Deliverance: Recent Activity
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Mechanics | The Unity Pact | Skeleton |
Recent updates to Deliverance: (Generated at 2024-05-02 11:45:29)
Deliverance: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The Unity Pact | Skeleton |
Recent updates to Deliverance: (Generated at 2024-05-02 11:45:29)
Technically, at the moment, in fact it's not usable as removal because you can only sacrifice creatures you control. :P But that makes it unprintably misleading.
I agree: it needs to either embrace the potential for being used on opponents' creatures and say "target attacking creature" and "Cast ~ only before blockers are declared" (and also "its controller sacrifices it"); or prevent it with a simple "target creature you control".
I was going to say, if you want it to only work during combat, you could say "target attacking creature". (If you keep the sacrifice clause you should probably not let it hit blocking creatures, since then the extra damage doesn't matter and it is just destroy). But even that doesn't worked, because then you could still play it on a blocked creature.
It have the effect intended, I think would have to say "during the declare blockers step", which is also ugly.
I personally don't think letting spells like this hit opposing creatures is a good idea. If a spell has a niche alternative use, I think that's very good, because it lets people discover interesting innovations themselves. But I think this is probably at least as useful as "pay three life, destroy target creature even if it's indestructable or has regenerate" than it as as "deal 3 + N damage to an opponent", so it's unfair that the flavour suggests it only means the second one. It's also true that a card that has two different powerful effects needs to cost more to account for the flexibility.
So I think it needs to go in one of two directions: either embrace the "can eliminate a creature on either side" effect, or take it out and let this just be a normal "get creature through for damage" spell.
What jm said :) Except it's better than diabolic edict; because you get to choose the creature that is sacrificed.
If you're opposed to "you control" then you could make it "Cast this only before combat" (or only before blockers are chosen?) so that you do at least have to take creature+3 to the bonce to kill an opponents creature with it.
Right now - it's a no risk, , near-perfect (flicker and hexproof can still avoid it; but nothing else, including invulnerable, can) killspell that happens to also be usable as an "Groundstall? Ok, I win." end-game card.
(It's a nice piece of flavour though. "I'm not blocking him! He's on fire! Just leave him alone, he'll stop moving soon enough." Kinda hilarious when used on a Fire Elemental though.)
The way it stands right now, Camruth, you can just cast it on your opponent's creature when it has summoning sickness, or after he chose not to attack with it, or after combat when it bounced against your own creature, or during your turn. You almost never take damage. It's about as strong as Diabolic Edict, before using it to boost your own creatures.
I wouldn't try to adjust for that... it seems to defeat the point of the card. It makes more sense if the card just read "you control".
May need to add to the CC. Ideally you would use it on your own creature,yes. I was originally going to have this playable only during combat phase and then deal 3 damage to the targeted creature, but this way seemed a bit more elegant as yes, it can be efficient removal at the price of 4 or more damage to the head because, lets face it, you'd only play it on an opponent's creature if you had no oher way of taking it out. But I can see what you mean and will keep an eye on this.
Um; "Target creatures controller sacrifices it" when cast on an opponents creature in their main2...
With that ability, it's possibly too powerful or too cheap. Without it, it's too expensive (two red and sac a creature to deal 3 extra damage? Ouch.)
Oh; hang on - this gained "And is unblockable" while I wasn't looking. Ok; that's now verra nice; assuming "Target creature" should be "Target creature you control" Allowing this to be game-winningly good AND to be perfect removal seems a touch cheap.
Idea behind this was to basically piggyback a Lightning Bolt onto an attacking creature. It costs you the creature and here is a 'shields down' risk but the payoff can be huge.
This and Goblin Sharpshooter would work well together.
The idea was to have them available for every combat phase.
I was originally going to have him give goblins +2/+1 and attack each turn if able
Giving them vigilance isn't usually seen as defensive.
This is potentially SCARY good with things that power from tapping goblins though.
... probably not Skirk Fire Marshal; but that sort of thing.
A defensive goblin lord? I know it helps on offense, but this effectively gives your goblins vigilance.
Fortunately MTGO has useful abilities like "Always yield to ability from Scintillating Spirit". If I used that, the only one whose time you'd be wasting is yourself.
Are you asking "Can I activate this an infinite number of times, thus causing the game to crash?" If that's the case, then no. I can't remember what the exact rule that governs this says, but it's something like "If you can do something repeatedly for as long and often you want, you can just state how long and often something happens, then it does, and the game continues. If a player feels that another player is intentionally wasting time, you can call over a judge, and if the judge agrees, he will issue a reasonable penalty."
Also, cards like this are why you can respond to your own abilities without passing priority. Otherwise, you'd have to legitimately ask your opponent in between each activation if they want to respond. That's not how the game operates, though, and you can just say "I put this ability on the stack 100 times. Any responses?"
I will note, however, that this is still a frustrating point in MTGO. If we were involved in a low-level tournament, and you had used up too much of your clock, I could just keep activating this thing and waiting for you to respond. The end result? I'd eat up my clock, but so would you. I'm not sure what would happen if it was an important match. The computer is a Level 3 judge... it can be overruled, but can a level 4 judge issue more time to finish a match? I assume they should be able to, but I don't know. I also wonder if you can appeal to a higher authority after the fact. The log of that match should make it obvious that one person was intentionally wasting time. Of course, as soon as you had to appeal something, MTGO failed you.