Custom Cube!!: Recent Activity
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Mechanics | Skeleton |
Recent updates to Custom Cube!!: (Generated at 2025-05-03 00:25:01)
Custom Cube!!: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Custom Cube!!: (Generated at 2025-05-03 00:25:01)
i have a few ideas to make this ability more balanced.
Targeted Vector (Damage is dealt to this creature in the form of -1/-1 counters. When this creature dies, you may move its -1/-1 counters to target creature.)
Toughness Vector (Damage is dealt to this creature in the form of -1/-1 counters. When this creature dies, distribute a number of -1/-1 counters equal to its toughness among any number of creatures.)
Toughness Vector Two (When this creature dies, distribute a number of -1/-1 counters equal to its toughness among any number of creatures.)
Thoughts?
yeah, i wanted to make it a decision. "should i ramp up or should i let him get bigger?"
Manaleap seems like to could be very powerful. Is the lack of synergy with his other ability intentional?
Reminds me of Prescient Chimera. This... looks like a common, except it's legendary. If this were a legend in an expansion set, it would be rare, and therefore needs to be quite a bit splashier. At the very least it should be somewhat larger.
It needs to say "Return another target creature you control to its owner's hand," so that you can't bounce your opponent's creatures to your hand.
It seems that often the question to ask with X spells is what role is this supposed to fulfil. If it's supposed to be an expensive-but-splashy 9-cost that's usually unplayable but is amazing when you can get it out, with the upside that you can play it as a midsize creature too, then it's quite good as is.
But if this is supposed to be a standard strong 4-6 mana creature with a splashy effect, it may be better to remove X and make a creature with the same effect that always costs 5 or 6 (or make the effect scale with something else)?
You say "whatever you can afford", but the big difference between this and Disintegrate is that this starts being an X spell at 5 mana, not 2.
But yeah, feel free to playtest it as is. Sometimes a Southern Elephant is what you need, and even Goblin Dynamo was okay in Limited.
X spells almost always look underwhelming when broken down like that (Disintegrate only deals 3 damage when you pay
? That card is terrible!). The point is that it gives you whatever you can afford. The fact that this compares close, but a little worse than Grim Poppet at 7 is more a cause for alarm, not a cause for dismissal. That said, me thinks this cube is more powerful than standard Magic, so it looks fine to me. I suppose only playtesting will give a proper result.
Yeah, I wasn't sure about the balance of this card. Would X -1/-1 counters on each other creature be good?
So...
None of these are hugely exciting modes. I mean, Grim Poppet is great, and Goblin Commando is playable in Limited... but it doesn't strike me as hugely exciting. I guess it helps fuel a Reanimator cube deck? A little? Like, giving you Merrow Witsniper for 6 mana, or a single Millstone activation for 7 mana?
Seems like it could do with amping up a little bit, anyway.