Designing the Core: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Ajani's Pridemate White Uncommon 2{1}{w} Creature – Cat Soldier 2 2 Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. 0
2 Alabaster Mage White Uncommon 2{1}{w} Creature – Human Wizard 2 1 {1}{w}: Target creature you control gains lifelink until end of turn. 2 1391592342 on 05 Feb 2014 by Vitenka
3 Angelic Skirmisher White Rare 6{4}{w}{w} Creature – Angel 4 4 Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
0
4 Angelsong White Common 2{1}{w} Instant Prevent all combat damage that would be dealt this turn.
Cycling {2}
0
5 Assault Griffin White Common 4{3}{w} Creature – Griffin 3 2 Flying 0
6 Astral Slide White Uncommon 3{2}{w} Enchantment Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. 0
7 Attended Knight White Common 3{2}{w} Creature – Human Knight 2 2 First strike
When Attended Knight arrives, put a 1/1 white Soldier creature token onto the battlefield.
0
8 Auraweave Unicorn* White Rare 4{2}{w}{w} Creature – Unicorn 1 3 As long as Auraweave Unicorn* is enchanted, it has shroud.
Whenever you cast an enchantment spell, you may draw a card.
0
9 Avenging Archangel* White Uncommon 7{5}{w}{w} Creature – Angel 3 3 Flying, vigilance, undying 0
10 Banisher Priest White Uncommon 3{1}{w}{w} Creature – Human Cleric 2 2 When Banisher Priest arrives, exile target creature an opponent controls until Banisher Priest leaves the battlefield. 0
11 Change of Heart* White Common 3{2}{w} Instant Cast Change of Heart* only during combat.
Untap target attacking creature and remove it from combat. You gain control of it until end of turn.
0
12 Clear White Common 2{1}{w} Instant Destroy target enchantment.
Cycling {2}
0
13 Confessor White Common 1{w} Creature – Human Cleric 1 1 Whenever a player discards a card, you may gain 1 life. 0
14 Dawnstrike Paladin White Common 5{3}{w}{w} Creature – Human Knight 2 4 Vigilance, lifelink 0
15 Devout Spiritualist* White Common 1{w} Creature – Human Monk 1 1 Undying 1 1391595424 on 05 Feb 2014 by Alex
16 Ethereal Jaunt* White Common 2{1}{w} Instant Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control. 1 1391595528 on 05 Feb 2014 by Alex
17 Funeral Pyre White Common 1{w} Instant Exile target card from a graveyard. Its owner puts a 1/1 white Spirit creature token with flying onto the battlefield. 0
18 Griffin Dreamfinder White Common 5{3}{w}{w} Creature – Griffin 1 4 Flying
When Griffin Dreamfinder arrives, return target enchantment card from your graveyard to your hand.
0
19 Griffin Rider White Common 2{1}{w} Creature – Human Knight 1 1 As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying. 0
20 Griffin Sentinel White Common 3{2}{w} Creature – Griffin 1 3 Flying, vigilance 0
21 Impending Reckoning* White Mythic 6{4}{w}{w} Sorcery Impending Reckoning* can't be countered.
At the beginning of your next upkeep, each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
0
22 Indomitable Will White Common 2{1}{w} Enchantment – Aura Flash
Enchant creature
Enchanted creature gets +1/+2.
0
23 Knight Exemplar White Rare 3{1}{w}{w} Creature – Human Knight 2 2 First strike
Other Knight creatures you control get +1/+1 and have indestructible.
0
24 Lifelink White Common 1{w} Enchantment – Aura Enchant creature
Enchanted creature has lifelink.
0
25 Luminous Angel White Rare 7{4}{w}{w}{w} Creature – Angel 4 4 Flying
At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield.
