Bound in Kherna: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Affliction White Uncommon 1{w} Enchantment – Aura Enchant creature
Whenever enchanted creature attacks or blocks put a -1/-1 counter on it.
0
2 Alert the Guardians White Uncommon 3{2}{w} Instant Put 3 1/2 construct artifact tokens with Defender into play 0
3 Bound Hawk White Common 1{w} Artifact Creature – Bird Construct 2 1 Flying
Bound hawk cannot attack unless you control an Elrin.
4 1379066559 on 13 Sep 2013 by Alex
4 Cavern Captain White Uncommon 5{4}{w} Creature – Human Guard 2 2 Vigilance
Tap a creature with defender, Cavern Captain gets +2/+2 until end of turn.
0
5 Deft Skinner White Common 3{1}{w}{w} Creature – Human 2 2 {1}{w} Torture 2 (When this creature enters the battlefield put 2 -1/-1 counters on target creature if you paid the Torture cost in addition to its casting cost.) 0
6 Elrin Chant White Common 2{1}{w} Instant Up to 3 target creatures gain Flying until end of turn. 0
7 Elrin Drone Lord White Uncommon 4{3}{w} Creature – Elrin 1 1 When Elrin Drone Lord enters the battlefield put 2 0/1 constructs artifact tokens into play.
Construct creatures you control get +1/+1 and First Strike.
0
8 Flesh Artist White Common 2{1}{w} Creature – Human 2 1 {w} Torture 1 AA (When this creature enters the battlefield put a -1/-1 counter on target creature if you paid the Torture cost in addition to its casting cost.) 2 1378939555 on 11 Sep 2013 by Patrik Andersson
9 Golem Skin White Common 3{2}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +0/+5 and is an Artifact in addition to its other types.
0
10 Impenetrable White Rare 4{1}{w}{w}{w} Artifact Creature – Golem 1 7 Indestructible
If Impenetrable would be put into the graveyard from the battlefield instead put it into play with a -1/-1 counter on it.
Counters remain on Impenetrable as it moves to any zone other than a player's hand or library.
0
11 Jail Cell Stalwart White Common 1{w} Creature – Human 1 2 1 1379089882 on 13 Sep 2013 by Link
12 Knife Collector White Common 4{3}{w} Artifact Creature – Construct 0 4 {t} : Target creature gets +1/+0 until end of turn. 0
13 Level White Rare 6{w}{w}{w}{w}{w}{w} Sorcery Destroy all creatures and lands. 0
14 Lord Mirion White Mythic 7{5}{w}{w} Legendary Creature – Elrin 5 5 Flying Indestructible
When you cast Lord Mirion destroy all other creatures.
{w}{w}{w}: Return Lord Mirion to its owner's hand.
0
15 Lost Mirran White Uncommon 3{2}{w} Creature – Human 2 1 {w}{w}: Sacrifice Lost Mirran, search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your Library. 0
16 Lurking Sentry White Common 3{2}{w} Artifact Creature – Construct 2 3 Defender
Whenever Lurking Sentry is dealt combat damage you may gain 1 life.
0
17 Mythka, the Shrike White Mythic 5{3}{w}{w} Legendary Creature – Elrin Warrior 3 6 Flying

Whenever Mythka, the Shrike attacks creatures you control gain Double Strike and Lifelink until end of turn.
1 1379089937 on 13 Sep 2013 by Link
18 Shade Watcher White Common 5{4}{w} Creature – Elrin Guard 2 6 Defender 0
19 Shrikes Cunning White Common 3{2}{w} Enchantment – Aura Enchant Creature
Enchanted creature gains +2/+0 has First Strike.
0
20 Skychain Guardian White Common 4{3}{w} Creature – Elrin 2 3 Flying 1 1379090031 on 13 Sep 2013 by Link
21 Solitary White Uncommon 4{3}{w} Enchantment – Aura Enchant Player
Enchanted player cannot play more then one spell each turn.
1 1379089455 on 13 Sep 2013 by Link
22 Stoic Hound White Common 1{w} Creature – Hound Guard 0 5 Defender 0
23 Stone Lock White Common 2{w}{w} Artifact Creature – Construct 1 3 {w} {t}: Tap target non-white creature. 0
24 Suffer White Common 1{w} Sorcery Exile target enchantment, its controller loses 1 life. 7 1379085838 on 13 Sep 2013 by Link
25 Surface Light White Common 1{w} Enchantment Whenever you or an opponent's creature attacks put a charge counter on Surface Light.
