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Showing all 77 cards
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if you would gain life, each opponent loses that much life instead.
When Banishing Nova enters the battlefield, exile all
creatures until Banishing Nova leaves the battlefield.
creatures until Banishing Nova leaves the battlefield.
martyrdom (If another creature you control would be destroyed, instead you may remove all damage from it and sacrifice this creature.)
1/1
Flying
Impervious (Prevent all combat damage that would be dealt to this creature.)
Impervious (Prevent all combat damage that would be dealt to this creature.)
1/1
, , Sacrifice a land: Put a 2/2 colorless Golem artifact creature token onto the battlefield.
2/2
Hivemind (When this card enters the battlefield you may look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.)
2/1
Whenever a land enters the battlefield under your control, you may exile target creature until that land leaves the battlefield.
Whenever a creature you control dies, exile it.
, Exile Resurrection Warden: Return all other cards exiled by Resurrection Warden onto the battlefield under your control
, Exile Resurrection Warden: Return all other cards exiled by Resurrection Warden onto the battlefield under your control
2/4
Vivify (: This permanent becomes a 2/2 creature in addition to its other card types until the beginning of the next end step.)
Inquisitive (: Change a target of target spell or ability to this creature.)
Whenever Spell Cleanser is dealt damage, you gain that much life.
Whenever Spell Cleanser is dealt damage, you gain that much life.
1/2
Whenever another creature you control dies, return it to the battlefield at the beginning of the next end step. If you do, put a -1/-1 counter on Stele Deacon.
He bears the burden of death so that you may live.
5/5
Creatures you control get +1/+1
Vivify (: This permanent becomes a 2/2 creature in addition to its other card types until the beginning of the next end step.)
Vivify (: This permanent becomes a 2/2 creature in addition to its other card types until the beginning of the next end step.)
When Arcane Challenge enters the battlefield, search your library for a card and exile it facedown. If you do, shuffle your library.
Whenever an opponent casts a spell you may reveal the exiled card. If it has the same converted mana cost, you may cast it without paying its mana cost.
Whenever an opponent casts a spell you may reveal the exiled card. If it has the same converted mana cost, you may cast it without paying its mana cost.
At the beginning of your upkeep, you may put a token on the battlefield that's a copy of another target creature.
4/4
At the beginning of your upkeep, put a token that's a copy of Essence of Beeble onto the battlefield.
Flying
Whenever Fugue Scout attacks, put the top two cards of defending player's library into his or her graveyard.
Whenever Fugue Scout attacks, put the top two cards of defending player's library into his or her graveyard.
0/1
When Boneheap dies, you may search your library for a card named Boneheap, reveal that card, put it into your hand, then shuffle your library.
Boneheap gets +1/+1 for each card named Boneheap in your graveyard.
Boneheap gets +1/+1 for each card named Boneheap in your graveyard.
1/1
extract (Whenever this permanent deals damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard.)
Whenever Boneheap Bruiser attacks, it gets +1/+0 until end of turn for each creature card in defending player's graveyard.
Whenever Boneheap Bruiser attacks, it gets +1/+0 until end of turn for each creature card in defending player's graveyard.
1/2
At the beginning of your upkeep, each opponent exiles the top card of his or her library. You may play those cards this turn.
Whenever a nontoken creature you control dies, put a 0/1 black Thrull creature token onto the battlefield.
Flying
At the beginning of your upkeep put a 2/2 black Zombie creature token onto the battlefield, then you lose 1 life for each creature you control.
At the beginning of your upkeep put a 2/2 black Zombie creature token onto the battlefield, then you lose 1 life for each creature you control.
5/5
Penumbra (Whenever this creature dies, if it's not a token, put a token onto the battlefield that is a copy of it.)
When Ikian Fiendrat enters the battlefield, target player discards a card.
When Ikian Fiendrat enters the battlefield, target player discards a card.
2/1
betray (You may have this card enter the battlefield under an opponent's control.)
When Indiscriminate Shambler enters the battlefield, discard a card.
When Indiscriminate Shambler enters the battlefield, discard a card.
2/2
Whenever Screeching Specter deals combat damage to an opponent, that player discards a card at random.
blitz (You may cast this spell for its blitz cost. If you do, it gains haste. Sacrifice it at the beginning of the next end step.)
blitz (You may cast this spell for its blitz cost. If you do, it gains haste. Sacrifice it at the beginning of the next end step.)
