Bound in Kherna
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Mechanics | Planeswalker's Guide to Kherna | Skeleton |
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Put 3 1/2 construct artifact tokens with Defender into play
The rebels are attacking, call the guards!
Illus. Ryan Kennedy
Flying
Bound hawk cannot attack unless you control an Elrin.
Bound hawk cannot attack unless you control an Elrin.
They detested the existing creatures and so forged their own.
Illus. Ryan Kennedy
2/1
Vigilance
Tap a creature with defender, Cavern Captain gets +2/+2 until end of turn.
Tap a creature with defender, Cavern Captain gets +2/+2 until end of turn.
Illus. Ryan Kennedy
2/2


Illus. Ryan Kennedy
2/2
Up to 3 target creatures gain Flying until end of turn.
Elrin magic is shared only with their personal guard so that they can follow the Elrin into the sky.
Illus. Ryan Kennedy
When Elrin Drone Lord enters the battlefield put 2 0/1 constructs artifact tokens into play.
Construct creatures you control get +1/+1 and First Strike.
Construct creatures you control get +1/+1 and First Strike.
An artiface never argues with its master.
Illus. Ryan Kennedy
1/1

Some of the torturers simply hacked away at a prisoner but Sarak always took his time.
Illus. Ryan Kennedy
2/1
Enchant creature
Enchanted creature gets +0/+5 and is an Artifact in addition to its other types.
Enchanted creature gets +0/+5 and is an Artifact in addition to its other types.
The Elrin learned the secrets of artiface from prisoners they captured on a plane of metal.
Illus. Ryan Kennedy
Indestructible
If Impenetrable would be put into the graveyard from the battlefield instead put it into play with a -1/-1 counter on it.
Counters remain on Impenetrable as it moves to any zone other than a player's hand or library.
If Impenetrable would be put into the graveyard from the battlefield instead put it into play with a -1/-1 counter on it.
Counters remain on Impenetrable as it moves to any zone other than a player's hand or library.
Illus. Ryan Kennedy
1/7
You can't tempt me, you can't trick me, you can't threaten me, the Elrin are better at all of those things.
Illus. Ryan Kennedy
1/2

The little guys run around all over the cells collecting knives, just watch out many a man's lost a foot stepping on one.
Illus. Ryan Kennedy
0/4
Destroy all creatures and lands.
"It's an eyesore get rid of it." " The village sir?" "The continent." -Lord Mirion to Sleg
Illus. Ryan Kennedy
Flying Indestructible
When you cast Lord Mirion destroy all other creatures.


: Return Lord Mirion to its owner's hand.
When you cast Lord Mirion destroy all other creatures.



If Lord Mirion had his way there wouldn't be a prison, or prisoner, or elementals. Actually I'm not sure there would be much of anything.
Illus. Ryan Kennedy
5/5


He worked with the Lerga just to be close to the artifice, just to be closer to home.
Illus. Ryan Kennedy
2/1
Defender
Whenever Lurking Sentry is dealt combat damage you may gain 1 life.
Whenever Lurking Sentry is dealt combat damage you may gain 1 life.
The sentries are all around us, you may even be leaning against one now. – Prisoner 31X5829
Illus. Ryan Kennedy
2/3
Flying
Whenever Mythka, the Shrike attacks creatures you control gain Double Strike and Lifelink until end of turn.
Whenever Mythka, the Shrike attacks creatures you control gain Double Strike and Lifelink until end of turn.
His swords are considered the fastest under the land.
Illus. Ryan Kennedy
3/6
Defender
His eyes pierce the shadows, seeing every movement, every thought.
Illus. Ryan Kennedy
2/6
Enchant Creature
Enchanted creature gains +2/+0 has First Strike.
Enchanted creature gains +2/+0 has First Strike.
The Shrike's guards usually decapitate first and interrogate later.
Illus. Ryan Kennedy
Flying
The Elrin are perfect, and with that perfection they look down upon all of creation.
Illus. Ryan Kennedy
2/3
Enchant Player
Enchanted player cannot play more then one spell each turn.
Enchanted player cannot play more then one spell each turn.
Illus. Ryan Kennedy
Defender
He guards the doors better then half the humans on Kherna.
Illus. Ryan Kennedy
0/5


Many of the locks in the underground are enchanted, they require no key and can never be picked.
Illus. Ryan Kennedy
1/3
Exile target enchantment, its controller loses 1 life.
Take away a man's dreams, that's how you really break him.
Illus. Ryan Kennedy
Whenever you or an opponent's creature attacks put a charge counter on Surface Light.
When Surface Light has 3 charge counters on it sacrifice it and each player gains 10 life.
When Surface Light has 3 charge counters on it sacrifice it and each player gains 10 life.
Illus. Ryan Kennedy



Illus. Ryan Kennedy
2/3
Flying
Whenever an opponent's creature enters the battlefield put 2 -1/-1 counters on it.
Whenever an opponent's creature enters the battlefield put 2 -1/-1 counters on it.
Welcome to the medical wing, I hope you like it here because parts of you will be staying a very long time.
- Medical Wing Nurse
- Medical Wing Nurse
Illus. Ryan Kennedy
1/4
Exile target Green or Black creature.
Illus. Ryan Kennedy
Whenever another creature enters the battlefield Aerial Drucana gains Flying until end of turn.
The Drucana are easily startled and often fly right through the ceiling when they see you.
Illus. Ryan Kennedy
1/2
Defender Reach
Illus. Ryan Kennedy
1/4
Whenever you or an opponent casts an instant or sorcery spell put a charge counter on Cranial Build Up.
When Cranial Build Up has 3 or more charge counters on it, sacrifice it. You and each opponent draw 3 cards.
When Cranial Build Up has 3 or more charge counters on it, sacrifice it. You and each opponent draw 3 cards.
Illus. Ryan Kennedy
When Deeps Dweller enters the battlefield you may draw a card.
You can't even imagine the things that are in the deeps.
Illus. Ryan Kennedy
1/4
Other spirits you control get +1/+1.
: Exile another target spirit you control, then return that card to the battlefield under your control.


Illus. Ryan Kennedy
2/2
You may discard up to 3 cards, for each card discarded, draw a card.
Don't think those things, they might hear you and grant you your wish.
Illus. Ryan Kennedy
Draw a card.
You may discard 2 cards to draw another card, repeat this process as many times as you want.
You may discard 2 cards to draw another card, repeat this process as many times as you want.
Illus. Ryan Kennedy
All creatures must attack if able this turn.
It is dangerous to follow the lights, after all the Drucana do not need a floor.
Illus. Ryan Kennedy
Target creature you control cannot be blocked until end of turn. If that creature is blue it gets +3/+0 until end of turn.
Wizards are incredibly difficult to imprison as anyone who has tried knows.
Illus. Ryan Kennedy
Flying, Hexproof
If you would counter a spell you may instead gain control of that spell. You may choose new targets for that spell. (All abilities, effects, or permanents that come into play due to the effect of the spell are under your control.)
If you would counter a spell you may instead gain control of that spell. You may choose new targets for that spell. (All abilities, effects, or permanents that come into play due to the effect of the spell are under your control.)
Illus. Ryan Kennedy
4/6
Ethereal Drucana does not deal or receive combat damage.
They glide through any surface without a thought, until an Elrin decides to cut it down with their mana infused swords.
Illus. Ryan Kennedy
0/3
Target creature becomes a copy of target creature on the battlefield until end of turn.
Zignaks reflection smiled up at him... but Zignaks wasn't smiling.
Illus. Ryan Kennedy
Whenever Eyeless Drakon deals combat damage to an opponent draw a card then discard a card.
In perpetual darkness the fish have no eyes, nor do they need them for they see far better than we do.
Illus. Ryan Kennedy
2/2
Whenever a nontoken spirit enters the battlefield under your control put a 1/1 flying blue spirit token into play.
Illus. Ryan Kennedy
Whenever glass strider is dealt damage or becomes the target of a spell or ability destroy it.
The beautiful creatures were some of the only ones the Elrin allowed on the surface.
Illus. Ryan Kennedy
3/2
They illuminate caverns near water sources often saving lost miners from starvation and thirst.
Illus. Ryan Kennedy
2/4
Return target spell or permanent to its owner's hand.
No you should keep it to yourself.
Illus. Ryan Kennedy
Target creature you control gets Hexproof and +0/+3 until end of turn.
Sometimes a Drucana will save a miner, the miners believe this is because they are the ghosts of their brethren.
Illus. Ryan Kennedy


