Erfh: Information Age
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Showing 5 of 5 White cards
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Camouflage Plains (Projects and abilities by opponents that control a Plains can't target Desert Warrior. This can't be blocked if defending player controls a Plains.)
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At the beginning of your upkeep, you may sacrifice Dogma. If you do, destroy target agent or agenda and score a victory point. (When you have 10 or more victory points, you win the game.)
At the beginning of your upkeep, you may sacrifice Manifest Destiny. If you do, score a victory point and search your stockpile for a land card for each agent you control and draw those cards. Then shuffle your stockpile. (When you have 10 or more victory points, you win the game.)


Agents occupying Remote Fort get +0/+1.
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At the beginning of your upkeep, you may sacrifice World Peace. If you do, score a victory point and until your next turn, agents can't attack. (When you have 10 or more victory points, you win the game.)
Go to section: Colourless (17) White (5) Blue (7) Black (7) Red (5) Green (7) Multicolour (5) Land (5)
Show rarities: C
Erfh: Information Age: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Turfs | Transport | Faces and Places | Skeleton | Motifs Chart |