Otaria Forever (Ideas): Recent Activity
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Mechanics | Skeleton | Rundown | Colour Identities | Basic Storyline | scratchpad | exploratory |
Recent updates to Otaria Forever (Ideas): (Generated at 2024-05-16 06:45:01)
colonise mechanic lifted from Kazundoo by /u/Zervintz - https://imgur.com/a/PbESV
Removed growth counter references and replaced with colonies. Made transform ability work on tap.
alternative take on desaturate. probably makes more sense in black anyway
Added face-up errata
colonise mechanic lifted from Kazundoo by /u/Zervintz - https://imgur.com/a/PbESV
not sure whether or not occupation should have a variable threshold amount, we'll see. but this could be white's mechanic, the more i think this set over the more i realise tying everyone to growth counters is too restrictive.
potential for a colorless sub-theme, leaving it open
I don't think Fireheart is comparable to morph. I guess since morph isn't in the set it works logistically, but I don't know if the comp rules could handle it.
btw the explanation for this card is that i'm considering adding a colourless element to the set to represent the vast expanses of scorched earth from the mending. so this is just a possible example of how a mechanic might push a certain colour towards colourless cards
putting counters on the lands seems dicey given the widespread use of growth counters (multiple counter types is a moderate no-no), also i might want to use growth counters on lands in the expansion or something
i guess technically they're going to be depletion counters if anything, and in that way i can make them yin/yang like +1/-1
that's not a bad idea actually, food for thought. thanks for the feedback guys
Like how Obsidian Fireheart uses blaze counters to change the nature of a land.
I'd make an argument that the rules can handle multiple different permanent types behaving differently when face down. In this case, however, you can solve the problem by putting tokens on the lands. Seems like that's a better way to go.
Alright, but once it's face-down, it's not a land anymore. Anything face-down is a 2/2 creature.
made him a 2/2 at all times, should probably keep the commons simple in that sense and a 2-mana 2/2 is always playable
Seems like a lot of hoops for very little reward.
farmer makes more food the more land he gets, or something
Added tap cost to draw ability