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CardName: Squeak-Gang Alcoholic Cost: {1}{b} Type: Creature - Rat, Citizen Pow/Tgh: 3/1 Rules Text: When Squeak-Gang Alcoholic enters, mill two cards. Then put 3 Drunk counters on that creature (If a creature with drunk counters on it attacks or block, sacrifice it at end of combat. At the beginning of each players end step, remove a drunk counter from it.) As long as there are no Drunk counters on Squeak-Gang Alcoholic, it gets +0/+1 Flavour Text: Set/Rarity: Color war (edited) Common When Squeak-Gang Alcoholic enters, mill two cards. Then put 3 Drunk counters on that creature (If a creature with drunk counters on it attacks or block, sacrifice it at end of combat. At the beginning of each players end step, remove a drunk counter from it.)
As long as there are no Drunk counters on Squeak-Gang Alcoholic, it gets +0/+1 3/1
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Code: CB10 Active?: true History: Add your comments: |
added the milling