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Mechanics

CardName: Assemble the Team Cost: RWU Type: Enchantment Pow/Tgh: / Rules Text: When Assemble the Team enters the battlefield, search your library for four nonland cards with different names, and exile them face up. If you do, shuffle your library At the beginning of your upkeep, for each card exiled with Assemble the Team, if you control a permanent with the same name, you win the game. Flavour Text: Set/Rarity: Mechanics Warehouse Rare

Assemble the Team
{r}{w}{u}
 
 R 
Enchantment
When Assemble the Team enters the battlefield, search your library for four nonland cards with different names, and exile them face up. If you do, shuffle your library

At the beginning of your upkeep, for each card exiled with Assemble the Team, if you control a permanent with the same name, you win the game.
Updated on 09 Jun 2015 by UncleIstvan

History: [-]

2015-06-08 02:26:23: UncleIstvan created and commented on the card Assemble the Team

I don't even know what this is.

2015-06-08 02:27:03: UncleIstvan edited Assemble the Team

Wording would need tightening up. Something like "ATBOYU, if you control four cards each with the same name as a card exiled with ~, you win the game."

Big problem is that you can just search for duplicates of whatever four permanents you happen to have on the table. Best if they're noncreatures. I happen to have cast Oblivion Ring, Pacifism, Sensei's Divining Top and Darksteel Relic this game? Guess I'm getting those four. Good luck stopping me from winning now. (Let alone Leyline of Sanctity, Diplomatic Immunity, Nevermore and Greater Auramancy.) Sounds like a recipe for a pretty un-fun deck.

Perhaps this could mitigate that by having the ETB trigger say "Sacrifice each permanent you control with the same name as one of those cards"? So you have to search up things that you don't yet have on the table?

Yeah this is a very silly card. I'm worried to make it any more complicated, so I might just make the number ridiculous, like 10 nonland cards.

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