When Surface Light has 3 charge counters on it sacrifice it and each player gains 10 life.
0
26 Twisted Cell Guard White Common 3{1}{w}{w} Creature – Human Guard {w} Torture 1 AA (When this creature enters the battlefield put a -1/-1 counter on target creature if you paid the Torture cost in addition to its casting cost.) 1 1379974771 on 23 Sep 2013 by Patrik Andersson
27 Vesper's Assistant White Uncommon 2{1}{w} Creature – Human Cleric 2 3 {1}{w}: Torture 2 (When this creature enters the battlefield put 2 -1/-1 counters on target creature if you paid the Torture cost in addition to its casting cost.) 0
28 Vesper, Arcane Surgeon White Rare 5{4}{w} 1 4 Flying
Whenever an opponent's creature enters the battlefield put 2 -1/-1 counters on it.
0
29 Warden's Fury White Uncommon 2{w}{w} Instant Exile target Green or Black creature. 1 1379090292 on 13 Sep 2013 by Link
30 Aerial Drucana Blue Common 1{u} Creature – Spirit 1 2 Whenever another creature enters the battlefield Aerial Drucana gains Flying until end of turn. 0
31 Ceiling Anenome Blue Common 3{2}{u} Creature – Jellyfish 1 4 Defender Reach 0
32 Cranial Build Up Blue Common 1{u} Enchantment Whenever you or an opponent casts an instant or sorcery spell put a charge counter on Cranial Build Up.
When Cranial Build Up has 3 or more charge counters on it, sacrifice it. You and each opponent draw 3 cards.
0
33 Deeps Dweller Blue Common 3{1}{u}{u} Creature – Crab 1 4 When Deeps Dweller enters the battlefield you may draw a card. 0
34 Departed Warrior Blue Uncommon 3{2}{u} Creature – Spirit Warrior 2 2 Other spirits you control get +1/+1.
{u} {t}: Exile another target spirit you control, then return that card to the battlefield under your control.
0
35 Desperate Thoughts Blue Common 5{4}{u} Instant You may discard up to 3 cards, for each card discarded, draw a card. 0
36 Discovered Runes Blue Uncommon 1{u} Sorcery Draw a card.
You may discard 2 cards to draw another card, repeat this process as many times as you want.
0
37 Drucana Lights Blue Common 4{3}{u} Instant All creatures must attack if able this turn. 0
38 Escape Plans Blue Common 2{1}{u} Insant Target creature you control cannot be blocked until end of turn. If that creature is blue it gets +3/+0 until end of turn. 0
39 Escaped Sphinx Blue Mythic 6{3}{u}{u}{u} Creature – Sphinx 4 6 Flying, Hexproof
If you would counter a spell you may instead gain control of that spell. You may choose new targets for that spell. (All abilities, effects, or permanents that come into play due to the effect of the spell are under your control.)
9 1380103513 on 25 Sep 2013 by Alex
40 Ethereal Drucana Blue Common 2{1}{u} Creature – Spirit 0 3 Ethereal Drucana does not deal or receive combat damage. 0
41 Eye Catching Reflection Blue Uncommon 3{u}{u}{u} Instant Target creature becomes a copy of target creature on the battlefield until end of turn. 0
42 Eyeless Drakon Blue Common 2{1}{u} Creature – Fish 2 2 Whenever Eyeless Drakon deals combat damage to an opponent draw a card then discard a card. 0
43 Gather Souls Blue Common 4{2}{u}{u} Enchantment Whenever a nontoken spirit enters the battlefield under your control put a 1/1 flying blue spirit token into play. 1 1380385445 on 28 Sep 2013 by Alex
44 Glass Strider Blue Uncommon 1{u} Creature – Spider 3 2 Whenever glass strider is dealt damage or becomes the target of a spell or ability destroy it. 0
45 Glow Slug Blue Common 3{2}{u} Creature – Slug 2 4 0
46 Impede Blue Rare 2{u}{u} Instant Return target spell or permanent to its owner's hand. 0
47 Miner's Soul Blue Common 1{u} Instant Target creature you control gets Hexproof and +0/+3 until end of turn. 0
48 Occur, Exiled Mage Blue Mythic 5{3}{u}{u} Legendary Creature – Human Wizard 3 2 {u} {t}: Exile a creature from your hand.
Occur, Exiled Mage may use the activated abilities of any creatures who have been exiled. The mana symbols on cards in exile are blue.
