Designing the Core
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Skeleton |
Showing 38 of 38 Red cards
Go to section: White (34) Blue (33) Black (39) Red (38) Green (32) Multicolour (1) Artifact (26) Land (8)
Show rarities: C U R
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Annihilating Fire deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
When Beetleback Chief arrives, put two 1/1 red Goblin creature tokens onto the battlefield.
2/2
Chandra's Fury deals 4 damage to target player and 1 damage to each creature that player controls.
Flying
Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.
Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.
1/3
: Target creature you control gains haste until end of turn.
2/1
Discard your hand, then draw two cards.
Defender
When Dragon Egg dies, put a 2/2 red Dragon creature token with flying onto the battlefield. It has ": This creature gets +1/+0 until end of turn."
When Dragon Egg dies, put a 2/2 red Dragon creature token with flying onto the battlefield. It has ": This creature gets +1/+0 until end of turn."
0/2
Put two 1/1 red Goblin creature tokens onto the battlefield.
Earth Servant gets +0/+1 for each Mountain you control.
4/4
Whenever Fever Bug deals combat damage to a player, that player discards a card at random. If he or she does, that player draws a card.
2/2
If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.
4/3
Flying, undying
When Firefall Phoenix arrives, it deals damage equal to its power to each creature without flying.
When Firefall Phoenix arrives, it deals damage equal to its power to each creature without flying.
3/3
As an additional cost to cast Fling, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to target creature or player.
Fling deals damage equal to the sacrificed creature's power to target creature or player.
Destroy all nonbasic lands. For each land destroyed this way, its controller may search his or her library for a basic land card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it.
As an additional cost to cast Gambler's Ritual*, discard a card at random.
Add to your mana pool.
Add to your mana pool.
When Goblin Arsonist dies, you may have it deal 1 damage to target creature or player.
1/1
: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you.
1/3
Haste
Other Goblin creatures you control get +1/+1 and have haste.
Other Goblin creatures you control get +1/+1 and have haste.
2/2
Whenever Goblin Looter* attacks, discard a card then draw a card.
2/1
3/2
: Target creature with power 2 or less can't be blocked this turn.
1/1
Choose one – Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less can't be blocked this turn.
Intimidate
Whenever Hellbent Raider* deals combat damage to a player, discard a card then draw a card.
Whenever Hellbent Raider* deals combat damage to a player, discard a card then draw a card.
2/1
Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone.
: Creatures you control get +3/+0 until end of turn.
2/2
Haste
4/1
Whenever a player cycles a card, you may pay . If you do, Lightning Rift deals 2 damage to target creature or player.
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
Enchant creature
Enchanted creature gets +2/+2 and can't block.
Enchanted creature gets +2/+2 and can't block.
Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast.
When Resourceful Squatter arrives, gain control of target land until Resourceful Squatter* leaves the battlefield.
2/2
Cycling
6/4
At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
If a player would gain life, that player gains no life instead.
: Two-Headed Dragon gets +2/+0 until end of turn.
Two-Headed Dragon can't be blocked except by two or more creatures.
Two-Headed Dragon can block an additional creature.
Two-Headed Dragon can't be blocked except by two or more creatures.
Two-Headed Dragon can block an additional creature.
4/4
Enchant land
Enchanted land is a Mountain.
Whenever enchanted land becomes tapped, it deals 2 damage to its controller.
Enchanted land is a Mountain.
Whenever enchanted land becomes tapped, it deals 2 damage to its controller.
Destroy target artifact or land.
Cycling
Cycling
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
Go to section: White (34) Blue (33) Black (39) Red (38) Green (32) Multicolour (1) Artifact (26) Land (8)
Show rarities: C U R
Designing the Core: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |