[Democracy: Bottom-up Set]: Recent Activity
[Democracy: Bottom-up Set]: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to [Democracy: Bottom-up Set]: (Generated at 2025-05-01 09:21:46)
[Democracy: Bottom-up Set]: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to [Democracy: Bottom-up Set]: (Generated at 2025-05-01 09:21:46)
You mean like a set that's split into multiple decks, like the annual multiplayer product? That's an interesting idea. It leaves us with far, far fewer cards to design, but a lot of deckbuilding and reprint discussion to do.
It could also be a format-centered block. For example, a commander set, a planechase set, a two-headed dragon set, a set built around drafting, etc.
To add to the pile of ideas:
Come to think of it, I quite like the idea of normal tribal (with some twist, I think bleeding colours like Lorwyn is a good idea).
This is one of the challenges of a group designed set. Some of us have seen literally scores of custom sets and thousands of custom cards; others will be pretty new to custom set design. What's new and innovative to one person will be old hat to another (and implausibly confusing to a third).
What ideas do you consider "overused?"
Spellmorph do work with just a single addition to the rules. (I've read every argument against it. Fact is, the comp rules do not rule it out. they just haven't spelled out what happens in such a situation. that's why we add a rule to explain exactly what happens when the situation comes up.)
i guess another factor in choosing the ideas is how bold you want to go. do you want to try something original, or do you just want to rehash (over)used ideas? both ways have pros and cons. or maybe meet somewhere in the middle.
I'm pretty against Spellmorph because of how many times I've seen it said that it can't possibly work. I'm also not in favor of a "creatureless" block, or a block with no cards that are "just" creatures.
Spellmorph can be done, yes. I like the idea of spellmorph, and I'm pretty confident the rules can be made to work.
no creatures made me think/ramble. there are creatures, but they come with other types, particularly artifacts and enchantments. then we can have artifacts vs enchantments. living weapons vs bestow. probably manlands or land creatures as well. instant and sorcery can make creature tokens. even bolder, can we morph these spells so that they get cast when turned face-up?
I think not having creatures is a bad idea, but maybe a "other permanent types turn into creatures" block?
Almost sorry to mention it, but there's always the "creature-less block".
Pasted all the suggestions into the top post. That's a lot of ideas :)
Thought of another one: Lazy. Anti-vigilance. "Does not untap as normal." (Though that's a mechanic, not a theme)
But a conflict between laziness and activity could be a fun thing to try. Red and blue is mostly active, white about half and half; green and black as the laziest colours. Lazy colours tend to be more interested in not putting out effort, in letting things come to them, in enjoying what they have. Active is more about going out and grasping, and forcing things to be where they don't want to go.
I also like luck+quests -- I think we could solve the proliferate problem.
It feels like a set about iconics would be more top-down than bottom-up, but I'm intrigued what would go in it.
I also don't think we could build an entire block around control matters, but yes, it could definitely work as a faction's theme.
Motion approved :) ok, no more mechanical themes to be suggested after the 28th. We already have a large number above!
As intrigued as I am by "control matters," I'm not convinced it would be a good thing around which to build a block. It might make a good secondary theme, or a single faction theme, but I'm inclined to vote against it.
I really like the Iconics Matter idea. I just feel bad for green because I feel that its current iconic, Hydras, needs to be revised. I see several votes for Quest Matters, which is nice because I came up with it, but I'm not actually convinced it's the best idea. If we do it, I'd like to fuse it with Enchantments Matter, Equipment Matters, and, if I can convince enough people, Victory Counters.
Cmeister, might I suggest that you give us until the 28th to suggest themes, at which point we'll have two or three days to submit 3 official votes for themes we like and 3 official votes against themes we'd rather not see?
Alex, can I ask you to edit all of the suggestions into a nice list at the top of this page? That would be very helpful.
I like control-matters (Zedruu the Greathearted!) and a quest theme too.
I also quite like tapped/untapped matters, a new card type (though the design challenge on those proved that's really, really hard to do well), and any of the themes which involve hybrid mana as a significant part.
I like:
- Control Matters (It might have issues at common though)
- Quest Matters
- Some degree of multicolour; not necessarily wedges
I don't like:
- Legends Matter (I don't fancy trying to fix Kamigawa)
- Luck counters (because Proliferate)
How about control matters. Gift for example. (Didn't see the challenge had changed)
How about...
Tokens matter, Enchantments matter, Iconics matter (sphinxes, dragons, demons, angels, hydras)
I like the idea of a legends block, that gets a vote from me. (Sorry, don't know how to add those fancy bullets)
/me giggles greatly at "Plane, Terrain, Automobile" :)
I guess another mechanical approach is:
And more:
More ideas:
A few more options:
Ooh, I like "quests matter". Like Eldrazi, but instead of building up to casting one giant spell, you play one cheap spell, but play to hold off until it "goes off". Except, maybe, Zendikar/Eldrazi already did that.