Designing the Core: Card List
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# | Name | Colour | Rarity | Cost | Type | P | T | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|
1 | Ajani's Pridemate | White | Uncommon | Creature – Cat Soldier | 2 | 2 | Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. | 0 | ||
2 | Alabaster Mage | White | Uncommon | Creature – Human Wizard | 2 | 1 | : Target creature you control gains lifelink until end of turn. | 2 | on 05 Feb 2014 by Vitenka | |
3 | Angelic Skirmisher | White | Rare | Creature – Angel | 4 | 4 |
Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn. |
0 | ||
4 | Angelsong | White | Common | Instant |
Prevent all combat damage that would be dealt this turn.
Cycling |
0 | ||||
5 | Assault Griffin | White | Common | Creature – Griffin | 3 | 2 | Flying | 0 | ||
6 | Astral Slide | White | Uncommon | Enchantment | Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. | 0 | ||||
7 | Attended Knight | White | Common | Creature – Human Knight | 2 | 2 |
First strike
When Attended Knight arrives, put a 1/1 white Soldier creature token onto the battlefield. |
0 | ||
8 | Auraweave Unicorn* | White | Rare | Creature – Unicorn | 1 | 3 |
As long as Auraweave Unicorn* is enchanted, it has shroud.
Whenever you cast an enchantment spell, you may draw a card. |
0 | ||
9 | Avenging Archangel* | White | Uncommon | Creature – Angel | 3 | 3 | Flying, vigilance, undying | 0 | ||
10 | Banisher Priest | White | Uncommon | Creature – Human Cleric | 2 | 2 | When Banisher Priest arrives, exile target creature an opponent controls until Banisher Priest leaves the battlefield. | 0 | ||
11 | Change of Heart* | White | Common | Instant |
Cast Change of Heart* only during combat.
Untap target attacking creature and remove it from combat. You gain control of it until end of turn. |
0 | ||||
12 | Clear | White | Common | Instant |
Destroy target enchantment.
Cycling |
0 | ||||
13 | Confessor | White | Common | Creature – Human Cleric | 1 | 1 | Whenever a player discards a card, you may gain 1 life. | 0 | ||
14 | Dawnstrike Paladin | White | Common | Creature – Human Knight | 2 | 4 | Vigilance, lifelink | 0 | ||
15 | Devout Spiritualist* | White | Common | Creature – Human Monk | 1 | 1 | Undying | 1 | on 05 Feb 2014 by Alex | |
16 | Ethereal Jaunt* | White | Common | Instant | Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control. | 1 | on 05 Feb 2014 by Alex | |||
17 | Funeral Pyre | White | Common | Instant | Exile target card from a graveyard. Its owner puts a 1/1 white Spirit creature token with flying onto the battlefield. | 0 | ||||
18 | Griffin Dreamfinder | White | Common | Creature – Griffin | 1 | 4 |
Flying
When Griffin Dreamfinder arrives, return target enchantment card from your graveyard to your hand. |
0 | ||
19 | Griffin Rider | White | Common | Creature – Human Knight | 1 | 1 | As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying. | 0 | ||
20 | Griffin Sentinel | White | Common | Creature – Griffin | 1 | 3 | Flying, vigilance | 0 | ||
21 | Impending Reckoning* | White | Mythic | Sorcery |
Impending Reckoning* can't be countered.
At the beginning of your next upkeep, each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way. |
0 | ||||
22 | Indomitable Will | White | Common | Enchantment – Aura |
Flash
Enchant creature Enchanted creature gets +1/+2. |
0 | ||||
23 | Knight Exemplar | White | Rare | Creature – Human Knight | 2 | 2 |
First strike
Other Knight creatures you control get +1/+1 and have indestructible. |
0 | ||
24 | Lifelink | White | Common | Enchantment – Aura |
Enchant creature
Enchanted creature has lifelink. |
0 | ||||
25 | Luminous Angel | White | Rare | Creature – Angel | 4 | 4 |
Flying
At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield. |
0 | ||
26 | Marshall the Peasantry* | White | Uncommon | Sorcery | Put a 1/1 white Soldier creature token onto the battlefield for each Plains you control. | 0 | ||||
27 | Master of Diversion | White | Common | Creature – Human Scout | 2 | 2 | Whenever Master of Diversion attacks, tap target creature defending player controls. | 0 | ||
28 | Open the Vaults | White | Rare | Sorcery | Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. | 0 | ||||
29 | Recumbent Bliss | White | Common | Enchantment – Aura |
Enchant creature
Enchanted creature can't attack or block. At the beginning of your upkeep, you may gain 1 life. |
0 | ||||
30 | Sphere of Safety | White | Uncommon | Enchantment | Creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures, where X is the number of enchantments you control. | 0 | ||||
31 | True Believer | White | Rare | Creature – Human Cleric | 2 | 2 | You have shroud. | 2 | on 05 Feb 2014 by Vitenka | |
32 | Village Bell-Ringer | White | Uncommon | Creature – Human Scout | 1 | 4 |
Flash
When Village Bell-Ringer arrives, untap all creatures you control. |
0 | ||
33 | Whitemane Lion | White | Common | Creature – Cat | 2 | 2 |
Flash
When Whitemane Lion arrives, return a creature you control to its owner's hand. |
0 | ||
34 | Yoked Plowbeast | White | Common | Creature – Beast | 5 | 5 | Cycling | 0 | ||
35 | Azure Mage | Blue | Uncommon | Creature – Human Wizard | 2 | 1 | : Draw a card. | 0 | ||
36 | Constricting Tendrils | Blue | Common | Instant |
Target creature gets -3/-0 until end of turn.
Cycling |
0 | ||||
37 | Disruptive Student | Blue | Uncommon | Creature – Human Wizard | 1 | 1 | : Counter target spell unless its controller pays . | 0 | ||
38 | Dream Stalker | Blue | Common | Creature – Illusion | 1 | 5 | When Dream Stalker arrives, return a permanent you control to its owner's hand. | 0 | ||
39 | Faerie Invaders | Blue | Common | Creature – Faerie Rogue | 3 | 3 | Flash, flying | 0 | ||
40 | Fatespinner | Blue | Rare | Creature – Human Wizard | 1 | 2 | At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn. | 0 | ||
41 | Flow of Ideas | Blue | Uncommon | Sorcery | Draw a card for each Island you control. | 0 | ||||
42 | Freed from the Real | Blue | Common | Enchantment – Aura |
Enchant creature
: Tap enchanted creature. : Untap enchanted creature. |
0 | ||||
43 | Frozen AEther | Blue | Uncommon | Enchantment | Artifacts, creatures, and lands your opponents control arrive tapped. | 0 | ||||
44 | Grant Gills* | Blue | Common | Enchantment – Aura |
When Grant Gills* arrives, draw a card.
As long as defending player controls an Island, enchanted creature can't be blocked. |
0 | ||||
45 | Harbor Serpent | Blue | Common | Creature – Serpent | 5 | 5 |
As long as defending player controls an Island, Harbor Serpent can't be blocked.
Harbor Serpent can't attack unless there are five or more Islands on the battlefield. |
0 | ||
46 | Insistent Illusion* | Blue | Common | Creature – Illusion | 2 | 2 |
Flying, undying
Insistent Illusion* can block only creatures with flying. |
0 | ||
47 | Jace's Erasure | Blue | Common | Enchantment | Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard. | 0 | ||||
48 | Jace's Phantasm | Blue | Uncommon | Creature – Illusion | 1 | 1 |
Flying
Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard. |
0 | ||
49 | Keeneye Aven | Blue | Common | Creature – Bird Soldier | 2 | 3 |
Flying
Cycling |
0 | ||
50 | Lingering Mirage | Blue | Common | Enchantment – Aura |
Enchant land
Enchanted land is an Island. Cycling |
0 | ||||
51 | Lost in the Mist | Blue | Common | Instant | Counter target spell. Return target permanent to its owner's hand. | 0 | ||||
52 | March of the Machines | Blue | Rare | Enchantment | Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. | 0 | ||||
53 | Merfolk Sovereign | Blue | Rare | Creature – Merfolk | 2 | 2 |
Other Merfolk creatures you control get +1/+1.
: Target Merfolk creature can't be blocked this turn. |
0 | ||
54 | Merfolk Thaumaturgist | Blue | Uncommon | Creature – Merfolk Wizard | 1 | 2 | : Switch target creature's power and toughness until end of turn. | 0 | ||
55 | Miscalculation | Blue | Common | Instant |
Counter target spell unless its controller pays .
