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Recent updates to Temporary Allies: (Generated at 2025-05-01 21:56:55)
Temporary Allies: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Temporary Allies: (Generated at 2025-05-01 21:56:55)
So you just enchant this with Pariah, tap a basic land to regenerate it, then start repeatedly tapping a City of Brass that's enchanted with Fertile Ground and it's all good, right?
V: Regeneration is among the weaker ways to save a creature. Wrath of God or Incinerate effects bypass it, as do Last Gasp effects. First strikers don't get dealt combat damage in return. And, crucially, this doesn't give anything vigilance; the whole question of how much to leave back to block is just as relevant as before. (Nor, for that matter, does this help against evasion abilities.)
Sure, this is strong enough to be exciting, as legendary creatures should be. But I don't think it's too strong, and I certainly don't think it's unassailable.
There's options... up the regen cost, add a tap requirement, change the trigger effect... for me the main gimmick is that regenerating causes something else to happen.
Yeah; but this is practically equivalent to "Every creature I control is invulnerable" as long as you have at least one land untapped.
I mean, it isn't quite - if they kill two creatures at once, you only get the mana back too late to save the second one; but very nearly.
Which... well, why would you NOT splash for four of this in any non-creatureless deck?
Wasn't sure about the wording... never seen an effect quite like this before. After reviewing the rulings for regeneration, I see how it works now! Putting the shield on does not equal regenerating.
Versatility up, cost down.
Eh, a one-mana legend needs something to make it interesting. That's a reasonable effect for a one-mana "regenerator lord" to have, I'd say.
Cheaper than free. Yow.
That's a ridiculously cheap regenerate ability, especially since the first ability makes it "free."
It only needs to say "whenever a creature regenerates," BTW.
I'd virtually always rather have Essence Scatter. I suggest you drastically drop the cost, and/or allow this to counter any creature spell, just like Deicide can Erase any enchantment, not just a God.
It seems most likely that this would be used to crack right away and get Mirror Entity. If you have any kind of power boost for it, you could go get Phantom Wurm too, but even that payoff probably doesn't justify having to play Phantom Wurm in a deck.
dropping
from the cost
Of course, somebody else beat me to the punch! I should learn to use that search box more :>
http://www.magicmultiverse.net/cards/16543
A little extra CMC for an off-color Annul, but one still within green's wheelhouse.