~Stop~

~Stop~ by cmeister2

14 cards in Multiverse

6 commons, 3 uncommons, 4 rares, 1 mythic

5 white, 2 blue, 4 black, 2 red, 1 green

55 comments total

Rally your forces

~Stop~: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Style Guide | Skeleton

Cardset comments (4)

The set creator would like to draw your attention to these comments:

On ~Stop~ (reply):

I would welcome ideas on the new mechanics.

Recently active cards: (all recent activity)

 C 
Creature – Shaman
When @@@Cheap Augmenter enters the battlefield, you gain 1 life.

Augment {g} (As you cast a creature spell, you may reveal this card from your hand and pay its augment cost. If you do, add this card's effects to that spell.)
1/1
6 comments
last 2017-09-01 13:29:07 by Vitenka
 C 
Creature – Human Soldier
Rally – If you control 3 or more Soldiers, other you control get +0/+1
The enemy approaches! To arms!
1/1
3 comments
last 2012-01-03 10:31:14 by Vitenka
 U 
Creature – Angel
Flying
When Inspiring Angel enters the battlefield, creatures you control get +1/+1 until end of turn.
Evoke {2}{w} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield)
3/3
3 comments
last 2015-11-22 01:26:48 by 10vernothin
 U 
Creature – Elemental
Haste
Trample
Consuming Flame gets +1/+1 for each other spell cast this turn.
5/0
7 comments
last 2011-02-17 15:47:59 by Jack V
 M 
Enchantment
Creature cards in your hand have Evoke {u}{u} (You may cast a creature for its evoke cost. If you do, sacrifice that creature when it enters the battlefield.)
8 comments
last 2012-04-29 22:06:19 by Shiny_Umbreon

Recent comments: (all recent activity)
On @@@Cheap Augmenter:

Splice onto creatures.

On @@@Cheap Augmenter:

I also explore that effect offline for Setasara and the only way I made it not a hassle to remember was to put it as a "ueot" effect. It does open up for Anthem effects and such when you do that.

On Inspiring Angel:

this could easily be a common

On @@@Cheap Augmenter:

I think it'll be hard to make "effects grafting" happen. It'll be hell to keep track, especially when it comes to static and activated abilities.

You can do it a-la haunt, where you exile it under the creature, or make it a one-time thing and put the effect on the keyword itself

On RW01:

so... if you have Veteran Armament it'll work?

On Experimentation Chamber:

Check evoke's reminder text. The creature's controller sacrifices it (not "you").

On Rousing Watchman:

Hmm, 1/1, 2/2, 3/9. Nice!

On Rousing Watchman:

Rally is now "other" by default.

On Experimentation Chamber:

Hahahaha. Yes. But the brokenness there is definitely on Palinchron's side :P

On Experimentation Chamber:

Link's got some good concerns, but I think testing this card is probably the best way to see how broken it is compared to, say, Eye of Ugin. While we wait to see if this card is broken, let me suggest an even more ridiculous card to pair this up with: Palinchron.

(All recent activity)
See other cardsets