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CardName: Release the Hydra Cost: XGG Type: Sorcery Pow/Tgh: / Rules Text: Put an X/X green Hydra creature token onto the battlefield. It fights target creature an opponent controls. Flavour Text: Set/Rarity: Mechanics Warehouse Rare |
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A green Death Wind? I'll be honest, it almost feels too good for removal in green.
Make it a 0/0 creature that ETBs with X +1/+1 counters and that says "When ~ ETBs, it fights target creature an opponent controls" and it's fine. (Also slightly better, since you can cast it when your opponent doesn't have any creatures.)
Yeah that makes so much more sense. Why didn't I think of turning the green sorcery into a creature?