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When Leucian Augment enters the battlefield, exile another target nonland permanent.
When Leucian Augment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
When Leucian Augment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1/4
2/3
When RW01 enters the battlefield, you may put up to two creature cards with converted mana cost 1 or less from your hand onto the battlefield.
Rally – If you control 3 or more Soldiers, other you control are indestructible.
Rally – If you control 3 or more Soldiers, other you control are indestructible.
1/1
Rally – If you control 3 or more Soldiers, other you control get +0/+1
The enemy approaches! To arms!
1/1
Alternative costs cannot be paid for creature spells.
My knowledge did not come cheaply – why should anyone else's?
3/4
Creature cards in your hand have Evoke 
(You may cast a creature for its evoke cost. If you do, sacrifice that creature when it enters the battlefield.)


When this enters the battlefield, all other creatures get -1/-1 until end of turn.
Evoke 1
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield)
Evoke 1

3/3
Bloodthirst 1
Augment
(As you cast a creature spell, you may reveal this card from your hand and pay its augment cost. If you do, add this card's effects to that spell.)
Augment


3/3
When Ender of Days enters the battlefield, destroy all other creatures. They can't be regenerated.
Evoke

(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield)
Evoke



6/6
Swamps you control have "
: Target player loses 1 life and you gain 1 life."

3/3
Haste
Trample
Consuming Flame gets +1/+1 for each other spell cast this turn.
Trample
Consuming Flame gets +1/+1 for each other spell cast this turn.
5/0
Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
2/2
When @@@Cheap Augmenter enters the battlefield, you gain 1 life.
Augment
(As you cast a creature spell, you may reveal this card from your hand and pay its augment cost. If you do, add this card's effects to that spell.)
Augment

1/1
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When Inspiring Angel enters the battlefield, creatures you control get +1/+1 until end of turn.
Evoke
last 2015-11-22 01:26:48 by 10vernothin