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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Card30586 Colourless None 0 At the beginning of each end step, if a creature attacked you this turn, you may put a token that is a copy of ~ onto the battlefield. 2 1392509023 on 16 Feb 2014 by Alex
2 Card30620 Colourless None 0 if you would gain life, each opponent loses that much life instead. 0
3 Banishing Nova White Rare 5{3}{w}{w} Enchantment When Banishing Nova enters the battlefield, exile all
creatures until Banishing Nova leaves the battlefield.
0
4 Devoted Bodyguard White Uncommon 1{w} Creature – Human Soldier 1 1 martyrdom (If another creature you control would be destroyed, instead you may remove all damage from it and sacrifice this creature.) 6 1381205282 on 08 Oct 2013 by UncleIstvan
5 Enduring Ancestor White Uncommon 3{2}{w} Creature – Spirit 1 1 Flying

Impervious (Prevent all combat damage that would be dealt to this creature.)
2 1385165033 on 23 Nov 2013 by UncleIstvan
6 Marblecutter White Rare 3{2}{w} Creature – Human 2 2 {1}{w}, {t}, Sacrifice a land: Put a 2/2 colorless Golem artifact creature token onto the battlefield. 0
7 Midon Grunt White None 2{1}{w} Creature – Insect Soldier 2 1 Hivemind (When this card enters the battlefield you may look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.) 3 1394385857 on 09 Mar 2014 by UncleIstvan
8 Quoit Fields White Mythic 6{4}{w}{w} Enchantment Whenever a land enters the battlefield under your control, you may exile target creature until that land leaves the battlefield. 1 1413147403 on 12 Oct 2014 by UncleIstvan
9 Resurrection Warden White Rare 4{3}{w} Creature – Human Cleric 2 4 Whenever a creature you control dies, exile it.

{2}{w}, Exile Resurrection Warden: Return all other cards exiled by Resurrection Warden onto the battlefield under your control
3 1413234467 on 13 Oct 2014 by Link
10 Sepulcher Guardian White Uncommon 1{w} Enchantment Vivify {1} ({1}: This permanent becomes a 2/2 creature in addition to its other card types until the beginning of the next end step.) 0
11 Spell Cleanser White Common 3{2}{w} Creature – Pokopok 1 2 Inquisitive {w} ({w}: Change a target of target spell or ability to this creature.)

Whenever Spell Cleanser is dealt damage, you gain that much life.
1 1385228534 on 23 Nov 2013 by UncleIstvan
12 Stele Deacon White Rare 7{5}{w}{w} Creature – Giant Cleric 5 5 Whenever another creature you control dies, return it to the battlefield at the beginning of the next end step. If you do, put a -1/-1 counter on Stele Deacon. 1 1433729689 on 08 Jun 2015 by UncleIstvan
13 Vigorous Anthem White Rare 3{1}{w}{w} Enchantment Creatures you control get +1/+1

Vivify {1}{w}{w} ({1}{w}{w}: This permanent becomes a 2/2 creature in addition to its other card types until the beginning of the next end step.)
2 1372949424 on 04 Jul 2013 by UncleIstvan
14 Arcane Challenge Blue Rare 4{2}{u}{u} Enchantment When Arcane Challenge enters the battlefield, search your library for a card and exile it facedown. If you do, shuffle your library.

Whenever an opponent casts a spell you may reveal the exiled card. If it has the same converted mana cost, you may cast it without paying its mana cost.
0
15 Copymaster Blue Rare 6{4}{u}{u} Legendary Creature – Human Wizard 4 4 At the beginning of your upkeep, you may put a token on the battlefield that's a copy of another target creature. 1 1413176623 on 13 Oct 2014 by Alex
16 Essence of Beeble Blue Rare 2{u}{u} Enchantment At the beginning of your upkeep, put a token that's a copy of Essence of Beeble onto the battlefield. 2 1405831959 on 20 Jul 2014 by UncleIstvan
17 Fugue Scout Blue Common 1{u} Creature – Bird 0 1 Flying

Whenever Fugue Scout attacks, put the top two cards of defending player's library into his or her graveyard.
2 1354477395 on 02 Dec 2012 by dude1818
18 Boneheap Black Common 2{1}{b} Creature – Skeleton 1 1 When Boneheap dies, you may search your library for a card named Boneheap, reveal that card, put it into your hand, then shuffle your library.

