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CardName: Consuming Flame Cost: RRR Type: Creature - Elemental Pow/Tgh: 5/0 Rules Text: Haste Trample Consuming Flame gets +1/+1 for each other spell cast this turn. Flavour Text: Set/Rarity: ~Stop~ Uncommon

Consuming Flame
{r}{r}{r}
 
 U 
Creature – Elemental
Haste
Trample
Consuming Flame gets +1/+1 for each other spell cast this turn.
5/0
Updated on 20 Feb 2011 by cmeister2
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Mechanics | Style Guide | Skeleton

Code: UR01

History: [-]

2011-02-17 14:17:28: cmeister2 created the card Consuming Flame

Since it counts itself, strictly better than Ball Lightning. Perhaps 4/0 base stats?

Hmm. Good point. I was basing the stats off Ball Lightning.

4/0 sounds right. It's that or bumping it up to 1RRR, say.

2011-02-17 14:23:40: cmeister2 edited Consuming Flame

Hmm. My initial plan was to have it as a sort of Storm creature. I wonder what the costing (and p/t) would be if it got +1/+1 for each spell played before it this turn?

Yep, thought of him. I do want it to die at end of turn, though. I also like the idea of this being a ~/0, because it's too unstable to survive (unless it's had other magic to feed off).

I'm surprised and pleased that Storm Entity's at uncommon, though. I might be able to bring this down to uncommon.

2011-02-17 14:46:21: cmeister2 edited Consuming Flame:

Moved to uncommon, bumped to 5/0, now gets +1/+1 for each other spell (doesn't count itself)

Mmm, so it can be kept alive, but only with the help of a Lumithread Field type effect. Nice. (Or Incandescent Soulstoke, yikes!)

Or Spidersilk Net. But I agree 5/0 is very cute!

2011-02-17 19:02:13: cmeister2 edited Consuming Flame
2011-02-20 18:21:01: cmeister2 edited Consuming Flame

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