Designing the Core

Designing the Core by Henge Guardian

211 cards in Multiverse

101 commons, 67 uncommons, 34 rares, 9 mythics

34 white, 33 blue, 39 black, 38 red,
32 green, 1 multicolour, 26 artifact, 8 land

43 comments total

Taking Top Down to the Next Level

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{t}: Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." Dragon's Hoard deals X damage to you, where X is the number of artifacts named Gold you control.
last 2014-07-18 00:04:13 by dude1818
Planeswalker – Liliana
+1: Each player discards a card.
-2: Target player sacrifices a creature.
-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.
Barren Moor arrives tapped.
{t}: Add {b} to your mana pool.
Cycling {b}
1 comment
2014-06-28 17:30:21 by Henge Guardian
Secluded Steppe arrives tapped.
{t}: Add {w} to your mana pool.
Cycling {w}
1 comment
2014-06-28 17:31:42 by Henge Guardian
Lonely Sandbar arrives tapped.
{t}: Add {u} to your mana pool.
Cycling {u}
1 comment
2014-06-28 17:35:05 by Henge Guardian

Recent comments: (all recent activity)
On Dragon's Hoard:

I've decided I like the upkeep trigger version, where it both makes the token and pings you for each token during your upkeep. That also solves the timing concerns I had.

On Dragon's Hoard:

Personally, I think this card would be playable, if it only made colorless mana, and the damage triggered on your upkeep. I would like, and play with that card, though it's possible that even that card is too powerful... at least it would be harder to prove.

On Dragon's Hoard:

not being a mana ability makes it easier to hose with pithing needle and null rod.

not sure it's suitable for core set.

On Dragon's Hoard:

dude: Oh, good point, I missed those two words.

jmg: Only if you're trying to bank mana. Perhaps this could instead say "At the beginning of your upkeep, put a colourless artifact token etc etc. ~ deals X damage to you etc etc". That makes the multiples problem a bit more painful (as well as making this effectively ETBT), which goes some way to making up for the rainbow-storage benefit. (I think it's a bit too much better than City of Brass at the moment.)

The existing ETBT rainbow lands are things like Grand Coliseum and Rupture Spire. There's never been a rainbow storage land before though.

On Dragon's Hoard:

True, but it is worth noting that multiples of this card can get rather hairy.

On Dragon's Hoard:

Alex, you only take damage for each Gold you control, not each artifact. King Macar might hurt you a bit extra, but that's it.

On Dragon's Hoard:

However note that you basically can't play in the same deck as this any artifacts that stick around. Pyrite Spellbomb is fine but Sword of Feast and Famine will hurt you a lot.

On Dragon's Hoard:

Technically even stronger than that, since you could always:

Turn one: Tap DH, take one damage, put a gold on the table.
Turn two: Sacrifice a gold, Tap DH, take one damage, put a gold on the table, sacrifice second gold.

It's only when you want to get three gold out of this land on one turn when it starts to hurt. And even then, the four damage total for 3 mana is likely to be worth it.

On Dragon's Hoard:

Either a Mana Confluence or a painful storage land. I like it a lot, but since it doesn't make mana directly it's not a mana ability, which will probably never matter I guess.

On Lonely Sandbar:
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