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Showing all 46 cards
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Defender
Army of Shields block any number of creatures attacking Countries or Planeswalkers.
Army of Shields block any number of creatures attacking Countries or Planeswalkers.
1/4
Casting a spell other than the first spell of the turn is against the law.
Whenever an opponent breaks the law, put a 1/1 white Officer creature token onto the battlefield.
Whenever an opponent breaks the law, put a 1/1 white Officer creature token onto the battlefield.
1/2
Landfall — Whenever a land enters the battlefield under your control, you may put a loyalty counter on target Country.
Nobles often give their allegiance to whoever controls the most land.
1/1
Defender
Losing life is against the law.
Whenever a player breaks the law, you gain 1 life.
Losing life is against the law.
Whenever a player breaks the law, you gain 1 life.
"I've tried to outlaw dying, but lawbreakers always find a way."
—Æon Lawyer Telisaine
—Æon Lawyer Telisaine
0/10
Loyalist gets +1/+1 as long as you control a Country that produces white mana.
1/1
Vigilance
When Valosian Honor Guard enters the battlefield, put a 1/1 red and white Soldier creature token onto the battlefield.
When Valosian Honor Guard enters the battlefield, put a 1/1 red and white Soldier creature token onto the battlefield.
1/2
Searching libraries is against the law.
Whenever a player breaks the law, each of that player's opponents draws a card.
Whenever a player breaks the law, each of that player's opponents draws a card.
2/2
When Ayosai Weeper dies, put a 1/1 black Spirit creature token with intimidate onto the battlefield.
1/1
Drawing cards other than the first card drawn each turn is against the law.
Whenever a player breaks the law, the player discards a card.
Whenever a player breaks the law, the player discards a card.
2/4
Subterfuge
(You may exile this face down under target creature for
. Whenever that creature attacks or blocks, you may cast this without paying its mana cost.)
Destroy target nonblack creature.


Destroy target nonblack creature.
Blocking Nobles is against the law.
Whenever a player breaks the law, Angry Fop deals 1 damage to that player.
Whenever a player breaks the law, Angry Fop deals 1 damage to that player.
2/1
First strike
Playing lands is against the law.
Whenever a player breaks the law, Opponent of Expansion deals 1 damage to him or her.
Playing lands is against the law.
Whenever a player breaks the law, Opponent of Expansion deals 1 damage to him or her.
4/2
When Elvish Lorekeeper enters the battlefield, you may return target land card from your graveyard to the battlefield tapped.
He won't allow his culture to die out.
1/1
Search your library for a Country card or basic land card and put it onto the battlefield. Then shuffle your library.
As Nandesian Warrior enters the battlefield, you may reveal a Dragon or a Hydra creature from your hand. If you do, Nandesian Warrior gains haste until end of turn.
3/2
Casting noncreature spells is against the law.
Whenever a player breaks the law, each of that player's opponents may search his or her library for a basic land card and put it onto the battlefield tapped. Then each player who searched a library this way shuffles it.
Whenever a player breaks the law, each of that player's opponents may search his or her library for a basic land card and put it onto the battlefield tapped. Then each player who searched a library this way shuffles it.
2/4
Hexproof
Whenever another creature enters the battlefield, if that creature has power less than Quenthari, Resplendent Queen's, you may put an Aura card from your graveyard onto the battlefield attached to that creature.
Whenever another creature enters the battlefield, if that creature has power less than Quenthari, Resplendent Queen's, you may put an Aura card from your graveyard onto the battlefield attached to that creature.
2/3
Flying, lifelink
Casting spells is against the law.
You can't break the law.
Casting spells is against the law.
You can't break the law.
6/6
First strike, haste
Whenever Denoram, Arm of Valos deals combat damage to a player, each other creature you control gets +2/+0 until end of turn.
Whenever Denoram, Arm of Valos deals combat damage to a player, each other creature you control gets +2/+0 until end of turn.
4/3


+1: Target Country can activate an additional loyalty ability this turn.
-1: Put a loyalty counter on each other permanent you control with a loyalty counter on it.
-8: The Ivory Throne deals X damage to target player and each creature that player controls, where X is the number of Countries you control.
-1: Put a loyalty counter on each other permanent you control with a loyalty counter on it.
-8: The Ivory Throne deals X damage to target player and each creature that player controls, where X is the number of Countries you control.




+1 Add
to your mana pool.
-1 Add
or
to your mana pool.
-3 Draw a card.

-1 Add


-3 Draw a card.
2
+1 Add
to your mana pool.
-1 Add
or
to your mana pool.
-2 Put target creature card in a graveyard on top of its owner's library.

-1 Add


-2 Put target creature card in a graveyard on top of its owner's library.
2
+4 Creatures attacking Caisia, Land of Honor can't be blocked next turn.
-1 Add
,
, or
to your mana pool.
-12 You gain an emblem with "Creatures can't attack Countries or Planeswalkers you control."
-1 Add



-12 You gain an emblem with "Creatures can't attack Countries or Planeswalkers you control."
1
+1 Add
to your mana pool.
-1 Add
or
to your mana pool.
-1 Put a +1/+1 counter on target creature.