0
49 Phase Hound Blue Common 3{2}{u} Creature – Spirit Hound 1 3 Flying 0
50 Phase Through Blue Uncommon 1{u} Instant Target opponent reveals their hand, counter a spell with the same name as a card in it's controller's hand. 0
51 Phasing Behemoth Blue Rare 6{4}{u}{u} Creature – Illusion Whale 4 5 When Phasing Behemoth enters the battlefield draw 2 cards.
When Phasing Behemoth becomes the target of a spell or ability exile it, return it to at the next end step.
0
52 Sacrament to the Sea Blue Common 7{6}{u} Sorcery Look at the top seven cards of your deck, put 3 into your hand and the rest on the bottom of your library in any order. 0
53 Soul Inversion Blue Uncommon 2{1}{u} Enchantment – Aura Enchant Creature
You control enchanted creature.
At the beginning of your upkeep sacrifice a creature other than the enchanted creature, if you cannot, sacrifice Soul Inversion.
0
54 Spirit Mass Blue Uncommon 4{1}{u}{u}{u} Creature – Spirit 2 2 Flying
When Spirit Mass enters the battlefield put 2 1/1 blue spirit tokens with flying into play.
0
55 Spiritual Resonance Blue Rare 3{u}{u}{u} Enchantment Creatures you control cannot be blocked and are spirits in addition to their other types. 0
56 Stone Cling Blue Common 6{5}{u} Creature – Anemone 4 5 Hexproof 0
57 Swirling Mist Blue Common 2{1}{u} Instant Tap target creature. That creature doesn't untap during it's controller's next untap step.
Draw a card.
0
58 Triton Godseer Blue Uncommon 3{2}{u} Creature – Merfolk Wizard 2 3 {u}{u}: Sacrifice Triton Godseer, Search your library for a blue enchantment card, reveal that card, and put it into your hand. Then shuffle your library. 0
59 Asphodel Smith Black Uncommon 1{b} Creature – Zombie Warrior 1 3 Discard 2 Cards: Return target creature in a graveyard to its owners hand. 0
60 Bojuka Slime Skimmer Black Common 5{4}{b} Creature – Human 5 1 Riot (Creatures with Riot may attack as one creature, they share all abilities. The controller decides how to distribute damage during blocks.)
{b}: Regenerate
0
61 Brackish Sludge Black Common 6{5}{b} Creature – Slug 4 6 0
62 Cave Madness Black Uncommon 4{b}{b}{b}{b} Sorcery All players discard their hands. 0
63 Cavern Shadow Black Mythic 4{b}{b}{b}{b} Creature – Horror 0 2 Cavern Shadow gets +1/+1 for each black permanent and each swamp you control.
{b}: Regenerate Cavern Shadow
0
64 Darkhall Oni Black Uncommon 7{6}{b} Creature – Demon Spirit 6 9 0
65 Dimir Agent Black Common 3{2}{b} Creature – Human Rogue 3 3 Discard a card: Target player puts the top card of their library into the graveyard. 0
66 Dissident Priest Black Common 4{3}{b} Creature – Zombie Cleric 2 2 Lifelink
Whenever Dissident Priest attacks you may exile a card from an opponents graveyard.
0
67 Echo Ward Black Uncommon 3{2}{b} Enchantment – Aura Enchant Player
Enchanted player skips their discard step.
Enchanted player may discard 3 cards to draw a card.
1 1403116618 on 18 Jun 2014 by SadisticMystic
68 Elder Field Black Uncommon 3{1}{b}{b} Enchantment Whenever an opponent discards a card they lose 2 life.
Whenever you discard a card gain 2 life.
0
69 Failed Execution Black Common 1{b} Creature – Zombie 2 1 Failed Execution can't attack unless you control another zombie. 2 1379696469 on 20 Sep 2013 by Vitenka
70 Fetid Expulsion Black Common 1{b} Target opponent reveals his or her hand. You choose a creature card. That player discards that card. 0
71 Lost Spector Black Uncommon 4{3}{b} Creature – Specter 2 3 Whenever Lost Spector deals combat damage to a player, that player discards a card. 0
72 Mine Fumes Black Common 4{3}{b} Sorcery Up to 2 target creature gets -4/-4 until end of turn.
3 1379973615 on 23 Sep 2013 by Patrik Andersson
73 Nowhere Dog Black Mythic 0 Legendary Creature – Spirit Hound 6 6 You may cast Nowhere Dog from your hand by tapping four creatures you control, if it would enter the battlefield in any other way exile it. 1 1389220519 on 08 Jan 2014 by Alex
74 Otherworldly Curse Black Rare 8{6}{b}{b} Enchantment – Aura Enchant Player
Enchanted player cannot draw cards or gain life.