Occur, Exiled Mage may use the activated abilities of any creatures who have been exiled. The mana symbols on cards in exile are blue.
Illus. Ryan Kennedy
3/2
Flying
Ralph didn't know he was dead, he only new that after the rocks hit him he could fly.
Illus. Ryan Kennedy
1/3
Target opponent reveals their hand, counter a spell with the same name as a card in it's controller's hand.
Drucana always know to avoid the things your thinking about.
Illus. Ryan Kennedy
When Phasing Behemoth enters the battlefield draw 2 cards.
When Phasing Behemoth becomes the target of a spell or ability exile it, return it to at the next end step.
When Phasing Behemoth becomes the target of a spell or ability exile it, return it to at the next end step.
Illus. Ryan Kennedy
4/5
Look at the top seven cards of your deck, put 3 into your hand and the rest on the bottom of your library in any order.
So far from the sea many of its inhabitants created rituals to keep from forgetting.
Illus. Ryan Kennedy
Enchant Creature
You control enchanted creature.
At the beginning of your upkeep sacrifice a creature other than the enchanted creature, if you cannot, sacrifice Soul Inversion.
You control enchanted creature.
At the beginning of your upkeep sacrifice a creature other than the enchanted creature, if you cannot, sacrifice Soul Inversion.
Illus. Ryan Kennedy
Flying
When Spirit Mass enters the battlefield put 2 1/1 blue spirit tokens with flying into play.
When Spirit Mass enters the battlefield put 2 1/1 blue spirit tokens with flying into play.
Illus. Ryan Kennedy
2/2
Creatures you control cannot be blocked and are spirits in addition to their other types.
Illus. Ryan Kennedy
Hexproof
The large algae-like creatures are hunted down by the rebels and turned into armor.
Illus. Ryan Kennedy
4/5
Tap target creature. That creature doesn't untap during it's controller's next untap step.
Draw a card.
Draw a card.
When many spirits gather together they create a mist, its best to just wait it out.
Illus. Ryan Kennedy


Illus. Ryan Kennedy
2/3
Discard 2 Cards: Return target creature in a graveyard to its owners hand.
He keeps making masks, hoping the next will take him from this place, instead they simply take his memories.
Illus. Ryan Kennedy
1/3
Riot (Creatures with Riot may attack as one creature, they share all abilities. The controller decides how to distribute damage during blocks.)
: Regenerate

Illus. Ryan Kennedy
5/1
Plip, plop, drip, drop...
- Sounds from the hole in the wall
- Sounds from the hole in the wall
Illus. Ryan Kennedy
4/6
All players discard their hands.
The goblin just kept talking to the rock as the darkness slowly took him.
Illus. Ryan Kennedy
Cavern Shadow gets +1/+1 for each black permanent and each swamp you control.
: Regenerate Cavern Shadow

