Bound in Kherna: Virtual Booster
Bound in Kherna: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Planeswalker's Guide to Kherna | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() ![]()
Illus. Ryan Kennedy
|
Put 3 1/2 construct artifact tokens with Defender into play
The rebels are attacking, call the guards!
Illus. Ryan Kennedy
|
![]() ![]()
Illus. Ryan Kennedy
2/3
|
Creatures you control with Defender get +4/+0 and may attack as though they did not have defender until end of turn.
I swear I saw it move, I swears it!
Illus. Ryan Kennedy
|
Illus. Ryan Kennedy
|
Target creature becomes black in addition to it's other colors and becomes a zombie until end of turn.
Draw a card.
Illus. Ryan Kennedy
|
![]() ![]()
Illus. Ryan Kennedy
2/2
|
Destroy target creature, its controller discards 2 cards.
We cannot allow the Elrin to dominate us, we are many in the deeps, we will overwhelm them.
-Ujared, the Free
Illus. Ryan Kennedy
|
Defender
He guards the doors better then half the humans on Kherna.
Illus. Ryan Kennedy
0/5
|
Deal 2 damage to target creature, if that creature had a -1/-1 on it destroy it instead.
The core just loves to aim for the chinks in our armor.
Illus. Ryan Kennedy
|
![]() ![]() Sacrifice Core Emerald: Add ![]()
Illus. Ryan Kennedy
|
Destroy target artifact, deal 1 damage to target creature or player.
Illus. Ryan Kennedy
|
There were not many elves in the underground. They liked to say it was too hard to catch one, but the real reason was that they simply did not survive very long so far below the surface.
Illus. Ryan Kennedy
2/2
|
Whenever a nontoken spirit enters the battlefield under your control put a 1/1 flying blue spirit token into play.
Illus. Ryan Kennedy
|
|
Core Field Generator
(mythic)
Alert the Guardians
(uncommon)
Vesper's Assistant
(uncommon)
Stirring Walls
(uncommon)
Mountain
(common)
Shadow of the Tunnels
(common)
Deft Skinner
(common)
Revenge of the Meek
(common)
Stoic Hound
(common)
Splinter Shot
(common)
Core Emerald
(common)
Fracture
(common)
Enslaved Elf
(common)
Gather Souls
(common)
Island
(basic)