Bound in Kherna: Virtual Booster

Bound in Kherna: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Planeswalker's Guide to Kherna | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Human Wizard
{u} {t}: Exile a creature from your hand.
Occur, Exiled Mage may use the activated abilities of any creatures who have been exiled. The mana symbols on cards in exile are blue.
Illus. Ryan Kennedy
3/2
 U 
Enchantment – Aura
Enchant Land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces)and gains 1 life.
Illus. Ryan Kennedy
 U 
Artifact – Equipment
Equipped creature gets +1/+0 and cannot be blocked.
{4}: Sacrfice Skeleton Key , Destroy target creature with Defender.
Equip {2}
With this I can go anywhere.
Illus. Ryan Kennedy
 U 
Creature – Specter
Whenever Lost Spector deals combat damage to a player, that player discards a card.
Illus. Ryan Kennedy
2/3
 C 
Creature – Plant
Defender
With leaves as hard as the stones it grows from.
Illus. Ryan Kennedy
1/4
 C 
Creature – Human Guard
{w} Torture 1 AA (When this creature enters the battlefield put a -1/-1 counter on target creature if you paid the Torture cost in addition to its casting cost.)
 C 
Creature – Zombie Warrior
First Strike, Riot (Creatures with Riot may attack as one creature, they share all abilities. The controller decides how to distribute damage during blocks.)
Illus. Ryan Kennedy
3/1
 
 C 
Land – Forest
Illus. Ryan Kennedy
 C 
Colour indicator R Instant
You may cast Flash of anger from the graveyard by paying {r}.
Deal 1 damage to target creature or player.
Illus. Ryan Kennedy
 
 C 
Land – Plains
Illus. Ryan Kennedy
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gains +2/+0 has First Strike.
The Shrike's guards usually decapitate first and interrogate later.
Illus. Ryan Kennedy
 C 
Creature – Bear
Search your library for 4 basic land cards , reveal them, then put them into your hand.
The undergrowth is what contains the core.
Illus. Ryan Kennedy
 C 
Insant
Target creature you control cannot be blocked until end of turn. If that creature is blue it gets +3/+0 until end of turn.
Wizards are incredibly difficult to imprison as anyone who has tried knows.
Illus. Ryan Kennedy
 C 
Sorcery
Destroy target land, if that land was nonbasic return Magma Spire to your hand at the end of turn.
Illus. Ryan Kennedy
Swamp
 
 B 
Basic Land – Swamp

Occur, Exiled Mage (mythic)
Effervescent Flora (uncommon)
Skeleton Key (uncommon)
Lost Spector (uncommon)
Stonewall Ivy (common)
Twisted Cell Guard (common)
Rebellious Dead (common)
Forest (common)
Flash of Anger (common)
Plains (common)
Shrikes Cunning (common)
Bold Growth (common)
Escape Plans (common)
Magma Spire (common)
Swamp (basic)