Even the Elrin are afraid of the dark.
Illus. Ryan Kennedy
0/2
"Oh leave that place alone, the Elrin buried something there that even the rebels don't want free." -Undersage Kwon
Illus. Ryan Kennedy
6/9
Discard a card: Target player puts the top card of their library into the graveyard.
Lasav has sent me though how I am to report I do not know.
Illus. Ryan Kennedy
3/3
Lifelink
Whenever Dissident Priest attacks you may exile a card from an opponents graveyard.
Whenever Dissident Priest attacks you may exile a card from an opponents graveyard.
I never wanted to return so I will keep others from the same fate.
Illus. Ryan Kennedy
2/2
Enchant Player
Enchanted player skips their discard step.
Enchanted player may discard 3 cards to draw a card.
Enchanted player skips their discard step.
Enchanted player may discard 3 cards to draw a card.
Don't listen to the voices, they will erode your mind.
Illus. Ryan Kennedy
Whenever an opponent discards a card they lose 2 life.
Whenever you discard a card gain 2 life.
Whenever you discard a card gain 2 life.
The runes can have strange effects on those who find them, best to find them before anyone else can use them against you.
Illus. Ryan Kennedy
Failed Execution can't attack unless you control another zombie.
"They cut off his head, but he was undead, so he rolled rolled away." – Prison Children's Execution Chant
Illus. Ryan Kennedy
2/1
Target opponent reveals his or her hand. You choose a creature card. That player discards that card.
The smell of the undeads cells can cause you to throw up more then just your dinner.
Illus. Ryan Kennedy
Whenever Lost Spector deals combat damage to a player, that player discards a card.
Illus. Ryan Kennedy
2/3
Up to 2 target creature gets -4/-4 until end of turn.
The deeper mines are often filled with toxins and it can take weeks for the Lerga to purify them, this of course does not slow the mining at all.
Illus. Ryan Kennedy
You may cast Nowhere Dog from your hand by tapping four creatures you control, if it would enter the battlefield in any other way exile it.
The miners often hear howling from the depths, they have learned to just go back to shoveling.
Illus. Ryan Kennedy
6/6
Enchant Player
Enchanted player cannot draw cards or gain life.
Whenever enchanted player casts a spell they lose 5 life.
Enchanted player cannot draw cards or gain life.
Whenever enchanted player casts a spell they lose 5 life.
Sometimes the Elrin don't like what the Twins bring back.
Illus. Ryan Kennedy


He may look scary but when I was sick he offered me some of his planes oil and now I feel great.
Illus. Ryan Kennedy
1/4
First Strike, Riot (Creatures with Riot may attack as one creature, they share all abilities. The controller decides how to distribute damage during blocks.)
Illus. Ryan Kennedy
3/1
Destroy target creature, its controller discards 2 cards.
We cannot allow the Elrin to dominate us, we are many in the deeps, we will overwhelm them.
-Ujared, the Free
-Ujared, the Free
Illus. Ryan Kennedy
Deathtouch
They like to hide under rocks, inside boots, under your bed, and inside your mouth when your sleeping.
Illus. Ryan Kennedy
1/3
Intimidate
Whenever Shadow in the Depths deals combat damage to an opponent search that opponent's library for a card and exile it face down. Then that player shuffles his or her library. You may look at and play that card for as long as it remains exiled.
Whenever Shadow in the Depths deals combat damage to an opponent search that opponent's library for a card and exile it face down. Then that player shuffles his or her library. You may look at and play that card for as long as it remains exiled.
Illus. Ryan Kennedy
2/2
Target creature becomes black in addition to it's other colors and becomes a zombie until end of turn.
Draw a card.
Draw a card.
Illus. Ryan Kennedy
Defender
He was killed in a riot years ago, could have gotten out of here, instead he guards the cells out of hatred.
Illus. Ryan Kennedy
2/5
Sutured Scavenger gets +1/+1 for each other zombie creature that attacks with it.
When the bits fall off, he sews them right back on.
Illus. Ryan Kennedy
2/2
When Toxic Mushrooms dies all creatures get -2/-2.
"Better off leaving them alone, one poke and we all die." -Core Gate Guard
Illus. Ryan Kennedy
4/1
Whenever Twisted Masochist attacks target player loses life equal to the number of -1/-1 counters on it.
,
: Put a -1/-1 counter on Twisted Masochist.


Illus. Ryan Kennedy
2/7
Enchant Creature
Whenever enchanted creature deals combat damage to a player that player must discard a card.
Whenever enchanted creature deals combat damage to a player that player must discard a card.
Illus. Ryan Kennedy
Deathtouch
Illus. Ryan Kennedy
1/2


Illus. Ryan Kennedy
3/1
Defender, Flying
: Chained Whelp gets +1/+0 until end of turn.

