Avoren Storage: Comments

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Mechanics | Possible Mechanics | Cycles

Note: Cards in this set may refer to "Countries." For now, this means "Planeswalker Lands."

I really wish I had someone with whom to playtest.

Aye. That's the big problem of custom cardset design.

Eventually I'd love for Multiverse to be able to be a way to do that online. But for the moment we have to export to things like Apprentice or LackeyCCG, or print things out and try to find people to play with f2f.

Unfortunately, none of my RL friends are ever interested in helping me out.

I don't really know anything about Apprentice or LackeyCCG.

I don't know much about Apprentice or Cockatrice myself. I have a feeling I heard that both of them got shut down though.

I'm giving LackeyCCG a try tonight, so if it works very well, I'll look into making it very easy for Multiverse to export into its plugin format.

That would be exciting. I would like to get a handle on how Countries feel to play with before I go too in-depth designing the set around them.

Brief playtesting with Jon (yay I convinced him to do it!) has shown me two things right away: that the second +1 abilities on the Viara cycle should be 0 abilities, and that having a bunch of loyalty lands can be hard to keep track of. I think the country frame would perhaps include the tap symbol somehow as part of the loyalty payment "box," and that the lands would tap as a reminder that they've been used, since tapped lands are much easier to keep track of.

just wanted to chime in and say this set has a really cool idea at its core, and i hope you eventually finish it off

Thank you, kind sir or madame.
I start lots of sets when I have the idea, but then I lose focus our get busy with other things. I keep meaning to move the "against the law" cards into this set and then forgetting.

Random set brainstorms:
—The ten countries are obviously faction-like. I should probably base the set around them as factions, like Ravnica and its guilds. However, I intend to follow the paradigm of having two sets per block, so I think I'd just put all ten countries in the first set... though that seems like a lot, and then what would the second set be about?
—I'll probably abandon the tri-color countries. I don't like them or their designs very much.
— Should each country have a unique mechanic? How should I differentiate them from the Guilds?
—There's going to be a Defender theme. I don't see the Countries working well in limited without plenty of defensive creatures.
—The Law ability is difficult to find a place for at common. Very difficult. It might have to appear at uncommon and above. I know this goes against certain design maxims, but why would Nobles be common anyway, right?

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