Cycling |
0 | ||||
56 | Mystic Restraints | Blue | Common | Enchantment – Aura |
Flash
Enchant creature When Mystic Restraints arrives, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
0 | ||||
57 | Network Agent* | Blue | Common | Creature – Merfolk Rogue | 1 | 3 | Whenever Network Agent* deals combat damage to a player, that player reveals his or her hand. | 0 | ||
58 | Protective Bubble | Blue | Common | Enchantment – Aura |
Enchant creature
Enchanted creature can't be blocked and has shroud. |
0 | ||||
59 | Rescind | Blue | Uncommon | Instant |
Return target permanent to its owner's hand.
Cycling |
0 | ||||
60 | Sandbar Merfolk | Blue | Common | Creature – Merfolk | 1 | 1 | Cycling | 0 | ||
61 | Sift | Blue | Common | Sorcery | Draw three cards, then discard a card. | 0 | ||||
62 | Tether* | Blue | Uncommon | Enchantment – Aura |
Enchant creature
You control enchanted creature. Enchanted creature has defender. |
0 | ||||
63 | Time Warp | Blue | Mythic | Sorcery | Target player takes an extra turn after this one. | 0 | ||||
64 | Tome Scour | Blue | Common | Sorcery | Target player puts the top five cards of his or her library into his or her graveyard. | 0 | ||||
65 | Voidwielder | Blue | Common | Creature – Human Wizard | 1 | 4 | When Voidwielder arrives, you may return target creature to its owner's hand. | 0 | ||
66 | Water Servant | Blue | Uncommon | Creature – Elemental | 3 | 4 |
: Water Servant gets +1/-1 until end of turn.
: Water Servant gets -1/+1 until end of turn. |
0 | ||
67 | Wizened Snitches | Blue | Uncommon | Creature – Faerie Rogue | 1 | 3 |
Flying
Players play with the top card of their library revealed. |
0 | ||
68 | AEther Snap | Black | Rare | Sorcery | Remove all counters from all permanents and exile all tokens. | 0 | ||||
69 | Abyssal Persecutor | Black | Mythic | Creature – Demon | 6 | 6 |
Flying, trample
You can't win the game and your opponents can't lose the game. |
0 | ||
70 | Barter in Blood | Black | Uncommon | Sorcery | Each player sacrifices two creatures. | 0 | ||||
71 | Blood Pet | Black | Common | Creature – Thrull | 1 | 1 | Sacrifice Blood Pet: Add to your mana pool. | 0 | ||
72 | Bloodflow Connoisseur | Black | Common | Creature – Vampire | 1 | 1 | Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur. | 0 | ||
73 | Bloodhunter Bat | Black | Common | Creature – Bat | 2 | 2 |
Flying
When Bloodhunter Bat arrives, target player loses 2 life and you gain 2 life. |
0 | ||
74 | Butcher Ghoul | Black | Common | Creature – Zombie | 1 | 1 | Undying | 0 | ||
75 | Cruel Bloodmage | Black | Common | Creature – Vampire Wizard | 2 | 2 | : Target player dealt damage by Cruel Bloodmage this turn loses 1 life. | 0 | ||
76 | Death Baron | Black | Rare | Creature – Zombie Wizard | 2 | 2 | Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch. | 0 | ||
77 | Death Cloud | Black | Rare | Sorcery | Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands. | 3 | on 05 Feb 2014 by Vitenka | |||
78 | Demonic Appetite | Black | Common | Enchantment – Aura |
Enchant creature you control
Enchanted creature gets +3/+3. At the beginning of your upkeep, sacrifice a creature. |
0 | ||||
79 | Distress | Black | Common | Sorcery | Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. | 0 | ||||
80 | Gelatinous Cube* | Black | Rare | Creature – Ooze | 4 | 4 | Whenever Gelatinous Cube* blocks or becomes blocked, exile target creature blocking or blocked by it until Gelatinous Cube* leaves the battlefield. | 0 | ||
81 | Ghoulflesh | Black | Common | Enchantment – Aura |
Enchant creature
Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types. |
0 | ||||
82 | Giant Scorpion | Black | Common | Creature – Scorpion | 1 | 3 | Deathtouch | 0 | ||
83 | Grim Tutor | Black | Uncommon | Sorcery | Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life. | 0 | ||||
84 | Headless Horseman | Black | Common | Creature – Zombie Knight | 2 | 2 | 0 | |||
85 | Life for Unlife* | Black | Common | Sorcery |
Destroy target creature.