Whenever enchanted player casts a spell they lose 5 life.
0
75 Phyrexian Creeper Black Uncommon 3{2}{b} Artifact Creature – Zombie 1 4 {b}{b}: Sacrifice Phyrexian Creeper, Search your library for a black sorcery card, reveal that card, and put it into your hand. Then shuffle your library. 0
76 Rebellious Dead Black Common 3{1}{b}{b} Creature – Zombie Warrior 3 1 First Strike, Riot (Creatures with Riot may attack as one creature, they share all abilities. The controller decides how to distribute damage during blocks.) 0
77 Revenge of the Meek Black Common 6{4}{b}{b} Instant Destroy target creature, its controller discards 2 cards. 0
78 Scuttling Scorpion Black Common 2{1}{b} Creature – Insect 1 3 Deathtouch 0
79 Shadow in the Depths Black Rare 2{1}{b} Creature – Shade 2 2 Intimidate
Whenever Shadow in the Depths deals combat damage to an opponent search that opponent's library for a card and exile it face down. Then that player shuffles his or her library. You may look at and play that card for as long as it remains exiled.
0
80 Shadow of the Tunnels Black Common 1{b} Instant Target creature becomes black in addition to it's other colors and becomes a zombie until end of turn.
Draw a card.
0
81 Spite Guard Black Common 3{2}{b} Creature – Spirit 2 5 Defender 0
82 Sutured Scavenger Black Uncommon 2{b}{b} Creature – Zombie Rogue 2 2 Sutured Scavenger gets +1/+1 for each other zombie creature that attacks with it. 0
83 Toxic Mushrooms Black Common 4{2}{b}{b} Creature – Fungus 4 1 When Toxic Mushrooms dies all creatures get -2/-2. 0
84 Twisted Masochist Black Rare 4{3}{b} Creature – Zombie 2 7 Whenever Twisted Masochist attacks target player loses life equal to the number of -1/-1 counters on it.
{b}, {t} : Put a -1/-1 counter on Twisted Masochist.
1 1379090202 on 13 Sep 2013 by Link
85 Viscous Grip Black Common 2{1}{b} Enchantment – Aura Enchant Creature
Whenever enchanted creature deals combat damage to a player that player must discard a card.
0
86 Viscous Knight Black Common 2{1}{b} Creature – Zombie Ooze 1 2 Deathtouch 0
87 Akki Rift Caller Red Uncommon 3{2}{r} Creature – Goblin Shaman 3 1 {r}{r}:Sacrifice Akki Rift Caller, search your library for a red instant card, reveal that card, and put it into your hand. Then shuffle your library. 0
88 Chained Whelp Red Common 2{1}{r} 0 3 Defender, Flying
{r}: Chained Whelp gets +1/+0 until end of turn.
0
89 Coalescing Lava Red Uncommon 6{4}{r}{r} Sorcery Sacrifice any number out mountains. Deals damage to target creature or player equal to the number of mountains sacrificed this way. 0
90 Core Rage Red Uncommon 6{3}{r}{r}{r} Sorcery Discard your hand, deal 3 damage to target player for each card discarded this way. 0
91 Core Soot Child Red Common 3{1}{r}{r} Creature – Elemental 2 3 If Core Soot Child is in your opening hand, you may reveal it and discard it to draw a card. 5 1403169437 on 19 Jun 2014 by Alex
92 Crackling Bolt Red Common 1{r} Enchantment Whenever you or an opponent deals damage to a player put a charge counter on Crackling Bolt.
When Crackling Bolt has 3 or more charge counters on it deal 3 damage to each player.
0
93 Drillgore Red Rare 3{x}{r}{r}{r} Artifact Creature – Construct 0 0 Trample, Haste
Drillgore enters the battlefield with X +1/+1 counters on it.
Whenever Drillgore deals combat damage to a player that player must sacrifice a land.
0
94 Firespout Fungus Red Uncommon 3{2}{r} Creature – Fungus 1 2 At the beginning of your upkeep, put a spore counter on Psychotrope Thallid.
Remove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Deal 2 damage to all creatures and players.
0
95 Flame Salter Red Uncommon 5{3}{r}{r} Creature – Human Rogue 3 4 Torture 1 AA (When this creature enters the battlefield put a -1/-1 counter on target creature if you paid the Torture cost in addition to its casting cost.)
