Erfh: Information Age
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Showing 7 of 7 Black cards
Go to section: Colourless (17) White (5) Blue (7) Black (7) Red (5) Green (7) Multicolour (5) Land (5)
Show rarities: C M
At the beginning of your upkeep, you may sacrifice Assassination Conspiracy. If you do, destroy target agent and score a victory point. (When you have 10 or more victory points, you win the game.)
Devise (, Reveal Assassination Conspiracy from your hand: It is fast until end of turn.)
Devise (, Reveal Assassination Conspiracy from your hand: It is fast until end of turn.)
Bomb Threat deals 3 damage to target agent, player, or Terrain.
Devise (, Reveal Bomb Threat from your hand: It is fast until end of turn.)
Devise (, Reveal Bomb Threat from your hand: It is fast until end of turn.)
Camouflage Human (Projects and abilities by opponents that control a Human can't target Drakul-r. This can't be blocked if defending player controls a Human.)
Whenever a Human agent dies, put a +1/+1 counter on Drakul-r.
, Remove a +1/+1 counter from Drakul-r: Regenerate Drakul-r.
Whenever a Human agent dies, put a +1/+1 counter on Drakul-r.
, Remove a +1/+1 counter from Drakul-r: Regenerate Drakul-r.
Proof of concept
3/3
First strike
Devise (, Reveal Waivered Recruit from your hand: It is fast until end of turn.)
Devise (, Reveal Waivered Recruit from your hand: It is fast until end of turn.)
1/1
: Generate .
Agents occupying Wet Marsh have swampwalk.
Agents occupying Wet Marsh have swampwalk.
2/5
Go to section: Colourless (17) White (5) Blue (7) Black (7) Red (5) Green (7) Multicolour (5) Land (5)
Show rarities: C M
Erfh: Information Age: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Turfs | Transport | Faces and Places | Skeleton | Motifs Chart |
Devise (, Reveal Arms Race from your hand: It is fast until end of turn.)