Boneheap gets +1/+1 for each card named Boneheap in your graveyard.
3 1355414047 on 13 Dec 2012 by Link
19 Boneheap Bruiser Black Uncommon 3{1}{b}{b} Creature – Zombie Warrior 1 2 extract (Whenever this permanent deals damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard.)

Whenever Boneheap Bruiser attacks, it gets +1/+0 until end of turn for each creature card in defending player's graveyard.
0
20 Embezzle Black Rare 5{3}{b}{b} Enchantment At the beginning of your upkeep, each opponent exiles the top card of his or her library. You may play those cards this turn. 0
21 Fleshforge Black Common 2{1}{b} Enchantment Whenever a nontoken creature you control dies, put a 0/1 black Thrull creature token onto the battlefield. 0
22 Fleshsculptor Demon Black Mythic 5{3}{b}{b} Creature – Demon 5 5 Flying

At the beginning of your upkeep put a 2/2 black Zombie creature token onto the battlefield, then you lose 1 life for each creature you control.
0
23 Ikian Fiendrat Black Common 3{2}{b} Creature – Rat 2 1 Penumbra (Whenever this creature dies, if it's not a token, put a token onto the battlefield that is a copy of it.)

When Ikian Fiendrat enters the battlefield, target player discards a card.
1 1394241716 on 08 Mar 2014 by UncleIstvan
24 Indiscriminate Shambler Black Common 2{1}{b} Creature – Zombie 2 2 betray (You may have this card enter the battlefield under an opponent's control.)

When Indiscriminate Shambler enters the battlefield, discard a card.
0
25 Screeching Specter Black Rare 3{1}{b}{b} Creature – Specter 2 2 Whenever Screeching Specter deals combat damage to an opponent, that player discards a card at random.

blitz {b}{b} (You may cast this spell for its blitz cost. If you do, it gains haste. Sacrifice it at the beginning of the next end step.)
0
26 Spiteful Sorcerer Black Rare 3{1}{b}{b} Creature – Human Wizard 2 3 betray (You may have this card enter the battlefield under an opponent's control.)

Other creatures you control get -1/-1.
0
27 Trudge Skeleton Black Common 2{1}{b} Creature – Skeleton 1 1 Reconstruct {1}{b} (When this creature dies, you may pay its reconstruct cost. If you do, return it to the battlefield tapped under its owner's control.) 3 1409464461 on 31 Aug 2014 by UncleIstvan
28 Wicked Gravegleaning Black Uncommon 2{1}{b} Instant Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. 0
29 Dolfor's Herald Red Uncommon 3{2}{r} Creature – Minotaur Shaman 1 1 When Dolfor's Herald enters the battlefield, you may search your library for a card with mana cost {r}, reveal it, and put it into your hand. If you do, shuffle your library. 2 1354031959 on 27 Nov 2012 by UncleIstvan
30 Marshalling Dissident Red Uncommon 4{3}{r} Creature – Human Soldier 1 1 When Marshalling Dissident enters the battlefield, put two 1/1 red Human creature tokens with haste onto the battlefield.

Banner (When this creature enters the battlefield, other creatures you control get +1/+1 until end of turn.)
1 1433864859 on 09 Jun 2015 by Alex
31 Steward of Glogg Red Uncommon 3{2}{r} Creature – Goblin Warrior 2 1 Haste