Return target creature card from your graveyard to your hand. |
4 | on 05 Feb 2014 by Alex | |||
86 | Liliana of the Veil | Black | Mythic | Planeswalker – Liliana | 3 |
+1: Each player discards a card.
-2: Target player sacrifices a creature. -6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice. |
0 | |||
87 | Liliana's Caress | Black | Uncommon | Enchantment | Whenever an opponent discards a card, that player loses 2 life. | 0 | ||||
88 | Liliana's Specter | Black | Common | Creature – Specter | 2 | 1 |
Flying
When Liliana's Specter arrives, each opponent discards a card. |
0 | ||
89 | Mark of the Vampire | Black | Common | Enchantment – Aura |
Enchant creature
Enchanted creature gets +2/+2 and has lifelink. |
0 | ||||
90 | Memoricide | Black | Rare | Sorcery | Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. | 0 | ||||
91 | Mind Sludge | Black | Uncommon | Sorcery | Target player discards a card for each Swamp you control. | 1 | on 05 Feb 2014 by Alex | |||
92 | Mortis Dogs | Black | Common | Creature – Hound | 2 | 2 |
Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn.
When Mortis Dogs dies, target player loses life equal to its power. |
0 | ||
93 | Onyx Mage | Black | Uncommon | Creature – Human Wizard | 2 | 1 | : Target creature you control gains deathtouch until end of turn. | 0 | ||
94 | Oversold Cemetery | Black | Rare | Enchantment | At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. | 0 | ||||
95 | Rise from the Grave | Black | Uncommon | Sorcery | Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. | 0 | ||||
96 | Rotting Legion | Black | Common | Creature – Zombie | 4 | 5 | Rotting Legion arrives tapped. | 3 | on 05 Feb 2014 by Alex | |
97 | Rune-Scarred Demon | Black | Rare | Creature – Demon | 6 | 6 |
Flying
When Rune-Scarred Demon arrives, search your library for a card, put it into your hand, then shuffle your library. |
0 | ||
98 | Scavenger Drake | Black | Uncommon | Creature – Drake | 1 | 1 |
Flying
Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake. |
0 | ||
99 | Shepherd of Rot | Black | Uncommon | Creature – Zombie Cleric | 1 | 1 | : Each player loses 1 life for each Zombie on the battlefield. | 0 | ||
100 | Sightless Ghoul | Black | Common | Creature – Zombie Soldier | 2 | 2 |
Sightless Ghoul can't block.
Undying |
0 | ||
101 | Stab Wound | Black | Common | Enchantment – Aura |
Enchant creature
Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life. |
0 | ||||
102 | Swat | Black | Common | Instant |
Destroy target creature with power 2 or less.
Cycling |
0 | ||||
103 | Tomb Skeleton* | Black | Uncommon | Creature – Skeleton Warrior | 1 | 1 |
Undying
: Remove a +1/+1 counter from Tomb Skeleton*. Target player loses 1 life. |
1 | on 05 Feb 2014 by Alex | |
104 | Unburden | Black | Common | Sorcery |
Target player discards two cards.