Whenever a creature with a -1/-1 counter on it dies deal 2 damage to that creatures controller.
0
96 Flash Spark Red Common 2{r}{r} Creature – Elemental 3 1 Haste
When Flash Spark deals damage sacrifice it.
0
97 Flash of Anger Red Common 0 Instant You may cast Flash of anger from the graveyard by paying {r}.
Deal 1 damage to target creature or player.
0
98 Fracture Red Common 2{1}{r} Instant Destroy target artifact, deal 1 damage to target creature or player. 0
99 Ground Breaking Red Mythic 4{2}{r}{r} Sorcery Destroy all nonbasic lands.
Deal damage to all creatures and players equal to the number of lands destroyed this way.
0
100 Kragdos, the Last Red Mythic 8{6}{r}{r} Legendary Creature – Dragon 5 5 Flying, Indestructible
{r}{r}{r}{r}: Double Kragdos, the Last's power until end of turn.
1 1379955021 on 23 Sep 2013 by Vitenka
101 Lava Haze Red Common 1{r} Insant Deal 3 damage to target creature or Planeswalker. 0
102 Lerga Experiment Red Uncommon 5{4}{r} Artifact Creature – Lizard Construct 1 1 First Strike
Sacrifice an artifact: Lerga Experiment gets +1/+0 until end of turn.
0
103 Lerga Lava Tosser Red Uncommon 3{2}{r} Creature – Lizard Shaman 1 1 {1}{r} {t}:Deal 2 damage to target creature or player. 0
104 Lerga Locksmith Red Common 3{2}{r} Creature – Lizard 2 1 {t} : Target creature with Defender gets +0/+3 until end of turn. 0
105 Magma Spire Red Common 3{r}{r}{r} Sorcery Destroy target land, if that land was nonbasic return Magma Spire to your hand at the end of turn. 0
106 Magma Wurm Red Common 6{5}{r} Creature – Worm 8 5 Trample 0
107 Malfunctioning Dragon Red Common 7{5}{r}{r} Artifact Creature – Creature 5 5 Flying 0
108 Nail Driver Red Common 1{r} Creature – Lizard 1 1 Nail Driver has Haste as long as you control an Artifact. 1 1379086763 on 13 Sep 2013 by Alex
109 Needleclaw Red Common 2{1}{r} Creature – Lizard 2 1 {r}: Torture 1 AA (When this creature enters the battlefield put a -1/-1 counter on target creature if you paid the Torture cost in addition to its casting cost.) 0
110 Overfed Ogre Red Common 5{4}{r} Creature – Ogre 2 7 Defender
Cannot block creatures with Haste.
0
111 Rubble Bust Red Rare 2{r}{r} Instant As an additional cost to cast Rubble Bust sacrifice X lands.
Put X 3/1 red elemental tokens into play with haste.
Sacrifice these tokens at the end of the turn.
0
112 Sulphur Swallower Red Rare 6{4}{r}{r} Creature – Lizard Knight 6 3 Haste, First Strike
Protection from Green, Blue, and Black.
Discard a card : Sulphur Swallower gets +1/+1 until end of turn.
2 1389264773 on 09 Jan 2014 by Alex
113 Tortured Loyalties Red Uncommon 3{2}{r} Instant Put a -1/-1 counter on target creature, gain control of it until end of turn. Untap it, it gains Haste. 0
114 Vicious Aura Red Common 4{3}{r} Enchantment – Aura Enchant Creature.
Whenever enchanted creature becomes blocked put a -1/-1 counter on each creature blocking it.
0
115 Zip Blade Red Common 4{3}{r} Creature – Lizard Soldier 2 2 First Strike, Torture 2 (When this creature enters the battlefield put 2 -1/-1 counters on target creature if you paid the Torture cost in addition to its casting cost.) 0
116 Angry Ursa Green Uncommon 2{1}{g} Creature – Bear 2 2 Other creatures you control with converted mana cost 2 get +1/+1. 0
117 Avarc, Lord of Growth Green Mythic 3{2}{g} Planeswalker – Avarc 3 +1 Return up to 1 card from your graveyard to your hand.
-2 Target creature gets +3/+3 and Trample until end of turn.
-7 Sacrifice all creatures you control and put X 6/6 tree folk into play where is the amount of creatures you sacrificed.
2 1379713537 on 20 Sep 2013 by Deadsaint
118 Bold Growth Green Common 6{5}{g} Creature – Bear Search your library for 4 basic land cards , reveal them, then put them into your hand. 0
119 Cavelord Thallid Green Rare 5{3}{g}{g} Creature – Fungus 1 3 At the beginning of your upkeep, put 1 spore counters on Cavelord Thallid.
Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
At the beginning of each end step you gain life equal to the amount of creatures you control.
2 1389867422 on 16 Jan 2014 by Alex
120 Deeproot Widow Green Common 2{1}{g} Creature – Fungus Spider 2 3 Defender Reach 0
121 Effervescent Flora Green Uncommon 3{2}{g} Enchantment – Aura Enchant Land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces)and gains 1 life.
0
122 Emerald Flare Green Uncommon 1{g} Instant Deal 3 damage to target creature or player . Target opponent gains 3 life. 0
123 Enslaved Elf Green Common 2{1}{g} Creature – Elf 2 2 2 1379109043 on 13 Sep 2013 by Deadsaint
124 Fist of the Undergrowth Green Common 4{2}{g}{g} Insant When target creature deals combat damage this turn, put that many 1/1 green Saproling tokens into play. 0
125 Fungal Rampager Green Common 3{2}{g} Creature – Fungus Beast 3 3 0
126 Fungal Surge Green Common 3{2}{g} Sorcery Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library and put a 1/1 saproling onto the battlefield under your control. 0
127 Graven Kin Green Mythic 1{g} Creature – Spirit Elf 0 1 If Graven Kin would be put into a graveyard instead you may pay {g} if you do return it to play with two +1/+1 counters on it, you gain 2 life. 6 1441291854 on 03 Sep 2015 by keflexxx
128 Llanowar Sage Green Uncommon 3{2}{g} Creature – Elf Shaman 2 2 {g}{g}: Sacrifice Llanowar Sage, Search your library for a green creature card, reveal that card, and put it into your hand. Then shuffle your library. 0
129 Lonely Treefolk Green Common 4{3}{g} Creature – Treefolk 5 5 Lonely Treefolk Can only attack if a creature with Riot Joins it.
Riot (Creatures with Riot may attack as one creature, they share all abilities. The controller decides how to distribute damage during blocks.)
0
130 Niche Thallid Green Uncommon 3{1}{g}{g} Creature – Fungus 2 3 At the beginning of your upkeep, put a spore counter on Thallid.
Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice 2 Saprolings: Target creature gets protection from a color until end of turn.
0
131 Penumbra Wall Green Common 4{g}{g}{g}{g} Creature – Elemental 0 8 Defender
When Penumbra Wall dies put a 0/8 black wall token with Defender into play.
0
132 Potent Unguent Green Common 1{g} Instant Regenerate target creature. 0
133 Riot Inciter Green Rare 6{3}{g}{g}{g} 4 4 Trample, Hexproof, Haste, Riot (Creatures with Riot may attack as one creature, they share all abilities. The controller decides how to distribute damage during blocks.) 0
134 Roar of Freedom Green Uncommon 11{10}{g} Instant If you are at 1 life Roar of Freedom costs {g}.
Put 2 3/3 green Beast tokens with haste into play.
Creatures you control get +5/+5 and Trample until end of turn.
1 1403181720 on 19 Jun 2014 by Alex
135 Search for Nature Green Rare 5{3}{g}{g} Enchantment If you would draw a card you may instead search your library for a land card and put it into play tapped. 0
136 Shudder Leaf Green Uncommon 1{g} Legendary Creature – Saproling 1 1 Other Saproling creatures you control get +1/+1. 0
137 Stirring Walls Green Uncommon 3{g}{g}{g} Sorcery Creatures you control with Defender get +4/+0 and may attack as though they did not have defender until end of turn. 1 1403111615 on 18 Jun 2014 by SadisticMystic
138 Stonewall Ivy Green Common 2{1}{g} Creature – Plant 1 4 Defender 1 1379974804 on 23 Sep 2013 by Patrik Andersson
139 Undergrowth Tiger Green Common 4{1}{g}{g}{g} Creature – Cat 4 4 Hexproof 0
140 Verdant Malcontent Green Common 5{4}{g} Creature – Dryad 3 5 Riot (Creatures with Riot may attack as one creature, they share all abilities. The controller decides how to distribute damage during blocks.) 0
141 Vine Bearer Thallid Green Common 4{2}{g}{g} Creature – Fungus 2 2 At the beginning of your upkeep, put a spore counter on Thallid.
Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
Whenever a Saproling dies put a +1/+1 counter on Vine Bearer Thallid.