They are perhaps the meanest things you can possibly have on the end of a chain.
Illus. Ryan Kennedy
0/3
Sacrifice any number out mountains. Deals damage to target creature or player equal to the number of mountains sacrificed this way.
Illus. Ryan Kennedy
Discard your hand, deal 3 damage to target player for each card discarded this way.
When the core hums any creature nearby becomes a ravenous beast.
Illus. Ryan Kennedy
If Core Soot Child is in your opening hand, you may reveal it and discard it to draw a card.
The weaker spawn of elementals out to prove themselves.
Illus. Ryan Kennedy
2/3
Whenever you or an opponent deals damage to a player put a charge counter on Crackling Bolt.
When Crackling Bolt has 3 or more charge counters on it deal 3 damage to each player.
When Crackling Bolt has 3 or more charge counters on it deal 3 damage to each player.
Illus. Ryan Kennedy
Trample, Haste
Drillgore enters the battlefield with X +1/+1 counters on it.
Whenever Drillgore deals combat damage to a player that player must sacrifice a land.
Drillgore enters the battlefield with X +1/+1 counters on it.
Whenever Drillgore deals combat damage to a player that player must sacrifice a land.
Illus. Ryan Kennedy
0/0
At the beginning of your upkeep, put a spore counter on Psychotrope Thallid.
Remove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Deal 2 damage to all creatures and players.
Remove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Deal 2 damage to all creatures and players.
Illus. Ryan Kennedy
1/2
Torture 1 AA (When this creature enters the battlefield put a -1/-1 counter on target creature if you paid the Torture cost in addition to its casting cost.)
Whenever a creature with a -1/-1 counter on it dies deal 2 damage to that creatures controller.
Whenever a creature with a -1/-1 counter on it dies deal 2 damage to that creatures controller.
Illus. Ryan Kennedy
3/4
Haste
When Flash Spark deals damage sacrifice it.
When Flash Spark deals damage sacrifice it.
Illus. Ryan Kennedy
3/1
You may cast Flash of anger from the graveyard by paying
.
Deal 1 damage to target creature or player.

Deal 1 damage to target creature or player.
Illus. Ryan Kennedy
Destroy target artifact, deal 1 damage to target creature or player.
Illus. Ryan Kennedy
Destroy all nonbasic lands.
Deal damage to all creatures and players equal to the number of lands destroyed this way.
Deal damage to all creatures and players equal to the number of lands destroyed this way.
Illus. Ryan Kennedy
Flying, Indestructible



: Double Kragdos, the Last's power until end of turn.




I will avenge my fallen brethren , the Elrin will burn.
Illus. Ryan Kennedy
5/5
Deal 3 damage to target creature or Planeswalker.
Technically the sheer heat from the lava cooks your insides before you ever get near it.
Illus. Ryan Kennedy
First Strike
Sacrifice an artifact: Lerga Experiment gets +1/+0 until end of turn.
Sacrifice an artifact: Lerga Experiment gets +1/+0 until end of turn.
They created it to copy the elementals, it did its job a bit too well.
Illus. Ryan Kennedy
1/1



Lava Shamans don't last long, Lerga are too clumsy.
Illus. Ryan Kennedy
1/1

As long as I keep you in I get to stay out.
Illus. Ryan Kennedy
2/1
Destroy target land, if that land was nonbasic return Magma Spire to your hand at the end of turn.
Illus. Ryan Kennedy
Trample
Illus. Ryan Kennedy
8/5
Flying
It is actually a museum piece from the city of the Elrin but then it started eating the other exhibits.
Illus. Ryan Kennedy
5/5
Nail Driver has Haste as long as you control an Artifact.
Oooo this looks like a good spot... ooo here too!
Illus. Ryan Kennedy
1/1