2/2
betray (You may have this card enter the battlefield under an opponent's control.)
Other creatures you control get -1/-1.
Other creatures you control get -1/-1.
2/3
Reconstruct (When this creature dies, you may pay its reconstruct cost. If you do, return it to the battlefield tapped under its owner's control.)
1/1
Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
When Dolfor's Herald enters the battlefield, you may search your library for a card with mana cost , reveal it, and put it into your hand. If you do, shuffle your library.
1/1
When Marshalling Dissident enters the battlefield, put two 1/1 red Human creature tokens with haste onto the battlefield.
Banner (When this creature enters the battlefield, other creatures you control get +1/+1 until end of turn.)
Banner (When this creature enters the battlefield, other creatures you control get +1/+1 until end of turn.)
1/1
Haste
Quadruplicate (You may cast this spell for its quadruplicate cost. if you do search your library for any number of cards with the same name and cast those cards without paying their mana costs, then shuffle your library.)
Quadruplicate (You may cast this spell for its quadruplicate cost. if you do search your library for any number of cards with the same name and cast those cards without paying their mana costs, then shuffle your library.)
2/1
Replace each instance of "may" on each card with "must".
Whenever a creature you control attacks an opponent, for each other opponent, put a token onto the battlefield that's a copy of that creature tapped and attacking that player. Exile it at the beginning of the next end step.
Aeldan Greenskin's power and toughness are equal to the number of Forests on the battlefield.
Other creatures you control are Forest lands in addition to their other types.
Other creatures you control are Forest lands in addition to their other types.
*/*
Germinate (When this card is put into a graveyard from the battlefield, exile it. If you do, put a colorless land token onto the battlefield with": Add to your mana pool.")
2/2
emergence (, Sacrifice this creature: Search your library for a creature card with converted mana cost equal to 1 plus this card's converted mana cost, put that card onto the battlefield, then shuffle your library.)
2/2
: Put a +1/+1 counter on target creature.
0/1
Permeate (Other creatures you control have all activated abilities of this permanent.)
: Add to your mana pool.
: Add to your mana pool.
1/1
Magnify (If one or more counters would be placed on this card, twice that many counters of that type are placed on it instead.)
Burst-Head Hydra enters the battlefield with X +1/+1 counters on it.
Burst-Head Hydra enters the battlefield with X +1/+1 counters on it.
0/0
Deplete 2 (You may tap 2 lands rather than pay this card's mana cost. Those lands don't untap during your next untap step.)
3/3
Whenever an Island enters the battlefield under your control, put a +1/+1 counter on Driftwood Collector.
1/3
Search your library for a land card and put it onto the battlefield. Then shuffle your library.
Sacrifice Mana Leek: Add one mana of any color to your mana pool.
0/1
Target creature gets +1/+1 for each +1/+1 counter on it.
Whenever you play a land, you may put a land card from your graveyard onto the battlefield.
At the beginning of your upkeep, put a 0/0 green Ooze creature token onto the battlefield, then put a +1/+1 counter on each Ooze creature you control.
1/1
Put an X/X green Hydra creature token onto the battlefield. It fights target creature an opponent controls.
Other creatures you control get +X/+X, where X is Silva Channelvine's power.
1/1
The Mandelbaums doesn't untap during your untap step.
Whenever The Mandelbaums becomes tapped, put a token that's a copy of it onto the battlefield.
Whenever The Mandelbaums becomes tapped, put a token that's a copy of it onto the battlefield.
3/3
At the beginning of your upkeep, you may put a card from your graveyard on the bottom of your library. If you do, put a 1/1 green Saproling Creature token onto the battlefield.
5/5
Vigilance
Reach
Reach
2/4
Gain control of each creature that dealt damage to you this turn.
Flying
Whenever a creature you don't control dies, return it to the battlefield under your control with an additional -1/-1 counter on it.
Whenever a creature you don't control dies, return it to the battlefield under your control with an additional -1/-1 counter on it.
4/1
For each opponent, gain control of all lands that player controls until end of turn. Untap those lands.
When Dingo Lizard enters the battlefield, you may have it fight target creature an opponent controls
4/2
At the beginning of your upkeep, untap and gain control of target land until end of turn.
