Erfh: Information Age
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Showing 5 of 5 White cards
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Camouflage Plains (Projects and abilities by opponents that control a Plains can't target Desert Warrior. This can't be blocked if defending player controls a Plains.)
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At the beginning of your upkeep, you may sacrifice Dogma. If you do, destroy target agent or agenda and score a victory point. (When you have 10 or more victory points, you win the game.)
At the beginning of your upkeep, you may sacrifice Manifest Destiny. If you do, score a victory point and search your stockpile for a land card for each agent you control and draw those cards. Then shuffle your stockpile. (When you have 10 or more victory points, you win the game.)
: Generate .
Agents occupying Remote Fort get +0/+1.
Agents occupying Remote Fort get +0/+1.
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At the beginning of your upkeep, you may sacrifice World Peace. If you do, score a victory point and until your next turn, agents can't attack. (When you have 10 or more victory points, you win the game.)
Go to section: Colourless (17) White (5) Blue (7) Black (7) Red (5) Green (7) Multicolour (5) Land (5)
Show rarities: C
Erfh: Information Age: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Turfs | Transport | Faces and Places | Skeleton | Motifs Chart |