Ashdust Tender gets +1/+1 until end of turn. 0
255 Assembled Lookout Artifact Common 3{3} Artifact Creature – Scout 3 2 CA17 When Assembled Lookout enters the battlefield, if you control another artifact, draw a card. 0
256 Bismuth Nuggets Artifact Common 3{3} Artifact – Clue CA19 {t}: Add {c}.
{t}: Add one mana of any color.
{2}, Sacrifice Bismuth Nuggets : Draw a card.
0
257 Blueprint Artifact Uncommon 3{x}{x}{x}{3} Artifact UA09 Blueprint enters tapped with x Charge Counters on it
{t}: Add {c}. ­
{t}: Add one Mana of any Color.
­{t}: Put a Charge Counter on Blueprint. Create a 1/1 colorless Robot Artifact Creature Token for each Charge Counter on Blueprint
0
258 Brass Mechanic Artifact Uncommon 4{3}{c} Artifact Creature – Robot 1 3 UA10 When Brass Mechanic enters the battlefield, if you control two or more other Artifacts, create a 0/0 colorless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.”. Then If you control 7 or more other artifacts create a 1/1 Robot colorless Artifact creature token. 0
259 Bronze Conductor Artifact Common 3{3} Artifact Creature – Robot 1 2 CA10 When Bronze Conductor enters create a 1/1 colorless Robot artifact creature Token. 0
260 Dispensable Thopter Artifact Uncommon 2{2} Artifact Creature – Thopter 2 1 UA03 Flying
{t},Sacrifice Dispensable Thopter: draw a card.
{c},discard a card: Return Dispensable Thopter from your Graveyard to the Battlefield tapped.
0
261 Failed Experiment Artifact Rare 3{3} Artifact Creature – Robot 3 3 RA03 Haste, Trample, Ward – {1}, Deathtouch, Flying
This creature is a Bird, Bear, Fish, Rat and Elemental in addition to its other types
1 1734266180 on 15 Dec 2024 by thurl187
262 Foundry Supervisor Artifact Uncommon 3{2}{c} Artifact Creature – Robot 3 2 UA06 When Foundry Supervisor enters, scry 1
Other artifact creatures you control get +1/+1.
1 1731092277 on 08 Nov 2024 by PillowyAnt
263 Four-Armed Officer Artifact Common 4{4} Artifact Creature – Robot, Soldier 2 6 CA22 Four-Armed Officer can block an additional creature each combat.
Vigilance
0
264 Golden Magpie Artifact Common 2{2} Artifact Creature – Bird, Robot 1 1 CA13 Flying
When Golden Magpie dies add {c}. Until the end of your next turn, you don’t lose this mana as steps and phases end.
0
265 Grizzly Bot Artifact Common 2{2} Artifact Creature – Bear, Robot 2 2 CA18 0
266 Incautious Excavator Artifact Uncommon 4{4} Artifact Creature – Drone 3 4 UA11 When Incautious Excavator enters, if {c} was spent to cast it, create a 1/1 colorless artifact creature Robot token.

Whenever another artifact you control leaves the battlefield, you may pay {1}, if you do, Incautious Excavator deals 1 damage to each opponent.
0
267 Living Carafe Artifact Rare 2{1}{c} Artifact – Golem 2 1 RA04 {t}: Add {c}.
When Living Carafe dies, create a Prism Shard artifact token with “{t}: Sacrifice Prism Shard, discard a card: Add 2 mana of any color.”
0
268 Metallic Zombird Artifact Common 3{3} Artifact Creature – Zombie, Bird 1 1 CA05 Flying
When Metallic Zombird enters, each player discards a card.
1 1734266097 on 15 Dec 2024 by thurl187
269 Moving Robot Factory Artifact Common 5{5} Artifact – Vehicle 4 3 CA21 Whenever Moving Robot Factory attacks, create three 1/1 colorless Robot artifact creature tokens.
Crew 1
0
270 Nautical Findrone Artifact Common 2{2} Artifact Creature – Fish, Robot 1 1 CA14 Swarm 1 (Whenever this creature attacks with at least one other creature that shares a creature type with it, create one tapped and attacking 1/1 blue fish creature tokens.)

