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Recent updates to Gentlemen Magicians: (Generated at 2025-05-01 12:17:18)
Having mana only accessible at sorcery speed is also a significant drawback.
Oh, thank you. Yes, this cycle is supposed to be "most awesome effect possible" -- I wanted to see if I could reasonably give stats to God, and went through a few various iterations before I settled on something plausibly overwhelming but not still not completely undefeatable.
Hm. I realised it wasn't sacrificable, deliberately, but think I intended that you couldn't choose this until you'd run out of stuff you CAN sacrifice. Not sure about the rules, but if I meant that, I should probably have said "other than ~" so it was less ambiguous.
(I didn't worry as much as I might how these work, given their general "game over"ness but they should at least have consistent rulestext! :))
Ah, thank you! I should have done that. I might even be able to automate that in the spreadsheet, where cards are sort-of sorted into cycles, but it would be fiddly.
Oops, thank you. Realised wasn't using the loyalty-ness, but forget that being attackable was a drawback. Will add drawback or put back loyaltyness (even if there isn't loyalty abilities)
Currently seems to be strictly better than a Forest.
Now that you've imported the images, you may wish to edit the cardset configuration to use those images by default. Then they'll appear on the visual spoiler and the set front page. OTOH, this does require you to keep the images up to date if you make changes. (My intended workflow is that when you change the card text so that the image is now out of date, you blank the image URL until you re-render it.)
Hm. No, it's happy with
and (RW). It's just that my import code appears to have a bug in defining the frames of hybrid cards. If you just click Edit then Save it'll realise what the frame should be. I'll get that fixed.