Illus. Ryan Kennedy
2/1
Defender
Cannot block creatures with Haste.
Cannot block creatures with Haste.
The goblin zipped around the ogre, the ogre just rolled over and went back to sleep.
Illus. Ryan Kennedy
2/7
As an additional cost to cast Rubble Bust sacrifice X lands.
Put X 3/1 red elemental tokens into play with haste.
Sacrifice these tokens at the end of the turn.
Put X 3/1 red elemental tokens into play with haste.
Sacrifice these tokens at the end of the turn.
Illus. Ryan Kennedy
Haste, First Strike
Protection from Green, Blue, and Black.
Discard a card : Sulphur Swallower gets +1/+1 until end of turn.
Protection from Green, Blue, and Black.
Discard a card : Sulphur Swallower gets +1/+1 until end of turn.
Illus. Ryan Kennedy
6/3
Put a -1/-1 counter on target creature, gain control of it until end of turn. Untap it, it gains Haste.
Pain creates the most passionate loyalties.
Illus. Ryan Kennedy
Enchant Creature.
Whenever enchanted creature becomes blocked put a -1/-1 counter on each creature blocking it.
Whenever enchanted creature becomes blocked put a -1/-1 counter on each creature blocking it.
If theys don't get out of Zo's way then they gets the knife!
Illus. Ryan Kennedy
First Strike, Torture 2 (When this creature enters the battlefield put 2 -1/-1 counters on target creature if you paid the Torture cost in addition to its casting cost.)
Illus. Ryan Kennedy
2/2
Other creatures you control with converted mana cost 2 get +1/+1.
"It is the single most hateful creature I have ever seen." – Elrin Beast Tamer
Illus. Ryan Kennedy
2/2
+1 Return up to 1 card from your graveyard to your hand.
-2 Target creature gets +3/+3 and Trample until end of turn.
-7 Sacrifice all creatures you control and put X 6/6 tree folk into play where is the amount of creatures you sacrificed.
-2 Target creature gets +3/+3 and Trample until end of turn.
-7 Sacrifice all creatures you control and put X 6/6 tree folk into play where is the amount of creatures you sacrificed.
Illus. Ryan Kennedy
3
Search your library for 4 basic land cards , reveal them, then put them into your hand.
The undergrowth is what contains the core.
Illus. Ryan Kennedy
At the beginning of your upkeep, put 1 spore counters on Cavelord Thallid.
Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
At the beginning of each end step you gain life equal to the amount of creatures you control.
Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
At the beginning of each end step you gain life equal to the amount of creatures you control.
Illus. Ryan Kennedy
1/3
Defender Reach
With so many dying prisoners, food for the fungus was abundant and they evolved and changed in the underground.
Illus. Ryan Kennedy
2/3
Enchant Land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces)and gains 1 life.
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces)and gains 1 life.
Illus. Ryan Kennedy
Deal 3 damage to target creature or player . Target opponent gains 3 life.
Illus. Ryan Kennedy
There were not many elves in the underground. They liked to say it was too hard to catch one, but the real reason was that they simply did not survive very long so far below the surface.
Illus. Ryan Kennedy
2/2
When target creature deals combat damage this turn, put that many 1/1 green Saproling tokens into play.
"Life floods from my fist." – Ujared, the Free
Illus. Ryan Kennedy
So much anger in so simple an organism, fascinating.
-Vesper, Arcane Surgeon
-Vesper, Arcane Surgeon
Illus. Ryan Kennedy
3/3
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library and put a 1/1 saproling onto the battlefield under your control.
Mana begets life and life begets mana.
Illus. Ryan Kennedy
If Graven Kin would be put into a graveyard instead you may pay
if you do return it to play with two +1/+1 counters on it, you gain 2 life.

