Designing the Core

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Showing 33 of 33 Blue cards

Go to section: White (34) Blue (33) Black (39) Red (38) Green (32) Multicolour (1) Artifact (26) Land (8)

Show rarities: C U R M

 U 
Creature – Human Wizard
{3}{u}: Draw a card.
2/1
 C 
Instant
Target creature gets -3/-0 until end of turn.
Cycling {2}
 U 
Creature – Human Wizard
{t}: Counter target spell unless its controller pays {1}.
1/1
 C 
Creature – Illusion
When Dream Stalker arrives, return a permanent you control to its owner's hand.
1/5
 C 
Creature – Faerie Rogue
Flash, flying
Small enough to penetrate the narrowest crack in a castle wall and numerous enough to hack apart a griffin.
3/3
 R 
Creature – Human Wizard
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
1/2
 U 
Sorcery
Draw a card for each Island you control.
 C 
Enchantment – Aura
Enchant creature
{u}: Tap enchanted creature.
{u}: Untap enchanted creature.
 U 
Enchantment
Artifacts, creatures, and lands your opponents control arrive tapped.
 C 
Enchantment – Aura
When Grant Gills* arrives, draw a card.
As long as defending player controls an Island, enchanted creature can't be blocked.
 C 
Creature – Serpent
As long as defending player controls an Island, Harbor Serpent can't be blocked.
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
5/5
 C 
Creature – Illusion
Flying, undying
Insistent Illusion* can block only creatures with flying.
2/2
 C 
Enchantment
Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.
 U 
Creature – Illusion
Flying
Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.
1/1
 C 
Creature – Bird Soldier
Flying
Cycling {2}
2/3
 C 
Enchantment – Aura
Enchant land
Enchanted land is an Island.
Cycling {2}
 C 
Instant
Counter target spell. Return target permanent to its owner's hand.
 R 
Enchantment
Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost.
 R 
Creature – Merfolk
Other Merfolk creatures you control get +1/+1.
{t}: Target Merfolk creature can't be blocked this turn.
2/2
 U 
Creature – Merfolk Wizard
{t}: Switch target creature's power and toughness until end of turn.
1/2
 C 
Instant
Counter target spell unless its controller pays {2}.
Cycling {2}
 C 
Enchantment – Aura
Flash
Enchant creature
When Mystic Restraints arrives, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
 C 
Creature – Merfolk Rogue
Whenever Network Agent* deals combat damage to a player, that player reveals his or her hand.
1/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't be blocked and has shroud.
{1}{u}{u}
 
 U 
Instant
Return target permanent to its owner's hand.
Cycling {2}
 C 
Creature – Merfolk
Cycling {2}
1/1
{3}{u}
 
 C 
Sorcery
Draw three cards, then discard a card.
{2}{u}{u}
 
 U 
Enchantment – Aura
Enchant creature
You control enchanted creature.
Enchanted creature has defender.
 M 
Sorcery
Target player takes an extra turn after this one.
 C 
Sorcery
Target player puts the top five cards of his or her library into his or her graveyard.
 C 
Creature – Human Wizard
When Voidwielder arrives, you may return target creature to its owner's hand.
1/4
 U 
Creature – Elemental
{u}: Water Servant gets +1/-1 until end of turn.
{u}: Water Servant gets -1/+1 until end of turn.
3/4
 U 
Creature – Faerie Rogue
Flying
Players play with the top card of their library revealed.
1/3

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Show rarities: C U R M


Designing the Core: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
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