Color war (edited)

Color war (edited) by PillowyAnt

325 cards in Multiverse

142 commons, 88 uncommons,
51 rares, 16 mythics, 27 basics, 1 token

6 colourless, 1 token blue, 2 token artifact, 2 token colourless, 1 token white, 43 white, 41 blue,
44 black, 43 red, 43 green, 31 multicolour, 1 hybrid, 36 artifact, 31 land

84 comments total

The continuation of a set created by a friend of mine.

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Mechanics | Skeleton

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The set creator would like to draw your attention to these comments:

On Color war (edited) (reply):

credit for the design of 99% of this to "thurl"

Recently active cards: (all recent activity)

 C 
Artifact – Equipment
Equipped Creature gets +2/+2 and Vigilance.
Equip a Bird or Soldier {1}
Equip {3}
2 comments
last 2025-01-01 11:00:57 by SecretInfiltrator
 C 
Instant
Exile Target creature or artifact. Each player gains 1 Life.
 C 
Artifact
When Sungrace Raycage enters the battlefield, exile target creature an opponent controls until Sungrace Raycage leaves the game, then put a +1/+1 counter on target creature you control.
 C 
Artifact
Creatures you control get +1/+0 and have Vigilance.
Whenever a nontoken creature you control dies, create a 1/1 white Bird, Soldier creature token.
2 comments
last 2024-11-19 11:02:39 by PillowyAnt
 C 
Artifact
Whenever you attack with three or more Birds, attacking creatures you control get +1/+0 until end of turn. Then untap all Birds you control.
When For the Flock! enters the battlefield, Create a 2/2 white bird soldier token with flying and vigilance
All birds passing by this artifactious artifact immediatly felt the urge not to question its artifactness

Recent comments: (all recent activity)
On Feather- Plated Armor:

Vigilance is a far safer choice than first strike on a power-boosting common Equipment.

As a fan of aven, I like the alternate typal equip option, but I noticed that you use two kinds of Bird Soldie tokens in the set, one of which already has vigilance. Not a deal breaker, but something to consider.

On Multiplying Elemental:

I've seen the reverse of flame body ("Whenever this creature becomes blocked by a creature, it deals N damage to that creature."), and I think it's better at propelling the game forward.

This version of flame body shares the first strike problem of promoting board stalls - except it is a worse offender at that because it has no added value on on attacking.

On Paw-Tribe Mystic:

This seems very pushed even without the delve, with it certainly seems even crazier. Then again delve seems strangely non-fitting for a design that has mere {1} colorless in its mana cost. With delve you would assume that the card would cost like {3}{g}, what would generally make the design more sensible IMO.

On Paw-Tribe Mystic:
On Ursenine Featherbeast:

im vergleich zu dem was vorher da stand, nicht deinem design

On Paw-Tribe Mystic:

added Delve

On Navan, Embercore Pitlord:

added flying

On Hafrasa, Heron of Hope:

wo flavor text

On Failed Experiment:

maybe calle it EXP-333

On Metallic Zombird:

Metallic

(All recent activity)
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