Illus. Ryan Kennedy
0/1


Illus. Ryan Kennedy
2/2
Lonely Treefolk Can only attack if a creature with Riot Joins it.
Riot (Creatures with Riot may attack as one creature, they share all abilities. The controller decides how to distribute damage during blocks.)
Riot (Creatures with Riot may attack as one creature, they share all abilities. The controller decides how to distribute damage during blocks.)
Illus. Ryan Kennedy
5/5
At the beginning of your upkeep, put a spore counter on Thallid.
Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice 2 Saprolings: Target creature gets protection from a color until end of turn.
Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice 2 Saprolings: Target creature gets protection from a color until end of turn.
Illus. Ryan Kennedy
2/3
Defender
When Penumbra Wall dies put a 0/8 black wall token with Defender into play.
When Penumbra Wall dies put a 0/8 black wall token with Defender into play.
Illus. Ryan Kennedy
0/8
Regenerate target creature.
With the right fungus's at your disposal death is nary a worry.
Illus. Ryan Kennedy
Trample, Hexproof, Haste, Riot (Creatures with Riot may attack as one creature, they share all abilities. The controller decides how to distribute damage during blocks.)
He was always ready for a good fight, now it's even for a good cause.
Illus. Ryan Kennedy
4/4
If you are at 1 life Roar of Freedom costs
.
Put 2 3/3 green Beast tokens with haste into play.
Creatures you control get +5/+5 and Trample until end of turn.

Put 2 3/3 green Beast tokens with haste into play.
Creatures you control get +5/+5 and Trample until end of turn.
Illus. Ryan Kennedy
If you would draw a card you may instead search your library for a land card and put it into play tapped.
Somewhere on this plane there must be a place for us.
Illus. Ryan Kennedy
Other Saproling creatures you control get +1/+1.
Such a brave twig.
Illus. Ryan Kennedy
1/1
Creatures you control with Defender get +4/+0 and may attack as though they did not have defender until end of turn.
I swear I saw it move, I swears it!
Illus. Ryan Kennedy
Defender
With leaves as hard as the stones it grows from.
Illus. Ryan Kennedy
1/4
Hexproof
Miners often wear masks on the back of their heads when near the undergrowth.
Illus. Ryan Kennedy
4/4
Riot (Creatures with Riot may attack as one creature, they share all abilities. The controller decides how to distribute damage during blocks.)
She has not seen sunlight in years and while it may be killing her slowly her anger grows quickly.
Illus. Ryan Kennedy
3/5
At the beginning of your upkeep, put a spore counter on Thallid.
Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
Whenever a Saproling dies put a +1/+1 counter on Vine Bearer Thallid.
Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
Whenever a Saproling dies put a +1/+1 counter on Vine Bearer Thallid.
Illus. Ryan Kennedy
2/2
Enchant Creature
Enchanted creature loses all abilities and gains Defender.
Enchanted creature loses all abilities and gains Defender.
Illus. Ryan Kennedy
Trample, Riot (Creatures with Riot may attack as one creature, they share all abilities. The controller decides how to distribute damage during blocks.)
Illus. Ryan Kennedy
5/5
Reveal the top 5 cards of your library. You gain life equal to the total converted mana cost of those cards. Pick one and put it into your hand then shuffle the rest into your library.
Illus. Ryan Kennedy
Flying
Even the Drucana are effected by the Core's proximity.
Illus. Ryan Kennedy
3/3
Trample Deathtouch
When Ancient Core Lord attacks return all elementals from your graveyard to play tapped and attacking.
When Ancient Core Lord attacks return all elementals from your graveyard to play tapped and attacking.
Illus. Ryan Kennedy
6/3
Haste
When Crackling Coreling deals combat damage to a player sacrifice it, it deals 1 damage to each creature.
When Crackling Coreling deals combat damage to a player sacrifice it, it deals 1 damage to each creature.
Even after it's dead you've still lost.
- Enslaved Core Guard
- Enslaved Core Guard
Illus. Ryan Kennedy
3/1
Equipped creature gets, "Whenever this creature attacks deal one damage to target player."
Equip
Equip

Even their blades spit fire.
Illus. Ryan Kennedy
Khernian Core Guard costs
less for each elemental you control and in your graveyard.

Once you've killed enough of the little ones the real monsters come out to play.
Illus. Ryan Kennedy
9/7
Stoneduster Gets +1/+1 for each other Elemental in your graveyard.
: Stoneduster gets Trample until end of turn.

