Custom Cube!!: Recent Activity
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Mechanics | Skeleton |
Recent updates to Custom Cube!!: (Generated at 2025-05-02 11:55:11)
Custom Cube!!: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Custom Cube!!: (Generated at 2025-05-02 11:55:11)
Compare to Bogardan Hellkite, which is a fine/good card. It's +1/+1 bigger, has flash and divides the damage, it also costs
more, but it can't reuse itself.
I'd say 5 damage to target creature or player would be acceptable depending on how much mana the manaleap ability adds in relation to its mana cost. At first sight, around
less than the mana cost would be okay. But it would be a matter of testing it.
Hmm. Might just scrap the current card and start from the ground up, seems like the cons outweigh the pros at the moment.
point taken about the support; i will try to build in as much support as possible.
if i were to go etb ability path, would 5 damage to target creature/player be acceptable?
Verdeloth is a weird case. I've heard some say it doesn't work, but Matt Tabak says it does. I think it's because kicker as a keyword can accomodate odd exceptions such as having the spell not target for the kicked part if you don't kick it (for example, Probe) while non-kicker spells like Cankerous Thirst have to target everything they mention.
Yes, it's weird and unlucky, but that's why my card Cauldron of Lost Souls has such a wording.
Well; I like him just the way he is. (Ok, now I need to write a children's book; replacing all the cuddly little stuffed bears with aloof dragons. It'll sell like hotcakes.)
Uh, I had a point somewhere.
Oh right. But others would probably prefer him with an ETB ability instead; making it less a tension and more an evoke-like feel - "Use me, or Use me, then use me again!"
Anyhow; for 7 mana, a 6/6 blocker that then attacks for 7, then 9 and then funnels into a giant explosion for the win? That's shiny enough for me.
For future proofing - it would make sense for this to be:
: Mana leap 

, just in case you want to use it again later.
You will need to provide quite a few outlets though - I mean, you're giving up a 9/9 flyer to cast a spell; even if it's an eldrazi, why would you DO that?
Oh, having the added mana not be the mana cost makes it a lot better.
But even if you have some X spell here and there, you would need some serious support for a seven-mana manaleap card. I mean, trying to combo this into a Fireball is pretty expensive when you could just be playing two good seven/eight-mana cards that are okay independently. I could imagine that in a ramp deck that not only gets to seven mana quickly, but also wants to deploy as many expensive cards as possible next turn.
It probably is, although in a closed environment where you don't expect a deck full of Lotus Petals, it could be okay if you expect this to draw 2 or 3 cards at most before it's killed. 4 is winning the lottery.
To those who're dubious about manaleap, note that it's pretty close to the ability on Grinning Ignus, by the way. I think it's fine.
Hmm. The last couple of times this ability's been seen, it's been restricted to creature spells: Glimpse of Nature, Soul of the Harvest. Before that, it did apply to all spells, but it was a 6-mana enchantment with a hefty drawback: Null Profusion, Recycle. Also consider that this is like the best bit of Future Sight, but applying to the cards you draw normally as well.
All in all, I suspect even as a 4-mana 1/1 this is rather undercosted.
I was considering making it add a variable amount of mana, not just the mana cost; is that a good change to the ability? and yes there are some eldrazi in this cube :P
That's a really fiddly bit of rules oddness though. It even works for Verdeloth the Ancient.
@Shiny_Umbreon: Red, of all colors, is happy to have an extra 7 mana. It just dumps it into
spells.
That said, it doesn't really make that much of a decision. Swing once with the Rage Tyrant, return to hand, blast with Fireball for end of game. Ah well. Maybe Tenebrae will put some crazy Elderazi in the cube or whatnot.
Personally, I think manaleap could make a good mechanic, but not if the creature always added its own casting cost to the mana pool. What would a three cost creature look like? A 1/1 Manaleap for
? It's just too powerful to put on too many creatures. A 2/3 for 

with manaleap-
, would make a serviceable common, though.
I could like a card that creates this kind of intention, and adding seven mana is huge, obviously, but at that point you probably don't need the mana anyway. Maybe try making it smaller (and grow at a smaller rate, too, obviously.)
Also, manaleap could be cool for this or another card, but I don't think it's good as a mechanic.
For example, drawing the top card you just psyched wouldn't be bad.
FYI, referencing X on an ETB ability when the X was in the cost doesn't work. You can try "When CARDNAME enters the battlefield, pay
...".