Whenever a token enters under your control Nautical Findrone gets +1/+1 until end of turn
0
271 Overcharged Reenergizer Artifact Common 4{3}{c} Artifact Creature – Robot 2 3 CA20 When Overcharged Reenergizer enters the battlefield put a +1/+1 Counter on each other Robot you control.

When Overcharged Reenergizer dies create a 1/1 colorless Robot artifact creature token
0
272 Palladium Battlebot Artifact Common 4{4} Artifact Creature – Robot, Warrior 3 2 CA09 If a creature card would be put into an opponent’s graveyard from anywhere, exile it instead.
When Palladium Battlebot enters, if {c} was spent to cast it deals 3 damage to any target
0
273 Plastic Cementary Artifact Uncommon 2{c}{c} Artifact UA12 At the beginning of your upkeep, you may create a 0/3 legendary colorless Wall Artifact Creature named The Wall of Toys token with Defender.
As long as you control four or more other artifacts, each creature you control assigns combat damage equal to its toughness rather than its power and can attack as though they didn’t have defender.
0
274 Prismatic Thopter Artifact Common 3{3} Artifact Creature – Thopter 0 2 CA11 Flying
{1}, {t}: Add one mana of any color or {c}.
{1} sacrifice Prismatic Thopter: draw a card
As long as you control 4 or more artifacts Prismatic Thopter looses flying gets +4/+2 and is a Robot in addition to its other types
0
275 Robogardener Artifact Rare 4{4} Artifact Creature – Robot RA05 When Robogardener enters, search your library for a Basic Land Card and put it onto the battlefield tapped, then shuffle.
Landfall – Whenever a land enters the battlefield under your control, create a 1/1 colorless Robot artifact creature token.
0
276 Robot Manufactury Artifact Rare 1{1} Artifact RA01 {t}{2}:Create a 1/1 Robot colorless Artifact Creature Token
{t}{3}, Sacrifice a Robot: Draw a card, Then create a Treasure Token.
{t}: create a 0/0 colorless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.” Activate only if you control 3 or more Treasures and Robots.
1 1731091658 on 08 Nov 2024 by PillowyAnt
277 Robotic Mimic Artifact Uncommon 3{3} Artifact Creature – Robot, Shapeshifter 3 3 UA08 As long as an opponent controls a Bird, Robotic Mimic has fliying.
The same is true for a Fish and Swarm 1,a Rat and Deathtouch, an Elemental and Flame Body 2, a Bear, and Slam 1 and Bloodlust 1 and a Robot and “{t}: Create a 1/1 colorless Robot artifact creature token.”
0
278 Robotic Reinforcer Artifact Uncommon 1{1} Artifact Creature – Robot 1 2 UA02 {1}, {t}, discard a card: Create two 1/1 colorless Robot Artifact creature tokens. 0
279 Rusted Elder Artifact Common 1{1} Artifact Creature – Robot, Elder 2 4 CA07 This Cards cost {x} more to cast where X is the highest number of cards in every opponent's hand minus the number of artifacts you control 0
280 Rusty Replicator Artifact Uncommon 2{1}{c} Artifact Creature – Robot 1 2 UA05 {1}, {t}: Create a 1/1 colorless robot token. Activate only as a sorcery
0
281 Sacred Egg (Idol Heron) Artifact Common 3 {3} Artifact
‑‑‑‑
Artifact Creature – Robot, Bird
4 3 CA12 When Sacred Egg would be put into a graveyard from anywere, shuffle it into its owner’s library.
{t}: add {c}
{2}, {t}: Draw a card, then discard a card.
{6}{c}, {t}: Exile Sacred Egg, then return it to the battlefield transformed under its owner’s control.
‑‑‑‑
Flying, Vigilance
Idol Heron can’t be blocked as long as you control 3 or more other artifacts.
{2}, {t}: Draw a card, then discard a card.
0
282 Sewer Creeper Artifact Common 2{2} Artifact Creature – Rat, Robot 1 1 CA15 As long as Sewer Creeper is attacking it has deathtouch.
When Sewer Creeper enters the battlefield or attacks each player mills a card.