0
26 Marshall the Peasantry* White Uncommon 6{5}{w} Sorcery Put a 1/1 white Soldier creature token onto the battlefield for each Plains you control. 0
27 Master of Diversion White Common 3{2}{w} Creature – Human Scout 2 2 Whenever Master of Diversion attacks, tap target creature defending player controls. 0
28 Open the Vaults White Rare 6{4}{w}{w} Sorcery Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. 0
29 Recumbent Bliss White Common 3{2}{w} Enchantment – Aura Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.
0
30 Sphere of Safety White Uncommon 5{4}{w} Enchantment Creatures can't attack you or a planeswalker you control unless their controller pays {x} for each of those creatures, where X is the number of enchantments you control. 0
31 True Believer White Rare 2{w}{w} Creature – Human Cleric 2 2 You have shroud. 2 1391593464 on 05 Feb 2014 by Vitenka
32 Village Bell-Ringer White Uncommon 3{2}{w} Creature – Human Scout 1 4 Flash
When Village Bell-Ringer arrives, untap all creatures you control.
0
33 Whitemane Lion White Common 2{1}{w} Creature – Cat 2 2 Flash
When Whitemane Lion arrives, return a creature you control to its owner's hand.
0
34 Yoked Plowbeast White Common 7{5}{w}{w} Creature – Beast 5 5 Cycling {2} 0
35 Azure Mage Blue Uncommon 2{1}{u} Creature – Human Wizard 2 1 {3}{u}: Draw a card. 0
36 Constricting Tendrils Blue Common 1{u} Instant Target creature gets -3/-0 until end of turn.
Cycling {2}
0
37 Disruptive Student Blue Uncommon 3{2}{u} Creature – Human Wizard 1 1 {t}: Counter target spell unless its controller pays {1}. 0
38 Dream Stalker Blue Common 2{1}{u} Creature – Illusion 1 5 When Dream Stalker arrives, return a permanent you control to its owner's hand. 0
39 Faerie Invaders Blue Common 5{4}{u} Creature – Faerie Rogue 3 3 Flash, flying 0
40 Fatespinner Blue Rare 3{1}{u}{u} Creature – Human Wizard 1 2 At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn. 0
41 Flow of Ideas Blue Uncommon 6{5}{u} Sorcery Draw a card for each Island you control. 0
42 Freed from the Real Blue Common 3{2}{u} Enchantment – Aura Enchant creature
{u}: Tap enchanted creature.
{u}: Untap enchanted creature.
0
43 Frozen AEther Blue Uncommon 4{3}{u} Enchantment Artifacts, creatures, and lands your opponents control arrive tapped. 0
44 Grant Gills* Blue Common 2{1}{u} Enchantment – Aura When Grant Gills* arrives, draw a card.
As long as defending player controls an Island, enchanted creature can't be blocked.
0
45 Harbor Serpent Blue Common 6{4}{u}{u} Creature – Serpent 5 5 As long as defending player controls an Island, Harbor Serpent can't be blocked.
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
0
46 Insistent Illusion* Blue Common 3{1}{u}{u} Creature – Illusion 2 2 Flying, undying
Insistent Illusion* can block only creatures with flying.
0
47 Jace's Erasure Blue Common 2{1}{u} Enchantment Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard. 0
48 Jace's Phantasm Blue Uncommon 1{u} Creature – Illusion 1 1 Flying
Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.
0
49 Keeneye Aven Blue Common 4{3}{u} Creature – Bird Soldier 2 3 Flying
Cycling {2}
0
50 Lingering Mirage Blue Common 2{1}{u} Enchantment – Aura Enchant land
Enchanted land is an Island.
Cycling {2}
0
51 Lost in the Mist Blue Common 5{3}{u}{u} Instant Counter target spell. Return target permanent to its owner's hand. 0
52 March of the Machines Blue Rare 4{3}{u} Enchantment Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. 0
53 Merfolk Sovereign Blue Rare 3{1}{u}{u} Creature – Merfolk 2 2 Other Merfolk creatures you control get +1/+1.
{t}: Target Merfolk creature can't be blocked this turn.