Quadruplicate {3}{r}{r}{r} (You may cast this spell for its quadruplicate cost. if you do search your library for any number of cards with the same name and cast those cards without paying their mana costs, then shuffle your library.)
1 1381032437 on 06 Oct 2013 by UncleIstvan
32 Uncontrollable Urge Red Rare 2{r}{r} Enchantment Replace each instance of "may" on each card with "must". 1 1407900211 on 13 Aug 2014 by UncleIstvan
33 Unified Front Red Rare 4{3}{r} Enchantment Whenever a creature you control attacks an opponent, for each other opponent, put a token onto the battlefield that's a copy of that creature tapped and attacking that player. Exile it at the beginning of the next end step. 0
34 Aeldan Greenskin Green Mythic 6{3}{g}{g}{g} Legendary Creature – Elf Druid * * Aeldan Greenskin's power and toughness are equal to the number of Forests on the battlefield.
Other creatures you control are Forest lands in addition to their other types.
4 1354038595 on 27 Nov 2012 by Vitenka
35 Barkback Bear Green Common 2{1}{g} Creature – Bear 2 2 Germinate (When this card is put into a graveyard from the battlefield, exile it. If you do, put a colorless land token onto the battlefield with"{t}: Add {1} to your mana pool.") 4 1407941239 on 13 Aug 2014 by Alex
36 Birthing Bear Green Common 2{1}{g} Creature – Bear Mutant 2 2 emergence {1}{g} ({1}{g}, Sacrifice this creature: Search your library for a creature card with converted mana cost equal to 1 plus this card's converted mana cost, put that card onto the battlefield, then shuffle your library.) 4 1381112547 on 07 Oct 2013 by UncleIstvan
37 Boughboon Mentor Green Uncommon 2{1}{g} Creature – Elf Druid 0 1 {t}: Put a +1/+1 counter on target creature. 7 1391211144 on 31 Jan 2014 by UncleIstvan
38 Boughmender Mentor Green Uncommon 2{1}{g} Creature – Elf Druid 1 1 Permeate (Other creatures you control have all activated abilities of this permanent.)

{t}: Add {g} to your mana pool.
3 1381020961 on 06 Oct 2013 by UncleIstvan
39 Burst-Head Hydra Green Rare 2{x}{g}{g} Creature – Hydra 0 0 Magnify (If one or more counters would be placed on this card, twice that many counters of that type are placed on it instead.)

Burst-Head Hydra enters the battlefield with X +1/+1 counters on it.
2 1379404604 on 17 Sep 2013 by Vitenka
40 Dorsian Clubtusk Green Common 3{1}{g}{g} Creature – Elephant 3 3 Deplete 2 (You may tap 2 lands rather than pay this card's mana cost. Those lands don't untap during your next untap step.) 2 1433964242 on 10 Jun 2015 by UncleIstvan
41 Driftwood Collector Green Common 3{2}{g} Creature – Human Druid 1 3 Whenever an Island enters the battlefield under your control, put a +1/+1 counter on Driftwood Collector. 1 1414991609 on 03 Nov 2014 by UncleIstvan
42 Emerging Landscape Green Uncommon 3{2}{g} Sorcery Search your library for a land card and put it onto the battlefield. Then shuffle your library. 2 1407942232 on 13 Aug 2014 by UncleIstvan
43 Mana Leek Green Uncommon 1{g} Creature – Plant 0 1 Sacrifice Mana Leek: Add one mana of any color to your mana pool. 3 1407903209 on 13 Aug 2014 by UncleIstvan
44 Mutation Surge Green Common 1{g} Instant Target creature gets +1/+1 for each +1/+1 counter on it. 1 1437705288 on 24 Jul 2015 by UncleIstvan
45 Old Growth Green Rare 3{2}{g} Enchantment Whenever you play a land, you may put a land card from your graveyard onto the battlefield. 0
46 Progenitor Ooze Green Rare 4{2}{g}{g} Creature – Ooze 1 1 At the beginning of your upkeep, put a 0/0 green Ooze creature token onto the battlefield, then put a +1/+1 counter on each Ooze creature you control. 5 1408476454 on 19 Aug 2014 by Alex
47 Release the Hydra Green Rare 2{x}{g}{g} Sorcery Put an X/X green Hydra creature token onto the battlefield. It fights target creature an opponent controls. 3 1407638452 on 10 Aug 2014 by UncleIstvan
48 Silva Channelvine Green Rare 3{2}{g} Legendary Creature – Elf Shaman 1 1 Other creatures you control get +X/+X, where X is Silva Channelvine's power. 1 1433989898 on 11 Jun 2015 by UncleIstvan
49 The Mandelbaums Green Rare 3{1}{g}{g} Creature – Human Warrior 3 3 The Mandelbaums doesn't untap during your untap step.