0
283 Small Knife Artifact Common 1{1} Artifact – Equipment CA06 Equipped Creature gets +1/+0 and “When this creature attacks, destroy target artifact defending player controls”
Equip {1}
0
284 The Eldest Artifact Rare 5{5} Legendary Artifact Creature – Robot, Elder 3 4 RA06 The Eldest enters tapped with a stun counter on it.
Whenever you cast an Elder Spell shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
{w}{u}{b}{r}{g}, tap an untapped creature you control: Draw cards equal to the number of elders you control
0
285 Thopter Army Artifact Rare 2{2} Artifact RA02 When Thopter Army or another artifact enters create a 1/1 colorless Thopter artifact creature token with Flying 0
286 Three-Eyed Surveyor Artifact Uncommon 3{2}{c} Artifact Creature – Robot 2 3 UA07 When Three-Eyed Surveyor enters, Scry 1.
Artifact spells you cast cost {1} less to cast.
0
287 Unsettling Operator Artifact Common 2{2} Artifact Creature – Robot 1 2 CA08 {t}: Add {c}. Spend this mana only to cast artifact spells or activate abilities of artifacts 0
288 Zapatron, Robotic General Artifact Mythic 10{10} Legendary Artifact Creature – Robot * * MA02 Affinity for robots
Robots you control Have Hexproof
This spell can’t be countered
Zapatron’s Power and Toughness are each equal to the number of Robots you Control.
When Zapatron enters, create X 1/1 Robot tokens, where X is the number of Robots you control.
0
289 Borderlands Land Basic 0 Land CL03 {t}: add {c}
{t}:sacrifice Borderlands: search your library for a Basic land card and put it onto the battlefield tapped. Then each opponent may search their library for a basic land card, reveal it and put it on top of their library, then each player who searched their library this way shuffles
0
290 Canalisation Land Rare 0 Land – Location RL03 Canalisation enters the battlefield tapped
{t}: Add {b}
{2}{b}{b}, {t}: Create a 1/1 black rat creature token with deathtouch
0
291 Conduit Pylons Land Basic 0 Land – Desert CL04 When Conduit Pylons enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{t}: Add {c}.
{1}, {t}: Add one mana of any color.
3 1731094434 on 08 Nov 2024 by PillowyAnt
292 Emberclan Hot Springs Land Basic 0 Land – Location CL05 Emberclan Hot Springs enter tapped.
{t}: Add {r}
{1}{r}, {t}, sacrifice Emberclan Hot Springs: Target Elemental you control gets Indestructible until end of turn.
0
293 Eternal Flames Land Rare 0 Land – Location RL04 Eternal Flames enter the battlefield tapped.
{t}: Add {r}
{1}{r}, {t}: Create a 0/1 red Elemental Creature token with Flame Body 1 (When this creature blocks, it deals 1 damage to each creature it is blocking.)
0
294 Exuberant Stream Land Basic 0 Land CL17 Exuberant Stream enter tapped
{t}: Add {c}
{t}: Add {g} or {u}
0
295 Forest Land Basic 0 Land – Forest CL22 0
296 Forest of The Speaking Trees Land Basic 0 Land – Location CL02 Forest of The Speaking Trees enters tapped
When Forest of The Speaking Trees enters the battlefield, target creature gets trample until end of turn
{t}: Add {g}
0
297 Fracturded Summits Land Basic 0 Land CL16 Fracturded Summits enter tapped
{t}: Add {c}
{t}: Add {r} or {w}
0
298 Glistering Horizon Land Basic 0 Land CL08 Glistering Horizon enters tapped
{t}: Add {c}
{t}: Add {w} or {u}
0
299 Grizzly Beach Land Basic 0 Land CL07 {t}: Add {c}
{t}: Add {g} or {u}. Spend this mana only to cast a creature spell with base power and toughness two, and that spell can’t be countered.