0
54 Merfolk Thaumaturgist Blue Uncommon 3{2}{u} Creature – Merfolk Wizard 1 2 {t}: Switch target creature's power and toughness until end of turn. 0
55 Miscalculation Blue Common 2{1}{u} Instant Counter target spell unless its controller pays {2}.
Cycling {2}
0
56 Mystic Restraints Blue Common 4{2}{u}{u} Enchantment – Aura Flash
Enchant creature
When Mystic Restraints arrives, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
0
57 Network Agent* Blue Common 3{2}{u} Creature – Merfolk Rogue 1 3 Whenever Network Agent* deals combat damage to a player, that player reveals his or her hand. 0
58 Protective Bubble Blue Common 4{3}{u} Enchantment – Aura Enchant creature
Enchanted creature can't be blocked and has shroud.
0
59 Rescind Blue Uncommon 3{1}{u}{u} Instant Return target permanent to its owner's hand.
Cycling {2}
0
60 Sandbar Merfolk Blue Common 1{u} Creature – Merfolk 1 1 Cycling {2} 0
61 Sift Blue Common 4{3}{u} Sorcery Draw three cards, then discard a card. 0
62 Tether* Blue Uncommon 4{2}{u}{u} Enchantment – Aura Enchant creature
You control enchanted creature.
Enchanted creature has defender.
0
63 Time Warp Blue Mythic 5{3}{u}{u} Sorcery Target player takes an extra turn after this one. 0
64 Tome Scour Blue Common 1{u} Sorcery Target player puts the top five cards of his or her library into his or her graveyard. 0
65 Voidwielder Blue Common 5{4}{u} Creature – Human Wizard 1 4 When Voidwielder arrives, you may return target creature to its owner's hand. 0
66 Water Servant Blue Uncommon 4{2}{u}{u} Creature – Elemental 3 4 {u}: Water Servant gets +1/-1 until end of turn.
{u}: Water Servant gets -1/+1 until end of turn.
0
67 Wizened Snitches Blue Uncommon 4{3}{u} Creature – Faerie Rogue 1 3 Flying
Players play with the top card of their library revealed.
0
68 AEther Snap Black Rare 5{3}{b}{b} Sorcery Remove all counters from all permanents and exile all tokens. 0
69 Abyssal Persecutor Black Mythic 4{2}{b}{b} Creature – Demon 6 6 Flying, trample
You can't win the game and your opponents can't lose the game.
0
70 Barter in Blood Black Uncommon 4{2}{b}{b} Sorcery Each player sacrifices two creatures. 0
71 Blood Pet Black Common 1{b} Creature – Thrull 1 1 Sacrifice Blood Pet: Add {b} to your mana pool. 0
72 Bloodflow Connoisseur Black Common 3{2}{b} Creature – Vampire 1 1 Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur. 0
73 Bloodhunter Bat Black Common 4{3}{b} Creature – Bat 2 2 Flying
When Bloodhunter Bat arrives, target player loses 2 life and you gain 2 life.
0
74 Butcher Ghoul Black Common 2{1}{b} Creature – Zombie 1 1 Undying 0
75 Cruel Bloodmage Black Common 2{b}{b} Creature – Vampire Wizard 2 2 {b}: Target player dealt damage by Cruel Bloodmage this turn loses 1 life. 0
76 Death Baron Black Rare 3{1}{b}{b} Creature – Zombie Wizard 2 2 Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch. 0
77 Death Cloud Black Rare 3{x}{b}{b}{b} Sorcery Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands. 3 1391598547 on 05 Feb 2014 by Vitenka
78 Demonic Appetite Black Common 1{b} Enchantment – Aura Enchant creature you control
Enchanted creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature.
0
79 Distress Black Common 2{b}{b} Sorcery Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. 0
80 Gelatinous Cube* Black Rare 4{2}{b}{b} Creature – Ooze 4 4 Whenever Gelatinous Cube* blocks or becomes blocked, exile target creature blocking or blocked by it until Gelatinous Cube* leaves the battlefield. 0
81 Ghoulflesh Black Common 1{b} Enchantment – Aura Enchant creature
Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.