We break them down but even from the gravel of the fallen they rise.
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4/3
Destroy target creature with flying and target land.
When the caves collapse nothing gets out alive.
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Choose a creature in your graveyard, put a token that is a copy of that creature into play. You may pay 5 life to repeat this process.
Strange things happen in the depths.
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Search your library for up to three Forest or Island cards and place them into your hand, then shuffle your library.
Many of the enslaved dreamed of their homes and sometimes the Drucana would bring home to them.
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At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose 3 life.
Sometimes it hurts to remember what we lost but often it is necessary.
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When steam rocker deals combat damage to an opponent, sacrifice it and choose one – Draw a card; Deal 3 damage to target player.
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2/1
+2 Deal 2 damage to target creature or player, gain 2 life.
-2 Exile target creature, return it to play at its controller's next end step.
-10 You get an emblem with "Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player and you gain that much life."
-2 Exile target creature, return it to play at its controller's next end step.
-10 You get an emblem with "Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player and you gain that much life."
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3
Lifelink, Haste
Creatures you control have Riot.
Creatures you control have Riot.
My people are a scourge on the multiverse, they must be stopped at all costs.
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3/3
Ujared, the Free cannot be blocked.
Ujared cannot have counters placed on him.
Whenever Ujared deals combat damage to an opponent they must discard a card at random.
Ujared cannot have counters placed on him.
Whenever Ujared deals combat damage to an opponent they must discard a card at random.
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2/4
Each player discards 2 cards, sacrifices an artifact, sacrifices an enchantment, and takes 3 damage.
With the blue mana so restrained the rest of the plane was unstable.
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Tap target permanent your opponent controls.
I see what your planning, I have already prepared to stop it.
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Deal 2 damage to target creature, if that creature had a -1/-1 on it destroy it instead.
The core just loves to aim for the chinks in our armor.
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Sacrifice Core Diamond: Add

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Sacrifice Core Emerald: Add

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Pay 2 life, sacrifice Core Hauler: Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
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1/2
Equipped creatures has +0/+2 and Hexproof.
Equip
Equip

Never leave cell without it!
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Sacrifice Core Jet: Add

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Sacrifice Core Ruby: Add

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Detonation Core enters the battlefield with 3 charge counters on it.
At the beginning of your upkeep you may remove a charge counter from Detonation Core.
When the last charge counter is removed from Detonation Core sacrifice it and destroy all creatures.
At the beginning of your upkeep you may remove a charge counter from Detonation Core.
When the last charge counter is removed from Detonation Core sacrifice it and destroy all creatures.
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Equipped creature has Hexproof, First Strike, and Flying.
Whenever equipped creature deals combat damage to a player gain control of target creature an opponent controls if its power is less than equipped creature's power.
Equip
Whenever equipped creature deals combat damage to a player gain control of target creature an opponent controls if its power is less than equipped creature's power.
Equip

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At the beginning of your upkeep, put a spore counter on each Fungus in play.
Sacrifice a Saproling: Put a spore counter on each Fungus in play.
Sacrifice a Saproling: Put a spore counter on each Fungus in play.
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Flash
When Junk Crawler enters the battlefield target creature gets +1/+1 until end of turn.
When Junk Crawler enters the battlefield target creature gets +1/+1 until end of turn.
The Elrin throw away many constructs even before they cease functioning.
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0/1
Phyrexian Drillbore cannot be blocked by creatures with defender.
The machine was covered in twisted spines and what appeared to be flesh, but it was a drill and so it was put to work.
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5/4
Equipped creature gets +1/+0 and cannot be blocked.
: Sacrfice Skeleton Key , Destroy target creature with Defender.
Equip

Equip

With this I can go anywhere.
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The Drucana seem to gather over the pools in the deeps.
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The mines are a dangerous place full of rare ores and ancient ruins.
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As long as Elrania, the Immaculate is in play other lands you control have hex proof.
If Elrania would be put into the graveyard from anywhere, instead shuffle it into your library.
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"Painfully, perhaps even dangerously. But life finds a way." – Ian Malcolm
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The prison is constantly shifting due to elemental attacks and mining, the Lerga cannot repair it fast enough.
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All must put forth their effort for the Elrin Empire.
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Mechanics | Planeswalker's Guide to Kherna | Skeleton |
Whenever enchanted creature attacks or blocks put a -1/-1 counter on it.