Cycling |
0 | ||||
105 | Vengeful Vampire | Black | Uncommon | Creature – Vampire | 3 | 2 | Flying, undying | 0 | ||
106 | Woebringer Demon | Black | Rare | Creature – Demon | 4 | 4 |
Flying
At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon. |
3 | on 05 Feb 2014 by Alex | |
107 | Act of Treason | Red | Common | Sorcery | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. | 0 | ||||
108 | Annihilating Fire | Red | Common | Instant | Annihilating Fire deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. | 0 | ||||
109 | Beetleback Chief | Red | Uncommon | Creature – Goblin Warrior | 2 | 2 | When Beetleback Chief arrives, put two 1/1 red Goblin creature tokens onto the battlefield. | 1 | on 05 Feb 2014 by Alex | |
110 | Chandra's Fury | Red | Common | Instant | Chandra's Fury deals 4 damage to target player and 1 damage to each creature that player controls. | 0 | ||||
111 | Chandra's Spitfire | Red | Uncommon | Creature – Elemental | 1 | 3 |
Flying
Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn. |
0 | ||
112 | Crimson Mage | Red | Uncommon | Creature – Human Wizard | 2 | 1 | : Target creature you control gains haste until end of turn. | 0 | ||
113 | Dangerous Wager | Red | Common | Instant | Discard your hand, then draw two cards. | 0 | ||||
114 | Dragon Egg | Red | Uncommon | Creature – Dragon Egg | 0 | 2 |
Defender
When Dragon Egg dies, put a 2/2 red Dragon creature token with flying onto the battlefield. It has ": This creature gets +1/+0 until end of turn." |
0 | ||
115 | Dragon Fodder | Red | Common | Sorcery | Put two 1/1 red Goblin creature tokens onto the battlefield. | 0 | ||||
116 | Earth Servant | Red | Uncommon | Creature – Elemental | 4 | 4 | Earth Servant gets +0/+1 for each Mountain you control. | 0 | ||
117 | Fever Bug* | Red | Common | Creature – Insect | 2 | 2 | Whenever Fever Bug deals combat damage to a player, that player discards a card at random. If he or she does, that player draws a card. | 0 | ||
118 | Fire Servant | Red | Uncommon | Creature – Elemental | 4 | 3 | If a red instant or sorcery spell you control would deal damage, it deals double that damage instead. | 0 | ||
119 | Firefall Phoenix* | Red | Rare | Creature – Phoenix | 3 | 3 |
Flying, undying
When Firefall Phoenix arrives, it deals damage equal to its power to each creature without flying. |
0 | ||
120 | Fling | Red | Common | Instant |
As an additional cost to cast Fling, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to target creature or player. |
0 | ||||
121 | From the Ashes | Red | Rare | Sorcery | Destroy all nonbasic lands. For each land destroyed this way, its controller may search his or her library for a basic land card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it. | 0 | ||||
122 | Gambler's Ritual* | Red | Uncommon | Instant |
As an additional cost to cast Gambler's Ritual*, discard a card at random.
Add to your mana pool. |
0 | ||||
123 | Goblin Arsonist | Red | Common | Creature – Goblin Shaman | 1 | 1 | When Goblin Arsonist dies, you may have it deal 1 damage to target creature or player. | 0 | ||
124 | Goblin Artillery | Red | Uncommon | Creature – Goblin Warrior | 1 | 3 | : Goblin Artillery deals 2 damage to target creature or player and 3 damage to you. | 0 | ||
125 | Goblin Chieftain | Red | Rare | Creature – Goblin | 2 | 2 |
Haste
Other Goblin creatures you control get +1/+1 and have haste. |
0 | ||
126 | Goblin Looter* | Red | Common | Creature – Goblin Rogue | 2 | 1 | Whenever Goblin Looter* attacks, discard a card then draw a card. | 0 | ||
127 | Goblin Roughrider | Red | Common | Creature – Goblin Knight | 3 | 2 | 0 | |||
128 | Goblin Tunneler | Red | Common | Creature – Goblin Rogue | 1 | 1 | : Target creature with power 2 or less can't be blocked this turn. | 0 | ||
129 | Hearth Charm | Red | Common | Instant | Choose one – Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less can't be blocked this turn. | 0 | ||||
130 | Hellbent Raider* | Red | Uncommon | Creature – Human Warrior Rogue | 2 | 1 |
Intimidate
Whenever Hellbent Raider* deals combat damage to a player, discard a card then draw a card. |
0 | ||
131 | Jaws of Stone | Red | Uncommon | Sorcery | Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone. | 0 | ||||
132 | Lavafume Invoker | Red | Uncommon | Creature – Goblin Shaman | 2 | 2 | : Creatures you control get +3/+0 until end of turn. | 0 | ||
133 | Lightning Elemental | Red | Common | Creature – Elemental | 4 | 1 | Haste | 0 | ||
134 | Lightning Rift | Red | Uncommon | Enchantment | Whenever a player cycles a card, you may pay . If you do, Lightning Rift deals 2 damage to target creature or player. | 0 | ||||
135 | Magma Spray | Red | Common | Instant | Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead. | 0 | ||||
136 | Maniacal Rage | Red | Common | Enchantment – Aura |
Enchant creature
Enchanted creature gets +2/+2 and can't block. |
0 | ||||
137 | Marauding Maulhorn | Red | Common | Creature – Beast | Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast. | 0 | ||||
138 | Resourceful Squatter* | Red | Rare | Creature – Human Rogue | 2 | 2 | When Resourceful Squatter arrives, gain control of target land until Resourceful Squatter* leaves the battlefield. | 0 | ||
139 | Ridge Rannet | Red | Common | Creature – Beast | 6 | 4 | Cycling | 0 | ||
140 | Sulfuric Vortex | Red | Rare | Enchantment |
At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
If a player would gain life, that player gains no life instead. |
0 | ||||
141 | Two-Headed Dragon | Red | Rare | Creature – Dragon | 4 | 4 |
: Two-Headed Dragon gets +2/+0 until end of turn.