0
82 Giant Scorpion Black Common 3{2}{b} Creature – Scorpion 1 3 Deathtouch 0
83 Grim Tutor Black Uncommon 3{1}{b}{b} Sorcery Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life. 0
84 Headless Horseman Black Common 3{2}{b} Creature – Zombie Knight 2 2 0
85 Life for Unlife* Black Common 6{4}{b}{b} Sorcery Destroy target creature.
Return target creature card from your graveyard to your hand.
4 1391606334 on 05 Feb 2014 by Alex
86 Liliana of the Veil Black Mythic 3{1}{b}{b} Planeswalker – Liliana 3 +1: Each player discards a card.
-2: Target player sacrifices a creature.
-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.
0
87 Liliana's Caress Black Uncommon 2{1}{b} Enchantment Whenever an opponent discards a card, that player loses 2 life. 0
88 Liliana's Specter Black Common 3{1}{b}{b} Creature – Specter 2 1 Flying
When Liliana's Specter arrives, each opponent discards a card.
0
89 Mark of the Vampire Black Common 4{3}{b} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
0
90 Memoricide Black Rare 4{3}{b} Sorcery Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. 0
91 Mind Sludge Black Uncommon 5{4}{b} Sorcery Target player discards a card for each Swamp you control. 1 1391606202 on 05 Feb 2014 by Alex
92 Mortis Dogs Black Common 4{3}{b} Creature – Hound 2 2 Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn.
When Mortis Dogs dies, target player loses life equal to its power.
0
93 Onyx Mage Black Uncommon 2{1}{b} Creature – Human Wizard 2 1 {1}{b}: Target creature you control gains deathtouch until end of turn. 0
94 Oversold Cemetery Black Rare 2{1}{b} Enchantment At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. 0
95 Rise from the Grave Black Uncommon 5{4}{b} Sorcery Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. 0
96 Rotting Legion Black Common 5{4}{b} Creature – Zombie 4 5 Rotting Legion arrives tapped. 3 1391606156 on 05 Feb 2014 by Alex
97 Rune-Scarred Demon Black Rare 7{5}{b}{b} Creature – Demon 6 6 Flying
When Rune-Scarred Demon arrives, search your library for a card, put it into your hand, then shuffle your library.
0
98 Scavenger Drake Black Uncommon 4{3}{b} Creature – Drake 1 1 Flying
Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake.
0
99 Shepherd of Rot Black Uncommon 2{1}{b} Creature – Zombie Cleric 1 1 {t}: Each player loses 1 life for each Zombie on the battlefield. 0
100 Sightless Ghoul Black Common 4{3}{b} Creature – Zombie Soldier 2 2 Sightless Ghoul can't block.
Undying
0
101 Stab Wound Black Common 3{2}{b} Enchantment – Aura Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
0
102 Swat Black Common 3{1}{b}{b} Instant Destroy target creature with power 2 or less.
Cycling {2}
0
103 Tomb Skeleton* Black Uncommon 2{1}{b} Creature – Skeleton Warrior 1 1 Undying
{1}{b}: Remove a +1/+1 counter from Tomb Skeleton*. Target player loses 1 life.
1 1391605721 on 05 Feb 2014 by Alex
104 Unburden Black Common 3{1}{b}{b} Sorcery Target player discards two cards.
Cycling {2}
0
105 Vengeful Vampire Black Uncommon 6{4}{b}{b} Creature – Vampire 3 2 Flying, undying 0
106 Woebringer Demon Black Rare 5{3}{b}{b} Creature – Demon 4 4 Flying
At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon.
3 1391606094 on 05 Feb 2014 by Alex
107 Act of Treason Red Common 3{2}{r} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. 0
108 Annihilating Fire Red Common 3{1}{r}{r} Instant Annihilating Fire deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. 0
109 Beetleback Chief Red Uncommon 4{2}{r}{r} Creature – Goblin Warrior 2 2 When Beetleback Chief arrives, put two 1/1 red Goblin creature tokens onto the battlefield. 1 1391608413 on 05 Feb 2014 by Alex
110 Chandra's Fury Red Common 5{4}{r} Instant Chandra's Fury deals 4 damage to target player and 1 damage to each creature that player controls. 0
111 Chandra's Spitfire Red Uncommon 3{2}{r} Creature – Elemental 1 3 Flying
Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.