Whenever The Mandelbaums becomes tapped, put a token that's a copy of it onto the battlefield.
3 1393178358 on 23 Feb 2014 by UncleIstvan
50 Tiller Beast Green Rare 5{3}{g}{g} Creature – Beast 5 5 At the beginning of your upkeep, you may put a card from your graveyard on the bottom of your library. If you do, put a 1/1 green Saproling Creature token onto the battlefield. 2 1408212652 on 16 Aug 2014 by Alex
51 Watchful Spider Green Common 4{2}{g}{g} Creature – Spider 2 4 Vigilance

Reach
0
52 Warrior's Remorse Multicolour Rare 6{4}{w}{u} Instant Gain control of each creature that dealt damage to you this turn. 1 1433963247 on 10 Jun 2015 by UncleIstvan
53 Spiann, Puppetmaster Multicolour Mythic 5{3}{u}{b} Legendary Creature – Vampire Wizard 4 1 Flying

Whenever a creature you don't control dies, return it to the battlefield under your control with an additional -1/-1 counter on it.
1 1413176753 on 13 Oct 2014 by Alex
54 Conqueror's Assault Multicolour Mythic 5{3}{r}{g} Sorcery For each opponent, gain control of all lands that player controls until end of turn. Untap those lands. 2 1413146562 on 12 Oct 2014 by UncleIstvan
55 Dingo Lizard Multicolour Uncommon 4{2}{r}{g} Creature – Definitely Not Kavu 4 2 When Dingo Lizard enters the battlefield, you may have it fight target creature an opponent controls 0
56 Nomad Conqueror Multicolour Rare 5{3}{r}{g} Creature – Giant Warrior 5 4 At the beginning of your upkeep, untap and gain control of target land until end of turn. 2 1408257605 on 17 Aug 2014 by Vitenka
57 Clarion Birdcage Multicolour Rare 5{3}{g}{w} Enchantment When Clarion Birdcage enters the battlefield, exile all creatures with flying until Clarion Birdcage leaves the battlefield.

Whenever a creature with flying enters the battlefield, exile it until Clarion Birdcage leaves the battlefield.
0
58 Glorywave Multicolour Rare 2{x}{g}{w} Sorcery Put X +1/+1 counters on each creature you control. 2 1433730480 on 08 Jun 2015 by UncleIstvan
59 Gravemates' Calling Multicolour Mythic 4{2}{w}{b} Enchantment Whenever a permanent card enters the battlefield from your graveyard, you may return a card that shares a card type from each opponents' graveyard to the battlefield under your control. 2 1411329565 on 21 Sep 2014 by UncleIstvan
60 Vindicating Light Multicolour Rare 3{1}{w}{b} Enchantment When Vindicating Light enters the battlefield, exile target permanent an opponent controls until Vindicating Light leaves the battlefield. 4 1407686756 on 10 Aug 2014 by UncleIstvan
61 Infernal Choice Multicolour Rare 5{3}{g}{b} Sorcery An opponent separates the cards in your graveyard into two piles. Put one pile into your hand and exile the other. 2 1407900933 on 13 Aug 2014 by UncleIstvan
62 The Squydra Multicolour Mythic 7{5}{g}{u} Legendary Creature – Squid Hydra 2 2 When The Squydra enters the battlefield, put eight 1/1 green and blue Tentamaw tokens onto the battlefield.

