Deliverance: Recent Activity
Deliverance: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The Unity Pact | Skeleton |
Recent updates to Deliverance: (Generated at 2024-05-17 13:13:37)
Deliverance: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The Unity Pact | Skeleton |
Recent updates to Deliverance: (Generated at 2024-05-17 13:13:37)
Hmm, pretty similar to the ultimate from Jace, the Mind Sculptor. Or a little bit like donating a Forbidden Crypt :)
Mythic sounds good to me.
Prolly could just be a rare
OK going by how good I remember Capsize to be - loved that card, I have boosted cost to so its effectively 5 mana to use, still good but a bit slower to get more than 1 going.
Tested this with some friends and in Blue control it was quite strong at , at it was still good but not overpowered.
CH: I was treating that as more or less balancing out the way this ETBTs. The two standard drawbacks on utility lands are either they only tap for colourless, or they ETBT. Both together is very rare, reserved for especially strong effects like the card-advantage Krosan Verge or the free combat pump from Cathedral of War.
I already assume this is sorcery speed, since most times you'd probably activate the ability on your turn, then replay the land. That being the case, it probably isn't worth it to give it that restriction.
I guess the only real test for the card is to just take out four non-basics in a normal control deck, replace it with this guy and see what happens. Ideally, you want to replace Moorland Haunt, which is at the top end of the power curve for non-basics. If it's better than Moorland Haunt, it's probably too good.
Not to mention that Desolate Lighthouse can only add colourless, while this gives you