Designing the Core
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Showing 34 of 34 White cards
Go to section: White (34) Blue (33) Black (39) Red (38) Green (32) Multicolour (1) Artifact (26) Land (8)
Show rarities: C U R M
Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate.
2/2
0 comments
: Target creature you control gains lifelink until end of turn.
2/1
Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
4/4
Prevent all combat damage that would be dealt this turn.
Cycling
Cycling
Flying
3/2
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
First strike
When Attended Knight arrives, put a 1/1 white Soldier creature token onto the battlefield.
When Attended Knight arrives, put a 1/1 white Soldier creature token onto the battlefield.
2/2
As long as Auraweave Unicorn* is enchanted, it has shroud.
Whenever you cast an enchantment spell, you may draw a card.
Whenever you cast an enchantment spell, you may draw a card.
1/3
Flying, vigilance, undying
3/3
When Banisher Priest arrives, exile target creature an opponent controls until Banisher Priest leaves the battlefield.
2/2
Cast Change of Heart* only during combat.
Untap target attacking creature and remove it from combat. You gain control of it until end of turn.
Untap target attacking creature and remove it from combat. You gain control of it until end of turn.
Destroy target enchantment.
Cycling
Cycling
Whenever a player discards a card, you may gain 1 life.
1/1
Vigilance, lifelink
2/4
Undying
1/1
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control.
Exile target card from a graveyard. Its owner puts a 1/1 white Spirit creature token with flying onto the battlefield.
Flying
When Griffin Dreamfinder arrives, return target enchantment card from your graveyard to your hand.
When Griffin Dreamfinder arrives, return target enchantment card from your graveyard to your hand.
1/4
As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.
1/1
Flying, vigilance
1/3
Impending Reckoning* can't be countered.
At the beginning of your next upkeep, each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
At the beginning of your next upkeep, each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
Flash
Enchant creature
Enchanted creature gets +1/+2.
Enchant creature
Enchanted creature gets +1/+2.
First strike
Other Knight creatures you control get +1/+1 and have indestructible.
Other Knight creatures you control get +1/+1 and have indestructible.
2/2
Enchant creature
Enchanted creature has lifelink.
Enchanted creature has lifelink.
Flying
At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield.
At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield.
4/4
Put a 1/1 white Soldier creature token onto the battlefield for each Plains you control.
Whenever Master of Diversion attacks, tap target creature defending player controls.
2/2
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control.
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.
Creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures, where X is the number of enchantments you control.
You have shroud.
2/2
Flash
When Village Bell-Ringer arrives, untap all creatures you control.
When Village Bell-Ringer arrives, untap all creatures you control.
1/4
Flash
When Whitemane Lion arrives, return a creature you control to its owner's hand.
When Whitemane Lion arrives, return a creature you control to its owner's hand.
2/2
Cycling
5/5
Go to section: White (34) Blue (33) Black (39) Red (38) Green (32) Multicolour (1) Artifact (26) Land (8)
Show rarities: C U R M
Designing the Core: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
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