~Stop~: Virtual Booster
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Mechanics | Style Guide | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Alternative costs cannot be paid for creature spells.
My knowledge did not come cheaply – why should anyone else's?
3/4
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Flying
When Inspiring Angel enters the battlefield, creatures you control get +1/+1 until end of turn. Evoke ![]() ![]() 3/3
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Haste
Trample Consuming Flame gets +1/+1 for each other spell cast this turn. 5/0
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Bloodthirst 1
Augment ![]() ![]() 3/3
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When this enters the battlefield, all other creatures get -1/-1 until end of turn.
Evoke 1 ![]() 3/3
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No more commons
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No more commons
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When Leucian Augment enters the battlefield, exile another target nonland permanent.
When Leucian Augment leaves the battlefield, return the exiled card to the battlefield under its owner's control. 1/4
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2/3
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No more commons
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Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
2/2
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Rally – If you control 3 or more Soldiers, other you control get +0/+1
The enemy approaches! To arms!
1/1
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When @@@Cheap Augmenter enters the battlefield, you gain 1 life.
Augment ![]() 1/1
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No more commons
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Arbiter (Evoke Killer)
(rare)
Inspiring Angel
(uncommon)
Consuming Flame
(uncommon)
@@@Bloody Augmenter
(uncommon)
"Shrivel"
(common)
Leucian Augment
(common)
Leucian Trooper
(common)
Shock Troops
(common)
Rousing Watchman
(common)
@@@Cheap Augmenter
(common)
Forest
(basic)