Designing the Core
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Skeleton |
Showing 33 of 33 Blue cards
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Show rarities: C U R M
: Draw a card.
2/1
Target creature gets -3/-0 until end of turn.
Cycling
Cycling
: Counter target spell unless its controller pays .
1/1
When Dream Stalker arrives, return a permanent you control to its owner's hand.
1/5
Flash, flying
Small enough to penetrate the narrowest crack in a castle wall and numerous enough to hack apart a griffin.
3/3
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
1/2
Draw a card for each Island you control.
Enchant creature
: Tap enchanted creature.
: Untap enchanted creature.
: Tap enchanted creature.
: Untap enchanted creature.
Artifacts, creatures, and lands your opponents control arrive tapped.
When Grant Gills* arrives, draw a card.
As long as defending player controls an Island, enchanted creature can't be blocked.
As long as defending player controls an Island, enchanted creature can't be blocked.
As long as defending player controls an Island, Harbor Serpent can't be blocked.
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
5/5
Flying, undying
Insistent Illusion* can block only creatures with flying.
Insistent Illusion* can block only creatures with flying.
2/2
Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.
Flying
Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.
Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.
1/1
Flying
Cycling
Cycling
2/3
Enchant land
Enchanted land is an Island.
Cycling
Enchanted land is an Island.
Cycling
Counter target spell. Return target permanent to its owner's hand.
Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost.
Other Merfolk creatures you control get +1/+1.
: Target Merfolk creature can't be blocked this turn.
: Target Merfolk creature can't be blocked this turn.
2/2
: Switch target creature's power and toughness until end of turn.
1/2
Counter target spell unless its controller pays .
Cycling
Cycling
Flash
Enchant creature
When Mystic Restraints arrives, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchant creature
When Mystic Restraints arrives, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Whenever Network Agent* deals combat damage to a player, that player reveals his or her hand.
1/3
Enchant creature
Enchanted creature can't be blocked and has shroud.
Enchanted creature can't be blocked and has shroud.
Return target permanent to its owner's hand.
Cycling
Cycling
Cycling
1/1
Draw three cards, then discard a card.
Enchant creature
You control enchanted creature.
Enchanted creature has defender.
You control enchanted creature.
Enchanted creature has defender.
Target player takes an extra turn after this one.
Target player puts the top five cards of his or her library into his or her graveyard.
When Voidwielder arrives, you may return target creature to its owner's hand.
1/4
: Water Servant gets +1/-1 until end of turn.
: Water Servant gets -1/+1 until end of turn.
: Water Servant gets -1/+1 until end of turn.
3/4
Flying
Players play with the top card of their library revealed.
Players play with the top card of their library revealed.
1/3
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Show rarities: C U R M
Designing the Core: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |