Robots

Robots by PillowyAnt

276 cards in Multiverse

4 with no rarity, 128 commons, 81 uncommons,
40 rares, 16 mythics, 2 basics, 5 tokens

8 colourless, 1 token artifact, 1 token red, 1 token white, 1 auto, 1 token artifact, 1 token white, 39 white,
38 blue, 39 black, 38 red, 38 green, 22 multicolour, 1 hybrid, 35 artifact, 12 land

66 comments total

Just some Robots

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Mechanics | Skeleton

Cardset comments (3) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Robots (reply):

credit for the design of 99% of this to "thurl"

Recently active cards: (all recent activity)

 U 
Creature – Bear, Bird
Flying, Slam 1 (Whenever Rumbling Reinforcer deals combat damage to a creature, tap that creature and put 1 stun counter(s) on it.)
When Rumbling Reinforcer enters, put a +1/+1 counter on each creature you control with Mana Value one or less.
Whenever one or more creatures with Mana value one or less enter under your control, put a +1/+1 counter on them and Rumbling Reinforcer.
3/4
 U 
Creature – Elemental, Bear
Trample
Creatures you control gain Bloodlust 1 (This creature gets +1/+1 as long as a creature died since the beginning of your last turn.).
Ash Remnants 2 (When this creature dies, create two Ash token(s).)
{3}{r}{g}: Stomping Firebear fights target creature you don't control. Activate only as a sorcery
4/5
 C 
Instant
Create three 1/1 black and red Elemental, Rat Artifact creature tokens.
Cast this spell only when a creature is attacking you or a Planeswalker you control.
 M 
Sorcery
Create a 3/3 green Bear Token
Put x +1/+1 counters on each creature with mana value one or less you control

x can’t be zero
1 comment
2024-12-02 12:41:42 by SecretInfiltrator
 U 
Creature – Merfolk, Rogue, Ally
Flash, Flying
When Cemetary Raider or another nontoken Rat or Fish enters the battlefield under your control, each Player mills one card.
Cemetary Raider gains +1/+1 for each player with eight or more cards in their graveyard.
2/2

Recent comments: (all recent activity)
On Titan Growth:

­{2}{g} 4/4 that puts a counter on each weenie/token you control?

On Battle Bond:

Giving a player two token creatures that specifically don't interact with both the condition and output of the static ability is just outright counterintuitive design.

Also you want a line break before "If".

Doesn't feel common.

Any reason to use "Thief" over the existing "Rogue"?

On Pawleaf Gin:
On Featherwatch Mead:
On Featherpriest:

the precise same, I believe

On Aprentice Falconer:

you wrote this yourself

On Aprentice Falconer:

buddy, you haven't written creature token a single time.

On Charge of the Watch:
On Flying Fish:

the alternative would be adding a mana

On Serrated Scale:

better safe than sorry.

(All recent activity)
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