0
112 Crimson Mage Red Uncommon 2{1}{r} Creature – Human Wizard 2 1 {r}: Target creature you control gains haste until end of turn. 0
113 Dangerous Wager Red Common 2{1}{r} Instant Discard your hand, then draw two cards. 0
114 Dragon Egg Red Uncommon 3{2}{r} Creature – Dragon Egg 0 2 Defender
When Dragon Egg dies, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{r}: This creature gets +1/+0 until end of turn."
0
115 Dragon Fodder Red Common 2{1}{r} Sorcery Put two 1/1 red Goblin creature tokens onto the battlefield. 0
116 Earth Servant Red Uncommon 6{5}{r} Creature – Elemental 4 4 Earth Servant gets +0/+1 for each Mountain you control. 0
117 Fever Bug* Red Common 3{1}{r}{r} Creature – Insect 2 2 Whenever Fever Bug deals combat damage to a player, that player discards a card at random. If he or she does, that player draws a card. 0
118 Fire Servant Red Uncommon 5{3}{r}{r} Creature – Elemental 4 3 If a red instant or sorcery spell you control would deal damage, it deals double that damage instead. 0
119 Firefall Phoenix* Red Rare 7{5}{r}{r} Creature – Phoenix 3 3 Flying, undying
When Firefall Phoenix arrives, it deals damage equal to its power to each creature without flying.
0
120 Fling Red Common 2{1}{r} Instant As an additional cost to cast Fling, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to target creature or player.
0
121 From the Ashes Red Rare 4{3}{r} Sorcery Destroy all nonbasic lands. For each land destroyed this way, its controller may search his or her library for a basic land card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it. 0
122 Gambler's Ritual* Red Uncommon 1{r} Instant As an additional cost to cast Gambler's Ritual*, discard a card at random.
Add {r}{r}{r} to your mana pool.
0
123 Goblin Arsonist Red Common 1{r} Creature – Goblin Shaman 1 1 When Goblin Arsonist dies, you may have it deal 1 damage to target creature or player. 0
124 Goblin Artillery Red Uncommon 3{1}{r}{r} Creature – Goblin Warrior 1 3 {t}: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you. 0
125 Goblin Chieftain Red Rare 3{1}{r}{r} Creature – Goblin 2 2 Haste
Other Goblin creatures you control get +1/+1 and have haste.
0
126 Goblin Looter* Red Common 2{1}{r} Creature – Goblin Rogue 2 1 Whenever Goblin Looter* attacks, discard a card then draw a card. 0
127 Goblin Roughrider Red Common 3{2}{r} Creature – Goblin Knight 3 2 0
128 Goblin Tunneler Red Common 2{1}{r} Creature – Goblin Rogue 1 1 {t}: Target creature with power 2 or less can't be blocked this turn. 0
129 Hearth Charm Red Common 1{r} Instant Choose one – Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less can't be blocked this turn. 0
130 Hellbent Raider* Red Uncommon 4{2}{r}{r} Creature – Human Warrior Rogue 2 1 Intimidate
Whenever Hellbent Raider* deals combat damage to a player, discard a card then draw a card.
0
131 Jaws of Stone Red Uncommon 6{5}{r} Sorcery Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone. 0
132 Lavafume Invoker Red Uncommon 3{2}{r} Creature – Goblin Shaman 2 2 {8}: Creatures you control get +3/+0 until end of turn. 0
133 Lightning Elemental Red Common 4{3}{r} Creature – Elemental 4 1 Haste 0
134 Lightning Rift Red Uncommon 2{1}{r} Enchantment Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to target creature or player. 0