At the beginning of your upkeep, put X 1/1 green and blue Tentamaw tokens onto the battlefield, where X is eight minus the number of Tentamaws you control.
1 1407867232 on 12 Aug 2014 by UncleIstvan
63 Chilling Call Multicolour Uncommon 5{3}{u}{r} Sorcery Gain control of target creature. Untap that creature. It gains haste until end of turn. It doesn't untap during its controller's next untap step. 0
64 Garbled Prophecy Multicolour Rare 4{2}{u}{r} Sorcery Reveal the top six cards of your library. An opponent separates those cards into two piles. Choose one pile at random and put those cards in your hand. Put the other pile into your graveyard. 2 1408212567 on 16 Aug 2014 by Alex
65 Æther's Will Multicolour Uncommon 5{3}{u}{r} Sorcery Gain control of target creature. Untap that creature. It gains haste until end of turn. Return it to its owner's hand at the beginning of the next end step. 1 1413141480 on 12 Oct 2014 by UncleIstvan
66 Soulfire Inferno Multicolour Mythic 4{x}{r}{r}{w}{w} Instant Soulfire Inferno deals X damage to each creature. You gain life equal to the damage dealt this way. 0
67 Farmstead Scion Multicolour Mythic 6{3}{r}{g}{w} Creature – Elemental 3 5 Haste

Whenever Farmstead Scion attacks, put a 1/1 white Soldier creature token onto the battlefield tapped and attacking for each land you control. Exile those tokens at the beginning of the next end step.
2 1408526700 on 20 Aug 2014 by Alex
68 Stapol the Consecrator Multicolour Mythic 5{2}{r}{g}{w} Legendary Creature – Giant Shaman 5 5 Lands you control are indestructible.

Whenever an opponent plays a land, reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield. Otherwise put it on the bottom of your library.
0
69 Assemble the Team Multicolour Rare 3{r}{w}{u} Enchantment When Assemble the Team enters the battlefield, search your library for four nonland cards with different names, and exile them face up. If you do, shuffle your library

At the beginning of your upkeep, for each card exiled with Assemble the Team, if you control a permanent with the same name, you win the game.
3 1433730383 on 08 Jun 2015 by UncleIstvan
70 Sundry Recollections Multicolour Rare 5{2}{g}{u}{b} Sorcery Return up to one card of each card type from your graveyard to your hand. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) 0
71 The Mucklord Multicolour Mythic 6{3}{g}{u}{b} Legendary Creature – Ooze 3 3 Shroud (This creature can't be the target of spells or abilities.)
At the beginning of your upkeep, put a +1/+1 counter on The Mucklord.
At the beginning of your end step, destroy each other nonland permanent with converted mana cost equal to the number of +1/+1 counters on The Mucklord.
3 1408117703 on 15 Aug 2014 by UncleIstvan
72 Urbilix, Swarm-Mother Multicolour Mythic 6{3}{g}{u}{b} Legendary Creature – Insect 4 5 Whenever a card is put into an opponent's graveyard from anywhere, put a green 1/1 Insect creature token onto the battlefield. 8 1407434493 on 07 Aug 2014 by UncleIstvan
73 Chromatic Wrench Artifact Rare 3{3} Artifact Artifacts you control have "{t}: Add one mana of any color to your mana pool." 0
74 Clunch Colonnade Land Uncommon 0 Land {t}: Add {1} to your mana pool.

{3}, {t}, Sacrifice Clunch Colonnade: Put a 2/2 colorless Construct creature token onto the battlefield.
0
75 Creeping Expanse Land Uncommon 0 Land Creeping Expanse enters the battlefield tapped.

When Creeping Expanse enters the battlefield you may put a land card from your hand onto the battlefield tapped.

{t}: Add {1} to your mana pool.
2 1415635596 on 10 Nov 2014 by UncleIstvan
76 Grove of the Thumproots Land Rare 0 Legendary Land Grove of the Thumproots enters the battlefield tapped.

{t}: Add {g} to your mana pool.

Grove of the Thumproots is an 8/8 Elemental creature as long as you control ten or more lands. It's still a land.
0
77 Land token Land Token 0 Land {t}: Add {1} to your mana pool. 2 1407941165 on 13 Aug 2014 by Alex
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Mechanics