5/4
When Clarion Birdcage enters the battlefield, exile all creatures with flying until Clarion Birdcage leaves the battlefield.
Whenever a creature with flying enters the battlefield, exile it until Clarion Birdcage leaves the battlefield.
Whenever a creature with flying enters the battlefield, exile it until Clarion Birdcage leaves the battlefield.
Put X +1/+1 counters on each creature you control.
Whenever a permanent card enters the battlefield from your graveyard, you may return a card that shares a card type from each opponents' graveyard to the battlefield under your control.
When Vindicating Light enters the battlefield, exile target permanent an opponent controls until Vindicating Light leaves the battlefield.
An opponent separates the cards in your graveyard into two piles. Put one pile into your hand and exile the other.
When The Squydra enters the battlefield, put eight 1/1 green and blue Tentamaw tokens onto the battlefield.
At the beginning of your upkeep, put X 1/1 green and blue Tentamaw tokens onto the battlefield, where X is eight minus the number of Tentamaws you control.
At the beginning of your upkeep, put X 1/1 green and blue Tentamaw tokens onto the battlefield, where X is eight minus the number of Tentamaws you control.
2/2
Gain control of target creature. Untap that creature. It gains haste until end of turn. It doesn't untap during its controller's next untap step.
Reveal the top six cards of your library. An opponent separates those cards into two piles. Choose one pile at random and put those cards in your hand. Put the other pile into your graveyard.
Gain control of target creature. Untap that creature. It gains haste until end of turn. Return it to its owner's hand at the beginning of the next end step.
Soulfire Inferno deals X damage to each creature. You gain life equal to the damage dealt this way.
Haste
Whenever Farmstead Scion attacks, put a 1/1 white Soldier creature token onto the battlefield tapped and attacking for each land you control. Exile those tokens at the beginning of the next end step.
Whenever Farmstead Scion attacks, put a 1/1 white Soldier creature token onto the battlefield tapped and attacking for each land you control. Exile those tokens at the beginning of the next end step.
3/5
Lands you control are indestructible.
Whenever an opponent plays a land, reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield. Otherwise put it on the bottom of your library.
Whenever an opponent plays a land, reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield. Otherwise put it on the bottom of your library.
5/5
When Assemble the Team enters the battlefield, search your library for four nonland cards with different names, and exile them face up. If you do, shuffle your library
At the beginning of your upkeep, for each card exiled with Assemble the Team, if you control a permanent with the same name, you win the game.
At the beginning of your upkeep, for each card exiled with Assemble the Team, if you control a permanent with the same name, you win the game.
Return up to one card of each card type from your graveyard to your hand. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
Shroud (This creature can't be the target of spells or abilities.)
At the beginning of your upkeep, put a +1/+1 counter on The Mucklord.
At the beginning of your end step, destroy each other nonland permanent with converted mana cost equal to the number of +1/+1 counters on The Mucklord.
At the beginning of your upkeep, put a +1/+1 counter on The Mucklord.
At the beginning of your end step, destroy each other nonland permanent with converted mana cost equal to the number of +1/+1 counters on The Mucklord.
3/3
Whenever a card is put into an opponent's graveyard from anywhere, put a green 1/1 Insect creature token onto the battlefield.
4/5
Artifacts you control have ": Add one mana of any color to your mana pool."
: Add to your mana pool.
, , Sacrifice Clunch Colonnade: Put a 2/2 colorless Construct creature token onto the battlefield.
, , Sacrifice Clunch Colonnade: Put a 2/2 colorless Construct creature token onto the battlefield.
Creeping Expanse enters the battlefield tapped.
When Creeping Expanse enters the battlefield you may put a land card from your hand onto the battlefield tapped.
: Add to your mana pool.
When Creeping Expanse enters the battlefield you may put a land card from your hand onto the battlefield tapped.
: Add to your mana pool.
Grove of the Thumproots enters the battlefield tapped.
: Add to your mana pool.
Grove of the Thumproots is an 8/8 Elemental creature as long as you control ten or more lands. It's still a land.
: Add to your mana pool.
Grove of the Thumproots is an 8/8 Elemental creature as long as you control ten or more lands. It's still a land.
: Add to your mana pool.
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Mechanics Warehouse: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
last 2014-02-16 00:27:57 by UncleIstvan