135 Magma Spray Red Common 1{r} Instant Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead. 0
136 Maniacal Rage Red Common 2{1}{r} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 and can't block.
0
137 Marauding Maulhorn Red Common 4{2}{r}{r} Creature – Beast Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast. 0
138 Resourceful Squatter* Red Rare 4{2}{r}{r} Creature – Human Rogue 2 2 When Resourceful Squatter arrives, gain control of target land until Resourceful Squatter* leaves the battlefield. 0
139 Ridge Rannet Red Common 7{5}{r}{r} Creature – Beast 6 4 Cycling {2} 0
140 Sulfuric Vortex Red Rare 3{1}{r}{r} Enchantment At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
0
141 Two-Headed Dragon Red Rare 6{4}{r}{r} Creature – Dragon 4 4 {1}{r}: Two-Headed Dragon gets +2/+0 until end of turn.
Two-Headed Dragon can't be blocked except by two or more creatures.
Two-Headed Dragon can block an additional creature.
0
142 Volcanic Stirrings* Red Common 2{1}{r} Enchantment – Aura Enchant land
Enchanted land is a Mountain.
Whenever enchanted land becomes tapped, it deals 2 damage to its controller.
0
143 Volcanic Submersion Red Common 5{4}{r} Sorcery Destroy target artifact or land.
Cycling {2}
0
144 Wild Ricochet Red Rare 4{2}{r}{r} Instant You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy. 0
145 Acidic Slime Green Uncommon 5{3}{g}{g} Creature – Ooze 2 2 Deathtouch
When Acidic Slime arrives, destroy target artifact, enchantment, or land.
0
146 Advocate of the Beast Green Common 3{2}{g} Creature – Elf Shaman 2 3 At the beginning of your end step, put a +1/+1 counter on target Beast creature you control. 0
147 Ambush Viper Green Common 2{1}{g} Creature – Snake 2 1 Flash, deathtouch 0
148 Arbor Elf Green Common 1{g} Creature – Elf Druid 1 1 {t}: Untap target Forest. 0
149 Barkhide Mauler Green Common 5{4}{g} Creature – Beast 4 4 Cycling {2} 0
150 Blanchwood Armor Green Uncommon 3{2}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
0
151 Break Asunder Green Common 4{2}{g}{g} Sorcery Destroy target artifact or enchantment.
Cycling {2}
0
152 Cloudcrown Oak Green Common 4{2}{g}{g} Creature – Treefolk Warrior 3 4 Reach 0
153 Elvish Archdruid Green Rare 3{1}{g}{g} Creature – Elf Druid 2 2 Other Elf creatures you control get +1/+1.
{t}: Add {g} to your mana pool for each Elf you control.
0
154 Elvish Visionary Green Common 2{1}{g} Creature – Elf Shaman 1 1 When Elvish Visionary arrives, draw a card. 0
155 Enduring Vigor* Green Common 1{g} Instant Target creature gains undying until end of turn. 0
156 Fertile Ground Green Common 2{1}{g} Enchantment – Aura Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
0
157 Garruk Wildspeaker Green Mythic 4{2}{g}{g} Planeswalker – Garruk 3 +1: Untap two target lands.
-1: Put a 3/3 green Beast creature token onto the battlefield.
-4: Creatures you control get +3/+3 and gain trample until end of turn.
0
158 Garruk's Companion Green Common 2{g}{g} Creature – Beast 3 2 Trample 0
159 Garruk's Packleader Green Uncommon 5{4}{g} Creature – Beast 4 4 Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card. 0
160 Greater Basilisk Green Common 5{3}{g}{g} Creature – Basilisk 3 5 Deathtouch 0
161 Invigorating Boon Green Uncommon 2{1}{g} Enchantment Whenever a player cycles a card, you may put a +1/+1 counter on target creature. 0
162 Ivy Hydra* Green Common 1{x}{g} Creature – Hydra 0 0 Ivy Hydra* arrives with X +1/+1 counters on it. 0
163 Jade Mage Green Uncommon 2{1}{g} Creature – Human Wizard 2 1 {2}{g}: Put a 1/1 green Saproling creature token onto the battlefield. 0
164 Jungle Weaver Green Common 7{5}{g}{g} Creature – Spider 5 6 Reach
Cycling {2}
0
165 Lure Green Uncommon 3{1}{g}{g} Enchantment – Aura Enchant creature
All creatures able to block enchanted creature do so.