Two-Headed Dragon can't be blocked except by two or more creatures. Two-Headed Dragon can block an additional creature. |
0 | ||
142 | Volcanic Stirrings* | Red | Common | Enchantment – Aura |
Enchant land
Enchanted land is a Mountain. Whenever enchanted land becomes tapped, it deals 2 damage to its controller. |
0 | ||||
143 | Volcanic Submersion | Red | Common | Sorcery |
Destroy target artifact or land.
Cycling |
0 | ||||
144 | Wild Ricochet | Red | Rare | Instant | You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy. | 0 | ||||
145 | Acidic Slime | Green | Uncommon | Creature – Ooze | 2 | 2 |
Deathtouch
When Acidic Slime arrives, destroy target artifact, enchantment, or land. |
0 | ||
146 | Advocate of the Beast | Green | Common | Creature – Elf Shaman | 2 | 3 | At the beginning of your end step, put a +1/+1 counter on target Beast creature you control. | 0 | ||
147 | Ambush Viper | Green | Common | Creature – Snake | 2 | 1 | Flash, deathtouch | 0 | ||
148 | Arbor Elf | Green | Common | Creature – Elf Druid | 1 | 1 | : Untap target Forest. | 0 | ||
149 | Barkhide Mauler | Green | Common | Creature – Beast | 4 | 4 | Cycling | 0 | ||
150 | Blanchwood Armor | Green | Uncommon | Enchantment – Aura |
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control. |
0 | ||||
151 | Break Asunder | Green | Common | Sorcery |
Destroy target artifact or enchantment.
Cycling |
0 | ||||
152 | Cloudcrown Oak | Green | Common | Creature – Treefolk Warrior | 3 | 4 | Reach | 0 | ||
153 | Elvish Archdruid | Green | Rare | Creature – Elf Druid | 2 | 2 |
Other Elf creatures you control get +1/+1.
: Add to your mana pool for each Elf you control. |
0 | ||
154 | Elvish Visionary | Green | Common | Creature – Elf Shaman | 1 | 1 | When Elvish Visionary arrives, draw a card. | 0 | ||
155 | Enduring Vigor* | Green | Common | Instant | Target creature gains undying until end of turn. | 0 | ||||
156 | Fertile Ground | Green | Common | Enchantment – Aura |
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). |
0 | ||||
157 | Garruk Wildspeaker | Green | Mythic | Planeswalker – Garruk | 3 |
+1: Untap two target lands.
-1: Put a 3/3 green Beast creature token onto the battlefield. -4: Creatures you control get +3/+3 and gain trample until end of turn. |
0 | |||
158 | Garruk's Companion | Green | Common | Creature – Beast | 3 | 2 | Trample | 0 | ||
159 | Garruk's Packleader | Green | Uncommon | Creature – Beast | 4 | 4 | Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card. | 0 | ||
160 | Greater Basilisk | Green | Common | Creature – Basilisk | 3 | 5 | Deathtouch | 0 | ||
161 | Invigorating Boon | Green | Uncommon | Enchantment | Whenever a player cycles a card, you may put a +1/+1 counter on target creature. | 0 | ||||
162 | Ivy Hydra* | Green | Common | Creature – Hydra | 0 | 0 | Ivy Hydra* arrives with X +1/+1 counters on it. | 0 | ||
163 | Jade Mage | Green | Uncommon | Creature – Human Wizard | 2 | 1 | : Put a 1/1 green Saproling creature token onto the battlefield. | 0 | ||
164 | Jungle Weaver | Green | Common | Creature – Spider | 5 | 6 |
Reach
Cycling |
0 | ||
165 | Lure | Green | Uncommon | Enchantment – Aura |
Enchant creature
All creatures able to block enchanted creature do so. |
0 | ||||
166 | Predator's Strike | Green | Common | Instant | Target creature gets +3/+3 and gains trample until end of turn. | 0 | ||||
167 | Predatory Rampage | Green | Rare | Sorcery | Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able. | 0 | ||||
168 | Primal Vigor | Green | Rare | Enchantment |
If one or more tokens would be put onto the battlefield, twice that many of those tokens are put onto the battlefield instead.
