Erfh: Information Age

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Showing 5 of 5 White cards

Go to section: Colourless (17) White (5) Blue (7) Black (7) Red (5) Green (7) Multicolour (5) Land (5)

Show rarities: C

 C 
Agent – Sandfolk Soldier
Camouflage Plains (Projects and abilities by opponents that control a Plains can't target Desert Warrior. This can't be blocked if defending player controls a Plains.)
2/2
{2}{w}
 
 C 
Agenda
At the beginning of your upkeep, you may sacrifice Dogma. If you do, destroy target agent or agenda and score a victory point. (When you have 10 or more victory points, you win the game.)
1 comment
2013-12-22 17:26:36 by Alex
 C 
Agenda
At the beginning of your upkeep, you may sacrifice Manifest Destiny. If you do, score a victory point and search your stockpile for a land card for each agent you control and draw those cards. Then shuffle your stockpile. (When you have 10 or more victory points, you win the game.)
 C 
Land – Terrain
{t}: Generate {w}.

Agents occupying Remote Fort get +0/+1.
2/5
 C 
Agenda
At the beginning of your upkeep, you may sacrifice World Peace. If you do, score a victory point and until your next turn, agents can't attack. (When you have 10 or more victory points, you win the game.)

Go to section: Colourless (17) White (5) Blue (7) Black (7) Red (5) Green (7) Multicolour (5) Land (5)

Show rarities: C


Erfh: Information Age: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Turfs | Transport | Faces and Places | Skeleton | Motifs Chart