0
166 Predator's Strike Green Common 2{1}{g} Instant Target creature gets +3/+3 and gains trample until end of turn. 0
167 Predatory Rampage Green Rare 5{3}{g}{g} Sorcery Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able. 0
168 Primal Vigor Green Rare 5{4}{g} Enchantment If one or more tokens would be put onto the battlefield, twice that many of those tokens are put onto the battlefield instead.
If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead.
0
169 Ranger's Ambush* Green Common 3{2}{g} Instant Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) 1 1391624460 on 05 Feb 2014 by Alex
170 Symbiotic Beast Green Uncommon 6{4}{g}{g} Creature – Beast 4 4 When Symbiotic Beast dies, put four 1/1 green Insect creature tokens onto the battlefield. 0
171 Symbiotic Elf Green Common 4{3}{g} Creature – Elf 2 2 When Symbiotic Elf dies, put two 1/1 green Insect creature tokens onto the battlefield. 0
172 Symbiotic Wurm Green Rare 8{5}{g}{g}{g} Creature – Wurm 7 7 When Symbiotic Wurm dies, put seven 1/1 green Insect creature tokens onto the battlefield. 0
173 Treespeaker Druid* Green Uncommon 3{1}{g}{g} Creature – Human Druid 2 2 When Treespeaker Druid* arrives, target Forest you control becomes a 3/4 green Treefolk creature with reach, for as long as Treespeaker Druid* remains on the battlefield. Its still a land. 2 1391608536 on 05 Feb 2014 by Alex
174 Underbridge Troll* Green Common 3{2}{g} Creature – Troll 2 2 Undying 0
175 Whisper Asp* Green Common 3{2}{g} Creature – Snake 1 3 Whenever Whisper Asp* deals combat damage to a player, draw a card. 1 1391624358 on 05 Feb 2014 by Alex
176 Wildshape Druid* Green Common 1{g} Creature – Human Druid Bear 1 2 {2}{g}: Wildshape Druid* gets +2/+2 until end of turn. Activate this ability only once per turn. 0
177 MM01 Multicolour Mythic 5{w}{u}{b}{r}{g} 0
178 Alabaster Cup* Artifact Uncommon 2{2} Artifact Whenever a player casts a white spell, put a charge counter on Alabaster Cup*.
{t}, Remove a charge counter from Alabaster Cup*: Add {w} to your mana pool and gain 1 life.
0
179 Azure Rod* Artifact Uncommon 2{2} Artifact Whenever a player casts a blue spell, put a charge counter on Azure Rod*.
{t}, Remove a charge counter from Azure Rod*: Add {u} to your mana pool and gain 1 life.
0
180 Bullwhip Artifact Uncommon 4{4} Artifact {2}, {t}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able. 0
181 Clockwork Hydra Artifact Uncommon 5{5} Artifact Creature – Hydra 0 0 Clockwork Hydra arrives with four +1/+1 counters on it.
Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player.
{t}: Put a +1/+1 counter on Clockwork Hydra.
0
182 Crimson Star* Artifact Uncommon 2{2} Artifact Whenever a player casts a red spell, put a charge counter on Crimson Star*.
{t}, Remove a charge counter from Crimson Star*: Add {r} to your mana pool and you gain 1 life.
0
183 Darksteel Colossus Artifact Mythic 11{11} Artifact Creature – Golem 11 11 Trample, indestructible
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
0
184 Elixir of Immortality Artifact Uncommon 1{1} Artifact {2}, {t}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library. 0
185 Ensouled Scimitar Artifact Uncommon 3{3} Artifact – Equipment {3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn.
Equipped creature gets +1/+5.
Equip {2}
0
186 Expedition Map Artifact Common 1{1} Artifact {2}, {t}, Sacrifice Expedition Map: Search your library for a land card, reveal it and put it into your hand. Then shuffle your library. 0
187 Gargoyle Sentinel Artifact Uncommon 3{3} Artifact Creature – Gargoyle 3 3 Defender
{3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying.