0
300 Incinerated Woods Land Basic 0 Land CL12 Incinerated Woods enter tapped
{t}: Add {c}
{t}: Add {r} or {g}
0
301 Inviting Barn Land Basic 0 Land CL13 Inviting Barn enters tapped
{t}: Add {c}
{t}: Add {w} or {b}
0
302 Island Land Basic 0 Land – Island CL19 0
303 Magmatic Tunnels Land Basic 0 Land CL11 Magmatic Tunnels enter tapped
{t}: Add {c}
{t}: Add {b} or {r}
0
304 Moldy Clearing Land Basic 0 Land CL15 Moldy Clearing enters tapped
{t}: Add {c}
{t}: Add {b} or {g}
0
305 Mountain Land Basic 0 Land – Mountain CL21 0
306 Mountain of the Spined Dragon Land Mythic 0 Legendary Land – Location ML01 Mountain of the Spined Dragon enters tapped
{t}: Add {r}
{t}: Add {r}{c}. Activate only if there are 12 or more instant or sorcery cards in your graveyard.
0
307 Nesting Grounds Land Rare 0 Land – Location RL01 Nesting Grounds enter the battlefield tapped.
{t}: Add {w}
{2}{w}, {t}:create a 1/1 white bird creature token with flying.
0
308 Parliament of Glisterfin Land Mythic 0 Land ML02 Parliament of Glisterfin enters the battlefield tapped.
{t}:Blue creatures you control get +0/+1 and have Ward {2} until end of turn.
When Parliament of Glisterfin enters the battlefield, sacrifice a land you control
{t}:{u}{c}
0
309 Paw-Tribe Burrow Land Rare 0 Land – Location RL05 Paw-Tribe Burrow enters the battlefield tapped.
{t}: Add {g}
{2}{g}{g}, {t}: Create a 3/3 green Bear token
0
310 Pinetop Nests Land Basic 0 Land CL10 Pinetop Nests enter tapped
{t}: Add {c}
{t}: Add {g} or {w}
0
311 Plains Land Basic 0 Land – Plains CL18 0
312 Robo Rumble Rotund Land Uncommon 0 Land UL03 {t}: Add {c}
{1}, {t}: Target artifact creature you control gains "When this creature dies create a 1/1 colorless Robot artifact creature Token" until end of turn
0
313 Robot Factory Land Uncommon 0 Land – Location UL02 Robot Factory enters tapped.
{t}:Add {c}
{2},{t}:create a 1/1 Colorless robot artifact creature token.
0
314 Squeak-Gang Hideout Land Uncommon 0 Land – Lair UL01 Squeak-Gang Hideout enters the battlefield tapped.
Indestructible
{t}: {b}
{t}: {b}{c}. this mana may only be spent to cast Rat or Thief spells.
0
315 Swamp Land Basic 0 Land – Swamp CL20 0
316 Tadpole Pond Land Rare 0 Land – Location RL02 Tadpole Pond enters the battlefield tapped.
{t}: Add {u}
{2}{u}, {t}: Create a 1/1 blue fish token.
0
317 Vibrant Oceanfloor Land Basic 0 Land CL14 Vibrant Oceanfloor enter tapped
{t}: Add {c}
{t}: Add {u} or {r}
0
318 Wastes Land Basic 0 Basic Land CL06 {t}: Add {c} 0
319 Wastewater Ponds Land Basic 0 Land CL09 Wastewater Ponds enter tapped
{t}: Add {c}
{t}: Add {u} or {b}
0
320 Fish token Blue Basic 0 Creature – Fish Swift Swim 1 (When Fish attacks, you may tap one untapped Islands you control. Fish gets +1/+1 until end of turn. At the beginning of your next Main Phase, untap half of the lands tapped this way, rounded down.) 0
321 Ash token Artifact Basic 0 Token Artifact – Ash Sacrifice x Ash tokens: Return an Elemental card with converted mana cost x or less from your graveyard to your Hand. 0
322 Robot token Artifact Basic 0 Token Artifact Creature – Robot 1 1 0
323 Bird Angel token Colourless Token 0 Token Creature – Bird Angel 3 3 Flying, Lifelink 0
324 Elemental token Colourless Basic 0 Token Creature – Elemental 0 1 Flame Body 1 (When this creature blocks, it deals 1 damage to each creature it is blocking.) 0
325 Bird, Soldier token White Basic 0 Token Creature – Bird, Soldier 2 2 Flying, Vigilance 0
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Mechanics | Skeleton