~Stop~: Mechanics
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Mechanics | Style Guide | Skeleton |
Evoke is a keyword ability that allows a player to play an alternate cost for a creature spell that possesses this ability; however, if the evoke cost is paid, the creature is sacrificed when it comes into play. Evoke was introduced in Lorwyn.
This is an ability word which will only be on white creatures. It will react if an opponent controls a red, green or black permanent. For example, "Righteous - when this ETBs, if an opponent controls a red, green or black permanent, draw a card."
Might not need to be an ability word, maybe a nameless mechanic.
Probably going to be left out in favour of Rally
An ability that could conceivably be on Enchantments (not Auras), Artifacts, and other Creatures.
This is an ability word mechanic similar to Metalcraft which gives bonuses for assembling an army. This is a white mechanic in this set.
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".