0
188 Gilded Lotus Artifact Rare 5{5} Artifact {t}: Add three mana of any one color to your mana pool. 0
189 Gorgon Flail Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gets +1/+1 and has deathtouch.
Equip {2}
0
190 Grindclock Artifact Rare 2{2} Artifact {t}: Put a charge counter on Grindclock.
{t}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of charge counters on Grindclock.
0
191 Jade Orb* Artifact Uncommon 2{2} Artifact Whenever a player casts a green spell, put a charge counter on Jade Orb*.
{t}, Remove a charge counter from Jade Orb*: Add {g} to your mana pool and gain 1 life.
0
192 Oblivion Stone Artifact Mythic 3{3} Artifact {4}, {t}: Put a fate counter on target permanent.
{5}, {t}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
0
193 Onyx Skull* Artifact Uncommon 2{2} Artifact Whenever a player casts a black spell, put a charge counter on Onyx Skull*.
{t}, Remove a charge counter from Onyx Skull*: Add {b} to your mana pool and gain 1 life.
0
194 Ornithopter Artifact Uncommon 0{0} Artifact Creature – Thopter 0 2 Flying 0
195 Pentavus Artifact Rare 7{7} Artifact Creature – Construct 0 0 Pentavus arrives with five +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield.
{1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
0
196 Platinum Angel Artifact Mythic 7{7} Artifact Creature – Angel 4 4 Flying
You can't lose the game and your opponents can't win the game.
0
197 Scorpion Engine* Artifact Uncommon 6{6} Artifact Creature – Scorpion 3 1 Double strike, shroud 0
198 Sorcerer's Strongbox Artifact Uncommon 4{4} Artifact {2}, {t}: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards. 0
199 Thran Golem Artifact Uncommon 5{5} Artifact Creature – Golem 3 3 As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike and trample. 0
200 Thunderstaff Artifact Uncommon 3{3} Artifact As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.
{2}, {t}: Attacking creatures get +1/+0 until end of turn.
0
201 Torture Implements* Artifact Rare 3{3} Artifact At the beginning of each opponent's upkeep, that player may reveal his or her hand. If they do, you may draw a card. If they do not, Torture Implements* deals 3 damage to him or her. 0
202 Triskelion Artifact Rare 6{6} Artifact Creature – Construct 1 1 Triskelion arrives with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.
0
203 Whispersilk Cloak Artifact Uncommon 3{3} Artifact – Equipment Equipped creature can't be blocked and has shroud.
Equip {2}
0
204 Barren Moor Land Common 0 Land Barren Moor arrives tapped.
{t}: Add {b} to your mana pool.
Cycling {b}
1 1403976621 on 28 Jun 2014 by Henge Guardian
205 Blasted Landscape Land Uncommon 0 Land {t}: Add {1} to your mana pool.
Cycling {2}
0
206 Dragon's Hoard Land Rare 0 Land {t}: Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." Dragon's Hoard deals X damage to you, where X is the number of artifacts named Gold you control. 9 1405563273 on 17 Jul 2014 by dude1818
207 Dread Statuary Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. Its still a land.
0
208 Forgotten Cave Land Common 0 Land Forgotten Cave arrives tapped.
{t}: Add {r} to your mana pool.
Cycling {r}
1 1403976526 on 28 Jun 2014 by Henge Guardian
209 Lonely Sandbar Land Common 0 Land Lonely Sandbar arrives tapped.
{t}: Add {u} to your mana pool.
Cycling {u}
1 1403976905 on 28 Jun 2014 by Henge Guardian
210 Secluded Steppe Land Common 0 Land Secluded Steppe arrives tapped.
{t}: Add {w} to your mana pool.
Cycling {w}
1 1403976702 on 28 Jun 2014 by Henge Guardian
211 Tranquil Thicket Land Common 0 Land Tranquil Thicket arrives tapped.
{t}: Add {g} to your mana pool.
Cycling {g}
0
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