-1 Add


-1 Put a +1/+1 counter on target creature.
2
+1 Add
to your mana pool.
0 Untap target permanent.
-5 Untap all other permanents you control.

0 Untap target permanent.
-5 Untap all other permanents you control.
2
+2 Add
to your mana pool. You lose 1 life.
-1 Add
,
, or
to your mana pool.
-10 Whenever you tap a land for mana this turn, add

to your mana pool.

-1 Add



-10 Whenever you tap a land for mana this turn, add



1
+2 Add
to your mana pool. You lose 1 life.
-1 Add
,
, or
to your mana pool.
-6 During target player's next turn, whenever a creature that player controls attacks, Erkanos, the Scarred Land deals 2 damage to that creature.

-1 Add



-6 During target player's next turn, whenever a creature that player controls attacks, Erkanos, the Scarred Land deals 2 damage to that creature.
1
+2 Each opponent may put a land card from his or her hand onto the battlefield.
-1 Add one mana of any color to your mana pool.
-11 Return all land cards from graveyards to the battlefield under your control.
-1 Add one mana of any color to your mana pool.
-11 Return all land cards from graveyards to the battlefield under your control.
1
+1 Add
to your mana pool.
0 Target creature gets +1/+0 until end of turn.
-3 Creatures you control get +1/+0 until end of turn.

0 Target creature gets +1/+0 until end of turn.
-3 Creatures you control get +1/+0 until end of turn.
2
+3 Each opponent returns a card from his or her graveyard to his or her hand.
-1 Add
,
, or
to your mana pool.
-12 Return target creature card from your graveyard to the battlefield.
-1 Add



-12 Return target creature card from your graveyard to the battlefield.
1
+2 Add
to your mana pool.
-6 Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.

-6 Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
1
+1 Add
to your mana pool.
-1 Scry 1.
-3 Look at the top three cards of your library and put them back in any order. You may shuffle your library.

-1 Scry 1.
-3 Look at the top three cards of your library and put them back in any order. You may shuffle your library.
2
+1: Add
to your mana pool.
-1: Add
or
to your mana pool.
-4: Search your library for a Dragon or Hydra card, reveal that card, and put it into your hand. Then shuffle your library.

-1: Add


-4: Search your library for a Dragon or Hydra card, reveal that card, and put it into your hand. Then shuffle your library.
2
+1 Add
to your mana pool.
-1 Add
or
to your mana pool.
-4 Exile target creature.

-1 Add


-4 Exile target creature.
2
+2 Target opponent looks at the top card of your library. He or she may exile that card.
-1 Add
,
, or
to your mana pool.
-4 Search your library for up to two creature cards. Put one into your hand, then put the other into your graveyard. Then shuffle your library.
-1 Add



-4 Search your library for up to two creature cards. Put one into your hand, then put the other into your graveyard. Then shuffle your library.
1
+1 Add
to your mana pool.
-1 Add
or
to your mana pool.
-3 Target player exiles the top card of his or her library. You may play that card for as long it remains exiled.

-1 Add


-3 Target player exiles the top card of his or her library. You may play that card for as long it remains exiled.
2
+1 Add
to your mana pool.
-1 Add
or
to your mana pool.
-3 Return target enchantment card from your graveyard to your hand.

-1 Add


-3 Return target enchantment card from your graveyard to your hand.
2
+1: Add
to your mana pool.
-1: Add
or
to your mana pool.
-4: Tiaojan, Territory of Turmoil deals 2 damage to target player. That player discards a card.

-1: Add


-4: Tiaojan, Territory of Turmoil deals 2 damage to target player. That player discards a card.
2
+1 Add
to your mana pool.
-1 Add
or
to your mana pool.
-2 Put a 1/1 white Soldier creature token onto the battlefield.

-1 Add


-2 Put a 1/1 white Soldier creature token onto the battlefield.
2
+1 Add
to your mana pool.
0 You gain 1 life.
-3 You gain 3 life.

0 You gain 1 life.
-3 You gain 3 life.
2
+1 Add
to your mana pool.
0 Exile target card from a graveyard.
-3 Exile all cards from all graveyards.

0 Exile target card from a graveyard.
-3 Exile all cards from all graveyards.
2
0 Add
to your mana pool. You may activate this ability any time you could activate a mana ability.
-1 Add one mana of any color to your mana pool.

-1 Add one mana of any color to your mana pool.
5
+1 Add
to your mana pool.
-1 Add
or
to your mana pool.
-4 Return target instant or sorcery card from your graveyard to your hand.

-1 Add


-4 Return target instant or sorcery card from your graveyard to your hand.
2
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Avoren Storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Possible Mechanics | Cycles |
Attacking planeswalkers is against the law.
Your opponents can't break the law.
last 2014-07-07 13:42:07 by Link