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Recent updates to Yet another card dump (Circeus's): (Generated at 2024-05-17 05:18:04)
Was aiming for a "no good choice" spell that had no easy way out for sacrificing
To make them 3/3 would probably need to cost a bit more, yeah.
Living Plane Nature's Revolt are both smaller than this.
FWIW, I wanted something that made "all" lands permanently critters of significant size, but figured a) turning all lands into big critters would push the cost higher than what I intended b) that's asking for disaster in the face of mass removal (making them indestructible felt way over the top...) c) there's not that many options when defining a subset of land types.
and that's how I got to this somewhat quirky result. I'm not saying it's especially good or anything, but at least I like the johnny part of the result.
You know, you're entirely right. I was weirdly obsessed with rendering her being clearly red and/or green and not at home anywhere, but there are far more interesting options. I'll make the first concept a one-time thing but otherwise keep it, because some sort of imperfect unblockability is IMHO absolutely necessary to render the feel of the character.
Yes, the new second ability is meant to activate for ANY planeswalker.
original version would roll at each upkeep, and could pay to gain trample an/or first strike
Well, legendary and enchanted could be themed together. It's a similar idea to historic - maybe something like:
> Splendid lands you control [...]. (Anything legendary, enchanted or enchantment is splendid.)
I happen to have made myself a die with the five colored and the colorless mana symbol, so that's easy for me. I still think the first ability does just go too far with the chaos - both randomly choosing and repeatedly re-choosing for minimal play value and on a card that is just about three evergreen keywords.
This card doesn't really feed the imagination - it doesn't help that the name and subtype both are generic as well and the colorful/less protection seems like an off-color choice on a red-green hybrid card.
None of the pieces really come together on this card - it's not even just the clunkiest ability, but it stands out as the one paragraph that you most hope turns this card into something interesting.
Considering the similarities I'm going to say this is a slightly worse design than Rainbow Knights. At least those are white and follow previous Knight design patterns.
First wording is a little clunky, but it has the advantage of allowing six possible choices and thus can be rolled with a d6. Changing colorless to multicolor does not, as far as I know, allow for a simpler wording.
Original Ravnica was 10 years ago and they've changed the legend rule since then. Really, original Zendikar block is when it was most obvious, but they've started making legendary lands again. All the DFC lands in Ixalan block, for example, or Hall of Heliod's Generosity. It's still fairly bad gameplay to have a legendary land
The "enchanted" parts is because they hardly make legendary lands anymore (e.g. even the guildhalls from original Ravnica weren't legendary!)
ist added "other" to reminder text
(Yes, I know the flavir and mechanic clash. I was uninspired okay)
It's definitely missing UEOT XD
Is this missing an "until end of turn." or an "(This effect lasts indefinitely.)"?
Depending on that I could see this realized in different ways.
I get the reference, but creating a bunch of various sized tokens isn't at all in my mind. Mechanically I would say that this is and the diversity theme would fit there as well.
Maybe make it more like a spin on Reef Worm? Ie. the tokens are transformed into other tokens or generate certain kind of tokens when they die. So they aren't just created in addition to the tokens.
Well, MtG gotta renew its sources sometimes :P
Wait. Shouldn't the first one be a 4/4? ;P