If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead. |
0 | ||||
169 | Ranger's Ambush* | Green | Common | Instant | Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) | 1 | on 05 Feb 2014 by Alex | |||
170 | Symbiotic Beast | Green | Uncommon | Creature – Beast | 4 | 4 | When Symbiotic Beast dies, put four 1/1 green Insect creature tokens onto the battlefield. | 0 | ||
171 | Symbiotic Elf | Green | Common | Creature – Elf | 2 | 2 | When Symbiotic Elf dies, put two 1/1 green Insect creature tokens onto the battlefield. | 0 | ||
172 | Symbiotic Wurm | Green | Rare | Creature – Wurm | 7 | 7 | When Symbiotic Wurm dies, put seven 1/1 green Insect creature tokens onto the battlefield. | 0 | ||
173 | Treespeaker Druid* | Green | Uncommon | Creature – Human Druid | 2 | 2 | When Treespeaker Druid* arrives, target Forest you control becomes a 3/4 green Treefolk creature with reach, for as long as Treespeaker Druid* remains on the battlefield. Its still a land. | 2 | on 05 Feb 2014 by Alex | |
174 | Underbridge Troll* | Green | Common | Creature – Troll | 2 | 2 | Undying | 0 | ||
175 | Whisper Asp* | Green | Common | Creature – Snake | 1 | 3 | Whenever Whisper Asp* deals combat damage to a player, draw a card. | 1 | on 05 Feb 2014 by Alex | |
176 | Wildshape Druid* | Green | Common | Creature – Human Druid Bear | 1 | 2 | : Wildshape Druid* gets +2/+2 until end of turn. Activate this ability only once per turn. | 0 | ||
177 | MM01 | Multicolour | Mythic | 0 | ||||||
178 | Alabaster Cup* | Artifact | Uncommon | Artifact |
Whenever a player casts a white spell, put a charge counter on Alabaster Cup*.
, Remove a charge counter from Alabaster Cup*: Add to your mana pool and gain 1 life. |
0 | ||||
179 | Azure Rod* | Artifact | Uncommon | Artifact |
Whenever a player casts a blue spell, put a charge counter on Azure Rod*.
, Remove a charge counter from Azure Rod*: Add to your mana pool and gain 1 life. |
0 | ||||
180 | Bullwhip | Artifact | Uncommon | Artifact | , : Bullwhip deals 1 damage to target creature. That creature attacks this turn if able. | 0 | ||||
181 | Clockwork Hydra | Artifact | Uncommon | Artifact Creature – Hydra | 0 | 0 |
Clockwork Hydra arrives with four +1/+1 counters on it.
Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player. : Put a +1/+1 counter on Clockwork Hydra. |
0 | ||
182 | Crimson Star* | Artifact | Uncommon | Artifact |
Whenever a player casts a red spell, put a charge counter on Crimson Star*.
, Remove a charge counter from Crimson Star*: Add to your mana pool and you gain 1 life. |
0 | ||||
183 | Darksteel Colossus | Artifact | Mythic | Artifact Creature – Golem | 11 | 11 |
Trample, indestructible
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. |
0 | ||
184 | Elixir of Immortality | Artifact | Uncommon | Artifact | , : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library. | 0 | ||||
185 | Ensouled Scimitar | Artifact | Uncommon | Artifact – Equipment |
: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn.
Equipped creature gets +1/+5. Equip |
0 | ||||
186 | Expedition Map | Artifact | Common | Artifact | , , Sacrifice Expedition Map: Search your library for a land card, reveal it and put it into your hand. Then shuffle your library. | 0 | ||||
187 | Gargoyle Sentinel | Artifact | Uncommon | Artifact Creature – Gargoyle | 3 | 3 |
Defender
: Until end of turn, Gargoyle Sentinel loses defender and gains flying. |
0 | ||
188 | Gilded Lotus | Artifact | Rare | Artifact | : Add three mana of any one color to your mana pool. | 0 | ||||
189 | Gorgon Flail | Artifact | Uncommon | Artifact – Equipment |
Equipped creature gets +1/+1 and has deathtouch.