0
142 Vined Restriction Green Common 2{1}{g} Enchantment – Aura Enchant Creature
Enchanted creature loses all abilities and gains Defender.
0
143 Violent Undergrowth Green Common 6{5}{g} 5 5 Trample, Riot (Creatures with Riot may attack as one creature, they share all abilities. The controller decides how to distribute damage during blocks.) 0
144 Wisdom of the Emperor Multicolour Uncommon 4{2}{w}{u} Instant Reveal the top 5 cards of your library. You gain life equal to the total converted mana cost of those cards. Pick one and put it into your hand then shuffle the rest into your library. 0
145 Twisted Drucana Multicolour Uncommon 2{u}{b} Creature – Spirit 3 3 Flying 0
146 Ancient Core Lord Multicolour Mythic 21{r/b}{r/b}{r/b}{r/b}{r/b}{r/b}{r/b} Legendary Creature – Elemental 6 3 Trample Deathtouch
When Ancient Core Lord attacks return all elementals from your graveyard to play tapped and attacking.
2 1380096074 on 25 Sep 2013 by Vitenka
147 Crackling Coreling Multicolour Uncommon 2{r}{b} Creature – Elemental 3 1 Haste
When Crackling Coreling deals combat damage to a player sacrifice it, it deals 1 damage to each creature.
0
148 Jagged Coreblade Multicolour Common 4{1}{r/b} Artifact – Equipment Equipped creature gets, "Whenever this creature attacks deal one damage to target player."
Equip {1}
0
149 Khernian Core Guard Multicolour Rare 8{6}{r}{b} Creature – Elemental 9 7 Khernian Core Guard costs {1} less for each elemental you control and in your graveyard. 0
150 Stoneduster Multicolour Rare 4{1}{b}{r}{r} Creature – Elemental 4 3 Stoneduster Gets +1/+1 for each other Elemental in your graveyard.
{r}: Stoneduster gets Trample until end of turn.
1 1379108796 on 13 Sep 2013 by Deadsaint
151 Cave In Multicolour Uncommon 5{3}{g}{r} Sorcery Destroy target creature with flying and target land. 0
152 Soul Echo Multicolour Rare 4{2}{w}{b} Sorcery Choose a creature in your graveyard, put a token that is a copy of that creature into play. You may pay 5 life to repeat this process. 0
153 Sylvan Visions Multicolour Uncommon 4{2}{g}{u} Instant Search your library for up to three Forest or Island cards and place them into your hand, then shuffle your library. 0
154 Dreams of Pain Multicolour Uncommon 3{1}{r}{u} Enchantment At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose 3 life. 0
155 Steam Rocker Multicolour Common 3{u/r} Creature – Elemental 2 1 When steam rocker deals combat damage to an opponent, sacrifice it and choose one – Draw a card; Deal 3 damage to target player. 0
156 Kek and Ser, Elrin Twins Multicolour Mythic 5{3}{r}{w} Planeswalker – Kek and Ser 3 +2 Deal 2 damage to target creature or player, gain 2 life.
-2 Exile target creature, return it to play at its controller's next end step.
-10 You get an emblem with "Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player and you gain that much life."
1 1379695490 on 20 Sep 2013 by Deadsaint
157 Velimous, Rebel Elrin Multicolour Rare 3{w}{r}{g} Creature – Elrin Rebel 3 3 Lifelink, Haste
Creatures you control have Riot.
0
158 Ujared, the Free Multicolour Mythic 3{u}{b}{g} Legendary Creature – Human Spirit 2 4 Ujared, the Free cannot be blocked.
Ujared cannot have counters placed on him.
Whenever Ujared deals combat damage to an opponent they must discard a card at random.
2 1379089371 on 13 Sep 2013 by Link
159 Discord Multicolour Rare 4{g}{b}{w}{r} Sorcery Each player discards 2 cards, sacrifices an artifact, sacrifices an enchantment, and takes 3 damage. 0
160 Detection Hybrid Common 1{w/u} Instant Tap target permanent your opponent controls. 0
161 Splinter Shot Hybrid Common 1{r/b} Instant Deal 2 damage to target creature, if that creature had a -1/-1 on it destroy it instead. 0
162 Core Diamond Artifact Common 1{1} Artifact {1}: Add {w} to your mana pool.
Sacrifice Core Diamond: Add {w} to your mana pool.
0
163 Core Emerald Artifact Common 1{1} Artifact {1}: Add {g} to your mana pool.
Sacrifice Core Emerald: Add {g} to your mana pool.
