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CardName: @@@Cheap Augmenter Cost: G Type: Creature - Shaman Pow/Tgh: 1/1 Rules Text: When @@@Cheap Augmenter enters the battlefield, you gain 1 life. Augment {G} (As you cast a creature spell, you may reveal this card from your hand and pay its augment cost. If you do, add this card's effects to that spell.) Flavour Text: Set/Rarity: ~Stop~ Common

@@@Cheap Augmenter
{g}
 
 C 
Creature – Shaman
When @@@Cheap Augmenter enters the battlefield, you gain 1 life.

Augment {g} (As you cast a creature spell, you may reveal this card from your hand and pay its augment cost. If you do, add this card's effects to that spell.)
1/1
Updated on 01 Sep 2017 by cmeister2

Code: CG04

History: [-]

2011-02-24 14:23:15: cmeister2 created the card @@@Cheap Augmenter

Yeah, that sort of thing could play quite nicely. The only worry I have is that - in general - the benefit of having an additional warm body on the battlefield is quite large. I'm not sure how often you'd choose to Augment this rather than just cast it (when it will probably chump a big attacker and - effectively - gain you that much life).

You reckon? Many games an extra 1/1 is irrelevant, and in those cases it sits there in your hand being an unkillable Essence Warden (but at extra cost and only your stuff).

Ehhm, yeah, okay. I guess so. Atfer all, I guess I wouldn't chump on an Essence Warden if I could help it.

I think it'll be hard to make "effects grafting" happen. It'll be hell to keep track, especially when it comes to static and activated abilities.

You can do it a-la haunt, where you exile it under the creature, or make it a one-time thing and put the effect on the keyword itself

I also explore that effect offline for Setasara and the only way I made it not a hassle to remember was to put it as a "ueot" effect. It does open up for Anthem effects and such when you do that.

Splice onto creatures.

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