Equip |
0 | ||||
190 | Grindclock | Artifact | Rare | Artifact |
: Put a charge counter on Grindclock.
: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of charge counters on Grindclock. |
0 | ||||
191 | Jade Orb* | Artifact | Uncommon | Artifact |
Whenever a player casts a green spell, put a charge counter on Jade Orb*.
, Remove a charge counter from Jade Orb*: Add to your mana pool and gain 1 life. |
0 | ||||
192 | Oblivion Stone | Artifact | Mythic | Artifact |
, : Put a fate counter on target permanent.
, , Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. |
0 | ||||
193 | Onyx Skull* | Artifact | Uncommon | Artifact |
Whenever a player casts a black spell, put a charge counter on Onyx Skull*.
, Remove a charge counter from Onyx Skull*: Add to your mana pool and gain 1 life. |
0 | ||||
194 | Ornithopter | Artifact | Uncommon | Artifact Creature – Thopter | 0 | 2 | Flying | 0 | ||
195 | Pentavus | Artifact | Rare | Artifact Creature – Construct | 0 | 0 |
Pentavus arrives with five +1/+1 counters on it.
, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield. , Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus. |
0 | ||
196 | Platinum Angel | Artifact | Mythic | Artifact Creature – Angel | 4 | 4 |
Flying
You can't lose the game and your opponents can't win the game. |
0 | ||
197 | Scorpion Engine* | Artifact | Uncommon | Artifact Creature – Scorpion | 3 | 1 | Double strike, shroud | 0 | ||
198 | Sorcerer's Strongbox | Artifact | Uncommon | Artifact | , : Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards. | 0 | ||||
199 | Thran Golem | Artifact | Uncommon | Artifact Creature – Golem | 3 | 3 | As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike and trample. | 0 | ||
200 | Thunderstaff | Artifact | Uncommon | Artifact |
As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.
, : Attacking creatures get +1/+0 until end of turn. |
0 | ||||
201 | Torture Implements* | Artifact | Rare | Artifact | At the beginning of each opponent's upkeep, that player may reveal his or her hand. If they do, you may draw a card. If they do not, Torture Implements* deals 3 damage to him or her. | 0 | ||||
202 | Triskelion | Artifact | Rare | Artifact Creature – Construct | 1 | 1 |
Triskelion arrives with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player. |
0 | ||
203 | Whispersilk Cloak | Artifact | Uncommon | Artifact – Equipment |
Equipped creature can't be blocked and has shroud.
Equip |
0 | ||||
204 | Barren Moor | Land | Common | Land |
Barren Moor arrives tapped.
: Add to your mana pool. Cycling |
1 | on 28 Jun 2014 by Henge Guardian | |||
205 | Blasted Landscape | Land | Uncommon | Land |
: Add to your mana pool.
Cycling |
0 | ||||
206 | Dragon's Hoard | Land | Rare | Land | : Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." Dragon's Hoard deals X damage to you, where X is the number of artifacts named Gold you control. | 9 | on 17 Jul 2014 by dude1818 | |||
207 | Dread Statuary | Land | Uncommon | Land |
: Add to your mana pool.
: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. Its still a land. |
0 | ||||
208 | Forgotten Cave | Land | Common | Land |
Forgotten Cave arrives tapped.
: Add to your mana pool. Cycling |
1 | on 28 Jun 2014 by Henge Guardian | |||
209 | Lonely Sandbar | Land | Common | Land |
Lonely Sandbar arrives tapped.
: Add to your mana pool. Cycling |
1 | on 28 Jun 2014 by Henge Guardian | |||
210 | Secluded Steppe | Land | Common | Land |
Secluded Steppe arrives tapped.
: Add to your mana pool. Cycling |
1 | on 28 Jun 2014 by Henge Guardian | |||
211 | Tranquil Thicket | Land | Common | Land |
Tranquil Thicket arrives tapped.
: Add to your mana pool. Cycling |
0 |
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