0
164 Core Field Generator Artifact Mythic 7{7} Artifact {5} {t}: Deal 5 damage divided as you choose to target creatures or player. Any creature dealt damage this way must attack during the next attack step. Any player dealt damage this way must discard a card. 1 1389219575 on 08 Jan 2014 by Deadsaint
165 Core Hauler Artifact Common 3{3} Artifact Creature 1 2 Pay 2 life, sacrifice Core Hauler: Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. 0
166 Core Hauler Helmet Artifact Uncommon 2{2} Artifact – Equipment Equipped creatures has +0/+2 and Hexproof.
Equip {2}
0
167 Core Jet Artifact Common 1{1} Artifact {1}: Add {b} to your mana pool.
Sacrifice Core Jet: Add {b} to your mana pool.
0
168 Core Ruby Artifact Common 1{1} Artifact {1}: Add {r} to your mana pool.
Sacrifice Core Ruby: Add {r} to your mana pool.
0
169 Detonation Core Artifact Rare 2{2} Artifact Detonation Core enters the battlefield with 3 charge counters on it.
At the beginning of your upkeep you may remove a charge counter from Detonation Core.
When the last charge counter is removed from Detonation Core sacrifice it and destroy all creatures.
0
170 Emperor's Sword Artifact Rare 4{4} Artifact – Equipment Equipped creature has Hexproof, First Strike, and Flying.
Whenever equipped creature deals combat damage to a player gain control of target creature an opponent controls if its power is less than equipped creature's power.
Equip {3}
0
171 Fungal Growth Array Artifact Uncommon 4{4} Artifact At the beginning of your upkeep, put a spore counter on each Fungus in play.
Sacrifice a Saproling: Put a spore counter on each Fungus in play.
2 1416279918 on 18 Nov 2014 by Visitor
172 Junk Crawler Artifact Common 1{1} Artifact Creature – Construct 0 1 Flash
When Junk Crawler enters the battlefield target creature gets +1/+1 until end of turn.
0
173 Phyrexian Drillbore Artifact Uncommon 6{6} Artifact Creature – Construct 5 4 Phyrexian Drillbore cannot be blocked by creatures with defender. 0
174 Skeleton Key Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gets +1/+0 and cannot be blocked.
{4}: Sacrfice Skeleton Key , Destroy target creature with Defender.
Equip {2}
5 1379090058 on 13 Sep 2013 by Link
175 Ancient Pools Land Rare 0 Land {t}: Add {1} to your mana pool.
{t}: Target opponent draws a card: Add {u}{u} to your mana pool.
0
176 Core Mine Land Rare 0 Land {t}: Add {1} to your mana pool.
{t}: Pay 3 life: Add {r}{r} to your mana pool.
0
177 Elrania, the Immaculate Land Mythic 0 Legendary Land {t}: Add {1} to your mana pool.
As long as Elrania, the Immaculate is in play other lands you control have hex proof.
If Elrania would be put into the graveyard from anywhere, instead shuffle it into your library.
0
178 Flourishing Cave Land Rare 0 Land {t}: Add {1} to your mana pool.
{t}: Untap target land an opponent controls: Add {g}{g} to your mana pool.
2 1379967659 on 23 Sep 2013 by Deadsaint
179 Forest Land Common 0 Land – Forest 0
180 Forest Land Common 0 Land – Forest 0
181 Forest Land Common 0 Land – Forest 0
182 Island Land Common 0 Land – Island 0
183 Island Land Common 0 Land – Island 0
184 Island Land Common 0 Land – Island 1 1379713565 on 20 Sep 2013 by amuseum
185 Mountain Land Common 0 Land – Mountain 0
186 Mountain Land Common 0 Land – Mountain 0
187 Mountain Land Common 0 Land – Mountain 1 1379715150 on 20 Sep 2013 by Alex
188 Perilous Ravine Land Rare 0 Land {t}: Add {1} to your mana pool.
{t}: Sacrifice a creature: Add {b}{b} to your mana pool.
0
189 Plains Land Common 0 Land – Plains 0
190 Plains Land Common 0 Land – Plains 0
191 Plains Land Common 0 Land – Plains 0
192 Swamp Land Common 0 Land – Swamp 0
193 Swamp Land Common 0 Land – Swamp 0
194 Swamp Land Common 0 Land – Swamp 0
195 Warden's Hall Land Rare 0 Land {t}: Add {1} to your mana pool.
{t}: Tap 2 creatures you control: add {w}{w} to your mana pool.
0
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